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Dragon Age: Dreadwolf


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Eksploracja to była w Inkwizycji. W da1 i 2 były klaustrofobiczne lokacje. W dalszym ciągu zarzucam części 1 i 2 kiepska oprawę graficzna, ale nadrabiane jest to przez lore, historie i postaci. Marzyłem o da, gdzie będzie ulepszony system walki (z czasem pozmieniało mi się i preferuje teraz bardziej action rpg od turówek) oraz głębia części pierwszej. Po części Inkwizycja była takim połączeniem, ale tutaj poszli za dużo w zbieranie niepotrzebnych "mmo podobnych" pierduł. Liczę że da4 pójdzie jeszcze bardziej w to moje wymarzone polaczenie

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CGI przeważnie jest ładne. Pamiętam, że na zapowiedziach "jedynki" też pokazywane były tylko animacje CGI, a potem na rzeczywistym gameplay'u gra okazała się graficznym brzydalem (troche lepiej było w dwójce i jeszcze trochę lepiej w trójce). Historia i postaci w ich grach dają radę, ale uważam, że bioware robi brzydkie gry. 

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Our next game now has an official name. We know you’ve anxiously awaited new details, and today we’re excited to reveal the official title of the next adventure across the lands of Thedas—Dragon Age: Dreadwolf™

Who is the Dread Wolf?

Solas, the Dread Wolf. Some say he might be an ancient elven god, but some say not. Others say a betrayer of his people…or a savior who now seeks to rescue them at the cost of your world. His motives are inscrutable and his methods sometimes questionable, earning him a reputation as something of a trickster deity—a player of dark and dangerous games.

Whether you’re new to Dragon Age™ stories or you’ve experienced them all, using Solas’s namesake no doubt suggests a spectrum of endless possibilities on where things may go. But at the core of this, like every past game, is you. If you’re new to Dragon Age, you have no need to worry about not having met our antagonist just yet. He’ll properly introduce himself when the time is right, but we did hint at his return when we announced #TheDreadWolfRises back in 2018.

More Dragon Age: Dreadwolf later this year

We suspect you have questions and they’ll be answered in time. While the game won’t be releasing this year, we’re growing closer to that next adventure. Rest assured, Solas is placing his pieces on the board as we speak. That’s all we have for now, but we hope knowing the official title has sparked some intrigue, as we’ll be talking more about the game later this year!

What do you think #Dreadwolf could mean?

—The Dragon Age Team

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Wypadałoby zmienić nazwę tematu :)

 

 

 

 

Cytat

Hello,

In my last blog, back in February, I talked about the next Dragon Age™ game entering the production phase. Well, we’ve come a very long way since then, and the team is incredibly happy to announce a huge step forward in the development of the game you now know as Dragon Age: Dreadwolf™: We have just completed our Alpha milestone!

Up to this point, we’ve been working hard on the various parts of the game, but it’s not until the Alpha milestone that a game all comes together. Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. We can see, hear, feel, and play everything as a cohesive experience.



NOW WHAT?

Of course, the game is not finished by any means, but Alpha is one of the most important game development milestones for a number of reasons. First and foremost, we can now turn our sights toward bringing the visual fidelity to its final form and iterating on gameplay features. The big question now is, “Where do we focus our efforts?” To answer that, we solicit feedback from a number of sources, including our Community Council members who each have unique perspectives and experiences, our quality verification team, and extensive internal playtesting. Gathering feedback from multiple sources gives us the greatest insight on where we need to spend more time improving the experience.

Additionally, we can now evaluate the game's pacing, how relationships evolve over time, and the player’s progression, as well as narrative cohesion—essentially how the story comes together. We can take the story we’ve written and see if we’re expressing it well through the characters, dialogue, cinematics, and ultimately, the player’s journey. Now that we have the ability to do a complete playthrough, we can iterate and polish on the things that matter most to our fans.

Hitting Alpha was the culmination of so much effort from the entire team and we used this milestone as an opportunity to come together and celebrate. We held a hybrid-style event with people onsite while others joined remotely and the team showcased their work to everyone at BioWare. We even took some time to do something fun and non-work related—a virtual escape room where we had to work together to help someone on camera find their way out. It was a really great time, and no matter where our devs are, it's important to share these types of moments together.



START TO FINISH

Now that we’re finally able to experience the entire game, for me, my favorite part is the characters. Whether followers, allies, or villains, they’re woven into the game in ways that take a concept that’s always been a part of the Dragon Age DNA—stories about people—and push it further than ever before. The characters help contextualize the world and the stakes, and I can’t wait until we’re able to start really discussing them in depth.

It’s also exciting to finally be able to bring our fans to parts of the world that we’ve previously hinted at, but never been able to fully explore—like the city of Minrathous, the capital of the Tevinter Empire. We’ve talked about Minrathous in previous games, and now you’ll finally be able to visit! It’s a city built on and fuelled by magic, and the ways in which that has come through in its visual identity, and what that looks like in comparison to previous cities we’ve visited in Dragon Age, are pretty spectacular.

As I mentioned earlier, the Alpha milestone is an extremely important one for us, but there’s more work to be done. We also want to continue being transparent with you, our community, and keep you up to date on what we’re crafting. Hopefully you’ve been enjoying our development updates on Dreadwolf this year as we’ll be looking to share more in the future.



IN CLOSING

Of course, Dreadwolf isn’t the only thing happening here at BioWare™! We have a team hard at work envisioning what the future holds for a new single-player Mass Effect™ game. And we look forward to celebrating our community on N7 Day next month. The SWTOR team also continues to work on their next update, so keep an eye on SWTOR.com and their social media accounts for any and all details on the coming game update.

It’s an incredible time at BioWare! We have so many cool things to show you in the future. Until then, thanks for being part of our community. We couldn’t do this without you.

 

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