Firstly, Thanks to Crash and Demise etc for listening to our bitching, this patch has totally been worth the wait!
Moved AA on Kharg (US on Carrier, Russian at Air strip) (Thanks whoever did this!!)
Faster vehicle spawn (I mainly noticed air)
Shorter game start countdown
Much better responsiveness (Even better with AA turned off)
You can fly through all poles from testing with jets and little bird so far. (EDIT - Only the top breaks, halfway down its still solid, which works out ok)
Can spawn into AA guns (People actually use them now)
**Improved sound EDIT: Can hear footsteps, reloading as well as voiceovers ( ahh fuck theres a grenade etc), much more clearly, I could hear footsteps and reloading from next room.
I think console sound cutout is fixed (EDIT: Reports that it isnt)
Uninstalls B2K and forces you to re download (PS3 thing I think)
Custom Servers (AU Pricing, 34.99 for 30 days, 9X.XX for 90 days, also has 1 day option and some others)
Match Making option in multi player, seems to be for esport/organised scrims on custom servers.
Reset some of my kit customisations
Many Many small UI tweaks, minimap has more focus on team function icons (heal, repair, flags) Icons for vehicles on spawn screen
Easier to see what spawn point is selected on map when selecting spawn
No blind colour mode, but all the icons seem to be much easier to see (seem to be tweaked towards blind mode type icons)
[*]Jets guided missiles are actually useful and can take out a tank and nearby infantry (runners from tank) in 2-3 hits tops)
[*]*Stinger takes about 2-3 seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable and if more then 1 engineer in area heli is generally fucked, I forsee a lot of heli's flying with ECM or Maintenance in future, range is greatly reduced but enough to keep helis off a flag and nearby area. EDIT: Lock on is UBER Fast, like seriously must be less then 2 seconds, there is however a minimum range which you can't lock on at all, might be about 15 -20 metres.
[*]Can quit between rounds
[*]Havoc is noticeably easier to fly but I still don't think its on par with Cobra, should be able to stand its own though.
[*]Other squad leader objectives are marked on flags, I could see this as SL, it shows a star next to objective X1 or X2 if 2 SL have marked it, this is awesome!
[*]Laser marker or maybe guided missile range seems to have been increased, could hit empty APC at C from Aircraft carrier on Canals using little bird.
Jeep horn:
5 flag wake: http://twitter.com/#!/gustavhalling/status/184580753445756928
(LatrellSwisher) Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game 'Syndicate')