
Treść opublikowana przez Figaro
-
Final Fantasy XV
Hmm. As of last week, the game known as Final Fantasy Versus XIII was shown behind closed doors to people from Gamestop Corporate, along with Final Fantasy X HD Collection, FFXIII:LR (which is coming sooner than you think) and Final Fantasy XIV:RR. Marketing for Lightning Returns is going to startup sometime in April, so be on the lookout for that. Final Fantasy XIV is a Playstation 3 title, will have a redemption code for the PS4 downloadable version at no extra charge. There are no plans for a full retail release of XIV on PS4. The releases of LR, FFXIV AND Versus will be no longer than 3-4 months apart from one another, starting with LR. The idea is to re-establish the FF brand on the current platforms to generate interest/hype for the Next-Gen title which is in its infancy right now. Final Fantasy "VERSUS XIII" pre-production began almost 4 years ago. The reason why its taken so long is due to a number of things, including manpower/resources being re-allocated to help finish Crystal Tools, work on FFXIV's re-working and work on the Luminous Engine. The game is NO LONGER AN ACTION-RPG. Its more in-line with traditional Final Fantasy and has been described to me as a combination of FFXII and the Classic ATB. seen in the older games. Still a Playstation 3 exclusive (you can thank/hate Sony for that) and is slated to release this Winter in Japan and North America (sorry Europe.) The game being shown for PS4 is NOT FFVXIII. Voice Recording sessions for the Japanese version have been happening in waves for awhile now, and actually finished up last month. Sessions for the English voice cast are slated to start sometime in July, although some work is being done in advance preparation for the E3 Trailer. Speaking of which, expect Square to hold their own E3 briefing, for the first time in recent memory. There is simply too much to announce between the internally-developed titles and the Eidos stuff. "Versus" wont be playable until the Fall TGS. Dont expect much to be shown about the game leading up to its release, in terms of content. Theyre taking the FFVII approach with this one and not letting too much be known about the Game World prior to release, including the antagonist's identity. And a quick note about the Vita/3DS. Dont expect any Square Enix retail releases on Vita aside from FFX. Square has very little confidence in the platform and the only reason X is seeing a Vita release is because its cost-efficient. Almost ALL of Square Enix's support will be focused towards 3DS/iOS. In fact, there isnt even a dedicated team working on Vita titles internally. FFX is being farmed-out. Feel free to bookmark this post and come back to it over the next couple of months, starting next month when marketing begins for LR. As more info leaks out, the credibility of this post will also increase (and Aryllies).
-
Nieme kino
Dla posiadaczy PS3 - włączcie aplikację AXN, macie tam kilka niemych filmów.
-
Pytania różne i różniste
fabuła idzie tak Chains of Olympus (psp), God of war 1 (ps2), Ghost of Sparta (psp), Gow 2 (ps2), Gow 3 (ps3)
-
God of War: Wstąpienie
No wiem, dlatego dałem przykład Brutal Legend gdzie chyba jest ten składnik siekania, jak i RTS.
-
God of War: Wstąpienie
Hehe, no może coś bardziej strategicznego, wiecie, jednostki armii dotykasz palcem i kokodżambo, taki RTS Może coś jak Brutal Legend...
-
God of War: Wstąpienie
A co było złego w zakończeniu trójki? Tak ogólnie, co do serii, tak byłoby idealnie: jeszcze jedna część GoWa na Vitę, która przedstawiałaby czasy gdy przewodził armią i rodzinka jeszcze żyła, duży potencjał. A potem God of War 4 na PS4, konkluzja, epicki finał, kontynuujący wątek z trójki. I koniec.
-
God of War: Wstąpienie
A nie jest tak, że grupa Stiga przez długi czas też pracowała na Ascension? Gdzieś to czytałem.
-
God of War: Wstąpienie
Polecam serio zagrać w GoW 3 i sobie przypomnieć. Ascension jest ładniejsze, tyle że level w demie nie do końca tego dowodzi. A te gify z trójki, nigga please. Na ekranie nie wyglądało to aż tak dobrze.
-
Assassin's Creed IV: Black Flag
Kurde, po tych nowych fotkach trochę się napaliłem. Te klimaty karaibowe, no no. Ciekawe.
-
Red Dead Redemption PS3
nom, w menu masz wytyczne co musisz zrobić by dostać dany strój. dawaj kolejnego plusika.
-
Red Dead Redemption PS3
Około 20 godzin możesz ziółka zbierasz do subquestów, zabijanie zwierzaków dla kasy albo są mini zadania, typy zabij 10 wilków nożem edit: ja byłem pierwszy, ja tylko powinienem dostać plusa, to nie fair!!!!1111
-
Metal Gear Rising: Revengeance
to demo dzieli się na dwie części - część gdy jeszcze nie zczaiłeś parowania i druga, gdy już pojąłeś.
- Konsole nowej generacji
-
Metal Gear Rising: Revengeance
Może po prostu załóżmy, że God of War czy Castlevania to taki arcade, kiedy Bayo i Ninja Gaiden to bardziej symulator?
-
Metal Gear Rising: Revengeance
Prawda, a sam ostatni boss was pain in the ass.
-
God of War: Wstąpienie
Nom, demo zleksza nudnawe... Te ciągłe fale przeciwników, meh. Ciężko się przestawić na te nowinki systemowe, ale z czasem na pewno jest lepiej
-
Konsole nowej generacji
Fajny tekst o tym jaki wpływ na ps4 i pada miały first party devy Sony's big shtick at its PS4 press event was this impression that the new console is a "super-charged PC" built with developer feedback in mind. Guerrilla reveals to CVG that - as a first-party studio - it was part of the consultation process and had a sizeable input in the final system specs."This was the first time we did this with PlayStation, where you get the entire group of core developers together and consistently give very deep, profound feedback on everything system-related, and that's really awesome," ter Heide said. "The guys who made it are no longer in an ivory tower in Tokyo, [the development has been] shared with us and not just with us, but with Evolution, Santa Monica, Naughty Dog, everybody and together we've built the machine. "I think because it's so embedded in the work that we do, we who make games on a daily basis, it's a gamer's machine. That's the end result of it. I think Mark Cerny said at one point [in the PS4 conference] that it's a machine by gamers, for gamers, and I really think that's the essence of it. They've made sure that all the focus is just on how we can make the games as good as possible."The console's power is only one aspect of the PlayStation 4 that Guerrilla helped design. The new controller, the DualShock 4, was also the result of a collaboration between Guerrilla and other development teams. Each team told Sony exactly what it was looking for from Sony in terms of the genres they were most familiar with working on. Evolution Studios offered feedback on the motion control aspects with racing games in mind, while Guerrilla asked for the controller to be more suited to FPS gaming. "It's a great controller for an FPS," ter Heide says. "We've been having these discussions about putting a headset jack in there because everybody should be able to go online and have a chat, and they put it in there and it's awesome. It sounds like a lot of really simple features that we've put in there but they make all the difference because it's in one comprehensive package."For example, there are little tweaks to the indentation on the sticks, where you have your thumbs on them, we've slightly raised them so there's a little bit more precision. They're slight changes but they make a huge difference." Hulst agrees: "I think it's a big step forward from what we have [on PS3]. It feels incredibly accurate, in your hands it feels solid, it feels really high quality with the materials that have been used, it feels like you're in control and particularly with that feeling of being a Shadow Marshal, this big hero guy with extra capabilities, it's very suitable. And like we said earlier, we've been feeding back on what it should be for so long that I think we have what we wanted to have. It's very suitable for Killzone." While talking to the two, one thing is clear - Sony has turned to Guerrilla to be a key software provider for both home console and handheld, as well as its new approach to peer-developed hardware. "The number of hours of feedback we've given on [the controller] to get it exactly to what we want - with the outward curving triggers, the indentations - and from all these different studios doing the same thing, it's a lot of detailed stuff, making games but also making hardware for games," Hulst says. "And that's great, because since we've worked on it so long and given feedback on it, that's the reason we're quite confident today as a group of developers, because we know where it was and the path it's taken so we know that once it's in the hands of users, of people who love core gaming experiences, that it'll work well."
-
Metal Gear Rising: Revengeance
i niech dostaną więcej czasu na developing. ponoć oni przenieśli tę grę na swój silnik w mniej niż rok czasu. masakra trochę.
-
Metal Gear Rising: Revengeance
Pokazali pierwszy tydzień sprzedaży gry w Japonii i jest zandatsu 01. [PS3] Metal Gear Rising - 335,791 - #1 game of the week - Best selling action game of this sort since the original DMC - FUCK YEAH! Comparison with other 3D combat action games (first week sales): [PS2] Devil May Cry - 352,668 [PS2] Devil May Cry 2 - 309,279 [PS2] Devil May Cry 3 - 183,208 [PS3] Devil May Cry 4 - 212,373 [360] Devil May Cry 4 - 40,169 [PS3] Bayonetta - 138,430 [360] Bayonetta - 66,211 Comparison with MGS games (first week sales): [PS2] Metal Gear Solid 2 - 456,747 [PS2] Metal Gear Solid 3 - 487,156 [PS3] Metal Gear Solid 4 - 476,334 [PSP] Metal Gear Solid Peace Walker - 446,133 fuck yes
- Konsole nowej generacji
- Final Fantasy X HD
-
Metal Gear Rising: Revengeance
Ale czemu? Prawie każdy kto grał w obie gry stawia wyżej MGR.
-
Konsole nowej generacji
O Killzone "I just got word from a very reliable source about the visual jump between final release and the preview you saw at the Sony event last week. I won't give names or specifics, but I asked how much of an improvement we were going to see, and he mentioned: "jump is going to be GOOD. vyery GOOOOD :)"
-
Metal Gear Rising: Revengeance
Kojima stwierdził, że gra sprzedaje się dobrze. There is a god.
-
Konsole nowej generacji
Na pierwszy rzut oka by sie tak wydawalo, jednak co jesli devi beda chcieli robic gry na konsole gdzie trzeba kupowac tylko nowki ? Wtedy i ludzie zaczna sie zastanawiac 2 razy czy aby na pewno nie wizac tej konsoli, "w koncu tyle exow tam jest fajnych". Oczywiscie to tylko jeden z mozliwych scenariuszow, my point is, nie ma co zawczasu nic skreslac. Za czasow afery zbroi dla konia tez niby nikt mial nie kupowac DLC, i jak to sie skonczylo wszyscy wiemy @up Nintendo always wins Jakoś wątpię by wydawca zrezygnował z drugiej bazy graczy na ps4... Szczególnie jak mówimy o ważnej marce, a ta jest niezwykle droga do stworzenia.