Skocz do zawartości

matis9988

Użytkownicy
  • Postów

    49
  • Dołączył

  • Ostatnia wizyta

Odpowiedzi opublikowane przez matis9988

  1.  

    Ludzie oleja H3 bo bylo juz za free is sie nie "sprzedalo" - ile ludzi gra w 3ke? Praktycznie nikt, krotki bum i nic.

     

     

    3 miesiące temu było około 11k (i nie sadze żeby drastycznie się zmniejszyło). W dodatku każdy kto miał zagrać to przez te 6 lat zagrał i nie musiał czekać aż dadzą za darmo. Na MLG nie ma problemu ze znalezieniem graczy w przeciwieństwie do halo4 gdzie na jedynej w miarę dobrej playliście gra czasami 5 osób.

    • Minusik 1
  2. HALOFIVEmultiplayer.png

     

     

    • Big Rumble (12 Player FFA) - H1, H2, H3, H4
    • Big Team Battle (8v8) - H1, H2, H3
    • Capture the flag (5v5) - H1, H2
    • GrifBall (4v4) - H1, H2, H4
    • Rumble Pit (8 Player FFA) - H2, H4
    • SWAT (No Shield, 4v4) - H1, H3
    • Team Action Sack(4v4) - H1, H3, H4
    • Team Slayer (4v4) - H1, H2, H3, H4
    • Team Snipers (4v4) - H1, H2, H3
    • Team Throwdown (4v4) - Not shown.

    IMHO to jakis placeholder, ale nie chcialbym ctf 5v5. Juz w H4 wszystko bylo zamieniane w big teama.

     

     

     

  3.  

     

    No to wszystko jasne - każda gra ma swoje multi, a Halo 2 ma 23 mapy w tym 6 mocniej dopakowanych od innych. 

    na jakim silniku remastered h2 chodzic ma?

     

    To jest ten sam silnik co rimejk Halo CE, po screenach widać nawet.

     

     

    ciekawe jak to sie bedzie mialo do systemu rankingowego. w halo 4 nie bedzie? niby jest ten csr, ale ani tego nie widac, ani to nie dziala. 

  4. a masz chiefa w reachu i odst? jak znajdziejsz to napisz gdzie

     

    znalazlem to:

    Halo 2 was only the main attraction because it's the only game that they did something with. Halo CE probably still isn't getting multiplayer because it wasn't designed for online play, but Halo 3 and Halo 4 will get multiplayer because they are just the exact same games just copy-pasted onto the same disk with Halo CE and 2.

     

    jesli tak to wszyscy beda grali w halo2 albo halo3, bo 4 to (pipi) i nikt z wlasnej woli w to nie zagra. mutli z ce przez live potwierdzone na twitterze

  5. "arena multiplayer" - mam nadzieje, ze to oznacza to samo co competitive multiplayer. najważniejsze, ze będzie beta. ciekawe co oznacza spartan abbilities. oby nie to, co armor abbilities, bo to oznaczałoby ladouty, a tego w halo nie może być nigdy więcej. czekam jeszcze na dalsze informacje o mutli, bo na razie mało co wiadomo. mam nadzieje, ze wszystko to co było w liście otwartym community uwzględnili.

     

    edit. ten nowy to podobno marlowe z halo nightfall - Agent Locke

  6.  

    As you’re probably aware, my boss and studio head for 343, Bonnie Ross, officially announced the next installment in the Halo saga: Halo 5: Guardians, coming in fall 2015 for Xbox One. I will be up front and admit that I don’t have much moredetail to add, but here at Waypoint, our conversations tend to be a little more insider, a little more familiar. And this is no exception.

    Last year at E3, Bonnie famously said, “Your journey begins in 2014…” Wait  hang on  you thought: “What journey is she talking about and why is Chief wearing a poncho?” Okay, some might call it a cloak, but the fact remains – you knew something more nuanced was afoot. So it’s quite likely that Bonnie’s 2015 release announcement today surprised no one in the Halo community. In fact, I suspect most of you who read the Halo Bulletin regularly anti(pipi)ate there’s even more to come.

    Well you might be right, but we’ll have significantly more to say about that at E3 and beyond. Suffice it to say, another shoe has yet to drop.

    But getting the Halo 5: Guardians announce out of the way is a big weight off our shoulders. This audience has correctly stated and assumed that you can’t necessarily squish a full Halo game into anything less than a three year development schedule – and at least up to and including Halo 5: Guardians, that’s more or less true.

     

    But we’re not just making a new game in that three year span, we’re also making a new engine. During the development of Halo 4, we pushed the Xbox 360 and the engine to its limits, and we were happy with the way we were able to make the Halo universe look. The Xbox 360 still has a few tricks up its sleeve, even now. We are moving to a whole new platform with the Xbox One – a new architecture, new graphics hardware and bluntly some new ways to think about gaming, period.

    Bonnie also called out 60fps and dedicated servers last year – attractive, desirable, and possibly expected upgrades to the Halo experience. After all, we won’t be the first 60fps shooter out there. That said, these must-haves are not necessarily easy to achieve.

    Previous Halo titles, Halo: Combat Evolved and Halo 2 for example, strove to push the entire ecosystem forward – dual stick FPS with big open spaces in the case of Combat Evolved, and broadband matchmaking in Halo 2 – are just a couple of examples of the series innovating or amplifying ideas. So in building Halo 5: Guardians, we want to push the ecosystem as well as the universe. And we’ll have some surprises in store for new and loyal players of the series.

    So that’s it for now, but E3 is just around the corner. So if you bide your time and hold your breath, you won’t have to wait too long to hear about the next steps on this Great Journey.

    Frank O’Connor

    Franchise Development Director

    343 Industries

     

×
×
  • Dodaj nową pozycję...