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pablos
za twojepc.pl:

"Przedstawiciel koncernu Sony Computer Entertainment poinformował o zawieszeniu rozmów w sprawie opracowania jednego, wspólnego formatu płyt wysokiej pojemności. Standard ten miał połączyć rozwiązania płyt Bluray z HD-DVD ale obecnie przedstawiciele obydwu stron przyznają, że szanse na jego powstanie są znikome. Największym problemem okazała się warstwa ochronna płyt, która ma grubość 0,6 mm w formacie HD-DVD oraz 0,1 mm w Bluray. Z powodu tej różnicy jedna ze stron musiałaby całkowicie porzucić swój format płyt a tego żadna z firm nie zamierza zrobić."

http://twojepc.pl/news10096.html

Ciekawe jak sie teraz potocza losy blue-ray. Albo sony wypromuje ten standard dzieki ps3 albo bedzie zmiana na hddvd, biorac pod uwage glosy opowiadajace sie za tym ostatnim.
dante2003
Trzecia część wywiadu z Kutaragim:
http://ps3.ign.com/articles/624/624605p1.html
Memory
The reason which does not adopt the Cell based graphic chip

With PS3 architecture, those where last year you are surprised graphics are to apply with Cell based architecture. Why, not making Cell based GPU?

Kutaragi: 7 SPE of Cell (Synergistic Processor Element) it can use in graphics. Actually, several of the demonstration with E3, when it has not been the graphic processor, has done everything of graphics to rendering with just Cell. But, such using is wasted. There are times when you do more in other things in Cell.

2 placing Cell, (you use Cell of one side) with also the plan which is said it was on the graphic center, but as Cell and Shader as the computer thinking that weight is different from function you stopped. We would like to make the architecture which Shader with, all things thoroughly (in graphics) can specialized Shader. Though, for example, displacing mapping (it does) with it can also say with SPE.

So far (real time 3D graphics), that it seems and shows, (3D graphics) in the space is different really. Even then, with present resolution it was good. The game which has come out with Xbox 360 the majority, is 3D such as that even at present point in time.

But, I would like to make 3D where (metamorphosis and the like is reflected securely in the 3D space). For that, there is the thought as much as possible of liking to share the data (with CPU and GPU). Therefore, the latest architecture was taken. Originally if as for the floating point unit of GPU and Cell, from precision round (making round) until error we would like to make entirely the same. This time, it has become close, almost rather simultaneous. Therefore, each other, it can use (the operational result) bidirectionally.

- EDRAM is stopped because of full HDTV

EDRAM (it installed graphic memory and DRAM) expected, but the HDTV 2 picture hearing, you could agree upon the reason which it does not make eDRAM.

Kutaragi: Originally, there is no graphic memory in GPU, Redwood (the high-speed interface which connects Cell and RSX) with YDRAM (the code name of XDR DRAM) with also correspondence is achieved. Because YDRAM (memory) has become unified.

But, so entering, that there is a problem which you say whether () definite form processing and Shader of graphics (computing) when it does, the distant place (accessing memory) with, it is possible to make (zone and cycle time) wasteful. It is not necessary to use (memory zone), with definite form task of the side of with special care Cell. Because Shader with Shader, calculates the tremendous quantity, there is a necessity of memory even to there. Especially, when with full HDTV, 2k×1k (the 1,920×1,080 dot) being progressive, when 2 pictures or more we would like to handle, it becomes, mass VRAM becomes necessary.

When that happens, eDRAM is unreasonable. As for using eDRAM, at the time of PS2 it is good. Are not enough in so or this time just 2 pictures. We assume that eDRAM of the quantity which (can support HDTV) 200 squares mm or 300 squares mm was inserted in the stone. So, when it does, (it can load onto the tip/chip logic because of the area of eDRAM) at once to decrease, the quantity of Shader decreases. That compared to, in full using in logic, the method which places large quantity Shader is better.

- NVIDIA vision of the processor of the ideal which is shared

In the first place, why uniting with NVIDIA in the GPU vendor?

Kutaragi: So far, we, Toshiba and together did the graphics for computer entertainment, personally. Including also process technology, the finish you did. And, this time, it united with NVIDIA in order to do the computer itself.

The finish pursuing PC graphics, Intel to the processor doing, it is about NVIDIA probably to do with Programable Shader. NVIDIA pursuing function and efficiency as a processor, the デビッド kirk (Chief Scientist of David B. Kirk and NVIDIA) to include the person, because the developer is graduate person of various computer enterprises such as SGI. There is a character that they, size and the like of the tip/chip do in the air, resign the fact that we would like to do and would like to pursue. Occasionally, there are also times when you do too much, but culture has been similar to me.

The approach of NVIDIA my approach, agrees in the point that finally the finish it will pursue the full programmable processor. ジェンセン (president and CEO of Jen-Hsun Huang and NVIDIA) and デビッド to be good there is an opportunity which does story, but a story that the processor of ideal it probably will do that it appears in that time. Ideal, naturally, present PC, well, is the processor which exceeds the present all processor.

They are opposite to the direction steadily, in that sense, us and vision share. It shares also the road map. In addition, they have received influence even from our architecture. Mutual temper having known, because you think, that we would like to do the same thing, it united with NVIDIA.

As for another element, display fixed pixel system (the liquid crystal and the like) the point which is moving. When it becomes fixed pixel system, TV and PC, are times when everything fuses. Therefore, we would like to support everything perfectly.

So it puts out also the downward compatibility of PS, dirty レガシー (graphics) from to up-to-date Shader would like to support entirely. As for resolution バシッ we would like to put out those above WSXGA. When such as that, rather than we making scratch (build) with, the method which the van has all is quicker (from NVIDIA).

As for Microsoft, with Xbox 360 GPU of ATI took Unified-Shader type architecture. With program characteristic Unified-Shader with advanced.

Kutaragi: As for the architecture of ATI, as for Shader however Vertex Shader and Pixel Shader equality (architecture) with, are visible at first glance well with joint ownership, you think that it is difficult. For example, whether the result of doing apex processing is made somewhere, how doing that, in Shader letting flow (for pixel processing) again? When somewhere is plugged, the stall it does entirely. Really it is different from those which are drawn in the picture. If of realistic performance is thought, you think that method of approaching NVIDIA is superior.

PLAYSTATION 3
- As for maintenance of compatibility with combination of hardware and software

As for the compatibility of past PlayStation actualizing with the hardware?

Kutaragi: You take with the combination of the hardware and the software. You try if probably to do (with just the software) how it becomes, but just which drives to perfectly close compatibility, it is important.

As for the person who develops the software unexpected, the fact that you cannot imagine is done. For example, however it is not logical as a program, you said that it moved accidentally. It is moving however, with, that is moving with, is a kind of case which is said in completely another reason. Passing through also our tests, "as for this cord/code which is what! "There are times when the cord/code which we would like to see passes.

We do not take either the compatibility for the cord/code such as that and the て is not good. ) Just a little it is painful but, because there is no logic, (to take compatibility with just the software. There are also times when hard becomes necessary. If so, this time (PS3) there is a power of extent, as for a certain place the correspondence such as with the software can do the place where it is hard.


When the cord/code of CPU side is emulated with the software, as for the endian of CPU.

Kutaragi: Therefore as for Cell bi- endian, how it becomes.

Xbox 360 takes compatibility almost with just the software. Because they have not produced the tip/chip at the respective company, it is the case that it is not the choices in other things, but how seeing?

Kutaragi: As for Xbox, when the new generation comes to November of this year, as for current Xbox you become the old generation. So when it does, Xbox means to kill by your by your. The only method of rescuing that takes 100% compatibility from first day. So or that it probably cannot commit (Microsoft), technically it is painful.


<Watch Impress Comments below>

- As for SCEI and NVIDIA those which are similar

Hisashi 夛 well, being the element, directivity of enterprise above transacting the device development and agreement of culture simply is transmitted to the relation of SCEI and NVIDIA, from word of the wooden person. Also both corporations, like original idea, with リスクテイカー, pursue to cost function and efficiency last. Is not the case, always, but the propensity such as that is strong. In addition, also both corporations, presently agree with the conception which pursues the processor.

In the GPU vendor, NVIDIA directivity to especially programmable conversion is strong. Speaking accurately, it has the direction whose also ATI Technologies and 3Dlabs are strong in programmable conversion, but it was most aggressive in NVIDIA raising general purpose. As for NVIDIA, because of that, the die/di size of GPU (the area of the semiconductor itself) it enlarges, it does not leave either the fact that production cost soars. As SCEI, that the directivity of such NVIDIA, it seems that you thought is faced as a partner.

Presently, GPU stream processing (with the small program piece keeps processing the mass data) has dashed forward to the programmable processor which specializes in stream system. By the fact that the general purpose of Programable Shader which is the operational core is raised, it is the case that it tries to be able to do, also the general-purpose processing other than graphics. It is the idea of the general-purpose processor which places the sub processor which on the one hand, also the basic idea of Cell, optimizes in stream processing. Evolving the general-purpose processor, it makes the structure which faces to the stream type processing which in the future would become important. If it tries saying, SCEI and NVIDIA are approaching to the same goal from another direction. So when you think, SCEI and NVIDIA agreed, are not strange thing with vision. You can understand also the fact that it is the agreement point which is called to the directivity both, the processor of ideal.

Hisashi 夛 well, with the graphic architecture of PLAYSTATION 3 it can support the fact that several choices were examined from explanation of the wooden person. First, with 1 Cell processor, the plan which can let do graphic processing. SPE which is the data processing processor core of Cell, SIMD (Single Instruction and Multiple Data) has the operational unit of type, can designate the same thing as Programable Shader of SIMD structure similarly basically. But, to be able to let do graphics to Cell, proper thing, it is not realistic because the efficiency of Cell as CPU is shaved.

Next, 2 loading Cell, the plan which uses Cell of one side in graphic exclusive use. Expanding the architecture for graphics Cell, it is presumed in this plan that also the plan which makes SPE for graphic processing was included. In that case, it is presumed that also loading and the like the operational unit for specification processing of graphics probably is done. Though, plan of the Cell based graphic tip/chip, is said that it went out rather at early stage.

By the way, even with present PS3 architecture, it can use Cell in graphic processing. As for Kirk of NVIDIA, with the combination of Cell and RSX, it has made clear that pre- processing and post processing of 3D graphics can be done with SPE of Cell. For example, metamorphosis is done Displacement Mapping which (displacement mapping) and the like also to do on SPE side it is possible the apex data.

SCEI eDRAM (installs in RSX and DRAM) the reason which is not placed, is clear from the picture resolution which as written even in the past, is supported. In addition, in order to actualize high Shader processing performance, thinking that it is not possible to consume the die/di area with eDRAM it is recognized. This took the special graphic architecture which utilizes the wide band of eDRAM, conception differs from Graphics Synthesizer of PS2 fundamentally. If you look at the information which is open with RSX, architecture, NVIDIA color quite is strong.

SCEI with PlayStation 2 solved the problem of compatibility by the fact that it loads the chip set of old PS as the sub processor with the hardware. Because this, unless it makes the hardware base, cannot guarantee almost 100% compatibility. When the hardware emulation is done completely with the software, enormous CPU power becomes necessary. This, like PS2 releasing the content of the hardware, in the machine which the developer that tries can access the resource freely, especially is critical.

Those where presently it is clear are basically "perfectly to have been about to actualize close" compatibility even with PS3. Because of that, as still compatibility in the hardware base the direction, continues even with PS3. However, this time, utilizing the high processing power of Cell, the interchangeability in the software base (emulator) it is taken. That specially Cell was designated as bi- endian the fact that compatibility of the CPU side is taken with Cell it means. At early stage of the cooperation development with IBM, SCEI is conveyed that it requested that bi- endian is necessary because of compatibility. By the way, this time, the compatibility of PS, PS2 and 2 generations is actualized. The both of PS and PS2 has loaded CPU of MIPS architecture.
szeni
Nie sadzisz, ze byloby lepiej dla wszystkich, gdybyś zamiast wklejac caly tekst opublikował jedynie link do niego, cytując i komentując jedynie najciekawsze fragmenty? Nie kazdy ma ochotę na przewijanie ilustam kb tekstu.
bolo1lolo
SzERzI - popieram

moglby ktos kto to przeczytal strescic z jednym zdaniu, mielenie Kutaragi'ego (co tym razem jest lepsze od X360 wink.gif ?? )
dante2003
W skrócie: w PS3 miały być 2 Celle, 1 graficzny. Zarzucili ten pomysł bo nie da się włożyć w Cell Pixel i Vertex shader. Oprócz tego mówi o szczegółch kompatybilności z PS2. Reszta to jest techniczny bełkot, nie chce mi się tego czytać. Jak ktoś znajdzie coś ciekawego o czym nie wspomniałem to niech dopisze.
bolo1lolo
nie, nie Memory z tego ze PS3 bedzie "superkomputerem" smialismy sie 4 dni temu, a ze nie bedzie mial dysku w standardzie, to bylo chyba... ee.. przedwczoraj.. no ten linux jest jeszcze smieszny, ale jutro pewnie przestanie..
cos nowszego prosze cool.gif
Loto
co smiesznego widzisz w linuxie?
bolo1lolo
to ze niedawno ken zarzucal Xboxowi PC-towosc, a teraz PS3 blizej do pieca z linuxem i na dodatek jeszcze sie tym chwali - "superkomputer"

ps. w samym linuxie nie widze nic zlego happy.gif
Abuse
Ostatnimi czasy wypadłem troche z tematu, więc o PS3 niewiele wiem. Niech ktoś napisze kiedy będzie premiera PS3, chyba w tem samym czasie ukaże sie X360 ale moge sie mylić. Kiedy będze premiera w Polsce, ile czasu minie od światowej premiery zanim trafi do nas?
pozdro for All
Wiśnia San
Nowy X ma pokazać się ponoć na święta 2005, a PS3 na wiosne 2006 co do konkretnych dat to nie wiadomo. Jeśli chodzi o Polskie premiery to sobie poczekasz biggrin.gif
dante2003
Nowy MoH na PS3?
http://www.gamespot.com/news/2005/06/13/news_6127384.html
bolo1lolo
QUOTE
PS3 na wiosne 2006

z tego co sie orientuje na wiosne 2006 w japonii, w europie nie wiadomo. niech mnie ktos poprawi o ile sie myle
Jakim
nie mylisz się. my musimy poczekac jakieś pół rolu- rok na euripejską konsole
bolo1lolo
heh, do do premiery europejskiej doliczmy jakies kolejne pol roku az konsola zdziebku stanieje i mozna gierczyc happy.gif ... a tak powaznie - minie kupa czasu zanim PS3 trafi do polski mad.gif mysle ze w lecie 2007 pozwole sobie na nia, a wtym czasie bede pogrywal na X360 happy.gif

ps. w sumie jak tak teraz mysle, to nie zalezy mi na PS3, a zamiast wydawac 2500pln na konsole sony, kupie fajowy HD LCD wub.gif +x360 of cozz wub.gif
Dzwonek
QUOTE(bolo1lolo @ 14 06 2005, 14:27)
heh, do do premiery europejskiej doliczmy jakies kolejne pol roku az konsola zdziebku stanieje i mozna gierczyc  happy.gif  ... a tak powaznie - minie kupa czasu zanim PS3 trafi do polski  mad.gif mysle ze w lecie 2007 pozwole sobie na nia, a wtym czasie bede pogrywal na X360  happy.gif
*


W moim przypadku 2006/2007 smile.gif
Memory
Kutaragi o ... wstecznej kompatybilności PS3 i nie tylko..

http://www.gry-online.pl/S013.asp?ID=20204&PT=2
szeni
To pewnie tylko zbieg okolicznosci... A jeszcze pewniej - oba urzadzenia od SONY mają podobną stylistykę, by sie ladnie komponowaly obok siebie pod telewizorem (a najladniej, kiedy jedno jest po lewej, a drugie po prawej od ekranu biggrin.gif). Bo to raczej nie set-top-box - raz, ze SONY nauczylo sie juz chyba, ze tego typu urzadzenie (vide PSX) nie ma duzego rynku zbytu, po drugie - chyba nie szloby zmiescic elektroniki obu urzadzen w obudowie wielkosci PS3.
erix
Tak czy owak ładnie się prezentuje ten komplecik smile.gif
Marzenie ... happy.gif
A.Z.BEST
Zwróćcie uwagę, że PS3 nie ma żadnego otworu wentylacyjnego. Ten dizajn i sama skrzynka zostały naprawdę sklecone naprędce.
cameel
QUOTE(A.Z.BEST @ 18 06 2005, 01:36)
Zwróćcie uwagę, że PS3 nie ma żadnego otworu wentylacyjnego. Ten dizajn i sama skrzynka zostały naprawdę sklecone naprędce.
*


No pewnikiem Ken tuż przed E3 siedząc na kiblu wpadł na ten dizajn... rolleyes.gif
Robercik
Krótko i na temat cool.gif ,wygląd PS3 jak narazie mi się nie podoba.Ale to chyba kwestia przyzwyczajenia.PS2 z początku też mi nie przypadło do gustu dry.gif .I jeszcze ten nowy pad icon_evil.gif ...
Trzcina
Azi przeciez ma z boku... wyraznie widac O_o
Pablo_el
QUOTE(A.Z.BEST @ 18 06 2005, 01:36)
Zwróćcie uwagę, że PS3 nie ma żadnego otworu wentylacyjnego. Ten dizajn i sama skrzynka zostały naprawdę sklecone naprędce.
*




tu na gorze widac cośik wink.gif
Memory
Kutaragi talks more on PlayStation 3
Sony Computer pres says defective PS3 Cell chips may end up in home servers; back Blu-ray (again) as the only choice.

In the latest issue of Nikkei Electronics, Sony Computer Entertainment President Ken Kutaragi talked about some of the various functions and aesthetics of the Cell chip, which will be used in the PlayStation 3. In the article, Kutaragi detailed how the aesthetics of the Cell chip will cut its production costs as well as how it may also lead to a dual-CPU Cell home server.

Kutaragi stated earlier that although the Cell microprocessor comes with eight synergistic processor elements (SPEs) for multi-core processing, the chip only uses seven of them. Kutaragi explained that ignoring one SPE as a redundancy will improve the chip's production yield and allow costs to drop dramatically. In other words, Sony can ship a Cell chip with one defective SPE (out of its eight) as a working product, since the chip only uses seven SPEs to begin with.

"This is the ultimate aesthetic. The number of SPEs we equip to the Cell and how many we will actually use are two different things. I wanted to adopt the idea of 'redundancy' to the development of semiconductors. Logic LSIs, excluding memory chips, are considered defective and un-shippable if just one transistor or line doesn't work. If the Cell's final chip dimension is about 200 square millimeters, making one without any defects is extremely difficult. We can't reach our anti(pipi)ted production yield with that. Of course we'll take various measures to lower the defect density, but that won't be enough. But by considering one or two SPEs as a redundancy from the very beginning, we can still use a Cell chip even if it's partially defective," Kutaragi said, who also revealed that a similar scheme would also be used for the PlayStation 3's RSX graphics processor.

"An interesting question is what will be done with the Cell chips that only have six working SPEs," continued Kutaragi. "We won't use it for the PS3, of course. Rather, I'm seriously thinking about using two of these chips to create a home server. Home servers have less of a constraint in case size and board dimension when compared to the PS3, and we can make enough space for two Cell chips. That will make it a product with a total of twelve SPEs. This is possible with the Cell since it can use as many SPEs as it needs. And this will bring a use to Cell chips that aren't fit for the PS3."

Kutaragi went on to explain that one of the reasons why the Cell chip for the PS3 was announced to run at 3.2GHz at E3 was due to heat issues. Back when the chip was first announced at the International Solid-State Circuits Conference (ISSCC), its spec said that the chip could run at 4GHz. "We could create a 4GHz Cell if we were aiming to sell it for a high-end computer," Kutaragi said. "There's also the issue of heat. We might have had to create the PS3 with a bigger body if we adopted a 4GHz chip for it."

Kutaragi commented that the PS3's detachable hard drive would most likely be 80GB, since that is the standard capacity of a general 2.5-inch hard drive. "We're going to run an all-purpose OS on it." Kutaragi said, which seems to back up his previous comments that he plans to pre-install Linux on the PS3's HDD.

Kutaragi was asked if he has any plans to add a DVD recorder or home server capability to the PS3. "In that case, you'll need at least one Terabyte of disc space" he said. "Even that much space won't be enough if it's going to be HDTV compliant. To put that much HDD space into this machine is impossible. Rather than to equip some mediocre amount of HDD space, it's better to make it detachable. There's also the possibility of a home server equipped with the Cell chip. But when we first release it as a game machine, we won't need a HDD."

Kutaragi also talked about his decision to adopt Blu-ray for the PlayStation 3 rather than wait a bit longer to see if the Blu-ray and HD-DVD factions would come to a final conclusion on a unified disc standard. "E3 was the last chance," Kutaragi said. "The PS3 is the console of the future, so I wanted an extreme amount of capacity. But for that, we need cutting-edge technology, and not technology that is currently available. My suggestion was to come to an agreement with a physical format that is as close to [the Blu-ray's] 0.1mm as possible. But the PS3 launches in Spring 2006. If we had continued to wait for a unified standard, we wouldn't be able to release the PS3. We no longer have any more time. It's game over."

Kutaragi strongly stressed that he has no plans to compromise on the Blu-ray's 0.1mm physical format, which gives it the upper hand to HD-DVD in terms of capacity. However, he said that he could wait until Spring 2006 to see if Sony and Toshiba could come up with a unified standard that's still based on the Blu-ray's physical format. As long as the change is only in the disc's logical structure, the PS3 can still adapt to it with some software updates. Despite Kutaragi's comments, it has been reported that the Toshiba and Sony are still in negotiations to work on a standard format.

Kutaragi also talked about the look of the PS3, commenting that he and Teiyu Goto, the console designer of the original PlayStation and the PS2, decided to give the PS3's body a curved surface after considering shapes that hadn't existed in either consoles or computers in the past. When asked if the curved surface made developing internal architecture difficult, Kutaragi said that internal architecture was already being considered when the body was designed, like where the BD-ROM reader's motor and connectors would be placed, as well as how heat would be released. Kutaragi also stated that he prepared three PS3 mock-ups for E3 in silver, white, and black. He settled on the silver one, after gathering a consensus from a variety of different developers and distributors.

"When we released the PlayStation in 1994, Nintendo's Famicom was mainstream," Kutaragi said. "We wanted to create a game machine that wouldn't lose to them, so it's true that we were conscious about the Famicom when we decided on the PS's color and shape. When we released the PS2 in 2000, our goal was to make it blend in naturally with home electronics. We wanted it to be lying around the TV, but not as a game machine, and we worked hard on its DVD playback capabilities. When people used the [original] PS, they'd take it out and unwrap the controller's cord, and then put it back when they're finished playing with it. I hated that. Home electronics always sit right next to a TV, and home electronics are black, so we made sure that the PS2 was black. However, the PS3 will go beyond home electronics and computers. There is no prior example to what the PS3 will be."


http://www.gamespot.com/news/2005/06/20/news_6127799.html[img][/img]
szeni
Widze, memory, ze sie uczysz na błedach i uwagi innych bierzesz sobie gleboko do serca.
YETI
Cos mi sie wydaje ze Memory to SOAD, na forum N+ znany jako tekken.
Jakim
Tu nic nie trzeba się domyslać.. wcześniej znany jako Mniam PSone czy cuś takiego biggrin.gif
McDrive
QUOTE(Memory @ 21 06 2005, 16:38)

Poczekam na oficjalną specyfikacje bo coś wierzyć misie niechce że RSX jest lepszy od R500
Dziq
A mi sie nie chce wierzyc ze karta jak G70(aka RSX) ktora ma dzis premiere w polsce ma o polowe mniej potokow przeciez w momecie premiery Ps3 juz beda chodzily sluchy o gf 8 bo juz minie blisko rok od premiery starego ukladu dlatego nadal brakuje mi tych kolejnych 24 potokow, bo ATI spisalo sie jak nalezy "pod tym kątem" bo zdwoili ilosc potokow od ich podstawowej wersji ktora wychodzi na rynek pc(najlepsza ma miec 32 potoki). Bo po pierwszych testach w 3d marku 2005 widac znaczna roznice [pmiedzy G70 a r520 bo G70 przebil tylko 7000(to ultry 6800 mozna spokojnie lepiej wykrecic po ponad 7500) a R520 przebil w testach 10000 w 3d marku 2005 , trzeba przyznac ze roznica jest duza(tylko nie wiadomo czy ati dalo karte 24 czy 32 potokowa mi sie z reszta wydaje ze 32 ale 8 potokow roznicy to nie roznica 3000 pts confused.gif)
McDrive
Jak na moje to gdyby to były prawdziwe liczby to Sony zapodałoby je już na E3, a nie tylko częstotliwość pracy GPU. Zresztą one są chyba jakieś oszukane boprawie wszystkie są wyższe od R500.
Memory
QUOTE
PS3 W EUROPIE JUŻ NA WIOSNĘ?

Czy Sony zdecyduje się na europejski launch już na wiosnę 2006? Wiele na to wskazuje! Już wcześniej krążyły spekulacje o równoczesnej premierze na całym świecie. Tymczasem David Reeves (prezes Sony Europe) powiedział: "Myślę, że PS3 wystartuje w Europie w tym okresie, który zapowiedział Ken Kutaragi - na wiosnę 2006". Kutaragai (twórca marki Playstation) na konferencji prasowej podczas E3 zapowiedział premierę PS3 na wiosnę, jednak wszyscy spodziewali się, że chodzi mu tylko i wyłącznie o Japonię. Poprzednie lata i premiery kolejnych konsol Sony przyzwyczaiły nas, że Europa i USA muszą sporo czekać na swoje maszynki. Być może teraz jednak się to zmieni (nie ukrywajmy, że w dużej mierze dzięki Microsoftowi, który zamierza przeprowadzić niemal równoczesny launch na całym świecie Xbox'a 360)? Byłoby pięknie


zródło: ogmag
lolo99
Nie liczyłbym na to bo nie od dziś wiadomo że fabryki Sony mają problemy z produkcją.
Jeśli było to widać przy PSP to co sie będzie dziać przy PS3.
Ale z drugiej strony Microsoft...
bolo1lolo
Przyzwyczailem sie, jak wiele osob, do rzucania slow na wiatr przez sony, premiera moze byc zapowiadana na wiosne 2006, ale co z tego, jak launch opuzni sie ze wzgledu na brak konsol...
a szkoda, bo zdrowa konkurencja zawsze skutkuje roznorakimi promocjami i super-ofertami (z obu stron [ms, sony] np. konsola+gra lub pilot... ) ...
Forebode
QUOTE(Memory @ 22 06 2005, 20:57)

no niby znowu jakas tam informacja... ale na razie malo warta, bo Sony nic nie potwierdzilo. a podobno niektore demosy z e3 byly odpalane na tej maszynce. wyczytalem jeszcze ze ma config gorszy niz zaklada to sony dla ps3...
KACZU
Nie podobaja mi sie pady do ps3....a wam?
Wiśnia San
QUOTE(KACZU @ 23 06 2005, 03:21)
Nie podobaja mi sie pady do ps3....a wam?
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Tu znajdziesz odpowiedzi na twoje pytanie:

http://forum.psxextreme.pl/index.php?showtopic=28337&st=80 ninja.gif
Pablo_el
g70 w praniu
dante2003
QUOTE(cdprojekt.info)
Na jednym z pokazów, przygotowanych przez Sony z okazji targów E3, prezentowane było intro Final Fantasy VII, ale renderowane w czasie rzeczywistym. Natychmiast zrodziło to spekulacje, że Square Enix pracuje nad odświeżoną wersją gry, doskonale znanej właścicielom pierwszej PlayStation i PeCetowcom. Firma oczywiście natychmiast zaprzeczyła...

Jednak w ostatnim numerze amerykańskiego magazynu Electronic Gaming Monthly pojawiła się informacja, że w Square Enix rzeczywiście trwają pracę nad nową wersją FFVII. Szkoda tylko, że ów czasopismo nie podało żadnego źródła tej informacji, póki co więc trzeba ją traktować jako plotkę.

Chociaż taka ewentualność wcale nie jest nieprawdopodobna. Final Fantasy VII jest grą niezwykle cenioną przez fanów serii, zresztą dla wielu z nich była "tą pierwszą". Poza tym Square Enix obiecywało już, że seria pojawi się na PlayStation 3 w jakiejś formie (a nie po prostu "będzie kolejna część"). Czyżby Sony wpadło na pomysł podobny do Nintendo i chciało przyciągnąć graczy do swojej konsoli sprawdzonym hitem?
kica
QUOTE(Pablo_el)

Dzienx - dość ciekawe nie powiem. Najlepsza jest jednak cena tej karty - ok 2500 zł. Czy wiec 1500-2000 za PS3 to dużo? cool.gif
orpelek
QUOTE(dante2003 @ 24 06 2005, 14:14)
QUOTE(cdprojekt.info)
Na jednym z pokazów, przygotowanych przez Sony z okazji targów E3, prezentowane było intro Final Fantasy VII, ale renderowane w czasie rzeczywistym. Natychmiast zrodziło to spekulacje, że Square Enix pracuje nad odświeżoną wersją gry, doskonale znanej właścicielom pierwszej PlayStation i PeCetowcom. Firma oczywiście natychmiast zaprzeczyła...

Jednak w ostatnim numerze amerykańskiego magazynu Electronic Gaming Monthly pojawiła się informacja, że w Square Enix rzeczywiście trwają pracę nad nową wersją FFVII. Szkoda tylko, że ów czasopismo nie podało żadnego źródła tej informacji, póki co więc trzeba ją traktować jako plotkę.

Chociaż taka ewentualność wcale nie jest nieprawdopodobna. Final Fantasy VII jest grą niezwykle cenioną przez fanów serii, zresztą dla wielu z nich była "tą pierwszą". Poza tym Square Enix obiecywało już, że seria pojawi się na PlayStation 3 w jakiejś formie (a nie po prostu "będzie kolejna część"). Czyżby Sony wpadło na pomysł podobny do Nintendo i chciało przyciągnąć graczy do swojej konsoli sprawdzonym hitem?

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Ludzie czy Wy nie czytacie prasy ? Nie będzie remaku FF VII na PS3 (obym się mylił). Square przygotowuje tzw "Compilations of FF VII" w skład, którego wejdą:

- film FF VII Advent Children
- Before Crisis: FF VII - gra na japońskie komórki
- FF VII: Dirge of Cerberus - gra na PS2
- Crisis Core: FF VII - gra na PSP

Nad tym teraz SQUARE pracuje !
Jakim
Chłopcze wiemy ale ostatnie plotki mówia że pokaz dema technicznego na Ps3 nie był TYLKO pokazem
Ficuś
Jestem wieliim fanem Final fantasy,posiadam wszystkie części(prócz 11) i szczerze mam mieszane uczucia odnośnie remaku FFVII...

Rozumiem czemu Square tak długo nie tworzy odświeżonej wersji tej gry....boją się porażki i zniszczenia legendy,bo wiadomo że FFVII jest tytułem wręcz magicznym i jest najbardziej rozpoznawalną marką jeśli chodzi o jrpg.Nieprzychylne oceny odnośnie FFX-2 tez nie wpływają dobrze na chęc o ewentualnym ożywieniu legendy.....

Sam film FF-AC będzie kontynuacją tej części,wobec tego Square ma 2 wyjścia-albo zrobić grową adaptację filmu albo odświeżyc FFVII....czy warto robić remake? tak pod warunkiem że jedyne usprawnienia nie będą w oprawie graficznej,sama gra powinna rozszerzać parę wątków,zawierać nowe materie,nowe weapony,może i nawet lokacje,nowe atrakcje na gold soucer itp
szeni
Chopie, wg mnie to nie ma glebszego sensu... Kto gral, to ma. Dla mnie lepiej byloby, gdyby FFVII zostal starym wspomnieniem, widmem przeszlosci... wspomnieniem. Remake'i starych gierek - vide SPY vs SPY - nie zawsze się udają. Ale i tak pewnie zrobią.
sildar
Zrobia napewno. Kto jak kto, ale SE napewno nie odmowi sobie nabicia kasy na starym tytule, szczegolnie jesli wszyscy sie tego domagaja
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