O ile mnie pamięć nie myli, to wiedzą powszechną jest to że wersja PS3 ma framerate zablokowany na 60 fps .
Zresztą już jest i wygląda tak :
COD4 na PS3 (koleś dostał grę przed premierą na skutek jakiegoś błędu)
A filmami z youtube nie radzę się nigdy sugerować - jest 1500 okoliczności które mogą zmienić odbiór nagrywanego materiału (kodowanie video, kompresja przy umieszczaniu na youtube etc. )
I jeszcze parę dodatkowych informacji :
O grafice i takich tam
CYTAT
Ok, so, yeah, I'm one of the Infinity Ward programmers. I won't even pretend to be objective about our game, because all of us at IW love it (duh). That said, I see some questions coming up repeatedly in various threads...
1) We don't support keyboard and mouse on PS3, sorry.
2) No rumble (DS3) support - we found out about it too late to add it to this game. Hopefully next time around, though!
2) Yes, the PS3 version does support voice chat (bluetooth and USB mics supported.)
3) There are minor visual differences between the 360 and PS3 versions, due to the platforms being extremely different from an architectural standpoint. This results in us having to make different tradeoffs on both platforms to hit our framerate targets. They're very nearly identical, but you'll be able to pick screenshots in which both versions are "clearly" the better version. They're as close as we could make them without going completely batcrap insane (though whether or not we are already completely batcrap insane is a matter of some debate.)
Tradeoff example: Shadow filtering. We use different techniques on PS3 and 360 to filter shadow edges, which gives them a bit of a different look. I think it's a matter of taste as to which way looks better, but we did it that way because it was the most efficient way to do it on both platforms that yielded a look that was good enough
O matchmakingu
CYTAT
This is a misnomer and this rumor needs to die a fast, painful death.
CoD4 PS3 does have ranked, player skill based matchmaking! It does not use the TrueSkill algorithm, because that is Microsoft proprietary and therefore you'll only ever see it on the 360. People have been ranking and matching players in games long before this though, so we just use a different ranking technique on the PS3.
Server selection is still based around private match + invite, LAN game, local splitscreen MP or online matchmaking with the same party and lobby support the 360 has. The only server browser screen is the one for seeing what systemlink games are underway on your local LAN.
O ilości graczy w MP
CYTAT
To Clarify!
Both versions PS3 and Xbox 360 are identical. They are both MAX 16 players in RANKED games, EXCEPT for 18 Player Ground War in Ranked.
However, on BOTH consoles, you can have 18 player Private Matches on ANY gametype.
Hope this clears up the confusion, in short. Both versions are the same.