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kAos

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O kAos

  • Urodziny 08.11.1975

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  • Płeć:
    mężczyzna
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    Radom
  • GamerTag:
    KrAtOskAosPLpl
  • PSN ID:
    kaospl1232131231
  1. kAos

    Killzone: Mercenary

    ja też gram z PSN'u i się cieszę że tam ją nabyłem bo przez dłuższy czas będzie gościć w mojej konsolce więc czytnik mam wolny na inne tytuły, a co do multi do wywala jak na samym początku w becie rozsyłanej przez kody przed patchami miejmy nadzieję że to poprawią
  2. Witam was mam problem... Co mam zrobić żeby wyświetlał się Tag Plutonu ? przy nicku ? założyłem pluton i nic nie widać w Mulit przy nicku szukałem jakiejś opcji na BATTLELOG'u i nic nie mogę znaleźć w MOH:W wyświetla się on bezproblemowo... proszę o podpowiedz...
  3. kAos

    Starhawk

    multi Starhawk jest powalające na kolana polecam na pewno ta recenzja nie kłamie sporo grających zero polaków
  4. kAos

    Resistance: Burning Skies

    no właśnie ja tez mam problem z ON LINE też mam taki sam objaw myślałem ze mam złe połączenie z netem przez vite ale widzę ze ten problem nie tylko u mnie występuje ranking faktycznie funkcjonuje ale ja się nie mogę połączyć wywala przekroczenie limitu czasu... może ktoś ma jakieś info czy to jest jakiś błąd w grze ? i trzeba czekać na patch ?
  5. kAos

    Starhawk

    poszukuje ludzi grających w STARHAWK cel "KLAN" rozgrywka z Polakami na resztę świata
  6. kAos

    PSVita - temat ogólny

    wertowałem już tysiące postów na GOOGLU i nadal nie wiem czy na konsolce po 3G da się grać w multiplayer z innymi graczami czy tylko po WiFi ?
  7. Patch 1.11 - Freezing on Spawn fix Patch 1.11 is in the works and it will contain a fix for the freezing on spawning into the game. Other minor fixes are included as well. We are trying to release the patch in the upcoming two weeks. The patch list reads as follows: Freezing after respawn will be fixed in 1.11 Voice chat for Squads now works properly. If checked, you can only hear and talk to players within you own squad. Co-Op Campaign - Pyhrrus Evac - Ground Zero - Fixed a Hang at the start of a cutscene. Fixed a bug in Custom Games - Body Count - When target was set to 300, only '50' kills were required to end the round. The range has now been changed from "50" "75" "100" "200" "300" to "50" "75" "100" "150" "200" and "250". MAWLR Graveyard - Operations - During the second objective, the user could access areas of the map that should only be accessible once the objective is completed. This has been fixed. Bilgarsk Boulevard: Fixed a collision issue at the HGH base Stahl Arms – Graphics glitch with the two large pipes hanging in mid-air in the centre of the map.
  8. http://www.youtube.com/watch?v=_IH_ObhI9B8
  9. kiedy startuje beta uncharted3

    1. Pokaż poprzednie komentarze  3 więcej
    2. Kazub

      Kazub

      nie śmieszna odpowiedź....

    3. Gość

      Gość

      Przecież Stona przestał być śmieszny w... chwila... on nigdy nie był śmieszny! <czeka na pojazd o grubym gimberze>

       

    4. Fenikz

      Fenikz

      Stona to nawet moderować nie umie, a co dopiero śmieszyć :>

  10. gdzie ten patch 1.07 co miał się dzisiaj ukazać i to DLC ???
  11. no wlaśnie żeby wam działały statystyki wyłączyli serwery żeby wczytać patcha na nie który ma wyeliminować ten błąd a tu zmiany jakie mają dokonać: ----------------------------------------------------------------------------------------------------- Server Side Maintenance March 28th - 11:00am - 12:00am GMT ---------------------------------------------------------------------------------------------------- Next Monday we are planning some server maintenance. We expect an hour of downtime from 11:00am GMT to 12:00. The result will be: 1. Improved balancing rules to make sure empty factions/games get balanced better and quicker. 2. A fix for Guerrilla Warfare games where scores were not correctly processed. 3. People with a slower connection sometimes experience ghost players in their game. This has been fixed. The symptoms of this were: * Other players that quitted the game remain present in game (standing still and cannot be killed) * Other players that quitted the game are shown on the leaderboards. * When the player rolls over to the next round, he gets stuck in the connection screen. Please note: this is not the next patch. These are server side fixes only. I will be listing details of the next patch in a separate post shortly.
  12. dla tych co im przepadaja punkty XP i nie zapisujeich na głównym serwerze coś z forum killzone.com tylko że po Angielsku /jeżeli ktoś zna dobrze Angilski proszę w skrócie przetłumaczyć jakie szykują na to lekarstwo Stats Posting Problems on 03-23-2011 05:19 PM Hi all, I’m sorry about not getting back to you sooner. We have to take our time reading the forums, looking up issues and confirm them in-house before we can tell you anything substantial. This has been problematic with the score posting issue. Sometimes it might look like we are not in the forum, because we don’t respond to each post or thread. But we are monitoring the forum constantly and trying to deal with the issues that come up. Recap Let’s do a short recap first. Starting on Friday we rolled out patch 1.06 together with a server side fix to improve performance (lag). We also rolled out a score processing fix. The patch notes for 1.06 read as follows: 1. Lag optimization 2. Fix for individual players not receiving their statistics when they leave before a game ends. Result Lag: I think we can safely say that lag has decreased a lot since 1.06 and the server side fix. We’ve seen a lot of posts commenting on the positive changes and we’ve not seen any major lag issues after 1.06. I hope you can agree. XP: Before patch 1.06 some of you posted the problems of XP not registering. We found an issue that prevented scores from posting for individuals. We (mistakenly) thought that this was one and the same. We were able to reproduce and fix the bug that did not post scores for individual players not receiving their statistics when they leave before a game ends. So we continued with the fix stated above in the patch. We were also confident that no other XP was lost, as we are playing on the live servers continuously and did not experience any other issues. As we now know there is a separate issue that causes some scores not to be processed correctly. That was obviously not fixed by Patch 1.06. This is not because the patch was faulty, it did in fact fix the ‘other’ stat posting problem. It did not fix the issue that we did not know was there yet. Finding (and therefore solving) the remaining score posting issue is proving difficult. We have been playing daily for prolonged periods of time with multiple accounts on all game modes and maps. And we have not been able to reproduce the issue. I’m not saying it doesn’t exist, I’m just saying that all our stats were accounted for correctly. We did however find something in the back end that (if all conditions were met) did not process scores properly for Guerrilla Warfare matches. We are planning a server side fix (not a patch) that we know will fix this problem. But this still requires testing before we roll it out. We hope to do this early next week. This is server side only, which means no patch, and all regions will be affected at the same time. But there will be some server downtime. As soon as we know a date and time we will let you know. Also, if we find more problems, we will inform you as soon as possible. Thanks, ------------------------------------------------------------- Hey guys, You raised some questions: - "conditions for GW losing XP' What we know is that in some cases stats were posted to early. So if the game would go past a certain length it would post stats, but not anything after that. BUT if the round was not completed before the time limit it would post properly at the end of the game time. So the game needed to be finished at a certain point in time. This was probably caused by our lengthening the GW time. This is still the case until we do the server side fix. -Unlock points I'm writing a different thread about this currently and will post this today. But in short: we checked out a number of people who specificaly claimed that they lost unlock points. But in ALL CASES the Unlock Points were correct. I'll elaborate on this in the Unlock Points posts, which I will post later today. ----------------------------------------------------------------------------------------------------- Server Side Maintenance March 28th - 11:00am - 12:00am GMT ---------------------------------------------------------------------------------------------------- on 03-25-2011 01:18 PM Hi all, Next Monday we are planning some server maintenance. We expect an hour of downtime from 11:00am GMT to 12:00. The result will be: 1. Improved balancing rules to make sure empty factions/games get balanced better and quicker. 2. A fix for Guerrilla Warfare games where scores were not correctly processed. 3. People with a slower connection sometimes experience ghost players in their game. This has been fixed. The symptoms of this were: * Other players that quitted the game remain present in game (standing still and cannot be killed) * Other players that quitted the game are shown on the leaderboards. * When the player rolls over to the next round, he gets stuck in the connection screen. Please note: this is not the next patch. These are server side fixes only. I will be listing details of the next patch in a separate post shortly. -----------------------------------------------------------------------------------------------------------------
  13. Nowy Patch 1.06 i dupa statystyki nadal uszkodzone przepadają punkty, medale, ranga jak nic... dawać mi tu patch 1.07 bo gra w multi traci sens...
  14. czy występuje też u was problem z Rankingiem w statystykach chodzi mi o Statystyki Osobiste a Statystyki Ogólne na ich serwerach jedne z drugimi się nie zgadzają i gra nie wysyła wszystkich punków jakie zapisały się w statystykach osobistych, po czym następnego dnia weryfikuje dane ze statystykami Ogólnymi i cofa punkty oraz zdobytą rangę oraz niektóre medale [ problem występuje po patchu 1.04] wcześniej było wszystko ok
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