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Pełna wersja: Lair
Forum PSX Extreme > Platforma > Sony > PS3
Stron: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
grzes_l
W necie nie ma...
JackFrost
CYTAT
i w Lairze zdecydowano sie na opcjonalne sterowanie (z doniesien, ktore czytalem).

Ja z kolei słyszałem/czytałem, że w Lair sterowanie ruchem jest przymusowe, ostatnio tylko zmienili sterowanie na ziemi na gałki bo tamto było okropne... niewiele chyba w tej grze może zawieść ale jeśli coś to pewnie sterowanie...

I jeszcze parę całkiem ładnych, chyba nowych screenów...

http://i15.photobucket.com/albums/a399/KillerAJD/8-1.png
http://i15.photobucket.com/albums/a399/KillerAJD/1-3.png
http://i15.photobucket.com/albums/a399/KillerAJD/7-2.png
http://i15.photobucket.com/albums/a399/KillerAJD/9-1.png
http://i15.photobucket.com/albums/a399/KillerAJD/4-3.png
http://i15.photobucket.com/albums/a399/KillerAJD/3-3.png
http://i15.photobucket.com/albums/a399/KillerAJD/2-3.png
mczaper
Kurcze jakos ta gierka wogole do mnie nie przemawia confused.gif moze po pierwszym kontakcie sie nastawie bardziej optymistycznie, ale na dzien dzisiejszy nie interesuje mnie ten tytul
grzes_l
PLAY w sierpniowym wydaniu dal 9/10
VascoDa
Wlasnie zauwazylem ze BlueDragon na Xa tez dostal slabe noty jak na tego kalibru gre. Moze zly dzien mieli recenzenci.
Trudno mi uwierzyc w tak slabe opinie na temat tak duzych produkcji jak te obie.
coolkrzychu
Serwis EGM dał Lair notę 5,5/10. Coś czuje że ta gra to niewypał.
Keymaker
CYTAT(grzes_l @ 29 07 2007, 18:56) *
PLAY w sierpniowym wydaniu dal 9/10


Nasz, polski PLAY ???
grzes_l
CYTAT(Keymaker @ 29 07 2007, 20:12) *
CYTAT(grzes_l @ 29 07 2007, 18:56) *
PLAY w sierpniowym wydaniu dal 9/10


Nasz, polski PLAY ???


Nie,
Play Magazine - to zdaje sie amerykanski magazyn o grach

Edit - a moze brytyjski?
Playow jest kilka...
Zdaje sie ze niestety Play wszystko wysoko ocenia.

Wyglada ze EGM nie lubi smokow...
AbraHAM
wie ktos co oni wymienili za glowne wady ? , grafika jest ladna choc ma tendencje do zwalniania i troche montoni jest w tym otoczeniu, muza jest genialna i to slychac w kazdym trailarze, gameplay ? czyzby sixaxis mie sprawdzal w sterowaiu smokiem , moze ciagle strelanie nudzi sie szybko ? , skad EGM wyskoczyl z takimi oceniami ?!?!
grzes_l
A tu jeszcze inne pismo papierowe: Gamepro

Cytuje z forum gamespota.



"Pros: Gorgeous graphics, amazing orchestral soundtrack, dragon based action is fun.

Cons: The decision to use a SixAxis only control scheme hurts more than it helps.



Some random quotes from the review...

ON THE CONTROL SCHEME ISSUES:

"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."

ON THE GOOD QUALITIES:

"At it's best, the dragon-based combat of Lair is pretty damn awesome. Soaring around majestically in the sky; raining hot fiery dragon-breath death upon your foes' heads; grappling with other dragons and clawing their eyes out; leaping onto an enemy dragon-rider's back and hacking at him with your weapon; swooping down onto the ground and rampaging around like Godzilla--there's no shortage of thrills to be had."

SOME ADDITIONAL COMMENTS:

"I should point out that we were playing an early review build and Factor 5 will probably make tweaks up to the moment the gold master goes off to the mastering lab, but the core gameply mechanics are already in place and there's no denying that it's flawed. I expect many fans will be disappointed thanks to all of the hype that's built up around the game, but the inevitable complaints about the control scheme will no doubt be warrented. Despite all this, Lair still manages to be a decent title that all PS3 owners should look into but you may want to reserve your true excitement for the day when the other hotly anti(pipi)ated PS3 titles like Heavenly Sword arrive."

ON THE GROUND CONTROLS:

"The Sixaxis-only control scheme that plagues the game is noticably absent when you land your dragon on the ground as the analog sticks take over, making it easier to wreak havoc."


Generalnie wyglada ze grzybkowcy nie lubia sixaxisa. Nie przejmuje sie tym osobiscie.
Co wiecej wyglada ze we wszystkich testach nikt nie ma wersji finalnej.
Nie wiem ile zajmuje cykl wydawniczy EGM i co widzieli naprawde. Co wiecej nie widze artykulu.

Wiec jak dotad wyglada to tak:

PLAY Magazine 9/10
EGM 5.5/10
Gamepro 3.75/5

Sprawdzilem jak Play ocenial inne gry na PS3 - i takMS 10/10 RFOM 9/10, NGS 8.5/10 RR7 8/10 Dynasty Warriors Gundam 8/10 DJI 6.5/10 i Genji 6/10

Wiec ciezko ocenic wiarygodnosc ktorejkolwiek oceny.


EDIT:

Wyglada ze sa problemy z fizyka w grze - jakies przestoje tak wynika z opinii
No i sixaxis - oceniaja nisko choc bez konkretnych uwag do rozwiazan sterowania. No coz...
Keymaker
"I should point out that we were playing an early review build"

I wszystko jasne...
grzes_l
Ale to GamePro - mysle ze EGM tez.

Poza tym nie wiadomo jak "early"

sprawdzilem tez ze EGM ma 89% ocen ponizej sredniej...
AbraHAM
Nie oszukujmy sie , jak narazie ktytyka srednio przyjela ten tytol , Lair nie dal rady i nie wybyl sie czyms specjalnym a zirytowal niedopracowaniem, ta gra miala wpelni wykorzystac moc sixaxisa a zamiast tego moze zamknac droge przyszlym projektom...
grzes_l
Pokaz mi pozytywne opinie o sixaxisie wsrod gamerow.
Jakos brak opcji uzywania innego sterowania w wypadku Wiii juz nie uchodzi za wade... Bo to jedyna zaleta tego sprzetu... Mi na przyklad sterowanie w Wii nie podchodzi (a przynajmniej nie zawsze) jednak nierzetelne byloby skreslanie gry z tego powodu.
To pewna tendencja - osobiscie mam ja gdzies. No i wkurzaja mnie opinie w ktorych niechec do sterowania takiego czy innego wplywa na opinie o tytule.
Gre ocenie sam. Tak duzy rozrzut swiadczy, ze gra siega jakies 75% co przy jednym wlasciwie zarzucie - sterowanie swiadczy ze jest jak deweloperzy mowili - trzeba sie nauczyc sterowac. Dla mnie to zadna wada, a wrecz przeciwnie. Nie kazda gra musi byc dla niepelnosprawnych tongue.gif

Dodam tylko ze gry oceniane bardzo wysoko przez niektore magazyny mnie rozczarowaly - Oblivion jest dosc nudny, a Gearsy kompletnie rozczarowujace... Wiec juz dawno nauczylem sie nie przykladac o nich zbytnio wagi. Wole opinie wiarygodnych znajomych, badz wlasne wyczucie.
Jeszcze dodam ze EGM (co mozna wyczytac u nich na stronie) gdzie regularnie twierdzil jak to sie styka caly czas z Lairem w czasie produkcji tytulu - caly czas sie zachwycal...
Deadeye
jestem niemal pewien, ze wszystkie te "recenzje" sa oparte na tym samym, mocno wczesnym buildzie gry w ktory mogli pograc wszyscy redaktorzy bardziej liczacych sie pism - i tym samym, na ktorym oparto zapowiedz w nowym psx extreme. co sie zmieni do pelnej wersji, tego nikt nie wie chytry_.gif bo watpie zeby akurat takie pismo jak egm dostalo pelna, ukonczona wersje jako piersi - na pewno mieli ta bete co wszyscy, i napisali na jej podstawie recenzje rolleyes.gif
JackFrost
Czyli praktycznie, coś jest nie tak tylko ze sterowaniem... To nie tak źle, jeśli reszta jest w porządku to wystarczy zaopatrzyć się w demo żeby wypróbować samemu czy rzeczywiście jest aż tak niegrywalne i zrąbane, że grę stawiają poniżej, np. Untold legends... confused.gif

Chociaż nigdy nie wiadomo jak bardzo uzasadnione jest czyjeś narzekania o sterowaniu sixaxisem, weźmy takie proste Super Rub-a-dub, na IGN skasowało oceny chyba 2,5/10 za niemożliwe do opanowania, trudne sterowanie; kaczka sama skacze, a gra frustrująca... a w domu odpalasz grę i luzacko sterujesz, nie ma problemów, ot taka prosta, przyjemna gra, czasy łatwo na złoto zaliczyć i w ogóle nie wiadomo o co im tam chodzi...

Dadzą demo i wszystko się wyjaśni. Na pewno nie warto od razu całej gry przekreślać.
DJ1988
Bardzo pozytywna opinia wydana przez gracza o LAIR:

CYTAT(hassoon83)
Hey guys,

I just skimmed the ginormous thread about some magazine giving Lair some pretty low scores.

Before I go any further, I'd like to give you some advice: for God's sake take it easy. Do guys realize you are being riled up over a game? The more fanatic of you remind me of some the fanboyism that plagued the Comic-con this year.

Please don't forget why we are playing games in the first place: to provide a temporary escape from our otherwise hectic/senseless/painful lives. If you want to fight over this as if you were fighting over religion, then you've got the wrong hobby.

Now:

I finally got the chance to give Lair a good 20 minutes of play time at the Comic-con. Quite frankly, "disappointed" is the very last term I'd use to describe my feelings towards Lair. In fact, it's more along the lines of "I can't wait for August 14th to come around".

First, what seems to matter to you the most; the controls. Let me be honest: most first-time Lair players will NOT get a grip with the controls from the get-go. This is why Factor 5 have assembled a series of practice tutorials that you can use to hone you're dragon-flying skills. These tutorials include basic/advanced flight maneuvers, and basic/advanced combat techniques. It is IMPERATIVE that you pass all of these tutorials before you play the game and end up bitching about the controls.

Once I was done with all the tutorials, I was given a choice of levels to choose from over a map. Factor 5 seemed to use disjointed Arabic letters for the map locations, apparently to give it a sense of mysticism. For an Arabic speaker like myself, I found it to be both silly and a bit of an honor. Moving on...

The level I chose was the now infamous bridge level.

Visuals: Once the level booted up, the production levels behind the game just hit me in the face like a train. Intricately designed bridges, massive armies, huge sense of scope, majestic looking water, and of course: your own dragon, which itself is a spectacle in in-game animation. When you you witness all of these things on your screen at once, prepare for a change of underwear. On the demo I played, there were STILL issues with the framerate, especially when you get close to the bridge for landing amongst the army. I asked the Sony rep if the final game will have any framerate problems. He said: "Probably not, because Factor 5 finished the game a few days ago." Things to note: high-polygon beasties, beautiful water effects, and the best in-game dragon animations ever. To say that this game is eye-candy is an understatement.

Mid-air controls: smooth and easy as pie (bare in mind that I spent some time with the tutorials to get the hang of things). Between level objectives, there is nothing more satisfying than swooping around the bridge and shooting down a few dragons and engaging in mid-air combat. The sock-puppetry of the mid-air fights are gone, and now your dragon transitions smoothly from one well placed claw-swipe to a streaming breath of fire. Needless to say, these scenes are some of the coolest in the game.

Ground controls: Not as easy, but not a complete disaster either. You have the choice of swiping te enemy with your claws, shooting fire, or stomping the ground. The biggest problem here was the camera, where it almost always gives you a fine view of your dragon's arse. This definitely doesn't help if you have soldiers throwing harpoons at you from behind, or if you have a giant rhino charging in to ram you. I wasn't aware if this problem will be remedied by the game's release, or if there were any camera controls to try and improve the situation.

A couple more minutes later and I was done, desperately hungry for more.

Now, with all due respect to some reviewers out there, what I played was (IMHO) NOT average gaming material. The visuals don't allow it, its production values don't allow it, the gameplay doesn't allow it. All this said, one man's trash can always be another man's treasure, so my advice to you is to wait for the demo, download it, play it, be floored, then frantically run for your nearest game store to secure yourself a copy of what is sure to be one of the most memorable gaming experiences on the PS3 this year.

- H
VascoDa
"Please don't forget why we are playing games in the first place: to provide a temporary escape from our otherwise hectic/senseless/painful lives. If you want to fight over this as if you were fighting over religion, then you've got the wrong hobby."

dzieki za to ze sa tacy gracze jeszcze smile.gif
To czy wiadomo juz kiedy bedzie demo Lair?
grzes_l
CYTAT(VascoDa @ 30 07 2007, 22:25) *
To czy wiadomo juz kiedy bedzie demo Lair?


Zgodnie z zapowiedziami studia - bedzie dopiero po ukazaniu sie gry na rynku. Skupili sie na zrobieniu Golda a demo beda rozwijac dopiero teraz.

Apropos tego swietnego postu.
Wlasnie dlatego denerwuje mnie ze rozne magazyny staja sie dyktatorami mody na gry.

Szczegolnie wkurza mnie, ze jesli ktos ma klopoty z opanowaniem sterowania, to jest gotow utopic gre frustrujac sie swoimi problemami.
Mysle jednak, ze Lair obroni sie sam, a powazniejsze serwisy ocenia te gre podobnie jak Play w najgorszym razie jak GP i opra sie na finalnej wersji.
DJ1988
Oto jeszcze jedna opinia od gracza, który miał okazję przetestowac LAIR

CYTAT
Okay... so I go into my local game shop to change my pre-order funds from Lair to Warhawk as I had decided this morning to buy Warhawk instead and perhaps rent Lair to see if it was really worth buying. In the game store on a test PS3 system, they have Lair up and running and ready for play-testing! I had to wait about 20 minutes for a kid to get off the game.. and here are my thoughts after about 30 minutes of game play...

The graphics are absolutely stunning. The setup I played on was on a flat screen 25 inch monitor. But I cannot even tell you how much better it looks in person then on all those gameplay videos everywhere! Factor 5 has really started to figure out how to unleash some of the power that the PS3 contains. The dragons skin looks real. The background is mind blowing with good detail even in the mountains miles away. The fire is also impressive and looks real. The avatars (people) look a little weak and could have a little more detail and realism, but hey.. who's perfect, right? ...I give the graphics a 9.5 out of 10.

Sound is very immersive with realistic sounding heavy fire breathing roaring each time a dragon breathes fire. You can hear the sound of the wind blowing past you as you fly into the sky. Sound effects intensify as the danger level increases. Very well done, but room for improvement as well and I award the sound an 8 out of 10 here.

Gameplay. This is where it is at. I was worried that the gameplay would be choppy or have low frame rates when there was a lot of action going on. This worry was demolished with my testing of the game as the action was smooth and completely free of any choppiness. Dragon motions were also very smooth and even realistic looking. Well, I guess they are realistic for what would be dragon flight as I have never seen a dragon fly in my life span.. but you get what I'm saying - that the dragon movements are convincing of what would be real motion should dragons actually exist. The sixasis controls are a little tricky at first and this is where I assume that low scores were given to the gameplay. At first, I got a little frustrated with the new motion sensing changing of flight direction. I could have set my mind right there that this game was flawed and frustrating. But I took a deep breath and tried to not come to conclusions too fast. And I am glad I did. Within 10 minutes of practice, I was steering my dragon like a pro.. with a little room for improvement. But the important thing is that within 10 minutes, the flight sixasis motion control changed from frustrating and new to fun and comfortable. This, to me... is awesome. A new way to play a big time game with new controls that work well after only minutes of play time! The dragon fights are intense and very rapid. I noticed myself getting into the game big time and moving my body as my dragon should move as I stood in the store. And I am one of those "cool gamers" that never move any thing except minimal finger movement for most games. But this game has me into it and into the relentless action in no time! If any thing is flawed, from my experience.. it is only the ground action which was a little awkward and didn't seem to move as smoothly or transition as well from controller to screen as the flight fights. My gametime was very limited, but I just got a feel that the ground action was a little short of being what Factor 5 has probably envisioned. None-the-less... the gameplay I would easily put at a 9 out of 10 score just because it was so much fun.. once i got the hang of it and dropped my common controls mindset. It looks like one of those great rare games that is pretty easy to learn, but hard to master. That shows promise for good replay value.

I am going to knock the overall score of this game a little for having no two player options and no kind of online scoring or play available. If they had only put in team play for two players or made it so players could have online battles, ohhh would this game totally rock.

Overall score. I am giving gameplay much more importance then graphics and sound. I will give 60% of my overall score to gameplay. So gameplay gets a 54/60. I am giving 30% of the score to graphics, so graphics get a 28/30. Sound gets 10% of the overall score in my books, and therefore gets a 8/10. The total of these three elements I have scored is a 90. I'm gonna slightly knock it as I stated for no multi-player possibilities as I stated.. and a game like this could have such incredible multi-player potential! I'm knocking it 3 percentage points for being solo player only and only hope they change this in "Lair 2".

My overall score from 30 minutes of game time with Lair is an 87%.

PS. I kept my pre-pay funds with Lair after playing the game and am now eagerly awaiting it's released date only 15 about two weeks from now!

Playing the game myself changed my mind about the low scores I had read it got. I suggest to everyone that you play the demo or rent this game yourself before coming to a decision on buying or not buying this game.

That is all.. thanks for your time reading about my personal experience with an upcoming PS3 title. Please form your own opinions and take my score as only part of your overall decision as to whether you will buy or not buy this title.


Wyciek informacji:

Edge: 9.0
Gamezone: 9.0
grzes_l
Piekne opowiesci, pytanie czy prawdziwe...

Generalnie cytujac kogokolwiek conajmniej wypada podawac zrodlo.
DJ1988
CYTAT(grzes_l @ 31 07 2007, 07:52) *
Piekne opowiesci, pytanie czy prawdziwe...

Generalnie cytujac kogokolwiek conajmniej wypada podawac zrodlo.


Ah sorry...


http://www.neogaf.com/forum/showthread.php...070&page=12
grzes_l
Z tego samego watku gameplay:

http://www.youtube.com/watch?v=f9Fc_Cp_aA8

wcale nie wyglada to zle, wiecej - moim zdaniem wyglada to naprawde dobrze.

A tutaj blog jednego z developerow Laira:

http://www.langsuyar.com/news/news.html

I jeden z ostatnich wpisow:

I'm aware of the reviews, of course. Some are very positive, some are not. The common complaint in those bad reviews seem to be the controls - putting the dragon streering on the motion-sensitive SIXAXIS controller doesn't sit well with some of the experienced gamers. First of all: try it out yourself, give it a chance!
And if you want my side of the story, I will share a simple anecdote: Victoria's family, lead by my 83-year old grandfather in law, was able to pick up Lair in less than 5 inutes, to fly around with the dragon and to play the first mission of the game.That experience right there beats anything that the reviewers can say. Because let's face it: the hardcore crowd is an important part of the market, and I sincerely hope that everybody who reads my page and/or hangs out on NeoGAF, IGN, 1UP on a daily basis will buy Lair and enjoy it. Your guys' opinions are important, and they matter.

BUT... making a game that my entire (extended) family can play, that's how we will keep the creative flame (and our industry!) alive.


No i tyle.
Ja czekam na gre z niecierpliwoscia. Jesli ja jej nie pokocham, nie mam watpliwosci ze moi chrzesniacy pokochaja ja na pewno wink.gif
YETI
CYTAT(DJ1988 @ 31 07 2007, 02:30) *
Edge: 9.0
Gamezone: 9.0

To są potwierdzone oceny???

Nie wie ktos czy ULTIMA lub sklep PSXE będą sprowadzały gre z stanów?
grzes_l
Nie sa potwierdzone.
Szczegolnie Edge jest watpliwy - jako najbardziej wymagajacy magazyn (bardziej niz EGM)
YETI
Tak w ogole to sprawdziłem oceny EGM z najnowszego numeru, kilka rodzynów...
blue dragon: 6.5, 7.5, 6.5
guitar hero rocks the 80s: 7.5, 6.0, 6.0
laugh.gif
grzes_l
Lair opozniony do 4 wrzesnia.

Podobno przyczyna sa modyfikacje w kwestiach online - miedzy innymi odpowiedniki achievmentow.
Pytanie czy modyfikacje zajda w Lairze czy to Sony cos schrzanilo w systemie online.

Tym bardziej zastanawia jaka gre oceniali w EGM'ie GamePro czy Play'u


Wszystko tu:
http://blog.us.playstation.com/
konstant
http://www.gamerankings.com/htmlpages2/929230.asp


wtf?
premiera za miesiac a juz oceny wystawiaja?

KOD
Electronic Gaming Monthly           9/1/2007     5.5 out of 10     55.0%


heee? sorcerer.gif
Figaro
Ciągle się dziwicie skąd oceny - Dostali gry wcześniej, niż "zwykli" śmiertelnicy...

A ocenami EGM nie radzę się w ogóle kierować. Dawają kontrowersyjne oceny, bo to jest trendy :F
YETI
Bad controls in Lair just a myth ?
http://gamers-creed.com/?p=196

The game will make full use of the SIXAXIS’s tilt sensitivity, which I’m sure everyone knows by now. However, it does feel very intuitive and not unwieldy at all like many games on the PS3 that try to take advantage of it in some slapdash way. After a few minutes, you’ll feel like a natural. IGN also had no problems with their preview version of the game and reports that the SIXAXIS copes easily and responsive.
squalllestat
Jeżeli są jacyś zainteresowani, to w Ultimie można składać już zamówienia na Preordera. biggrin.gif
YETI
"Premiera odbędzie sie około dnia 10.10.2007."
wtf?!
Przeciez premiera pod koniec wrzesnia.
squalllestat
No ja też się zdziwiłem, szczególnie że w USA premiera 05.09.2007 (data ze sklepu BestBuy)
Zeratul
http://www.n4g.com/ps3/News-60285.aspx

CYTAT
UK TV program Gamer.tv has given Lair 3/5. The episode aired at 10:00am Saturday morning and I personally watched it myself so can confirm the score is correct. They didn't seem to have any issues with the controls but said it was a bit repetitive.


LOL no to HIT!! murowany
YETI
PSW - 8/10

+ Always so much going on
+ Stunning attention to detail
+ Intuitive control set-up
- Not the longest of games
Dr.Czekolada
Phef HS ,,ponoć" też nei należy do szczytu najdłuższych gier, ale imo to dobry znak - wiadomo przecież nei od dzisiaj - świetne gry zazwyczaj zawsze są za krótkie biggrin.gif.
Incognitos
CYTAT(Zeratul @ 19 08 2007, 05:05) *
http://www.n4g.com/ps3/News-60285.aspx

CYTAT
UK TV program Gamer.tv has given Lair 3/5. The episode aired at 10:00am Saturday morning and I personally watched it myself so can confirm the score is correct. They didn't seem to have any issues with the controls but said it was a bit repetitive.


LOL no to HIT!! murowany

Previev w PSX dostał 8/10 więc niech się cmokają ... zresztą jak PSW, moglo dac HS 8/10 to tez nie wiem (chociaz ktos pisal ze Bioshock od nich dostal 5 wiec to wszystkoo tlumaczy) ludziom odbilo chyba... dobrze ze mamy fachowe polskie pismo biggrin.gif
ziemia1
CYTAT(Incognitos @ 20 08 2007, 00:26) *
CYTAT(Zeratul @ 19 08 2007, 05:05) *
http://www.n4g.com/ps3/News-60285.aspx

CYTAT
UK TV program Gamer.tv has given Lair 3/5. The episode aired at 10:00am Saturday morning and I personally watched it myself so can confirm the score is correct. They didn't seem to have any issues with the controls but said it was a bit repetitive.


LOL no to HIT!! murowany

Previev w PSX dostał 8/10 więc niech się cmokają ... zresztą jak PSW, moglo dac HS 8/10 to tez nie wiem (chociaz ktos pisal ze Bioshock od nich dostal 5 wiec to wszystkoo tlumaczy) ludziom odbilo chyba... dobrze ze mamy fachowe polskie pismo biggrin.gif

jakby kto chciał obejrzeć tę reckę http://video.google.com/videoplay?docid=-4380560688054101124
YETI
nowe screnny... piękne!
http://www.ps3site.pl/olsniewajace
marcin0903
Patrzyłem na screeny, oglądałem trailery i czytałem zapowiedzi oraz play testy ... i nasówa mi się pytanie jak często występuje takie zjawisko , że mamy mnóstwo przeciwników latających w naszym pobliżu i walczących z nami na raz - tak wiem , zara mi ktoś wyjedzie jak można to stwierdzić jak mało kto grał w grywanlą betę. Bardziej mi chodzi sądząc po screenach trailerach i opiniach osób które pisały zapowiedzi..
Alexej
Playstation Magazine dalo Lair 5/10
http://www.n4g.com/ps3/News-61072.aspx
YETI
W tym samym numerze ocenili Warhawk na 6.5/10
a teraz najlepsze...
http://www.n4g.com/ps3/News-60935.aspx
laugh.gif
Mani
http://www.gamerankings.com/htmlpages2/929230.asp

po 3 reckach .... 73%.

Jest dobrze ale nie tak jak miało być. Zobaczymy jak będzie dalej.
Dr.Czekolada
Ehh, ja mam w (_)_) te recki, czekam na nią w zaufanym PE, a nie jakiś zagranicznych serwisach, których Bóg wie gdzie wpływy sięgają (vide Xbox) confused.gif.
the_m
Dr.Czekolada ma racje. Kogo obchodzi ze EGM dal grze 5/10 czy 1/100 na ichnim rynku prasy moze to byc sposob na zwiekszenie popularnosci pisma(bo wiadomo - ludzie wola czytac o gnojeniu kogos nie o pochwalach). Poczekajmy na PE - w playtesicuie bylo 8+ wiec przynajmniej bardzo dobra gra sie szykuje ( w koncu same killery na PS3 wychodzic nie moga wink.gif )
Emiel
W ostatniej pogadance chłopaków z działu Playstation na IGN dało się zauważyć, że gra nie okaże się hitem niestety tongue.gif. Mają już wersję review i nie chcieli się zagłębiać w Lair przed pojawieniem się recenzji, jednakże pojawiło się kilka wypowiedzi o samym gameplayu i największy jak dla mnie problem duża wtórność, przez co nuda okazał się jednak dość prawdziwy według nich. No zobaczymy, ale nie są pierwsi, którzy zwracają na to uwagę.
YETI
CYTAT(YETI @ 21 08 2007, 18:33) *
W tym samym numerze ocenili Warhawk na 6.5/10
a teraz najlepsze...
http://www.n4g.com/ps3/News-60935.aspx
laugh.gif


cdn.
http://www.ps3forums.com/showthread.php?t=93438

http://gamers-creed.com/?p=391

ciekawe czy oceniał tez Lair wink.gif
Memory
Dużo, dużo...screenów
http://forums.gametrailers.com/showthread.php?t=154521
the_m
Świetne sa te obrazki biggrin.gif

Rozumiem ze tak wyglada menu wyboru misji?

Mi wystarczy zeby ta gra dostala 7/10 bo juz za sam fakt ze gra sie smokiem moja ocena dla tej gry jest o oczko wyzsza smile.gif Juz bym chcial w to zagrac i posmigac smoczkiem ;P
Dr.Czekolada
Oj przestańcie, na pewno dostanie co najmniej 8+ smile.gif.
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