Strona PoP4 http://prince-of-persia.us.ubi.com/home.php
Gra będzie PS360. Premiera ponoć pod koniec 2008



Zapowiedź: http://www.gamikaze.pl/Aktualnosci/Nowy_Pr...owiedziany.aspx
Pierwsze obrazki: http://www.recenzeher.eu/screenshot/prince...a-prodigy/0/15/
Preview: http://www.eurogamer.net/article.php?article_id=134937
PL: http://www.gamikaze.pl/Aktualnosci/Prince_..._nowe_info.aspx
"The gameplay centres on healing a corrupted world in the style of Okami, Shadow of the Colossus or The Legend of Zelda: Twilight Princess."
"Creative director Jean-Christophe Guyot told Joypad that the aim was to create a more fantastical game and "more poetic vision" than the Sands of Time trilogy, with which it shares no connection."
"Although combat is still an important part of the game, enemies will be much less numerous and more vicious. The emphasis is on one-on-one swordfighting duels, with a very dynamic camera. It's described as being more Soul Calibur than God of War."
"Structurally, the game will be a mix of open-ended and linear. The Prince is free to explore the world map and take on challenges in whatever order he wants - dynamic settings taking care of the difficulty curve - but each challenge will be a fairly linear assault course, maximising fluidity and acrobatics, and ending in a boss confrontation. The developers are hoping the bosses will have some of the strong personality of Metal Gear Solid's."
To takie najciekawsze kawałki z tego tekstu. Nie ma wspominki o wersji na DSa.
"Creative director Jean-Christophe Guyot told Joypad that the aim was to create a more fantastical game and "more poetic vision" than the Sands of Time trilogy, with which it shares no connection."
"Although combat is still an important part of the game, enemies will be much less numerous and more vicious. The emphasis is on one-on-one swordfighting duels, with a very dynamic camera. It's described as being more Soul Calibur than God of War."
"Structurally, the game will be a mix of open-ended and linear. The Prince is free to explore the world map and take on challenges in whatever order he wants - dynamic settings taking care of the difficulty curve - but each challenge will be a fairly linear assault course, maximising fluidity and acrobatics, and ending in a boss confrontation. The developers are hoping the bosses will have some of the strong personality of Metal Gear Solid's."
To takie najciekawsze kawałki z tego tekstu. Nie ma wspominki o wersji na DSa.
Wysokiej jakości obrazki: http://www.gameonly.pl/images.php?s=newsy&...d=14130&f=1
Osobiście czekam z wywalonym językiem. Poprzednie trzy części były świetne i mam nadzieje ze ta tez będzie równie dobra. Nie jestem za to, za bardzo do cell shadingu przekonamy ale pożyjemy zobaczymy


