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Metoda

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Odpowiedzi opublikowane przez Metoda

  1. Opublikowano

    Uhu, pierwszy balansujący patch na PC do overwatcha :)

     

    A new patch is now live on Windows PC. Read below to learn more about the latest changes.

    To share your feedback, please post in the General Discussion forum.
    For a list of known issues, visit our Bug Report forum.
    For troubleshooting assistance, visit our Technical Support forum.

    Please note that many of these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

    • McCree
      • Peacekeeper - Alternate fire
        • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
        • Bullet damage decreased from 70 to 45 (Probably reverse patch form this)

    Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.

    • WidowMaker

      • Widow’s Kiss - Alternate fire (Scoped Shot)
        • Base damage decreased from 15 to 12
          • Note: Scoped shot damage multiplier remains unchanged
        • Headshot damage multiplier increased from 2x to 2.5x
        • Players must now wait for the unscoping animation to completely finish before scoping
      • Infra-Sight (Ult)
        • Ultimate charge cost increased by 10%

    *Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game. *

    • Bug Fixed
      • Improved stability of the High Bandwidth option in Custom Games
      • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
      • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on a certain maps
      • Fixed an issue with collision on certain areas of Dorado not blocking line of sight
  2. Opublikowano

     

    Ja pierdziele jak to kiepawo wygląda... Wygląda to jak walki gumisi a nie brutalny świat warhammera 40k. Jeszcze te postacie stoją jak kołki jak strzelają. Mam nadzieję, że finalny produkt będzie się prezentował znacznie lepiej niż to coś :(

  3. Opublikowano

    Pamietam jak szybkie akcje byly w Quake 3 Arena - headshoty w locie itp. Z calym szacunkiem dla pada, ale przy jego uzyciu taki typ gry jest niemozliwy. Poogladajcie sobie gameplaye z rozgrywek esportowych na youtubie. Przy tym nawet ostatni Doom jest wolny.

    Niby tak, ale trzeba pamiętać, że w 2016 roku, już raczej żadne duże studio nie powróci do lat 2000 jeśli chodzi o mechanikę.

  4. Opublikowano

    Mod i tak przeniesie.

     

    Po trailerze wygląda jak powrót do Quake 3, czyli multiplayer only, tylko teraz czy bardziej właśnie zbliżony do quake 3 i innych z tamtego okresu czy jednak pójdą w stronę mody na podział hero/umiejętności itp. vide. tf2, overwatch, battleborn itp