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Accoun

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Odpowiedzi opublikowane przez Accoun

  1. tetris. Wszystkie na PSP

     

    Jest jakiś porządny Tetris na PSP? Ten z Minisów nie ma chyba żadnego endlessa, przez co parę razy bez problemu "przeszedłem" go. Gram raczej w wersję ze SNESa na emulatorze i zastanawiam się, co jest jeszcze.

     

    Poza tym:

    - Puzzle Quest na PSP (mam go wszędzie ze sobą i to jedna z tych gier "niby na 5 minut, ale grasz kilka godzin")

    - różne Tekkeny (j.w. - mam wersje na PSP i biorę je wszędzie)

    - Powder

    - Lumines

    - Wipeout

    - Wagic: The Homebrew (Magic na PSP)

    - Tony Hawki, zwłaszcza dwójka

    - Dodonpachi Resurrection na tablecie

    - Dungeons Of Dredmor

    - Unreal Tournament

    - Quake 1 i 3

    - Starcraft (w takim tempie, to może za 10 lat nauczę się w to grać. Po prostu nie umiem, a jednak co jakiś czas do tego wracam)

    - Recettear

     

    i Saper

     

     

    Niby dużo tego, ale mimo wszystko zwykle decyduję się odpalić coś z tej listy - w zależności o tego, który sprzęt mam pod ręką. :)

  2. No, tak. W sumie teraz nie do końca wiem, o co mi wtedy chodziło. :P

    Chyba o to, że to nie Japończycy portowali edycję HD, a ich oryginalna wersja była tragiczna, co w sumie nie ma to aż takiego znaczenia (choć może jednak się nie nauczyli i "zawsze tak będzie xd" jesli nie będzie tego robić ktoś inny. Z drugiej strony, Rising mimo idiotycznych błędów typu ograniczenia rozdzielczości i ew. klatek, był chyba krokiem w dobrą stronę i nie był portowany przez zachodnią firmę). :3

  3. Albo wręcz przeciwnie, robią to po mistrzowsku. (DmC4, RE5).

     

    Spoiler: To Polacy robili. Qloc, nawet na tym forum się ogłaszali, że testerów szukają - bodajże w Graczpospolitej.

     

    RE4 HD bardzo dobry port podobno.

     

    Ale oryginalne RE4 już nie (nie wiem, kto portował. Wikipedia mówi, że ta wersja wyszła kilka miesięcy wcześniej w Hongkongu, więc może ktoś stamtąd? [EDIT: Sourcenext, więc jednak Japonia]). I swoją drogą, za RE4 HD na PC też odpowiadał Qloc.

    • Plusik 1
  4. Podczas jednego ze streamów prowadzący rozmawiał z Haradą na temat gry. Poniżej krótkie podsumowanie z AvoidingThePuddle.

     

     

    • The Tekken Development team is reading online message boards for feedback.
    • He found 2 unexpected things from this Location test.
    • First, in previous Tekken game's location testing, those games were considered 'unrefined' back in their time. For Tekken 7's Location test, he hasn't had that feedback yet.
    • Players at the location test were mostly not worried about the online connection quality. There wasn't much of a negative reaction regarding the lag in the arcade-to-arcade matches.
    • The second thing Harada was surprised about was how the players didn't really mind the current graphical quality of the game.
    • Since the game is currently running at 60% of the graphical quality output, the lighting on all the characters are not yet finished. The background environment in the stages have no lighting at all for the location test also.
    • Once they finish working on the character lighting, the female characters in the game will look more cuter then they do now.
    • However completely realistic lighting aren't going to be incorporated as that doesn't always turn up with good looking results.
    • The Unreal Engine is being rebuilt to add more costumes, arts/techniques, character poses etc into the game.
    • The latest build of Tekken 7 is a lot more advanced then the one at the Location test. The build being used in this location test is from 2 months back.
    • In order to achieve a higher level of perfection with Tekken 7, the team is working towards refining and making it a lot more better.
    • The sparks and hit effects are currently set to max level in the location test build. Harada hasn't really received much negative feedback about the sparks bothering the players too much.
    • We're experimenting with how effective the Power Crush moves should be as well as the damage the Rage Arts do in the location test.
    • We were specific with the Power Crush moves at first to make them easy to understand but we may tweak their properties in the future.
    • There are pros and cons to the removal of bound.
    • Within the Tekken series there's always have been those that want us to remove bound from the games. Likewise, there are also people who appreciate the bound feature in the games to make the combos easier and to reduce the stress of performing them.
    • Although gathering everyone's thoughts on certain game features and having a democratic style vote on them may sound like a good idea, it is not always a good idea to just go with what the larger majority of players suggest.
    • There are 'core' Tekken players loved Tekken 4, their reasoning is not generally considered correct.
    • Tekken 4's juggles were hated, the flat stages were hated 'x in Tekken 4 was hated' etc. That game ended up attracting a lot of negative feedback.
    • The team likes to work on removing things in the games that people really hated. It's not really interesting for the development team to just hear all the 'good' feedback.
    • There are 2 new Tekken characters in this Location Test with more new characters on the way.
    • There is not much currently known about the new character Claudio. There will be more details and new information on him in the future.
    • The team is working on creating a character in Tekken 7 to 'battle against Devil.'
    • Currently within the development team, Claudio is really strong as a character.
    • Katarina is a new character we've made with the concept of being easy to use for both beginners and advanced players.
    • The Soul Calibur team which has a 'deep knowledge' on developing female characters were charmed by Katarina it seems.
    • In Tekken 5 & 6, I was asked some times before about where Ling Xiaoyu's baggy white socks from her school uniform was. I think it's safe to say those things are out of fashion nowadays. This turned out to be an unexpectedly important topic that we now leave to the women and younger members of the staff.
    • Kazuya's coat in Tekken 7 is really taxing on the processing side.
    • Making more costumes and items really increases the production costs.
    • We have a budget that is 1/4 of that which we had back in Tekken 5. The team is hard at work developing but they can't help it if the team doesn't have enough funds to make everything.
    • Holding back on the stick during Paul's Rage Arts alters the ender part of it. You can choose to let the Rage Art play normally or hold back during it and Paul will not do the deathfist finisher. If you don't do that ender, you can replace it with your own combo.
    • I wanted to see how many players at the location test would notice that ability but it looks like nobody did.
    • We're maybe thinking of doing time release characters in Tekken 7.
    • The throw breaking was made easier but the team is still not completely set on it and may adjust it.
    • The background music in the final round of matches changes to a tune with a higher tempo.
    • At this Location Test, advanced players will probably have noticed that we made side stepping weaker in this build.
    • Changes were made to every character with also some added some new moves, they want to hear people's thoughts on them. The overall game system is still being worked on.
    • The super slow motion effect was programmed to trigger when a character is one hit away from death. The slow motion too is taxing on the processing side of things but this effect was something they wanted in this game.
    • There's consideration for putting in collaboration Idolmaster and Tales Of costumes into the game if there is enough demand for it.
    • They're considering the 'stress' levels of beginner level players for Tekken 7. Harada doesn't want them to feel overwhelmed.
    • Arcades aren't required to have the online modes on for Tekken 7 if they want. They know there's arcade with veteran players that wish to just play locally.
    • The team is aiming towards making players who play online be matched up with players of their skill level.
    • In regards to the game's online connection tests, Kyushu to Korea and Tokyo to Korea's connection test resulted with a low ping. We're doing testing with Taiwan and Tokyo to Osaka but more location testing in foreign countries to try the connection may be required.
    • For the online connection of Tekken 7, Namco is not using a private internet line. Harada doesn't want to increase cost for arcades by making them get expensive private internet connections for this game.
    • Harada doesn't want arcade cabinets to be outrageously expensive for arcades. The concept, design and planning for the Noir cabinets were all by Harada.
    • The Noir cabinets has a really good reputation. China has been mass producing fake Noir cabinets.
    • The option to pick which side (1P-2P) to play on is added to the game. When you're playing online in the arcades, the choice of which side will go to the new challenger.
    • Noir cabinets display the games at 720p but there are now Noir cabinets that display at full HD.
    • In Tekken Tag Tournament 2, corpse kicking (doing anything after KO'ing an opponent) was taken out because when we tested corpse kicking in that game out, they found that a lot of people found corpse kicking unpleasant. That and with the way replays worked and our memory limitations for the game, they finally opted to not put it in.
    • Although not really used much overseas, there are items you can buy that do allow a form of corpse kicking.
    • Adding some bar or gauge on the screen for players to see their ranks and how far away they're are from promotion/demotion isn't something Harada wants to add. He doesn't want players trying to calculate or worry about their rank 'points'.
    • Harada's main character is Feng. He's doing the best he can to play Tekken so he can beat Holland's champion.
    • Harada personally thinks adding signboards into games with the developer on it is pointless.
    • 'There's a character in Soul Calibur 5 that looks like me? I don't know what you're talking about.'
    • Harada can add things to the game that some players may want, but there may also be other players that won't get excited for it.
    • Europe and the middle-east make up a large number of the Tekken player base but those areas may not play the game at a high level. There's been players from those regions that come to Japan and go home much better.
    • In the middle east, Harada is really surprised that there is a huge fan base for FPS and Fighting games.
    • Harada feels that Tekken players aren't really the 'devoted only to Tekken' types of players. There's not many people with deep emotional attachments to the characters.
    • There's also not a lot of players that will be overly defensive of the Tekken series against 'anti-Tekken' opinions. Tekken isn't absolutely everything to the players.
    • A lot of people rate Tekken Tag Tournament 2 pretty high giving it a high metascore. However the team doesn't hear a lot from the non-core players that don't rate Tag 2 as highly.
    • He says that we can't continue going on by just dedicating the games to the 'core' level of Tekken players. 'It's pretty easy for us to appeal to the core players.'
    • He's heard before from Ono-san at Capcom that they made Street Fighter Third Strike a really difficult game to get into that appeals to the 'maniac level' of dedicated players.
    • Although you'll find that Third Strike is highly rated and you often hear about people praising it. But that's because you only hear from those who hold it in high regard.
    • Tekken players will not consider Tekken games as 'good' solely because of the balancing.
    • If the team only took in the good feedback from players in the Tekken series, we might have still been playing a Tekken 4-like game.
    • The other week when Harada went to an American tournament (StrongStyle) which had different players from around the world, there was a Tekken 4 tournament being ran with some players pointing to it and saying 'MY BEST GAME!' He considered it a weird scene to see.
    • There's a lot of player that consider Tekken Tag 2 the best Tekken game. The feedback from these players is something to be wary of.
    • Harada finds that the players that consider either Tekken 3, 5 or 6 the best Tekken game have the best reasoning.
    • Harada heavily considers the opinions of those who create twitter accounts and sends him tweets with feedback very important.
    • Harada wants to hear from all sort of people on their thoughts about playing Tekken games, not just the people that are already fans of the series.
    • During the time of Tekken 4, there was a huge amount of players that dropped off from the series.
    • Harada finds Street Fighter Third Strike players interesting since that game made a lot of the fanbase stop playing but kept a small 'core' group of people that loved it.
    • After hearing a lot of feedback, they're getting rid of the rage system that was used before. It had too much of a terrible reputation in Japan and overseas. It's an appeal to the 'silent majority.' During the time of Tekken 6, a lot of the younger generation of players like high school students and college students got into the game. The comeback mechanics for allowing these new players to pull off great comebacks was thought to be necessary for these players at the time. After 2 years of operation the surveys for the game turned up with good approval ratings from people.
    • Harada doesn't want people to come up to him and complain about rumors that they hear on the internet regarding the games. He wants a lot of streams and videos of Tekken 7 for people to see for themselves.
    • You can parti(pipi)te in the closed Location Test by registering for a Tekken net account. The team wants feedback from a wide range of players (not just Tekken 6/ TAG2 players).
    • Tekken is Harada's life's work.

    http://www.avoidingthepuddle.com/news/2014/10/6/summary-of-haradas-chat-session-at-the-location-test.html

     

     

     

    • Plusik 1
  5. Robiąc grę na automaty mają praktycznie nieograniczone możliwości sprzętowe

    Niby czemu? Wprawdzie automaty z tych loctestów mają w środku PCty, ale mimo wszystko nie mogą wpakować tam Titanów w SLI bo które salony gier to kupią? No chyba, że to tylko prototypy i PCty mają udawać np. boardy oparte na PS4 (wcześniej Namco miało zarówno automaty oparte o PC z Windowsem/Linuxem, jak i te oparte na PS3). Jeśli mnie pamięć nie myli, to jeszcze nie wiadomo na czym ma chodzić.

     

    gra wygląda jak TTT2.

    "grafika jest skończona może w 50%". Na dodatki do systemu walki można narzekać, na grafikę IMO trochę za wcześnie. Może z wyjątkiem tych wszystkich iskier. ;)

  6. Nie będę komentował grafiki po takiej wczesnej wersji, ale muszę przyznać, że fizyka ubrań (patrz: Kazuya) bardzo ładna i mnóstwo cząsteczek bez zająknięcia. Nie żeby to cokolwiek zmieniało, ale i tak miło. :-P

     

    I tak, te supery wyglądają z dupy w Tekkenie. Mam nadzieję, że wywalą. W sumie nie tylko w nim, Nie znoszę jak w bijatykach są ciosy, gdzie kamera się zmienia "bo tak jest bardziej efektownie". Nie podoba mi się też to zatrzymanie przy nokaucie. Może będzie się dało wyłączyć, jak bodajże ten blur w T6?

     

    Na pewno jestem ciekaw tych streamów w weekend (to jeszcze dzisiaj czasu polskiego czy dopiero jutro?). :)

  7. TEKKEN 7 - October 4/5 Location Test Being Streamed on Niconico


     

    Oct 4 Namco Nipponbashi Tekken 7 Location Test ▶ http://live.nicovideo.jp/watch/lv195284776

     

    Oct 5 Namco Sugamo Tekken 7 Location Test ▶ http://live.nicovideo.jp/watch/lv195284834

     

    From HinoP. The Namco Nipponbashi stream is being commentated by Yuu, Jackller and HinoP while the Namco Sugamo stream is being commentated by Nobi, Jackller & HinoP. The Sugamo stream is teasing a 'special guest' appearance in the description.

  8. lokYzO7.jpg

     

    Project Sissors - duchowy następca serii Clock Tower.

     

    Wychodzi na Vitę i - co trochę mnie niepokoi - urządzenia mobilne (plus na GAFie ktoś z Playism - sklepu z dystrybucją cyfrową należącego do wydawcy gry napisał, że będą starać się przekonać twórców do wersji na PC). Mimo wszystko jestem zaciekawiony, bo obsada doborowa:

    - Hifumi Kouno (oryginalne Clock Tower)

    - Masahiro Ito (designer, Silent Hill 1-3)

    - Takashi Shimizu (reżyser Ju-on, na których to filmach oparto serię The Grudge)

     

    Cytaty w stylu:

    "We don't want to do an action adventure. We want to do real horror."

    * The horror genre has changed a lot since the release of the original CT games. Has Kouno's opinion of how to make horror games also changed?

    Kouno: Many recent games focus on action, and/or zombies. Others like FPS games try to be horror, but aren't. If Project Scissors isn't focused on being a real horror experience, there's no reason to make it.

     

    pozwalają przynajmniej mieć nadzieję.

     

    Bodajże z informacji prasowej:

    "The game’s setting is aboard a luxurious cruise liner in the middle of the ocean. As the ship sails across the deep blue ocean, a series of gruesome and mysterious murders begins to take place, including those of the ship’s crew. Soon the ocean liner is crippled and adrift at sea, and has become an inescapable trap for the passengers. As a passenger of the ship, the player will be tasked with solving the murder mystery to ensure their own survival as well as the rest of the ‘innocent’ passengers."

    • Plusik 2
  9. Ech Capcom. Co sie stalo z firma ktora robila najlepsze porty japonszczyzny?

    Porty (te dobre) to robił im Qloc. DR3 na PC zrobił Capcom Vancouver, czyli chyba autorzy oryginału.

    Widać.

  10. W dodatku w Story mode nie można wziąć Continue...

    Heh, grałem ostatnio w Soul Calibura 3 i czytając FAQ do odblokowywania rzeczy (przeszedłem już story postaciami, które lubię, wiec chyba nie wstyd :P) dowiedziałem się o Night Terror, o którym w samej grze nic chyba nie ma i żeby do niego w ogóle dojść trzeba w nieliniowym Tales Of The Swords wybrać odpowiednią ścieżkę i przejść ją bez Continue właśnie. A sama ścieżka chyba trudniejsza niż inne i do tego przed tym walczymy z Olcadanem, który mi osobiście sprawił więcej problemów niż ten cały tajemny, ultimejt boss. Nie licząc już tego, że po pokonaniu go dostajemy... tryb, w którym można walczyć z nim poza story i jego profil.

    Niby fajnie, że mam go za sobą, ale mimo wszystko zawód...

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