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Malutki

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Odpowiedzi opublikowane przez Malutki

  1. Monolithsoft tells fans to watch Tokyo Game Show

    Monolithsoft has tweeted to fans telling them to look out for this year’s Tokyo Game Show, specifically the 20th of September. Could this mean more information on their new IP for Wii U? This is a rough translation of their Japanese tweet:

     

    I’ve updated the page of the “Welcome to Monolith Soft” [HP] soft monolith. September 20 (Thursday) held “Tokyo Game Show 2012.” We will report Riki is enthusiastic this year. Do not miss it!

    http://realnintendonews.wordpress.com/2012/09/18/monolithsoft-tells-fans-to-watch-tokyo-game-show/

  2. Renegade Kid pracuje nad dużym tytułem dla WiiU ,który ma się pojawić już w przyszłym roku w wakacje.

    http://gonintendo.com/?mode=viewstory&id=185648

     

    IBM once again explains Wii U's connection to Watson

    Coming from IBM's Watson Twitter account...

     

    Ihe Wii U is a custom 45nm #power7 chip. Same SOI design in #ibmwatson

    http://gonintendo.com/?mode=viewstory&id=185647

     

    Ciąg dalszy miłości Platinum do BigN. Hideki zainteresowany jest pracą nad dwiema grami z obozu BigN ,chodzi mianowicie o Star Foxa i Takamaru.

    Platinum's Kamiya interested in working on StarFox, Takamaru

    0FVux.png

    http://gonintendo.com/?mode=viewstory&id=185639

     

    Capcom oprócz MH3U ma również inne tajemnicze tytuły na WiiU .

    I have to be careful what I say here as it will surely be overanalyzed and misinterpreted to be more than what I'm saying.

     

    We have other projects in the works beyond MH3 Ultimate. Unfortunately at this time I can not provide any details. I'm sure as someone who is interested in Wii U and a Capcom-Unity.com member, you won't be able to miss news of future projects when they finally do get announced.

    http://www.neogaf.com/forum/showthread.php?t=491692

  3. Według Capcom'u MH3 sprzedał się bardzo dobrze .Poza granicami Japonii trójeczka sprzedała się najlepiej z wszystkich części.

    Capcom 2Q 2009 report - net sales up, Capcom positive on Monster Hunter 3 sales

    http://gonintendo.com/?p=102172

    Z reszta mam to gdzieś jak dana gra się sprzedała. Najważniejsze było dla mnie to ,że na Wii pojawiły się pozycje ,które skierowane były dla graczy.

    WiiU na dzień dobry ma już znacznie lepszy line-up niż jego starszy brat przez kilka lat...

  4. Dopakowana wersja trójeczki pojawi się na WiiU i 3Ds. Wersja na konsole stacjonarną będzie wzbogacona w tryb online.

    Będzie istniała również opcja łączenia się z handheld'em BigN ( przenoszenie zapisanego stanu gry ,granie w multi lokalny itp. , itd. )

  5. Warriors Orochi 3 Hyper fact sheet

    OVERVIEW

     

    Warriors Orochi 3 Hyper combines the much loved heroes of the Dynasty Warriors and Samurai Warriors series in a story that also features characters from Ninja Gaiden, Warriors: Legends of Troy, Bladestorm, Trinity: Souls of Zill O’ll, Dead or Alive and a new character made specifically for Warriors Orochi 3 Hyper!

     

    Years after the battle against Orochi, the Serpent King, the heroes of the Three Kingdoms and the Warring States struggle to seize control of the new universe they were thrown into when a new threat arises. A terrible and colossal monster, resembling a serpent with eight heads, casts its shadow across the land and defeats most of the brave warriors.

     

    The ones that survived, assisted by the mysterious Kaguya, travel back through time to save fallen warriors and forge new alliances, collect powerful weapons and build an army so they can have a chance to defeat the terrible Hydra.

     

    FEATURES

     

     Huge cast of playable characters: More than 130 playable characters from the worlds of Dynasty Warriors and Samurai Warriors. But that is not all that you’ll have at your disposal this time, as the vortex created by Orochi drags a few more allies to their universe. Dragon Ninja Ryu Hayabusa, Achilles, Jeanne d’Arc, Nemea, and Ayane are only a few of the new additions to the playable character roster!

     

     Unlock abilities and influence the storyline through the bond system: The bonds between characters can be increased by interaction in banquets, fighting together as allies, rescuing struggling allies, and accepting then clearing missions in battles. These bonds can influence the storyline, as well as unlock extra attacks and new stages.

     

     Customize scenarios and share them online for all to enjoy: Cleared stages from Story Mode or Free Mode can be edited to create unique battlefields, where players can change voice lines and characters, acquire Musou Battlefield Elements in Story Mode and use them to add even more interesting new aspects to their original battlefields. Then rate scenarios created by others and see how your scenarios stack up.

     

     New “Duel Mode”: An all new “Duel Mode” fuses elements of player versus player battles and card battles into intense combat for player vs. COM battles, or online battles against your friends.

     

     Wii U™ GamePad compatible: Choose from two ways to play local two player co-op. Play using the TV and the Wii U™ GamePad screen, or play using standard split screen on your TV.

     

    PRODUCT SPECIFICATIONS

    Publisher – Tecmo Koei America Corp.

    Developer = Koei

    Platform – Wii U™

    Genre – Tactical Action

    Ship Date – Holiday 2012

    ESRB – Rating Pending

    Player – 1 – 2 Offline, 1 – 2 Online

     

    Source: Tecmo Koei PR

    http://nintendoeverything.com/99043/warriors-orochi-3-hyper-fact-sheet/

  6. Zapowiada ciekawy multiplayer lokalny na WiiU .Koniec z gapieniem się w ekran przeciwnika :)

    http://www.youtube.com/watch?v=QKGvZ7IPPio

     

    Black Ops 2 na WiiU będzie chodziło w 60 fps'ach i Full HD

    Still giving the 'FULL HD' answer... you would think the interviewer would ask "does that mean 1080p?"

    http://www.youtube.com/watch?feature=player_embedded&v=I4cH8YK4ctk

    EDIT: *1080p 60fps Confirmed*

    Source: http://www.slashgear...ashed-13247525/

    'Finally, Activision says that the Wii U version is capable of running at 60fps in 1080p, even while playing online. That may not be the case when you’re playing on the TV and also streaming to the GamePad, but at least it’ll run at 60fps most of the time.'

    http://www.neogaf.co....php?p=42092445

     

    Info:

    Call of Duty®: Black Ops II

    Nintendo® Wii U

    Fact Sheet

    PRODUCT DESCRIPTION

     

    The most anti(pipi)ated game of the year and the most ambitious Call of Duty® game ever, Call of Duty®: Black Ops II is coming to Wii U. Launching in the platform's launch window, Call of Duty: Black Ops II delivers the most groundbreaking and viscerally immersive Call of duty® experience yet. Rooted in near-future fiction, the title propels players into a visual landscape in an epic single player campaign highlighted by branching storylines and non-linear missions; a re-imagined multiplayer that introduces players to some of the most cutting-edge weaponry and equipment that 2025 will have to offer; and punctuated with an all-new Zombies experience running in the multiplayer engine.

     

    CALL OF DUTY: BLACK OPS II ON WII U

     

    HD Experience: The title features the most advanced textures, lighting and shadowing systems in series history, all of which are on full display on Wii U.

     

    Second-Screen Gameplay: Utilizing Wii U’s second-screen experience with the Wii U GamePad™, Call of Duty: Black Ops II players can join the action in a full Call of Duty experience from the second-screen. Plus, with the state of the art Wii Touchscreen, gamers can view multiplayer maps, call in score streaks and choose loadouts.

     

    Expanded Functionality: Players have the option of using Wii U’s split-screen functionality to use both the GamePad™ and the Wii U Pro controller. Wii U also supports up to four controllers, including the Nintendo Wii Remote™ and Nunchuck.

     

    Controller Choices: Use the GamePad touch screen to customize controls in real-time, or switch at any time to use another controller of your choice, including:

    Wii Remote

    Classic Controller Pro

    Game Pad

    WiiU Pro Controller

     

    CALL OF DUTY: BLACK OPS II MULTIPLAYER

     

    All-New Create-A-Class: Create-a-class has been re-imagined, introducing players to a new “pick-10” allocation system, allowing an unprecedented number of combinations of create-a-class content. Players no longer have to take content from each category; instead, trade items from one category for extra items in another – any combination of 10 items makes almost anything possible.

     

    New Score Streaks: Score Streaks reward players for helping their team win the game: capturing flags, defending your teammate with an assault shield, getting kills and assists are all examples of actions that help your team win and thus give you score. Each action has a different value and can influence the theater of operations.

     

    eSports on Wii U via League Play: Competition is fun at any level, which is why Treyarch has introduced League Play, offering skill-based matchmaking and seasonal ladders. Play a small number of matches to get your skill rating, and from there, you’ll be placed into a division with players of similar skill. Keep winning and you’ll move up in rank – steady progress will move you up the ladder and into upper divisions. Skill-based matchmaking ensures that you are challenged but not out-gunned. League play is for everyone. Additionally, CODcasting is part of the mix, allowing fans to commentate their favorite games.

     

    Upgraded Weapons, Attachments and Equipment: Near-future warfare means upgrades in technology that soldiers will use in the field. Additionally, weapon perks are now built into the attachments.

     

    More Multiplayer: Call of Duty: Black Ops II on Wii U includes Challenges, Core & Party Game Modes, Custom Games, Combat Training, Theater Enhancements, Emblem Editor and Prestiging.

     

     

    Publisher: Activision Publishing, Inc.

     

    Developer: Treyarch

     

    Release Date: Black Ops II on the Wii U is being launched in the platform's launch window.

     

    ESRB Rating: M (Mature) – Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs

    http://gonintendo.com/?mode=viewstory&id=185364

  7. Info:

    Ryu + Wii U = Ninja Awesomeness

     

    The solitary Ninja, Ryu Hayabusa, must find a way to lift the deadly curse on his right arm before it destroys him... NINJA GAIDEN 3 has been reworked to bring to Wii U the truly intense, high-speed challenge and action NINJA GAIDEN fans demand. With more weapon and Ninpo types, a new character progression system, a redesigned battle system and the return of dismemberment, NINJA GAIDEN 3: Razor's Edge improves upon the original NINJA GAIDEN 3 in every way and offers Wii U exclusive features and functionalities.

    Features:

     

    Unique Wii U controls – During single-player mode, players can enjoy faster and more fluid action by using the touch screen of the Wii U GamePad controller to select weapons, execute Ninpo, see in-game information and much more.

     

    New Weapons and Ninpo Types – Exclusive to the Wii U version, the game includes six weapon types and three Ninpo types, allowing for greater game-play variation and deeper strategy.

     

    Character/Weapon Progression System – Using the Karma points earned during game play, a player can upgrade his weapons and Ninpo and increase the character HP level.

     

    Faster, More Intense Battles – Improved enemy AI, the return of dismemberment, as well as new enemy types and battle areas have been added for greater variety in battles and increased replay value.

    Trailery :

    http://www.youtube.com/watch?feature=player_embedded&v=PIBw5M6f_YA

  8. Debut Teaser

    http://www.youtube.com/watch?feature=player_embedded&v=vUXHllgJ8eQ

    Gra będzie exem dla konsoli WiiU. Wydawcą jest BigN.

    Przeglądając fora i stronki tematyczne zauważyłem spory shitstorm wśród graczy po tym jak okazało się ,że gra trafi tylko na jedną platformę.

     

    http://www.youtube.com/watch?v=Llk5Pq6aNUI

    http://www.youtube.com/watch?v=RkUBfD5SCqU&feature=g-u-u

    Żałosne ... Gdyby nie interwencja Nintendo to kontynuacja Bayonetty w ogóle nie ujrzałaby światła dziennego.

  9. RUMOR - Capcom's Wii U game is Monster Hunter related

    bCB4T.jpg

    http://gonintendo.com/?mode=viewstory&id=183684

     

    Capcom has “some good stuff” coming to Wii U

    Capcom, the publisher of the Resident Evil series, hasn’t so far shown any big support for the Wii U. In fact, the company has yet to announce a single Wii U game. That might change soon, as the company recently revealed that they have “some good stuff” coming to the Wii U, with announcements coming soon. Last year, Resident Evil producer Masachika Kawata said that he’d love to see Resident Evil on the Wii U.

     

    And we might have a reason to get our hopes up. Capcom replied to questions on the official Capcom forums, where users asked about the lack of Wii U support. Capcom’s Vice President dropped by on the forums, saying, “Some good stuff is coming and I’d love to tell you more… but for now, I have to keep it a surprise“. So far, so good.

    http://wiiudaily.com/2012/08/capcom-has-some-good-stuff-coming-to-wii-u/

     

    Capcom's first Wii U game not at Gamescom, but will be shown soon

    “There is a rumour that we are working on a Wii U game. It won’t be at this show. But we do have something waiting in the wings, and we will be talking about that very soon.” - Capcom’s head of marketing for US and Europe Michael Pattison

    http://gonintendo.com/?mode=viewstory&id=183271

  10. lol co to ma byc? gosciu (pipi)i takie farmazony.... albo to jest niezły trolling albo (pipi) nitendo postradało zmysły i strzela sobie w kolano z armaty

     

    http://www.gametrailers.com/video/nintendo-direct-nintendo/730873

     

    co to za marketing? dac ciula ktory nie umie mowic po angielsku i reklamuje takie niesamowite nowosci jak GAŁKI !! łooooo inne konsole miały gałki 15 lat temu!

     

     

    ten nowy pad tez jakis po(pipi)any, gałki ponad wszystkim innmi klawiszami? czy oni tam maja testerów? czy mowią "domra musimy zrobic cos innego i nowego, (pipi)nijmy gałki na tylnej sciance konsoli, napewno bedzie wygodnie"

    Ja nie miałem żadnego problemu ze zrozumieniem Iwaty i jak na Japończyka uważam ,że bardzo dobrze mówi po angielsku.

    Pozostałą wypowiedz pozostawię bez komentarza...

  11. Wii U getting achievements, cloud storage, social networking

    The Wii U will be getting achievements, cloud storage, social networking, avatars, and much more, according to a developer Wii U Daily spoke to. The source, working at a European development house with several Wii U projects in the pipeline, says Nintendo will unveil many of the new Nintendo Network features at E3 next week. Here’s a run down of the rumored features:

    Wii U achievements

     

    Nintendo will introduce an achievement system where players can earn achievements in games much like Xbox Live and PlayStation Trophies. However, Nintendo is said to be expanding the service where players who accumulate a certain amount of points get access to additional features. “We have a lot of freedom with the Wii U points system, we can add “brackets” for players, e.g. if you amass X points you get promoted into a new bracket with awards such as new MP [multiplayer] skins”. While the source called the feature “Wii U points”, he made it clear that Nintendo hasn’t settled on a name. “It’s basically what we’ve been asking Microsoft to do for years. Players who earn points by completing the game should be awarded. We can do that now”.

    Wii U cloud storage

     

    We previously reported about Wii U cloud storage, we have some more details on that. The cloud storage option will be “a few hundred MB”, will be free to all players, and will only be used to store save games and player profiles. It’ll launch in 2013.

    Social networking

     

    Nintendo will also add “deep integration” of social networking features to the Wii U, including both Twitter, YouTube, and Facebook. Players will be able to upload screenshots to their Facebook accounts, auto-Tweet game progress, and record and upload game videos to YouTube. “They’re working on a UI overlay for the OS to add Twitter and FB notifications, but so far we haven’t seen it. They’ve reserved a lot of system memory for stuff like that”, the developer told us. “There isn’t much documentation about it in the new SKD, but they’ve told us it’ll be available in the future”.

    Wii U avatars

     

    Nintendo Network on Wii U will introduce new avatars with a lot more features than the original Mii avatars on the Wii console. Players will be able to use the Wii U controller’s built-in camera to take pictures of themselves and create digital avatars that resemble high-definition Miis. The Miis can then be imported into games. “There’s an API for the camera to scan faces and turn them into low-res 3D versions for games. But it’s still buggy as hell and it depends a lot on the kind of engine you’re running”, the source said.

    Wii U development and game ports

     

    Additionally, the source mentioned that porting current gen games to the Wii U isn’t as easy as originally thought, and that games that have been developed for the Xbox 360 are “much easier to port to Wii U than PS3 versions. A lot less headache involved because their architecture is similar. Technically, you can just recompile X360 to the Wii U and it’ll pretty much run, but PS3 to Wii U is much much trickier.” He said that the latest SDK hardware is final, only the software keeps updating.

     

    “We’ve spent a lot of time creating our own tools for the X360 this generation, and we’ve already tweaked a lot of the tools to work on the Wii U. But if you code on the Wii U from ground up and have to use middleware, it’s probably gonna be tougher than doing an X360 game from ground up.”

    http://wiiudaily.com/2012/06/wii-u-getting-achievements-cloud-storage-social-networking/

    RUMOR - More talk of Wii U achievements

    We've already heard some rumors about the Wii U featuring an achievement system. Now we have another source claiming the same info. Supposedly the system will track gamer time, scores and more. Of course, there will be some sort of Nintendo-style approach to the system as well. Thanks to Dim for the heads up!

    http://gonintendo.co...story&id=178418

     

    ScrewAttack - Top 10 Things We Want at E3: Nintendo

    http://www.gametrailers.com/video/top-10-screwattack/730859

     

    Gearbox heaps more praise on Wii U, very happy with the console's tech

    “I love this platform. I’m very excited about it because it gives us a path to realise some things that are more future-looking than we could if we were only on the current generation. It’s up to Nintendo to talk about their specs and I must follow them. I’ve committed myself to honouring their confidentiality.” - Randy Pitchford

    “It’s (Aliens: Colonial Mraines) going to look awesome! And it’s unbelievable how many things that exist in the Aliens’ franchise actually work for that controller. It’s been a real treat, quite frankly, because the controller and the features of the system enable us to do things we can’t do with the other consoles. We can always use more memory and rendering capability. I think that’s one of the most exciting things about the Wii U. Not only do you have the technology of what you can do gameplay wise but it will be one of the best looking versions of the game.” - Brian Cozzens

    http://gonintendo.co...story&id=178434

     

    The mysterious phone call going out to Nintendo journalists

     

     

    UPDATE - Reader Kolma put on his detective hat and found this info out about the domain.

     

    Domain registration info leads to this developer http://www.blooberteam.com/

     

    I talked about this on the podcast earlier today. There's a bit of a discussion about it in the show, but I thought I'd post up a blurb about it here.

     

    Last night I received a phone call at 4:30 in the morning. The number was unknown, so I decided to let it go to voicemail. To my surprise, someone did leave a voicemail. You can hear the message below.

     

     

     

    Now, there's a bit of debate about what is being said in the message. I know the man says, "Have you heard about ________? If not...you will." What exactly is the man saying in the blank? Some people say he's saying 'Wii U'. Others claim he's saying 'medium. I'm more inclined to believe medium.

    The reason I believe medium is because last week, I received an anonymous letter in my mailbox. The letter advertised http://medium-game.com/ The letter came with the following postcard.

    IMG_1332.jpg

    IMG_3633.jpg

     

    As you can see, the image shows the same man on both sides, but obviously we're seeing two versions of the same world. Pretty freaky stuff, but just as interesting as well.

    http://gonintendo.co...story&id=178432

    • Plusik 1
  12. Havok talks engine use on Wii U, says you'll see things you won't see elsewhere

    "The platform has its own unique features, and has its own challenges as well. When we come across any new particular platform, we optimize specifically for some of the advantages that those platforms offer over other platforms, and Wii U has specific advantages that no other platform has, and we optimize directly for those, right down at the level of accessing the hardware. I think we'll see things done on the Wii U that we won't see on another platforms… I think people will be genuinely excited with the range of titles they're going to see come out." - Dave Gargan, Havok VP of Engineering

    http://gonintendo.co...story&id=178088

    The demonstration as presented at GDC can be watched in the following video. The demo shown used CPU-processed physics (as opposed to GPU), which, Gargan said, would be the case when the engine runs on Wii U. More Havok videos can be found on their website.

    http://www.nintendow...interview/29477

    http://www.youtube.com/watch?v=EFLcEIWIaDw&feature=player_embedded

     

    Plotki :

    Another round of specific details on Wii U's power

    - based on the IBM 710 Express chip

    - underclocked at 3 GHz

    - comes with 4 cores and 8 threads

    - 20X faster than the chip found in the Wii

    - made by IBM and is based on their POWER 7 architecture

    - built on 45nm

    - the standard has 6 cores and runs at speeds of up to 3.7 GHz

    - 710 Express chip can also execute 4 threads per core at the same

    - Nintendo has scaled this down for Wii U

    - threads per core will go down from 4 to 2

    - roughly “around 50% more powerful than current gen systems”

    http://gonintendo.com/?mode=viewstory&id=178080

     

    Latest Wii U dev kit features

    - Video Chat is available, but must be accessed from the main menu of the system

    - Voice Commands are available

    - Facial recognition

    - Ability to suspend games

    - share achievements with friends by sending videos or screenshots with drawings on them

    - watch a friend play online

    - Multitasking

    http://gonintendo.com/?mode=viewstory&id=178085

    • Plusik 1
  13. E3 show floor map reveals a few more Wii U-related booths/demos

    Once again, another round of floor displays and booths that have marked with a Wii U tag.

     

    Action - Nintendo Wii U

     

    TECMO KOEI AMERICA Corporation

     

    -----

     

    Peripherals - Nintendo Wii U

     

    ViviTouch - Feel The Game

     

     

    Racing - Nintendo Wii U

     

    Maximum Family Games LLC

    http://gonintendo.co...story&id=175031

    Czym jest technologia Vivi Touch:

    http://www.youtube.com/watch?v=XDPJRJifrPk&feature=player_embedded

    Istnieje duże prawdopodobieństwo ,że BigN skorzysta również z tego :

    http://www.youtube.com/watch?v=FiCqlYKRlAA&feature=player_embedded

     

    W odniesieniu do ostatnich plotek :

    Wii-U Hardware Specs Explained

    • Plusik 1
  14. Anonimowi developerzy twierdzą ,że WiiU jest słabe ,a tymczasem Gearbox ma inne zdanie na ten temat .

    Aliens: Colonial Marines Wii U “will be one of the best looking versions of the game”

    Gearbox chief creative officer Brian Martell has said that the Wii U version of Aliens: Colonial Marines “will be one of the best looking versions of the game”. This comes following rumored developer comments that the Wii U’s power isn’t at the same level as the PlayStation 3 and Xbox 360.

     

    Martell didn’t go into detail about hardware specs, but he did suggest that the console has more RAM and a “really great processor”.

     

    Martell said:

     

    “I think things like the Wii U are becoming very sexy with what you can do with the controller and especially with what we’re able to do with using things like motion tracker or whatever sub gameplay will be that you get to see on there.

     

    “I think that’s a compelling experience. I think the machine itself will be one of the best looking versions of the game, because they’ve got more RAM than some of the other things and they’re late in the cycle, so they’ve got this really great processor and all that kind of stuff.”

    http://nintendoevery...ns-of-the-game/

    Gearbox talks Wii U: “pretty powerful”, “nice bridge to the next generation”, “people will be surprised”

    A fresh set of Wii U-related quotes from Gearbox president Randy Pitchford and Aliens: Colonial Marines producer Brian Burleson have swooped in.

     

    Pitchford was more vocal – and very complimentary – about the hardware. He said Wii U is “a really cool system — it’s pretty powerful.” Pitchford also stated that “it’s a really nice bridge to the next generation.” This is similar to what Gearbox chief creative officer Brian Martel said last year.

     

    Pitchford’s comments in full:

     

    “Nintendo still has a lot to announce with their platform, and it’s not up to us to go ahead of them. I think it’s a great platform and I’m really excited about it, particularly with this game, there’s a lot of exciting opportunities like, ‘Wow, my motion tracker is there, and I can move it like this!’ There’s just so much cool stuff.

     

     

    “There’s a lot that we can do with that screen. It’s a really cool system — it’s pretty powerful. I want to be careful, because I don’t want to risk any sensitive information that Nintendo’s not ready to share yet, but in our experience it’s a great system. I think it’s a really nice bridge to the next generation. I think people will be surprised. I don’t know off the top of my head how many of the specs they’ve released, so I want to be very careful not to jump the gun, but we’re very pleased with the hardware. And even since they gave us our first alpha kit, our very first ‘pre-prototype’ development hardware that they kind of let us play around with, they’ve done so many things to make the platform better. So it’s getting better for us as developers.”

     

    Burleson remarks:

     

    “You’ll have to wait. But I play it all the time, and it’s really good.”

    http://nintendoevery...l-be-surprised/

    Szkoda ,że redaktorzy wolą komentować jakieś tam plotki niż korzystać z wiarygodnego źródła.

     

    Funcom talks up MMORPGs on Wii U

    Nintendo systems have never been known for MMORPGs. But Funcom developer Joel Bylos believes the “Wii U could be the first real console on which running an MMORPG without compromise is plausible”.

     

    Bylos complimented the console’s controller, saying that it’s “perfect for lining up those rows of hotbars that are essential in most MMOs.”

     

    He told ONM:

     

    “Wii U could be the first real console on which running an MMORPG without compromise is plausible. The controller is perfect for lining up those rows of hotbars that are essential in most MMOs. A customisable touchscreen interface combined with the 3D spatial movement of a console controller could be a winner.”

    http://nintendoevery...orpgs-on-wii-u/

     

    Ubisoft has “big plans for Wii U”, interest in being “the number one-third party” on console

    Ubisoft has “big plans for Wii U” according to Tony Key, Ubisoft’s SVP of sales and marketing. Key outlined the company’s interest in the console in an interview with Gamasutra.

     

    Key said:

     

    “We have big plans for Wii U. Our intention is to be the number one third-party on Wii U, just like we were on Kinect and just like we were on 3DS.

     

    “We’ve always had a really close relationship with Nintendo, so I’d venture to say that we did have an advantage in getting dev kits earlier than other people. I’m not saying we got them earlier than everyone, but I do think we got them early.

     

     

    “They came to us and asked us to make Red Steel. The thing is, once these dev kits show up in the building, you’ve got these other teams peeking around the curtain going, ‘Hey, what’s that?’ Before you know it, there’s three projects being developed for the Wii in that one room, and then another guy from another studio just happens to be visiting and brings back some ideas…”

     

    Key also mentioned how Ubisoft was able to prepare a significant amount of titles for the Wii’s launch. This stemmed from developer interest when Red Steel was being made for the system. Eventually Ubisoft ended up with seven launch games for the Wii.

     

    According to Key:

     

    “We do encourage that kind of experimentation, especially if we think the platform is commercially viable. [ubisoft CEO] Yves Guillemot will say, ‘Let’s put a few guys on it, and let’s try it.’ So if they come up with a great idea, then we’ll roll with it.”

     

     

    “That’s what happened on the Wii; we were so engaged with it after getting the kits for Red Steel that suddenly Rayman came out of that, and before you knew it we had seven titles in the launch window because the dev studios got so excited about the hardware.”

    http://nintendoevery...rty-on-console/

    • Plusik 1
  15. WiiU jednak nie będzie "technologicznym current-gen'em" .

    Darksiders 2 interview - "Wii U is a pretty powerful machine"

    Han Randhawa is the art director for Darksiders 2 and in this interview towards the end he said something that could be considered conflicting with another recent interview with Marvin Donald the director of Darksiders 2.

     

    Han Randhawa's direct quote:

     

    "There is not much I can really talk about right now, but I think that the Wii U is a pretty powerful machine, which obviously means more resources, and means you can do a lot more. So the Wii U team is doing very well, we've been working with Nintendo and I think it's going to be a very exciting version of Darksiders but we want to keep the overall theme relatively consistent."

     

    This quote goes kind of against what Marvin Donald said last week about the Wii U being on par with the current generation hardware. It is noteworthy to point out that Marvin Donald is not really involved in the Wii U version of Darksiders 2 since it is being handled by a separate Wii U team (last I heard there were only a few guys working on it). It seems to me that if Vigil really wanted to push the Wii U, they would do so, but they would also need to build the game from the ground up on the system. Darksiders 2 was already planned to be developed for Xbox 360 first before the Wii U was even announced last year. Most likely a plain port with the same graphics and everything along with it will be what Nintendo fans get. Financially for THQ it's the smart move to make since Wii U will not have the user base needed to sell as well as it could on Xbox 360 early in it's life span.

     

    Getting back to the above quote, Han Randhawa basically said the Wii U is obviously more powerful and more could be done with it's version of Darksiders 2. If they actually go the extra mile with their version on the Wii U, I'll be surprised to say the least. The only thing in my opinion that might come out of this would be a 1080p version of the game on Nintendo's new console. Basically, just like a console to PC port. Developers have been doing this to the PC market for nearly 7 years since the Xbox 360 was released in 2005 and they will most likely do it even more when the Wii U hits this year. Like I've always believed: Nintendo first party games and third party exclusives will be the difference maker in the early years of Wii U, ports are not going to show much of any difference

    http://www.youtube.com/watch?v=wrBJ8dVes8o&feature=player_embedded

    http://www.nintengen...-is-pretty.html

     

    Plus trochę starszy news :

    Mark Rein wypowiada się na temat mocy WiiU

    "Do you remember the Zelda demo they had on it? Would you not buy a Wii U just to play that? Of course you would. That's what Nintendo is all about. Their hardware is the software delivery service for their great content. That Zelda demo was gorgeous and we can do even more than that with Unreal Engine 3. I think it will do great."

    http://www.eurogamer.net/articles/2012-03-12-epic-vp-id-be-shocked-if-wii-u-doesnt-do-well

  16. Warren Spector pracuje nad grą Epic Mickey? Steampunkowy projekt twórcy Deus Ex nabiera kolorów. Dosłownie.

    Serwis Eurogamer (bazujący na zewnętrznych źródłach informacji) donosi, iż na stronach internetowych dwóch artystów pojawiły się szkice poglądowe z nowej gry studia – zmierzającego na Nintendo Wii (sic!) Epic Mickey.Inny artysta umieścił nowy projekt Junction Point Studios w swoim portfolio.

    Czy można więc uznać, że za jakiś czas doczekamy się oficjalnej zapowiedzi tytułowej gry? Naszym zdaniem tak. Dodamy jeszcze, że słuchając wieści o mechanicznym zombie Goofym i patrząc na szkice poglądowe Freda Gambino jesteśmy pewni, że będzie to killer, dla którego warto będzie kupić Nintendo Wii.

    źródło

    Więcej grafik z gry

    epicmickey072905.jpgepicmickey072904.jpg

    2e3u34x.jpg2hi022s.jpg

    epicmickey072903.jpg

     

     

  17. Twórcy Odin Sphere przygotowali również dla posiadaczy Wii klasyczną grę 2d z przepiękną grafiką .

    Trailery i screeny.

    Garść informacji:

    - The boy, Kisuke, is a fugitive ninja which lost his memories, to the point that he couldn't even remember why he was being chased after. The only thing he is sure of, is that he is now motivated by an intense desire to pursue and find a certain "katana", even if this means fighting for that.

    - The girl, Momohime, is a pure and beautiful princess which was one day possessed by an evil spirit. This tragedy led her to flee her castle, and to vanish...

    - You can use two types of katana : the regular, long sword, and the bigger sword. The regular swords excel in 1-on-1 and aerial battles, while the bigger, more powerful swords are better suited to take care of multiple enemies.The proper use of weapons depending on the situation is a key element of the battles.

    It's said that the battles are not just about blowing off enemies, as there are many strategic elements to them.

    - You can perform defensive, as well as evasive moves, at the cost of a depleting soul gauge. When the gauge reachs zero, your weapon breaks, considerably reducing your attack power (you'll then have to switch your sword).

    - You can equip up to 3 katanas. After a certain time has elapsed, you're able to use one of your weapon's special power ("iai kiri"). To do that, just switch to it, and it will be unleashed automatically. Switching your weapons strategically is actually a key element.

    - As you collect more and more katanas, you'll find out that each of them has a different secret skill concealed within it (i.e : some spinning move, lightning-quick jabs, etc)

    - That game takes place on the Genroku era's Honshuu. You're free to start the game with any of the two characters. If you choose Kisuke, you start from the West side of the map. Alternatively, if you choose Momohime, you start from the East side. From then the story of both characters branch out independently.

    - On your quest, you'll be able to meet various characters, visit some villages and cities where you'll be able to shop, eat, and restore yourself, and experience many events.

    -the development team actually invested a lot of time and effort into the animations which are played when you eat the various meals at the restaurants, so they hope you'll enjoy them .

    - You'll be able to travel long distance in a short time thanks to boats and other vehicles, though you'll have to pay for these services. You must be careful though, as you could have a few surprises during your trips...

    - the preorder bonus will consist of a 2 meters long, reversible folding screen with artworks printed on it.

    Źródło

    Premiera w Europie odbędzie się w listopadzie bieżącego roku .

    muramasa-20081002074614062_640w.jpg

    oboro-muramasa-screens-20081006072035737_640w.jpg

    e3-2009-muramasa-the-demon-blade-screens-20090602082511886_640w.jpg

    muramasa-the-demon-blade-20081010112847907_640w.jpg

  18. Nie znalazłem nigdzie tematu więc zakładam. Jak było to można zamknąć.

    http://www.gametrailers.com/video/gc-09-dragon-ball/54726

    Walka Cell'a z Goku. Szkoda, że po takiej wyrzutce nie da się zniszczyć przeciwnikiem budynku/przeszkody. Nie doczekamy się zniszczalnego środowiska na Wii?

    Zniszczalne środowisko mieliśmy w Budokai Tenkaichi 2 i 3 .Co prawda nie było super zaawansowane technicznie, ale lepsze to niż nic :P .

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