A teraz zobaczcie change loga - opisałem bugi które widziałem (bawiłem się w hostowanie priv serwera, i swego czasu nie dało rady na innych paczach niż tych pierwszych)
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- patch 1.02
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(...)
- Fixed several bugs to improve memory usage--those bugs could cause
the game to slow down after playing for a while. restart gry co 15 minut... na kompie athlon xp 2000+, radek 9550, 1gb ramu ----------------------------------------------------------------
- patch 1.01
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Major bugs
- Fixed a bug that prevented you from getting credit for killing a
quest boss, if you died before it did -- perhaps, by killing it
with a poisoned weapon.
- Fixed a bug that could crash the game during the countdown after
completing the final quest in Act IV, if the player used
Waypoints to return to the earlier Acts.
- Fixed a hang bug that could occur if picking up gold while
fleeing from a Gargantuan Beast (Act I). - zawsze łapało się zwieche- Fixed a crash bug that very rarely occurred when a Sorceress
cast the Meteor spell. meteor bez synergii był jednym z najlepszych skilli na pve (teraz gdy są już synergie jest tak samo
) - więc używało się go często [jak to w diablo SPAM, SPAM, SPAM] chyba nie musze mówić, że crash magiem z meteorem był nader często?- Fixed the "black screen" crash that could occur if one pressed
'Alt-tab' during a cinematic.
- A Multiplayer Install running DirectDraw will no longer crash
when one cancels the Cinematic selection menu.
- Fixed a bug that prevented two quest rewards from scaling up
properly for Nightmare and Hell difficulty.
- Sand Leaper corpses no longer prevent players from moving through
a tight pass in the Act II desert.
- Wounded Act II spiders no longer greatly reduce the frame rate.
- Lower-titled characters may now join Open games created by
higher-titled characters (those who have completed the game in
Normal, Nightmare, or Hell difficulty).
- Fixed a bug that prevented some complete Item Sets from having
their full bonus.
- Fixed a bug in Open Battle.net games that allowed a second player
to create another game with the same name as an already existing
game. No one could join the second one.
- Fixed a bug in TCP/IP games when a Town Portal was smothered in
piles of gold, it could cause a player entering from the other
end of the Portal to be disconnected from the Host.
- Fixed a bug that prevented interacting with the Stash, NPCs, or
Waypoints if the player clicked on the Stash, then pressed 'H'
before arriving at the Stash, and finally pressed 'H' again
after arriving at the Stash.
Minor bugs
- Removed an unused gossip from Ormus (Act III).
- Fixed a bug where if the 'Space bar' were assigned to another
function, it would erroneously continue to close the Message Log,
Quest Log, and Waypoint menu.
- Fixed a bug that occasionally allowed some monsters to enter the
Act II town of Lut Gholein.
Improvements
- Improved the stability of the servers and the behavior of clients
when a server malfunctions.
- Changed the amount of gold dropped by a player who is killed by
another player (PKed) to equal the amount that would normally be
lost "to the void" as a death penalty when killed by a monster.
- Updated the ReadMe.htm to document the PK gold-drop penalty.
- Changed the text color for Blizzard Representatives in Diablo II
chat rooms to yellow.
- Australian users connect to the USWest Realm instead of the Asia
Realm.
******Game Hints/Spoilers******
- Fixed a crash bug that occurred upon entering the red Portal to
the Canyon of the Magi, if a player had completed the Arcane
Sanctuary quest, then saved and started a new game, before
completing the Seven Tombs quest (Act II).
- Fixed a multiplayer bug that prevented a character from completing
the final quest in Act II (and advancing to Act III), when joining
a game started by a character who had already defeated the final
boss, but who had not yet visited Meshif for the reward.
- Fixed the following 3 bugs that could occasionally crash the game:
- Killing Lord De Seis (Act IV). - tak naprawde ZAWSZE gra się kraszowała - In Perspective mode Glide entering a Tomb in the Canyon
of the Magi (Act II).
- A multiplayer party fighting in the Kurast Bazaar (Act III). - można było przejść ten etap tylko w pojedynke- Fixed a bug that caused a quest item being held in the cursor to
disappear when pressing the Horadric Cube's transmute button.
Sorry, że takie długie ale musiałem to wkleić...
W skrócie - crash na crashu, że gra chodziła to było jasne, ale grać w nią się nie dało, chyba, że miałeś nerwy ze stali, a te patche jak się nie myle (1.01 przynajmniej) od premiery wyszedł po 5 dniach...
EDIT: A jak się domyslam to Diablo miałeś w dniu POLSKIEJ premiery, a? [a to było jakiś tydzień po światowej o ile się nie myle]