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Bigby

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Odpowiedzi opublikowane przez Bigby

  1. Opublikowano

    Przecież te wszystkie Geoff'owe summer game festy i po części TGA to takie typowe E3 z całym jego cringem, wywiadami, ziomkami występującymi po 5 espresso i popierdółkami przeplatanymi kilkoma fajnymi grami. :nosacz3:

    Inna kwestia, że tak teraz wygląda sytuacja na rynku. Większość woli zapowiadać i prezentować gry w dogodnym dla siebie terminie, zarzucić jakimś 15 minutowym live streamem, teasować na Twitterze itd.

     

  2. Opublikowano

    https://www.gamereactor.eu/report-avowed-fable-and-persona-3-remake-to-be-in-the-xbox-games-showcase-1273943/

     

    Because four sources I've spoken with have confirmed that both Avowed and Fable will be shown at the Xbox Games Showcase. These new trailers will as promised not be CG like the ones used to announce the games, but instead give us an indication of what they'll actually look and play like.

     

     

     

  3. Opublikowano

    https://www.gamesradar.com/alan-wake-2-mind-place/

     

     

     

    Nowe fragmenty Gameplayu.

     

     

    Cytat

    The graphical prowess doesn't consume my attention for long because Saga and her partner Alex Casey are already moving through the trees discussing the manuscript page they found stuffed inside of a murdered colleague, Agent Nightingale – a returning character from the original game. As the pair decide to split up, in true horror movie style, Saga's given a few dialogue options to explore with Casey. It's the first sign that there's more depth to our new detective than the Alan Wake 2 trailers so far have suggested, but shortly afterward (and with a single button press) we're transported to Saga's Mind Place: a mental construct that takes the form of a physical room where we can analyze clues and profile subjects in private.

     

     

    Cytat

    It's simultaneously very Sherlock Holmes, perfect for Saga's character, and a complete surprise. So much weight has been placed on Alan Wake 2's shift to a survival horror game that the discovery of another gameplay strand is a pleasant shock. Along the back wall in the Mind Place there's a case board, where you'll be able to manually place clues you've found as you investigate the areas around Bright Falls. It's early in the game, but it's already a busy board with questions scrawled on Post-Its sitting between evidence photos, Polaroid snaps, manuscript pages, and other notes, with red thread plotting lines of investigation and questioning. It's only through adding to this case board that Saga will be able to start making deductions and obtain new missions quests, so you're going to spend a lot of time here.

    The Mind Place has other features too, including a space to rewatch cinematics, re-read manuscript pages, or profile subjects by using Saga's expert deduction techniques to get inside their heads – allowing you the opportunity to experience what they've seen and heard. Doing so can apparently be key to making a breakthrough in a case, which only serves to highlight just how integral the detective gameplay is to Alan Wake 2's narrative.

     

    Cytat

    The combat has deliberately been scaled back for Alan Wake 2 to provide a better sense of dread, and to make the gunfights you do have feel more impactful. In the 30 minutes we're shown from the game, Saga doesn't take on more than a few enemies at a time, with each encounter feeling a little more unique and occasionally jump scare inducing – particularly when a stag-mask-wearing bursts through a wall seconds after a real deer lurking in an old general store makes Saga herself jump.

     

    Cytat

    As you'd expect from the survival horror genre, your inventory is going to be very important here too. Ammo is scarce, and you've also got to manage your inventory slots in a way that is very reminiscent of Resident Evil.

     

    Cytat

    "When you're placing something on the board, that is now a thought that Saga has had. That is how she draws her conclusions." It'll prompt a new waypoint, or conversation option in the game, not to mention making things happen in the world around her.