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Pełna wersja: Brothers In Arms: Hell's Highway
Forum PSX Extreme > Platforma > Sony > PS3
Stron: 1, 2, 3, 4
YETI
Na początek dwa scany.




Teraz "troche" informacji.

"Ok, as promised, here’s the update on Brothers in Arms 3

BIA 3 is in development for the Xbox 360 and the PS3.

- BIA 3 will use the Unreal 3 engine. Gearbox and Epic signed some sort of deal and words like “exclusive something or other” were thrown around, but I didn’t catch the details.

- Sumac (the project name for BIA 3), as hinted earlier has nothing to do with the War on the Australian Front, it’s just the code name for the project. Gearbox names their projects after trees.

- Randy Pitchford started things off with a tech demo.

- We see an untextured 88, and the camera rolls around it.

- We also see an untextured German tank. There are some nice details.

- Then we see the #13 on a green background. The camera zooms out, and we see that it’s a helmet, and in the helmet is our old buddy, Baker. The character models are outstanding. I should say that again for emphasis. The character models are the best seen anywhere to this date. Remember that Alfred Molina as Doc Ock demo from Sony during E3? It’s that quality, at least. It’s a very realistic face, and we see things like glassy eyes with tear ducts, and light through the ears and skin, etc.

Real quote: “BIA 3 is the best looking video game ever, period. Yes, Gears of War, Killzone, and Metal Gear Solid 4 all look good, but BIA 3 looks better. There’s a realism here that you really have to see to believe, and the characters seem so real it’s almost scary.”

Here’s where the fun starts. The video ! By the way, this was all done real time, with the in game engine.

- It starts and the camera is behind Baker, and it sort of zooms into his FPS POV.

- We see him running down an alley in a war torn European City. As he looks down a street, we see the city burning and destroyed in the distance, and it is very, very impressive with a cool sunset.

- He runs, and we see he has a BAR. The weapon models are really nice. The running animations are good.

- He turns from the alley to a cobblestone street. And there is an upturned car and something like a crate. He sees a German in a store window. He fires on him, but some more Germans are there, and Baker has to run for his life, and he runs to take cover behind the box. He does this cool little animation to take cover and he starts firing on the Germans.

- He turns and yells “Get over there.” And we see his team for the first time. The team looks good. He turns back to fire again, but he starts taking heavy fire.

- We see that the box that Baker is behind is taking fire, and it’s not holding up. We see lighting coming through individual bullet holes, and it’s wearing away pretty quickly, wood splinters everywhere (nice particle effects). Baker knows he has to move. He does a little combat step-and-turn manuver to the nearby car, and looks back to see his box pretty much reduced to rubble by the enemy fire. That was really cool to see, and the destructible cover looks to change the gameplay (Shoot through walls, fences, doors, etc).

-We see him yell “Put some fire on ‘em” and we look over to see Hartsock and the fire team shuffle to get behind a car.

- They all begin firing, and man, it is INTENSE. The glass in the shop windows doesn’t just “explode shatter” like we are used to. You see each bullet make contact with the window, and it shatters realistically. This looked really nice. I can’t explain it. Think of a next gen BLACK, perhaps).

- Almost immediately, the Germans are firing back from within the store, Baker iron-sites aims and we can see them trying to maneuver position inside the store. There was something different here about the aiming, but I can’t put my finger on it. More realistic maybe?

- The firefight is so intense, I can’t really describe it. I’ve never been in a war, but I have to imagine it was something like this. Baker knows something must be done…

So, now comes the MOMENT of the trailer (and what I think sets the BIA series above the rest), the human moment.

- During this intensity, the sound sort of drops out a bit, and we see in everything sort of being destroyed around Baker and Hartsock. Baker looks into Hartsock’s eyes, and says something to the effect of “Well, they have to be flanked.” In this moment, you see Hartsock look back at Baker, and I swear, it’s almost photo realistic. We see Hartsock’s grimace sort of turn into a “I know what I have to do.” And just by the looks they exchange, you can tell they are friends that have fought together, and would die for one another. I’m telling you there was real emotion in their faces. Hartsock sort of gives a knowing nod and a grin before the grimace returns.

- The sound pops back in, and in a dramatic moment (think maybe the “Freedom” moment from Braveheart) Baker swings his weapon over the car and he sort of rises to provide covering fire for his friend. It was movie-like.

- We see Hartsock running really fast. The animations look great. And the transition from the run into a “back against the wall” was good. He shimmies around the corner (cool move), and he’s beside the store with the Germans now. We see him ready his Thompson, and he sort of leans out (with one arm) without sticking his body in the line of fire (cool) and fires a clip into the two Germans that were at the window. Death animations (if they’re even animations, it may be all physics related) look really good.

- We then see him sling his used tommy over his shoulder (nice animation), and it was awesome to see that when he put his weapon away, it stayed on his body. It didn’t disappear like we’re used to. He grabbed a grenade from his vest, and we actually see him flick the pin.

- He tosses the grenade at a glass window (there were many on the building). The grenade actually breaks through the glass, and this changes the trajectory of the grenade. It’s almost like he used it to his advantage like a backboard in basketball.

- This was cool. The soldier was actually “smart” enough not to just stand there and take the explosion, or try to pick the grenade up and throw it back. He hauls butt out of there. We see the last German trying to run away, and he almost makes it to the back window, but the explosion goes off. Wow. (Think of the Killzone trailer explosions). The glass is blown away realistically, and the German flies through the window about 10-12 feet, hits the sidewalk, and rolls out onto the street, dead (nice physics). It looked SO great.

- That’s pretty much the end of the trailer. In all it was about 2 minutes, but it felt like 30 seconds because it was happening SO fast. Again, in every review for this game, you are going to see the word intense about 30 times.

General observations:

- Lighting looked great. There was real time specular lighting and self-shadowing. It helped portray that realism. Also, there was other things that added to this that were really subtle, like some “bleaching” in brighter areas, and if you looked directly at the sun and looked away, everything seemed a little darker. You can think of Half-Life 2 High Dynamic Range lighting that hasn’t been released yet (it’s coming in the expansion pack).

- Sound was phenomenal. It was one of the keys to the immersion. BIA series is known for good sound, and that looks to continue. Quote (“The guns sound ‘big.’ There’s a certain rumble that’s intimidating.”). You can hear bullets whizzing by, and each strike made a different sound. Different surfaces reacted differently.

- Death animations was AMAZING. When you kill someone, they don’t just die. They react to EACH bullet strike. When you see it for yourself, you will be impressed. The physics really helped make this real.

- AI in BIA has been strong, and that looks to continue as well.

- I’ve already mentioned how great the character models look, but I’ll say it again. These are the best that have ever been shown. The game looks great. Each brick looks individually modeled, and each cobblestone. It looks great.

- I don’t think there was a film grain effect, but there was something cinematic going on. I can’t put my finger on it. It’s got a certain darkness to it. Remember that scene in Saving Private Ryan where the wall separating the Americans and Germans falls down and everyone is going crazy firing and it is total chaos? That’s the only thing I can think of that compares to this. AWESOME.

Yes, Call of Duty 2 is the best option for next gen WWII gaming, but only until BIA 3 arrives."


http://forums.qj.net/archive/index.php/t-17712.html



"BIA 3 is the best looking video game ever, period. Yes, Gears of War, Killzone, and Metal Gear Solid 4 all look good, but BIA 3 looks better."
Jeszcze musze to zobaczyc na wlasne oczy, bo cos nie che mi sie wierzyc ze gra wyglada lepiej niz RENDER KillZone.
Gra na 99% zostanie zaprezentowana w maju na E3.
Jakim
kurde powiem ci ze ten drugi scan wyglada kozacko. Nie ma to jak świetnie wymodelowany żołnierz, który jest jednym z wielu na polu walki.

Jednak przechwałki developera jakoby ta gra wygladała najlepiej z posród wszystkich dostepnych, brałbym jako przechwałke, która dev. stara się zwrócić uwagę na swój produkt.
YETI
QUOTE(Jakim @ 5 03 2006, 04:10) *

kurde powiem ci ze ten drugi scan wyglada kozacko. Nie ma to jak świetnie wymodelowany żołnierz, który jest jednym z wielu na polu walki.


IMO scany z MOH:Airborn prezentują sie lepiej (chodzi o wykonanie twarzy)
Henry
Scany z MoHA wygladaja lepiej jesli chodzi o wykonanie twarzy, ale jesli chodzi o porownanie pierwszego scanu do czegokolwiek to ja nie mam zadnych propozycji - wyglada niesamowicie.
McDrive
Tylko render z KZ mógłby się równać temu pod względem grafy.
YETI
Jak to wygląda!!!
0_____0

Scany pochodza z PC Power



Troche nowych informacji (PlayStation Magazyn)

This month's issue has a preview of the PS3 version of Brothers In Arms: Hell's Highway. Some details:

- You control 3 squads, including one with heavy weaponary, bazookas, heavy machine guns etc. that can also call in air strikes

- Online play with custom matchmaking that "automatically generates squads based on skill level", can create your own squad, aiming for 32-players + online



PS. Druga fotka od dołu rozwaliła mnie blink.gif , jak to musi sie prezentowac w ruchu icon_twisted.gif (E3)
Memory
Wiecej info - http://ps3.qj.net/Brothers-In-Arms-3-New-I...pg/49/aid/13911
YETI
Mamy nowe screeny

http://img.photobucket.com/albums/v610/gogogow/bia2a.jpg

http://img.photobucket.com/albums/v610/gogogow/bia4a.jpg

http://img.photobucket.com/albums/v610/gogogow/bia5a.jpg

http://img.photobucket.com/albums/v610/gogogow/bia1a.jpg






Poziom graficzny prawie jak KillZone (niewiele brakuje), chce to zobaczyc w ruchu!!! (E3 juz sie zbliza ^^ )
YETI
Jeszcze wroce do tego scanu
http://img477.imageshack.us/my.php?image=bia13sy7ru.jpg

Ten scan daje sporo do myslenia. Sadze ze UbiSoft wpakuje do gry cywilów, dzieci, kobiety. To byłaby pierwsza gra, ktora starała by sie pokazac prawdziwy dramat wojny. Koniec z "arcadowowymi" gierkami typu CoD2 ? smile.gif
mam nadziej ze UbiSoft własnie pójdzie ta drogą, niech roznice miedzy filmem a grą beda jak najmniejsze.






Zauważył ktos ze ten żołnierz nie ma palca ?
Albo stracił go np. w jakies scence przerywnikowej albo Francuzi zdecydowali sie na pełen realiz (wpadasz na mine i nogi leza 20m od tułowia, a w koło pełno flaków ^^ )
ehhh....cos pieknego, z tym ze Ubi raczej nie zdecyduje sie na taki ruch (gra od 18 lat, zakazana w Australii ? wink.gif hehe, chociaz kto wie, w koncu gra pisana jest na PS3 i X360, wiec trzeba oczekiwac nowej generacji smile.gif]


Jak dla mnie najbardziej oczekiwana gra zaraz obok MGS4, Halo3 i SH5
Mikes
jakby zrobili to tak jak mówisz było by (pipi). ale zaraz by pewnie było tak jak z GTA:SA ech..
Memory
Official details.

Today Ubisoft, one of the world’s largest video game publishers and Gearbox Software, one of the world’s best video game developers announced that Brothers In Arms Hell’s Highway™ is in development for next generation video game platforms, including the PLAYSTATION®3 system and the PC. Scheduled for a holiday 2006 release, Brothers in Arms Hell’s Highway is the third game in the multimillion-unit selling and critically acclaimed Brothers In Arms® franchise.

Brothers In Arms Hell’s Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a completely redesigned online component. Delivering on the franchise’s compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell’s Highway drops you into Operation Market-Garden, the largest airborne operation of World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open “Hell’s Highway” in a daring bid for a quick end to the war.

“With Brothers In Arms Hell’s Highway, Gearbox is investing everything to take next-generation gaming to an entirely new level,” said Randy Pitchford, president of Gearbox Software. “For Brothers In Arms Hell’s Highway, the Unreal Engine 3 powers real next-generation graphics and the most intense, action-oriented recreation of true history ever offered as interactive entertainment.”

“Since the series was introduced last year, Brothers In Arms has consistently excelled at delivering a new style of tactical shooter wrapped up in an authentic WWII setting,” said Francesca Reyes, editor-in-chief at Official Xbox Magazine (OXM). “As fans of the Brothers In Arms series, OXM is incredibly excited to be the first to reveal to readers the world-exclusive first-look at Brothers In Arms Hell’s Highway.” The issue is available on newsstands since April 11, 2006.
Wiśnia San
A tu po Polskiemu news prawiący o tym samym.
YETI
Jezeli chodzi o online to w wersji na PS3 ma dochodzic do 32 graczy.
Na X360 liczba pewnie bedzie taka sama.
Baran
QUOTE(YETI @ 13 04 2006, 23:05) *

Jezeli chodzi o online to w wersji na PS3 ma dochodzic do 32 graczy.
Na X360 liczba pewnie bedzie taka sama.


Ta "dochodzic" he he Wiekszosc smieje sie z plszczyzny Memory'ego, a sami pisza jak kura pazurem biggrin.gif
Sebas
QUOTE(Baran @ 14 04 2006, 19:42) *

QUOTE(YETI @ 13 04 2006, 23:05) *

Jezeli chodzi o online to w wersji na PS3 ma dochodzic do 32 graczy.
Na X360 liczba pewnie bedzie taka sama.


Ta "dochodzic" he he Wiekszosc smieje sie z plszczyzny Memory'ego, a sami pisza jak kura pazurem biggrin.gif

O stary. Lepiej sprawdź co to znaczy...
YETI
QUOTE(Baran @ 14 04 2006, 19:42) *

QUOTE(YETI @ 13 04 2006, 23:05) *

Jezeli chodzi o online to w wersji na PS3 ma dochodzic do 32 graczy.
Na X360 liczba pewnie bedzie taka sama.


Ta "dochodzic" he he Wiekszosc smieje sie z plszczyzny Memory'ego, a sami pisza jak kura pazurem biggrin.gif

lol
kolego lepiej zwroc uwaga na swoje posty i wytłumacz mi co znaczy "plszczyzny"
Baran
QUOTE(YETI @ 15 04 2006, 00:39) *

QUOTE(Baran @ 14 04 2006, 19:42) *

QUOTE(YETI @ 13 04 2006, 23:05) *

Jezeli chodzi o online to w wersji na PS3 ma dochodzic do 32 graczy.
Na X360 liczba pewnie bedzie taka sama.


Ta "dochodzic" he he Wiekszosc smieje sie z plszczyzny Memory'ego, a sami pisza jak kura pazurem biggrin.gif

lol
kolego lepiej zwroc uwaga na swoje posty i wytłumacz mi co znaczy "plszczyzny"


Buhaha to "plszczyzny" to jest literówka, a Ty robisz rażace bledy typu "przecierz" itp...
Btw: pisac jak kura pazurem nie oznacza tylko "charakteru pisma", bo ten na necie ma tyle do powiedzenia, co ty Yeti z tlumaczeniem "niusow" z angielskiego na polski... Choc na pocieszenie dzieki Tobie moge sie dowiedziec kilku fajnych rzeczy nt. nowej konsoli sony...smile.gif
Sebas
QUOTE(Baran @ 15 04 2006, 17:03) *

Btw: pisac jak kura pazurem nie oznacza tylko "charakteru pisma", bo ten na necie ma tyle do powiedzenia, co ty Yeti z tlumaczeniem "niusow" z angielskiego na polski... Choc na pocieszenie dzieki Tobie moge sie dowiedziec kilku fajnych rzeczy nt. nowej konsoli sony...smile.gif

Jeżeli ma jakiekolwiek inne znaczenie to zapewne sam je sobie wymyśliłeś...
McDrive
OT Brawa dla was. Temat o grze, a prawie pół tematu zajmują kłótnie o tym jak co należy pisać. Brawa dla tych śmiałków.OT
YETI
Dwa nowe scany (German Playzone Mag)
Screeny prawdopodobnie pochodza z PS3.
http://img140.imagevenue.com/img.php?loc=l...8738_img019.jpg
http://img108.imagevenue.com/img.php?loc=l...8747_img020.jpg

icon_twisted.gif

Takie COD2 (X360) przy tych scanch wyglada jak gra z innej generecji konsol.
McDrive
QUOTE(YETI @ 18 04 2006, 17:45) *

Dwa nowe scany (German Playzone Mag)
Screeny prawdopodobnie pochodza z PS3.
http://img140.imagevenue.com/img.php?loc=l...8738_img019.jpg
http://img108.imagevenue.com/img.php?loc=l...8747_img020.jpg

icon_twisted.gif

Takie COD2 (X360) przy tych scanch wyglada jak gra z innej generecji konsol.

Nie wiem czy tylko u mnie, ale nie chcą mi sie te screeny włączyć.
Mikes
mi też nie działają
alienator
teraz tak.

wygląda całkiem całkiem.
kermit
Kurczę nie uwierze w taką grafę, dopóki nie zobaczę tego w ruchu..

Kiedy premiera??

Pierwsza gra robiona świeżym sposobem, wygląda pięknie.
YETI
QUOTE(kermit @ 19 04 2006, 08:23) *

Kiedy premiera??


Czwarty kwartał tego roku.
Bardzo prawdopodobne ze gre dostaniemy w listopadzie (czyli na premiere PS3)
kermit
YETI - nie zapominaj że gra jest też na X360 smile.gif
Ale jak wyjdzie pod koniec roku i na to i na to, będę bardzo zadowolony.
Listopad, deszcz, śnieg, krótki dzień długie wieczory - a w stacji dysków BiA plus ONLINE, oj bedzie sie działo, będzie d(happy.gif)b
YETI
Online w poprzedniej czesci był słaby, wiec jezeli chodzi o ten tryb to ja osobiscie duzych nadzieje sobie nie robie.
kermit
Hmm, NextGen to głównie LIVE i Online, więc jak dla mnie MUSZĄ ten tryb dopieścić. Oczywiście SINGLE skopie nam mózgi - na bank.
Wystarczy popatrzeć na te screeny hyh.gif
Memory
Brothers in Arms: Hell's Highway exclusive to PS3?

http://www.gamesindustry.biz/news.php?aid=16195

While Microsoft continues to enjoy an unrivalled market lead in next generation hardware, it's the software that ultimately defines success or failure. Although there's nothing in the announcement to say that the new game won't be appearing on the Xbox 360 at a later date, the fact that the title will debut this holiday season as one of the early launch titles for Sony's new machine may come as a bit of a blow to the Redmond-based giant.
YETI
No ładnie, BiA3 tylko na PS3 ?
smile.gif
Jakim
I tak pewnie po "jakimś" czasie skonwertują to na resztę platform... jezeli wogóle to pociągną heheheh
YETI
Wywiad z Allison Berryman (Gearbox Software - BIA3)

The 360 has a strong online presence that offers console gamers more play options, the PS3 has very powerful hardware

Gearbox has games in development for the PS3 and the Xbox 360. At the Tokyo Game Show, Sony announced that Brothers in Arms 3 will be coming to the Playstation 3.

http://www.ng-gamer.nl/content.php?id=897
kermit
QUOTE
Gearbox has games in development for the PS3 and the Xbox 360


Mam nadzieje że Half Life 3 icon_twisted.gif
Memory
Troche info - http://uk.playstation.com/pdcf/index.jhtml...7422_en_GB_NEWS
YETI
Ten screen w 99.9% pochodzi z gameplayu.
http://www.playsyde.com/news_2826_en.html

^^
kermit
hmm, ładne ? biggrin.gif biggrin.gif
ehh, pięknie będzie wyglądać FPP za 2 lata jak teraz takie kwiatki - wyobraźcie sobie to w ruchu!!!
YETI
tylko ładne ? 0_0
poczekaj jak UbiSoft wypusci za kilka dni trailer tongue.gif hehe
kermit
to była ironia smile.gif
czekam na trailer, kiedy mniej więcej to ma wyjść?

ładną masz, hmm, dziewczynkę YETI.
YETI
QUOTE(kermit @ 26 04 2006, 16:54) *


czekam na trailer, kiedy mniej więcej to ma wyjść?

Targi rozpoczynaja sie 12 maja (na 95% bo sam nie jestem tego w 100% pewien)

QUOTE(kermit @ 26 04 2006, 16:54) *
ładną masz, hmm, dziewczynkę YETI.


prawda ze słoooodka ? wink.gif heh
Ryo-San
QUOTE(YETI @ 26 04 2006, 16:58) *

Targi rozpoczynaja sie 12 maja (na 95% bo sam nie jestem tego w 100% pewien)

male sprostowanie - targi koncza sie 12 maja;] a zaczynaja 10tego
http://www.e3expo.com/

p.s jak sie nowa ranga podoba?;]
Wiśnia San
A tu drugi nowy obrazek i troche podgrzewanego info.
YETI
QUOTE(Ryo-San @ 26 04 2006, 18:33) *



p.s jak sie nowa ranga podoba?;]

dowiem sie kto za tym stoi czy bede zmuszony powołac komisje sledcza ? wink.gif

QUOTE(Wiśnia San @ 26 04 2006, 19:30) *

A tu drugi nowy obrazek i troche podgrzewanego info.

ten screen jest dosc stary (od tygodnia słuzy jako tapeta ;P)
Jakim
e3 zaczyna się 10 ale konferencja Sony zaczyna sie 8 maja, więc trailery z grywalnych gierek będa juz wtedy dostępne.
YETI
Nowy screen
http://www.playsyde.com/news_2834_en.html

IMO chyba najgorszy jaki do tej pory sie pokazał, liscie wygladaje extra ale zołnierze juz nie (dłonie), no i te ząbki.
MaxVarEmreis
QUOTE(YETI @ 28 04 2006, 09:09) *

Nowy screen
http://www.playsyde.com/news_2834_en.html

IMO chyba najgorszy jaki do tej pory sie pokazał, liscie wygladaje extra ale zołnierze juz nie (dłonie), no i te ząbki.

Ale przynajmniej wiadomo, że to nie render i nie zaden retusz. A mimo to i tak gra wyglada świetnie.
Hela
Wyglada bardzo dobrze, a na popracowanie nad zabkami maja jeszcze czas.
Memory
TRAILER!!!!!

http://media.ps3.ign.com/media/772/772044/vids_1.html
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