Odpowiedzi opublikowane przez MaZZeo
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Registrant:
Remedy Entertainment, Ltd
Paivantaite 8
ESPOO, FIN 02210
FI
Domain Name: ALANWAKE2.COM
Administrative Contact, Technical Contact:
Remedy Entertainment, Ltd markus @REMEDY.FI
Paivantaite 8
ESPOO, FIN 02210
FI
+358943550411 fax: +358943550444
Record expires on 28-Dec-2013.
Record created on 28-Dec-2005.
Database last updated on 3-Jun-2012 12:38:40 EDT.
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Hmmm, CoDa na konfie MS nie będzie być może. Doczytałem właśnie, że Halo 4 ma otworzyć całą konfę.
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A kto pisał, że Black Ops 2 nie jest oczekiwany na konfie MS? Bodajże Szczurek? Nie wiem tylko dlaczego.
Może nie będzie czasu na głupoty, pewnikiem jest 10 minutowe demo z kampanii z
Sama Forza Horizon też myślę chwilę zajmie.
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Jeszcze 9 godzin, tymczasem...
Według Franka Spartan Ops może starczyć... na lata
How did you come up with the idea of housing all the multiplayer components within a narrative framework?The seed of that decision happened three, maybe four years ago, when Bonnie Ross first set up 343 Industries. We were just trying not to make the same mistakes that other franchises have made where they enjoy success but don't really plan for it, then just have to make it up as they go along.
We had the luxury of know what the next few years would look like and we decided at that point that one of the simplest strategic decisions we could come to, was to make sure that everything mattered; that every single piece of fiction we made counted, that every storyline and character we created actually had some worth and value and was part of a long term investment in the Halo universe. Taking that philosophy through books and comics and graphic novels is one thing, but applying it adds a wrapper for the entire game experience is something really different.
What that enabled us to do was to move separate components of the game, together. Normally, the campaign, the competitive multiplayer and the half-way house of the co-op mode are ring fenced apart from each other. Wrapping the whole thing together allowed us to make sure that all the fiction in all of those pieces actually mattered – in this case, it connects directly to your career as well as the narrative experience.
Also, it allowed us to make everything feel much more comprehensively connected, more thoughts out. I think when you played multiplayer in the past it felt a little ... surreal. There's definitely a charm to that, that we've retained, where there seems to be this purposelessness for your fighting. But ultimately, all the effort that you put into that experience would feel a little futile because you were just shooting for a single number that our True Skill system would identify for you and then keep you there. We wanted to turn the whole thing on its head while keeping the core gameplay that people love.
The idea of Spartan Ops as an episodic adventure is an interesting one. What was the thinking there?
Well, we talked about some of the independent components of that separately. We talked about what would be a cool co-op experience, what would be a cool fiction ... but ultimately, it came down to this conversation we had a few years ago about, what is a really interesting water cooler experience as it relates to video games? People will typically buy a new game, they'll talk about the big set-pieces in that game, and then they'll move on to the multiplayer component, and often just stop talking about it.
We wanted gamers to have a continual water cooler conversation that revolves around shared gameplay experiences. So if you have four people working together to get through these missions and then watching and experiencing fiction at the same time ... it's not that you have to go and blow up a reactor and then you watch a cinematic sequence of a reactor blowing up; it's real characters with really significant universe-changing events going on in the narrative.
We have the Spartan Ops story mapped out, at least loosely, for a few years. The first season is very rigid at this point and we know where this story goes. If it's successful, if people enjoy it, we have a narrative arc that can last for years, with a known beginning, a middle and an end.
So if we're talking about multi-season interactive episodic content, there's quite a cost to developing that. Will you be charging at some point?
The first season is absolutely free if you buy either the special edition or the regular edition - that's a really significant amount of content; it's being compared to an entire campaign on top of the one that ships with the game.
Yes, it's a lot of content and yes it's an expense, but we think it's worthwhile. Halo has long tradition of doing innovative things: Halo 2 had Xbox Live multiplayer; Halo 3 had social and sharing aspects. It's a tradition that goes back to the first game and we wanted to continue that spirit of experimentation. But this works, it's fun and it's testing really well. It's going to be interesting to see if those water cooler conversations emerge organically and naturally. We have our fingers crossed that they will.
Have your writers had to adapt the way they build and structure a story for this episodic approach? Have they all been watching Battlestar Galactica and Game of Thrones to swot up?
I think you'd be hard pressed to find a video game writer who doesn't watch Battlestar Galactica and Game of Thrones! But yes, they're paying close attention to that, and a couple of our writers have Hollywood and TV experience – they're bringing that to the game.
The episodic structure is kind of a luxury. We tend to think of video games like movies, with a three-act structure, which is maybe not appropriate. People tend to play games in fits and starts; you may get a few who sit down and play in eight-hour sittings, but typically people play in increments of 15 minutes to half an hour, trying single player, multiplayer... and all of those things add up to their narrative experience.
The problem with that is, you can't really control the pace of the drama as rigidly as you can when you know someone is going to sit in front of a movie for two hours. With films, you know exactly when to build tension, atmosphere and so on. TV is much more analogous to how people digest content in video games – which is in these short spurts.
With the War Games online multiplayer content, a few gamers have voiced fears that the customisable load-outs and character progression elements are moving the series closer to Call of Duty. How would you allay those fears?
One thing I've learned over 10 years of working with video game communities is that trying to allay fears is like trying to put out a fire with gasoline. You just have to believe in what you're doing. I've been in this industry for twenty years, and most of the comparative systems that people think are being ripped off or borrowed from one title have been around in the industry for longer than I have.
It's not so much that we're doing completely new things or that we're taking things from other games, it's just that, every time we go through the process of making a new Halo game, we have to evolve it to move it forward – otherwise you just increase the resolution of the successful maps and put out the same game every year. That wouldn't work, that would be terrible business.
So you have to evolve the game naturally and sometimes fairly radically. Some of the things we've done would seem fairly trivial to the average man in the street, but they make a really significant difference to players who take this stuff seriously. And of course, in the vacuum of not having played it – or in our case, they haven't even seen a lot of it – there's this panic and resistance to change.
Typically we find that, as long as we do our jobs correctly and ensure everything is balanced and fun and makes sense for our game, which has a very specific heart to it, then eventually even the most resistant players will figure out what's good and what's bad for them, and then pick their matchmaking style based on those premises. Eventually, they adapt.
Skybox porn confirmed in Halo 4
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Ta, tylko że prezentowana była wersja PC z 7 flagami
20 map? No mam nadzieję. Niech podadzą co konkretnie każdy expansion pack oferuje.
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W tym że w cene wliczony jest również B2K
wolałbym zapłacić 20-30zł mniej za 4 dodatki.
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Ta, tyle że kupujesz kota w worku, na dodatek razem z B2k który pewno większość zainteresowanych Premiumem ma, inna sprawa że ostatnie dwa dodatki wcale nie zapowiadają się na mapy, a na jakieś misje do co-opa
czekam na konkrety jutro.
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Edytowane przez MaZZeo
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Edytowane przez MaZZeo
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Edytowane przez MaZZeo
IMO można zamknąć na czas konferencji CW 4.0 i ten temat, a pisać w tym czacie.
Jutro też konfa EA o 22, ja już to widzę
Ricitello: Blah blah blah, korporacyjne pjerdolenie, blah blah.
NFS: Most Wanted: AUTOLOG AUTOLOG AUTOLOG/FACEBOOK/#TWITTER bla bla bla
Demo MOH: Warfighter: fiuuuu bzidziu tango down, understoood, *BOOM BOOM JE.BS* I'm hit!!!111 tratatatatattatattata.
BF3 Premium: blablabla BF3 najlepszym FPSem 2011 blablabla, tu macie mappack i dogtagi za 200zł, sorry że spóźniliśmy się z tym gó.wnem cały kwartał.
A TERAZ PETER MOORE: Witam wszystkich! Jestem tak podekscytowany ujawnieniem....tak właśnie...*szum sali i wiercenie się* Madden '13!! Oraz FIFA '13. *publika mdleje*
Ricitello: Kochamy hardkorowych graczy. Dlatego nasze studia robią kolejne szczelanki. A teraz Visceral ma dla was coś specjalnego
Siema wszystkim, a teraz kompletnie nieoczekiwany trailer Dead Space 3, w głównej roli wybuchy, rola drugoplanowa: śnieg *dziennikarze ściągają gacie przez głowę*
Ricitello: Czyż to nie było OSOM? Blah blah blah a teraz C&C Generals! <dziennikarze mają wyje.bane> .... BioWare tworzy tą grę! <szał na sali> Dragon Age 3 też!!!111 <karetka wjeżdża na salę>
Blablabla facebook twitter
Koniec konferencji
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A kto ci powiedział że będzie pod LT? Przycisk ma być zmieniony i tylko tyle wiadomo. Jak widać na screenie konwencja się nie zmieniła, więc oczywiście musi być przybliżanie pod LT, stawiam na granat pod LB.
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Data premiery będzie już jutro, tak napisał pracownik PCF na GOLu.
Jest szansa że jutro zobaczymy też gameplay z Judgement. Gra jest już w bardzo zaawansowanym stadium
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No pewnie że może nie być, ale takie teasowanie praktycznie tuż przed E3 jest srogie.
Może się pośpieszyłem, ale przed American Nigthmare też temat powstał i przez pół roku tylko bazował na spekulacjach. I to z czerstwych źródeł.
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MaZZ: Tematy się zakłada jak są potwierdzone informacje.
Aj tam, nieraz już się zakładało temat na podstawie obrazka jakiegoś.
Prędzej czy później wyjdzie, jak nie teraz to temat zostanie dla potomnych.
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Czyli znowu (pipi)sz dla samego pjerdolenia. Czekaj co pisałeś stronę temu? Że nie potrafimy zbić twoich "argumentów"? xD
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Edytowane przez MaZZeo
Najtaniej jest 99zł. Udowodnij że są one lewe albo skończ się błaźnić.
Proszę bardzo, jeden z opisów na allegro
Jesteśmy firmą z 6 letnim doświadczeniem na rynku gier w USA,od ponad 4 lat zajmujemy się sprzedażą hurtową i detaliczną kodów do gier oraz usług online,kupując u nas kupujesz z pominięciem pośredników,wszystkie kody które sprzedajemy pochodzą bezpośrednio od dystrybutorów i w większości przypadków są osobiscie przez nas skanowane.Pewno to jest lewy biznes, idź zagoń go do MS albo Allegro to może dostaniesz 80pkt za anonimowe podpjerdolenie mimo, iż nie jest winny. Punkty do wykorzystania w PSS.
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Good point. Zaraz jednak przeczytasz o zapisku gdzieś na dnie regulaminu PSN, że nie było to zabronione xD
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A mnie to yebie że jakiś mod z foruma posiadający tylko ps3 ma problem z "dziwnymi" cenami lajwa i nie potrafi w żaden sposób udowodnić że coś jest nie tak (kupując teraz lajwa dostałem realne zdjęcie z kodem tak btw), podczas gdy wszyscy posiadacze Golda w Polsce tego problemu nie mają.
Przyznaj po prostu że jak tylko widzisz jak ktoś rozważa kupno klocka to dostajesz ataku astmy i zaczynasz nieudolnie zarzucać komuś kłamstwo :F
Targi 2012: E3, GC, TGS
w Betoniarnia
Opublikowano
Registrant:
Remedy Entertainment, Ltd
Paivantaite 8
ESPOO, FIN 02210
FI
Domain Name: ALANWAKE2.COM
Administrative Contact, Technical Contact:
Remedy Entertainment, Ltd markus @REMEDY.FI
Paivantaite 8
ESPOO, FIN 02210
FI
+358943550411 fax: +358943550444
Record expires on 28-Dec-2013.
Record created on 28-Dec-2005.
Database last updated on 3-Jun-2012 12:38:40 EDT.