Skocz do zawartości

Playerunknown's Battlegrounds


teddy

Rekomendowane odpowiedzi

Jako dodatkowy tryb, więc o tyle spoko. Z tego co PU mówi w wywiadzie i po ostatnich filmikach, to naprawdę BARDZO dużo dzieje się za kulisami, pozostaje teraz kwestia kiedy, to w końcu wyjdzie :) Jest to pierwsza gra z early acces jaką kupiłem i naprawdę jestem zaskoczony ich zaangażowaniem, mimo kabzy jaką już zarobili.

Odnośnik do komentarza
  • Odpowiedzi 1 tys.
  • Dodano
  • Ostatniej odpowiedzi

Top użytkownicy w tym temacie

Gra jest naprawdę świetna,jezu tyle śmiechu i emocji naraz dawno nie widziałem :D

Pamiętam jedną akcję z początku swojej przygody - gram w squadzie z grupką znajomych(gramy razem w rożne gry już chyba z 5-6 lat,H1Z1,CS GO,Rust itp.).

Wylądowaliśmy na dachu szkoły,wyczyściliśmy ładnie owy dach a na przeciwko nas było 4 typów,którzy utknęli obok,na dachu basenu,bez broni.Typy zaczęły się wychylać i chować na zmianę jak w grze Whack a Mole i generalnie toczyliśmy bekę.Po kilku minutach,kumpel mówi rzuci granat i ich zabije,bo widać,że typy już się poddały.Oczywiście skończyło się to tak,że granat wybuchł mu w ręce,zabijając przy tym nas wszystkich - nawet nie chcę myśleć jak mocno polewali z nas goście z basenu...Tak oto nauczyliśmy się,że w PUBG nie wolno za długo trzymać nejda :)

PUBG naprawdę mocno polecam,oczywiście tylko DUO/SQUAD - solo jednak jest nudne,za dużo kamperstwa.

Odnośnik do komentarza

Próbowaliście dostać się do tej wyspy,na której się startuje? Tam jest niemal wszystko,oprócz snajperek :) Tylko trzeba zabrać ze sobą trochę beny,bo kawałek jest ;)

Najlepiej jak samolot leci gdzieś daleko od bazy wojskowej,wylądować gdzieś w miarę najbliżej,szybko ogarnąć jakieś auto i na bazę.Zwykle lądujemy na bazie,Mylta power,szkoła lub "skałki" nad myltą,te z pięcioma hangarami i trzema budynkami w tym wąwozie :)

Edytowane przez Ader
Odnośnik do komentarza

Jak macie problem ze gierka mocno przycina chwile po wyladdowaniu gdy otwiera sie inventory to wrzuccie sobie to w launch (hehe) options. Nie gwarantuje ze zadziala ale kilku osobom z ktorymi gram pomoglo

 


-USEALLAVAILABLECORES -malloc=system -force-feature-level-11-0 -cpuCount=4 -threads=8 +Vt_maxPPF=16 -nosplash -noPause -sm4

Odnośnik do komentarza

 

Players,

Server performance has improved a lot over the course of the past few weekly patches. We will continue to work on improving server and client performance over the coming weeks and months.

We have also been working hard to tackle down cheating players. This is an ongoing battle, but one we are committed to fighting! We have banned 25,000+ users in the last 3 months, and work daily with BattlEye to add new protections and detections for cheats appearing on the market.

We are currently monitoring gameplay very carefully, and our data science team is spending much of their time preparing reports on how you play the game. We plan to make continuing changes to improve play area size & speed, loot balance, and gunplay properties in order to provide an exciting and fair gaming experience to everyone.

In case you missed it yesterday, we are also adjusting the loot balance this month.

This is our first real pass at adjusting the loot balance in the game after the data science team started their analysis. We will most likely be making several more of these passes during Early Access, so please don't take this week's upcoming change to the balance as final!

Due to a bug, we’ve been experiencing an issue where some items either spawned more or less than intended. This was discovered in the process of modifying the spawn table internal structure for developing custom games, and after following and testing the issue, we discovered that a similar issue was present throughout all spawn tables.

Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers.

Even though it’s not bug-related, we also hope to improve the item looting experience for items that we’ve received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback.

Now onto what we have changed and fixed in this, our third monthly update.

This patch will be deployed to the Test Servers on Wednesday, June 28, and if everything is stable, to the Live Servers on Thursday.

Early Access - Month 3 - Patch Notes

Server Performance

Improved network performance by reducing the amount of data being sent from the server to the client.
Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.

Client Performance

Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
Optimized the starting airplane and Care Package airplanes.
Improved rendering performance of weapons from far-off.
Made improvements to the weapon animations.
Optimized many in-game effects, including the red zone bombing effect.
Improved many UI features.
Improved features regarding rainy weather.

New Items

Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.

Gameplay

Vector and UMP now support burst mode.
You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
The screen will be gradually desaturated based on remaining health during the REVIVE state.
Blood effect does not appear during the REVIVE state anymore.
Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
You can now pull out pistols faster.
Fire mode can no longer be switched during reload.
Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
You can no longer switch to/from prone while picking up items.
Red Dot Sight is now attachable to pistols, except for the revolver.
Increased the recoil on UMP.

World

Added two new weather settings: Sunset and Clear Skies.
Added destructible cabins.
Added new animation for when a character is at the speed of taking fall damage.

Items & Vehicles

Adjusted vehicles to face random directions at spawn.
Adjusted loot balance for certain items.
VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
Spawn rate of UMP was slightly decreased.
Spawn rate of UZI was slightly increased.
Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
Increased spawn rate of items in regions and buildings with relatively low spawn rate.
Changed the names of certain weapon attachments.
Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
Improved the starting airplanes.
Cargo door opens when parti(pipi)nts get ejected from the airplane.
Optimized lighting inside and outside of the airplane.

UI

Adjusted the direction of teammate icons to the direction the teammate faces.
Added teammate list on World Map.
Improved character’s recoil animation.
Removed death marks of teammates after a certain period of time or distance away from the place of death.
Added three new languages: Thai, Indonesian, and Vietnamese.

Bug Fixes

Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
Fixed an issue where the character was not at the center of the screen while on a parachute.
If you reload into game while in a parachute, you will still be in the parachute.
Prevented users from removing outer walls of buildings by deleting certain files.
Partially fixed a bug that caused a character to be stuck in terrain.
Fixed a bug that caused a character to be misplaced after getting in a vehicle.
Fixed a bug that caused effects to look identical underwater and outside of water.
Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
Fixed a client crash that occurred when fences were destroyed.
Fixed an issue of invisible fences even after destruction.

 

 

Piękny patch. Tylko się cieszyć, że pomimo takiego sukcesu i możliwości spakowania kabzy w kieszeń i wypierdzielenie do jakiegoś raju podatkowego, cały czas pracują nad gierką i ją ulepszają.

  • Plusik 1
Odnośnik do komentarza

Dołącz do dyskusji

Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.
Uwaga: Twój wpis zanim będzie widoczny, będzie wymagał zatwierdzenia moderatora.

Gość
Dodaj odpowiedź do tematu...

×   Wklejono zawartość z formatowaniem.   Usuń formatowanie

  Dozwolonych jest tylko 75 emoji.

×   Odnośnik został automatycznie osadzony.   Przywróć wyświetlanie jako odnośnik

×   Przywrócono poprzednią zawartość.   Wyczyść edytor

×   Nie możesz bezpośrednio wkleić grafiki. Dodaj lub załącz grafiki z adresu URL.

  • Ostatnio przeglądający   0 użytkowników

    • Brak zarejestrowanych użytkowników przeglądających tę stronę.
×
×
  • Dodaj nową pozycję...