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Dark Serge

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  1. no kaspijska to nie moja dziedzina - ta mapa dla mnie to jedynie nuda i bieganie jak debil po punktach gdzie kolesie zakampieni w krzakach siedzą - nope ;) za duza, za nudna mapa.

    Z kolei CQ to dla mnie miód i orzeszki, mogę cisnąć godzinami przeplatając od czasu do czasu mapami z czołgami - zdecydowanie lepiej czuje się jako piechota - nawet po 3 tygodniach przerwy czuje się jak u siebie na podwórku - http://battlelog.battlefield.com/bf3/battlereport/show/61500630/4/237686165/

     

    ciekawi mnie jak to bedzie na konsolach wyglądało w przypadku armored kill, mam nadzieje, ze nie bede musiał latać tymi jetami ;]

  2. nie wiem czy sens jest znowu poruszać temat tego balansu w BF3 - chyba kazdy kto grał w BC2 śmiało moze powiedzieć, że tam to wszystko po prostu grało ze sobą znakomicie. Trójka jest przekombinowana i choć posiada fajne gadżety to działają one tylko na papierze. IMO jetów to w ogóle mogłoby nie być tak btw. Inna sprawa to unlocki w latających pojazdach - balans z dupy bo na poczatku gracze są bezbronni i zwłaszcza teraz kiedy jest masa wymiataczy to po kilku minutach niskie levele spadają w dół bez możliwości zdobycia choćby jednego killa ...

  3. @Lorack - no ale w cenie premiuma masz 20 map, wiec bym tak na Twoim miejscu nie marudził ;] Samo Close Quarters dla mnie uratowało wizerunek tej części - zamieniło biedne mapy zrobione przez retardów (caspian, firestorm) na swietne male mapki które idealnie nadają się na konsole. są nieco mniej battlefieldowe, ale i tak lepsze to niż te badziewne kaspiany i firestormy ;]

  4. kurde, CQ przywraca moją wiare w te gre. Małe mapy z CQ + "małe" z podstawki pozwalają ładnie się pobawić ;]

    I chyba wraca mi dodatkowo chęć grania bo ostatnio zaczałem znowu bawić się snajperkami bolt-action i robić te nieszczęsne QSy - nawet daje rade, choć nie jest to tak przyjemne i proste jak w BC2. Dodatkowo idiotyzmem jest, że strzał w klatez odległości 3m zabiera 80% hp. Ja wiem, że w głowe najlepiej strzelać i w ogóle, ale dmg na takich małych dystansach w snajperkach bolt-action to mogli zostawić na 100/110.

     

    w ogóle przez intensywność rozgrywki do góry niesamowicie wskakuje SPM ;]]

  5. Ale ta Sekwana wczorajsza to masakra byla- 100 minut jeden mecz, tak juz ostatnie 400 ticketow wszyscy mieli dosyc. Nie kumam do tej pory, dlaczego tam tak wolne te tickety schodzily.

     

     

    Bo walka zaciekła była ;] 30 ticketami wygraliście tylko - szkoda ze mi Gesior uciekł i sam musiałem grac... Ale nie było źle (pomijam kabotyna z, którym zawsze prawie gunfight przegrywałem).

    IMO 300% to maks jaki powinno sie grać, 400-500% to zdecydowanie za dużo, za dlugo, za męcząco i za nudno tyle na jednej mapie...

  6. No tak jak praca pisałem, wczoraj odbyła się rozmowa ze bf3 na konsolach to marny pierdoły który nam rzucają z wersji PC. Tam wszystkie prawie featury mają sens, na konsoli jest bieda. Jestem i duże mapy moim zdaniem zabijają te grę. 3 fajnie mapy na cq, Rush który się nudzi, ale jeszcze da rade i ewentualnie TDM ale jako dodatek.

    Nie wiem czy w bf3 pograniczu tyle ile w bc2 (ok450h), ale pogram przynajmniej do czasu jak będzie ekipa do grania. Albo się wróciłem do bc2 i będzie grało w max 8x8 na arice;p

  7. no i zabiłem 3 wiec w czyms rzecz? Chodzi o to że m26 ma siłe 12 pocisków co w połączeniu z przebijającą siła darta daje jakies porypane możliwości. Poza tym co ja bede gadał - zgliczowane (pipi) i najgorsze jest to ze coraz wiecej ludzi tym gra zeby to pokonać to samemu trzeba z tym biegac...

    a to nie wymaga zadnego skilla - strzelasz mniej wiecej w przeciwnika = kill. (pipi) nie gra z takim czyms ;)

  8. z tym massem to żenada, to nie jest nic porównywalnego do usasa, bo to zwyczajny glitch. Jak zglit(pipi)esz G3A3 z massem to jednym strzałem z bliska wchodzi 405 dmg, w przypadku darta oznacza to nic innego jak zabicie 4ch kolesi na raz. Spoko, imo bany za to powinny lecieć.

     

    A po dzisiejszej/wczorajszej grze dalej jestem zdania, że ta gra jest nudna - remedium jest na to granie w CQ z ticketami na 200/300% i walka tylko na 4ch mapach (metro, baza, sekwana i może kanały). Reszta tegj gry jest do wyj.ebania najzwyczajniej w świecie, przynajmniej na konsolach.

     

    Co gram to mam wrażenie, że to jest za duza gra - CQ na Caspianie/firestorm/kharg to jakaś porażka, latanie jetami to meta-gra, nic nie daje ludziom na dole. Żale sie na to ścierwo znowu, wiem - ale rzadko kiedy ta gra daje tyle pozytywnych emocji jak BC2, a jeśli daje to i tak jest bieda bo sie zaraz znowu robi nudno od powtarzalnosci map ;/

    Jakiś powrót do BC2 trzeba zrobic.. albo sie na pc przesiasc...

     

    Ale i tak dzieki za te choc troche emocje na serwie czasem ;)

  9. w ogóle dośc ciekawy post na reddicie ex-żołnierz napisał o terminologii na polu bitwy. Po angielsku ale fajne informacje ;)

     

    Another thread request from here regarding various military jargon. I myself am ex-military and I do use military terminology when communicating in game with other players mostly because my main helo gunner is ex-military as well and we’re both creatures of habit. Military speak is designed to be concise, brief, and direct. Of course what it all boils down to is however you can most effectively communicate, you’ll see some examples in here that may confuse you a bit and that’s perfectly fine. If you keep getting hung up on something then don’t bother saying it! Say what’s easiest for you. Some of this may be dumb obvious but for the sake of covering everything I’ll put it in regardless.

     

    Starboard – Right of the vehicle. This is a nautical term (I’m ex Navy).

     

    Port– Left of the vehicle. Also a nautical term. Best way to remember this is that port is left, port has 4 letters in it and so does left. If you can always remember that, always remember what port is, deducing starboard is easy.

     

    Forward – Front of the vehicle.

     

    Aft – Rear of the vehicle.

     

    Low/Mid/High – Indicates the vertical direction of whatever.

    Example usage: “Enemy port low.” Meaning there is an enemy off the left side towards the ground.

     

    Of course you could always use clock directions. Saying “o’clock” is not needed. The same example command using clock directions: “Enemy 3 low”. Most people get jumbled up with nautical port and starboard so left and right is typically simpler. The only real benefit to using port and starboard during game comms is that they are easier to hear over the action and may be less confusing if you hear less of the word.

     

    Point – The front man in a formation. Your role as point is to cover 180 degrees to the front of the formation. Best class for this position is support or engineer. If you’re the only assault and you find yourself on point, call someone else up to take it. You don’t want to go down because no one else can revive you.

     

    Right/Left Flank – Right or left of the formation.

     

    Rear Guard – Rear of the formation, responsible for 180 degrees behind the formation.

     

    Overwatch – A secure position in which you can maintain a sight line over an area of operation. Your job is not to aimlessly fire off rounds but rather communicate to anyone on the ground in that area the situation and provide fire when needed. Support and sniper recon are best for this position.

     

    Bounding – The act of moving from cover to cover. You should always be bounding.

     

    *Moving *– I know you all know what moving is however rarely is it declared. When you’re covering a field of fire you’re not looking at friendlies, at least not if you’re doing your job right, and you won’t see them relocate. Since this is a game, there’s no way for them to tap you on the shoulder as they relocate. If your rear guard says, “Moving” you know he’s no longer in the position he once was to cover you.

     

    Phonetic alphabet - The purpose of the phonetic alphabet is to eliminate misunderstanding over coms. For example if you said "I'm going to BEE!" I might hear, "I'm going to DEE" because a grenade was going off in my ear. Each word in the phonetic alphabet is specifically designed not to sound like any other and always start with the letter its referring to. Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel, etc.

     

    Asset – Piece of equipment. Example: tanks, jets, mounted guns, etc.

     

    Eyes (direction/landmark) / Eyes on – Shift your field of fire to whatever direction is called. Basically look in that direction and shoot anyone that shows up. Example: “Eyes left” or “Eyes on archway.” You can also effectively declare which way you’re looking which is very important so everyone knows. “I’ve got eyes left” or “I’ve got eyes on archway”. It’s a nice simple way to declar you have someone covered as well. A squad mate says “I’m entering this building.” You can reply, “I’ve got eyes on.” He knows he’s covered when he moves in.

     

    ETA – Estimated time of arrival.

     

    Klick – Kilometer which is 1000 meters. You shouldn’t really be saying klick, I would just stick with meters. Example, “I’m a half klick away from bravo.”

     

    Mikes – Mikes are minutes. Example: “Inbound on Bravo ETA 2 mikes” I do occasionally accidentally use this out of habit and I get a lot of “Who’s Mike?”

     

    Oscar Mike – Simple means “On the move”.

     

    Egress – Means you’re leaving. I’m in the air a lot and I provide support on position captures from the air. When things are wrapped up or they get to hairy for me I’ll announce, “Egressing out”.

     

    Gun’s cold / Gun’s hot – Declares the state of fire something is currently in or that you wish it to be. For example when I’m flying in the helo I’ll sometimes tell my gunner “Guns cold.” As not to draw the attention of something we’re trying to gain position on, typically another helo. Guns hot reverses the guns cold order and can also be able to declare the state of an enemy asset. For example: “Enemy stationary AA is guns hot.”

     

    Engaging – Attacking. Example: “Moving to engage armor”.

     

    Contact – Actively engaged in combat action with the enemy. Example: “I’m in contact with infantry at Bravo”

     

    SITREP – Situation Report. A request for information regarding what you’re doing. For example if you said, “Citizen, SITREP” I might reply, “Providing air support for friendlies in contact with heavy armor at Foxtrot”

     

    Pri-Target – Declaration of which target is highest priority. When I’m flying I may say, “Pri-target heavy armor 12 low”

     

    FUBAR – Fucked up beyond all recognition. (this is just a joke, never heard anyone say this ever)

     

    Payload out – Means you fired some sort of ordinance. This is very handy with TV missiles and guided shells on the tank. For example I’ll tell my gunner “Prep a TV” and he’ll swap over to that gun, “TV the mobile AA at 12 low”, he’ll fire it and declare, “Payload out” so I know to drop the helo back under cover. TV’s also have sometimes the nasty habit of flipping the helo upside down and after I recover I won’t spend 2 minutes looking for an invisible jet.

     

    Danger Close – Basically close enough to cause harm. If you’re rocking an area with ordinance and you have friendlies in the area you may wish to declare this so they don’t get crushed by rubble or in hardcore killed. Example: “Be advised I’m shelling your area danger close.”

     

    Ranging – Attempting to hit a target at a distance. For example: “That tank on the ridge is ranging on us.”

     

    Belay my last / Belay that – Nevermind.

     

    Roger / Affirmative / Acknowledged – I understand and will do. I normally say roger, since it’s the briefest.

     

    Negative – No, fuck off.

     

    Again, those above two are to disambiguate a situation. You can absolutely simply say “Ok” or “No” however in a hail of machine gun fire or over the rumble of an Abrams your acknowledgement could be missed.

     

    Quick guide on how to communicate: When you speak with your team you want to relay the most pertinent information in the fastest and most understandable way possible. Depending on how many people you’ve got over voice it may be flurry of information and can get a little confusing. Trust me that’s better than nothing at all. Keep in mind a few things you always want to convey:

    Who you are.

    Where you’re at.

    What you’re capable of.

    What you’re doing.

    Acknowledge any incoming orders/information relevant to you.

     

    Here are a few examples of chatter you’ll hear from me in game:

     

    “Citizen inbound on Bravo bringing heavy armor to support cap.”

     

    “Citizen on your 6 as assault 20 meters out.”

     

    “Be advised enemy AA inbound on your position from direction of Alpha”

     

    “Contact front multiple enemy near blue dumpster”

     

    “Moving to engage enemy armor at Bravo as engineer”

     

    “You have an enemy jet on your six, hopping in the stationary guns cold, try to bait him into the area.”

     

    “Citizen bounding right, moving.”

     

    “Cleared bravo of enemy infantry, recommend ground proceed to cap, little bird egressing out.”

     

    “Guns cold pri-target enemy helo at port high.” Gain altitude, loop behind them. “Guns hot, guns hot.”

     

    “Proceeding to cap Charlie, gunner I need your eyes left.”

     

    “The air over bravo is too hot but we’re sending a TV danger close on that tank.”

     

    I hope this was all helpful!

     

    EDIT:

     

    AO - Area of operation (per xMissyChrissyx). I omitted this one on purpose because the in game chatter refers to the AO when spotting sometimes. IE: Uh yeah you have an enemy sniper in your AO." This designates the AO as the whole map, calling a sniper out in your AO is like saying there's grass on the ground.

     

    Dismount - Exit a vehicle. I wish people would use this more, I can't count how many times I've been C4'd because the pilot dismounted without telling me.

     

    For the record I play on PC and generally share voice comms with people I manually set myself up with (clans, friends, random players who friend me, etc). I'm at: CitizenAlphaCCN on battlelog.

     

    SECOND EDIT:

     

    For complete clarification: you will not need to use all these terms. This post is merely here for information. Not every military command uses these terms. Lots have their own. Some have none at all. It all depends on the need. You should always use whatever you want to convey whatever you need to say. If you have to think long and hard about the correct terminology of what you have to say, you're doing it wrong. Say what comes natural and if you want this kind of stuff to come more natural, say it more often.

  10. kurde to jest to - nie dosc ze jest wiecej graczy, płynniejsza rozgrywka to najwazniejsze - mega kontrola nad strzałami. Fuck, coraz bardziej mnie ciagnie zeby uciułać i PC kupić pod BF3... Uwelbiam BC2, ale BF3 czasami tylko daje tyle funu ile było go tam. cos mi brak tego tu ;<

     

    http://www.youtube.com/watch?feature=player_detailpage&v=KC6yb7HN1LA

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