Kilka dni temu grupa Revive DC opublikowała Shenmue w wersji Undub. Wszystkie rozmowy zostały podmienione na te z wersji japońskiej, napisy pozostały takie same jak w wersji PAL - po angielsku.
Wklejam nfo, znajdziecie tam więcej szczegółów:
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMND$77777777$ONMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNMMMMMMMMMMMMMMMMMMMMMMMMMNNMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8$77ZNMMMNMMMNDZ$777ZMMMMMMMM
MMN... ,7MMMMM~..... M7.MMMMMMMZ,,? . O =MMMMMMM$ MM.......MMM.... ....$MMMMMN=... ..MMMN$7$DNMMMNDOO8DNMMMMMMOI$NMMMMM
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MMM.=MMMM .MMM= MMMMMMMO.NMMMM7.+MM8 MMM :MMMMM7.MMM.=MMMMMMMM . MMMMMM...M,..+MMMMMMM777MMM$7ZNMNNMMMMMMNZ77$MMM877NMMM
MMM.=MMMM .NMM=.MMMMMMMM ,MMMM 7MMM8 MMMD.NMMMM 7MMM =MMMMMMMM...MMMMMM ..M.. ZMMMMMMZ$7NMM$7OMMZ77777778MMN77IMMM$77MMM
MMM. . .DMMMM= ...$MMN8.NMM? MMMM8 MMMM.,NMM? MMMM. ....:MMM. .MMMMMM. .M ZMMMMMM777MMM77NN$78MMMMNZ7$MMZ$I8MMN7$MMM
MMM.=MM~ MMMMM=.MMMMMMMMM, MM OMMMM8.MMMMN. MM OMMMM =MMMMMMMM .MMMMMM.. M ..ZMMMMMM77IMMM77MM877ZO8DMM$7NMMZ7IMMMMMMMM
MMM.=MNM?.+MMM=.MMMMMMMMMM.N:.MMMMM8 MMMMM,.N:.MMMMM =MMMMMMMM MMMMMM .M.. +MMMMMMDI$8MMO$MMMNDDDNMN$7MMMN77MMMMMMMM
MMM.=MMMN= ?MM=.MMMMMMMMMM~..NMMMMM8.MMMMMM~..NMMMMM ~MMMMMMMM......... .NMN,........MO7IDMM87778NNN8$77$NMM877OMMMMMMMM
MMM =MMMMMD.IM~,.... +MMMMM ,MMMMM+ ..8MMMMM ,MMMMMM, .....8MM.........$MMMNMD=......MMN7$ZNMMNDO$Z8DNMNMNZ77ZMMMMMMMMM
MMMMMMMMMNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMN$77Z8NNMMMMNM8$7I$DMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMN8Z7777777778NMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMPresents...
************************************************************************************************************************
Shenmue.Undub-RDC
========================================================================================================================
General Information
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Game Name............: Shenmue Undub
Catalogue Number.....: RDC-0153
Version..............: v1.001
Region...............: PAL (In order to have save compatibility with Shenmue II)
Developer............: Sega AM2
Release date.........: 11/19/2013
Number of Players....: 1
VGA Compatible.......: Yes
VMU Compatible.......: Yes
Genre................: Action adventure
Image Size...........: 776mb (all 3 discs)
Image Length.........: 79:59:25 (disc 1) 79:59:38 (disc 2) 79:59:18 (disc 3)
Compression Format...: 7z
Image Format.........: CDI
Image Made on........: Windows XP
Selfboot Format......: Audio/Data
Sort Order...........: Original
Cracked by...........: SMiTH
Dumped by............: TOSEC
Artwork by...........: comradesnarky
CDR Size.............: 700mb
Burn Tested..........: Yes
Program..............: IMGBurn
Burn Speed...........: 16x
========================================================================================================================
GD-ROM Info
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-DISC 1-
Disk Info:
Hardware Identifier : "SEGA SEGAKATANA"
Hardware Vender ID : "SEGA ENTERPRISES"
Media ID : "39CE"
Media Information : "GD-ROM1/4"
Compatible area symbols : " E"
Peripheral Information : "0799810"
Product number : "MK-5105950"
Version number : "V1.001"
Release date (dd/mm/yyyy): 05/10/2000
First read file : "1ST_READ.BIN"
Maker Identifier : "SEGA ENTERPRISES"
Game Title : "SHENMUE"
HD area TOC:
HD tracks : 3 to 6
track 3 : Start LBA 45000 , End LBA 195907, ctrl 0x4
track 4 : Start LBA 196057 , End LBA 196507, ctrl 0x0
track 5 : Start LBA 196657 , End LBA 197348, ctrl 0x0
track 6 : Start LBA 197498 , End LBA 549300, ctrl 0x4
Last Sector : LBA 549150
-DISC 2-
Disk Info:
Hardware Identifier : "SEGA SEGAKATANA"
Hardware Vender ID : "SEGA ENTERPRISES"
Media ID : "39CE"
Media Information : "GD-ROM2/4"
Compatible area symbols : " E"
Peripheral Information : "0799810"
Product number : "MK-5105950"
Version number : "V1.001"
Release date (dd/mm/yyyy): 05/10/2000
First read file : "1ST_READ.BIN"
Maker Identifier : "SEGA ENTERPRISES"
Game Title : "SHENMUE"
HD area TOC:
HD tracks : 3 to 6
track 3 : Start LBA 45000 , End LBA 225772, ctrl 0x4
track 4 : Start LBA 225922 , End LBA 226372, ctrl 0x0
track 5 : Start LBA 226522 , End LBA 227213, ctrl 0x0
track 6 : Start LBA 227363 , End LBA 549300, ctrl 0x4
Last Sector : LBA 549150
-DISC 3-
Disk Info:
Hardware Identifier : "SEGA SEGAKATANA"
Hardware Vender ID : "SEGA ENTERPRISES"
Media ID : "39CE"
Media Information : "GD-ROM3/4"
Compatible area symbols : " E"
Peripheral Information : "0799810"
Product number : "MK-5105950"
Version number : "V1.001"
Release date (dd/mm/yyyy): 05/10/2000
First read file : "1ST_READ.BIN"
Maker Identifier : "SEGA ENTERPRISES"
Game Title : "SHENMUE"
HD area TOC:
HD tracks : 3 to 6
track 3 : Start LBA 45000 , End LBA 180090, ctrl 0x4
track 4 : Start LBA 180240 , End LBA 180690, ctrl 0x0
track 5 : Start LBA 180840 , End LBA 190274, ctrl 0x0
track 6 : Start LBA 190424 , End LBA 549300, ctrl 0x4
Last Sector : LBA 549150
========================================================================================================================
Release Notes
************************************************************************************************************************
To use the undub mod choose either Game Mode or Shenmue Mode in the options menu!
I started the undub project in February and it is now November. I am glad that I have finally completed this project.
Hope you enjoy it!
Notes:
The Japanese version of Shenmue uses many different files from the PAL/EUR version. A lot of files are
missing/different/incompatible between both of the versions. The FREE Speech is the bulk of incompatible files. The
cinematics have less incompatible files except for disc 3.
I had to compile 3 different scripts for this mod:
One for FREE Speech, one for the compatible cinematics, and one for the incompatible cinematics.
This mod uses the (speech) .str from JP, and the (subtitles) .srf from PAL/EUR.
Cinematics: JP Speech/ENG Subs
FREE Speech: JP Speech/ENG Subs
NPCs are silent when missing/different/incompatible speech files are used.
This mod is for 80min cd-r's and based off of the PAL build of Shenmue. Allowing save files to transfer over to
Shenmue 2 PAL. Nothing is removed or downsampled in this release. Space Harrier and Hang-On are included. The Coca-Cola
vending machine textures have also been added.
Special thanks:
SiZiOUS, DTE-NG, Shenmue Translation Project - Afs/ translation tools
comradesnarky - Disk optimization
Illducci - info about Shenmue files
Iron, XIAOPANG, Wude, Sakura - Coca-Cola vending machine textures
FamilyGuy - Binhack32
Captain Dreamcast - info about CDDA
Adam Koralik, Dreamcast-Talk, Shenmue Dojo, TiZ, ReviveDC
(Artwork fans - no NTSC-U white cover for this release. There was never a 4-disc one, and I couldn’t picture it
being anything but hideous. -comradesnarky)
========================================================================================================================
Game Description
************************************************************************************************************************
The Experience Begins
A massive and highly detailed 3D world unlike anything ever seen
Real-time fighting with moves learned throughout the game - motion capture with real budo experts
Interact with a huge cast of characters with movements as intricate as the twitch of a finger
“Magic Weather” and “Time Control” technologies bring the world to life in real-time by dramatically effecting changes
to environments
========================================================================================================================
Other News
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Attention rippers! If you are using FamilyGuy's data/data selfboot pack there is something you should be aware of! If
you use the ADX conversion tools within the kit, the version of adxencd is not the proper one to be used with darkfalz
ADX loop calculator. The version included in the pack is version 4.61; version 4.61 does not support the -lpa flag that
the loop calculator uses to indicate when a file should just be looped from the start to the end. Only version 4.7
supports this. You can find version 4.7 in the last Dreamcast SDK (r11b, I believe) or it is in the ADX kit at DC-Swat.
Hopefully this saves someone some time, as I had to re-do all the AFS for a game I was working on, and I wasn’t using
the set in the selfboot kit either. So, apparently this is a somewhat common mistake. I sent FamilyGuy a PM about this
issue, so hopefully he can get a fixed up pack ready to go. -comradesnarky
Want to help us out? Want to shoot the shit? Stop by irc.freenode.net #ReviveDC
************************************************************************************************************************
Thanks goes out to...
************************************************************************************************************************
++TOSEC-yzb-Override-Maddog-FamilyGuy-DarkFalz-MegaLex-JeffMA-ToodlesDC-MILF-DCHQ-Echelon-iNUB-Dreamatrix-Chui-MiNiDuB++
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Without your help this scene wouldn't be here
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