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The Legend of Zelda: A Link Between Worlds (dawne A Link to the Past 2)


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Iwata powiedział właśnie na Nintendo Direct, że kolejność przechodzenia dungeon'ów, a także kolejność, w jakiej będziemy zdobywać itemy będzie zależała tylko od nas. Moim zdaniem rewelacja. Czyżby koniec z trzymaniem za rękę, tak jak było to w ostatnich kilku odsłonach?

 

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Wywiad z Anoumą z facebooka:

 

 

Hi, I am Eiji Aonuma, producer of The Legend of Zelda series. I was thrilled to see so many comments from all over Europe to Monday's post, so I've decided to answer all of the original questions! Let's begin…


Players will be able to choose which weapons they upgrade. Which weapon upgrade do you find especially useful?

I would recommend the bow. When you upgrade the bow you can fire 3 arrows at once and they spread out in a fan shape so it's far easier to hit enemies than with a single arrow like normal. However, since you are firing 3 arrows at once it will use up more of your energy gauge. So be careful because if you get carried away and keep on firing too much, after a while you won't be able to fire any more.


Fans will recognise many elements from the world of A Link to the Past. What was your process behind deciding which elements of that world to keep and which ones to replace with something new?

Most of the enemies that appear in the field for example are touched up versions of characters from A Link to the Past. We've recreated a very similar world to that game in 3D so we thought it would be fun if the enemies there fought in the same way as in A Link to the Past. However, since the 3D effect introduces the new concept of height to the gameplay we have changed some attacks so that they take height into account. We have also brought back some characters from A Link to the Past. These are characters where there is a point to having them there in a similar role to what they had in A Link to the Past. Perhaps most notably Sahasrahla, who guides Link on this adventure too, helping him, using the knowledge he has as an elder.


As players are free to tackle the dungeons in any order, how did you ensure that someone who picks a certain dungeon first can enjoy it just as much as someone who tackles that particular dungeon last?

In terms of the difficulty level, each dungeon features new ideas involving the item you need to use there, so there isn't some kind of process or order you can follow to make it easier. However, if you are using a particular item more than normal you will become more used to it so you may find it easier to complete the corresponding dungeon in that case. However this is a reflection of your own skills increasing so I think the game would be most fun if you try out lots of different approaches.



Yuga is the main villain in the game. What can you tell us about his origins?

The name “Yuga” is derived from the Japanese word for oil paintings because he has the ability to use magic to turn people into paintings. We wanted the character concept to be a crazed artist and so we made him into an unusual character where you can't quite tell if he is supposed to be male or female. He might be close to Ghirahim from Skyward Sword in terms of having an over inflated self-importance.


Who is Mother MaiaMai and how did all her babies get spread all over Hyrule and Lorule?

She is shrouded in mystery. I don't actually know myself exactly why she looks like she does. However, as the question mentioned, she exists in both Hyrule and Lorule and we thought it would work well to make her a bit different from other characters since she has this ability to travel between worlds. So we decided to make her look a bit alien. If you rescue all of the Maiamai then you may learn a little more about her so I would encourage you to play and discover this for yourself.


Oh, one more thing. I see many of you have been asking about a remake of Majora's Mask for Nintendo 3DS. It's nice to see such a strong response to this title and we haven't forgotten about Link's adventures in that world. If you play A Link Between Worlds, you may better understand what I mean by that.


Thank you so much for your comments! Until next time,

Eiji Aonuma

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No własnie dziś sie okazało że skrzynka nie będzie dostępna :( :

 

http://www.eurogamer.net/articles/2013-10-15-pre-order-zelda-a-link-between-worlds-get-a-musical-chest

 

"UPDATE: UK retailer GAME has said it will not stock the previously-announced Zelda: A Link Between Worlds pre-order bonus.

In an odd turn of events, the chain has admitted via its official Twitter that the musical treasure chest item revealed yesterday will not be available."

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Alez oni walcza z ta zelda pod koniec roku. Najpierw musialem kupic Wii U bundle pack z Zelda i Zelde WW kolekcjonerke. Pozniej zlozylem zamowienie na 3DSa XL z Zelda a chwile pozniej z game.co.uk zamowilem kolekcjonerke ALBW. Dobrze, ze zdazylem.  Music box chest raczej na pewno bedzie w tym zestawie. Korespondowalem z game po ujawnieniu tego pre-order bonusa, ale nie wiedzieli wtedy o tym. Pozniej dali kolekcjonerke do sklepu ze wszystkim, wiec mysle, ze raczej wiedzieli co robia.

 

Jak sie w ogole zapatrujecie na te Zelde? Ja pokladam w niej chyba za duze nadzieje. A Link to the Past jest jedna z moich ulubionych Zeld - obok Link's Awakening. Jestem bardzo ciekawy jak wypadnie ta czesc. Nie do konca jestem przekonany do wygladu nowego Linka. Jakos tak mogli lepiej sie postarac.

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The item rental option is the best change to the Zelda formula in a generation.

 

There is one restriction on rented items. Ravio takes them back if you die. That's a fair trade-off. I'm no Zelda novice, so I've been opting to rent a lot of items on the assumption I won't die. That strategy has mostly worked. It has allowed me to beat more enemies, earn more money and find more hidden stuff. I have died once or twice and seen all my rented items taken away. That has stung more than the average death in one of these games, but I enjoy playing Zelda in this riskier, optional way.

 

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The 3D in this game isn't mandatory, but it is magnificent

 

If you want to, you can play A Link Between Worlds on a Nintendo 2DS or on a 3DS with the 3D turned off. Please don't do that. The game's use of glasses-free stereoscopic 3D is a marvel. The game's world is viewed from an overhead perspective. The 3D effect accentuates the depths and heights of the world. That much I expected. What has surprised me is how well various pop-out effects are being used. For example, when you shoot an arrow into a stone wall, it doesn't ricochet back so much as it also ricochets a bit up, seemingly out of your 3DS screen. It's not distracting. It looks cool

 

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The game world is more mysterious

 

The game holds your hand a lot less and expects you to explore and choose what you want to do next. I'm at a point where I think I can access about a half dozen major dungeons depending on which one I feel like trying next.

 

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Extra notes

 

-Dungeon design remains excellent as it's been through the recent Spirit Tracks and Skyward Sword Zelda games, offering some minor head scratchers and including a decent amount of optional discovery.P

-The major new action—being able to flatten yourself and move along walls in 2D is fun but hasn't been fleshed out a lot by the point I am in the game.P

-The music, much of which consists of remixes of A Link To The Past is Soundtrack of The Year material.P

 

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http://kotaku.com/impressions-of-the-new-zelda-five-hours-in-1460892483

 

Wrażenia po 5 godzinach gry. Nie powiem, zapowiada się nieźle.

 

Zmniejszenie liniowości, podobno gra nie trzyma już tak za rękę, a soundtrack niby niszczy. Kurde, pora zacząć cykl Zeldy, czyli jaram się przed premierą, kupuję, a potem zaczynam narzekać... no chyba, że wreszcie, od czasów Minish Capa zagram w Zeldę, w której wszystko zagrało.

 

Błagam.

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25 maja 2018 roku zacznie obowiązywać w Polsce Rozporządzenie Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE (określane jako "RODO", "ORODO", "GDPR" lub "Ogólne Rozporządzenie o Ochronie Danych"). W związku z tym prosimy o zapoznanie się ze zaktualizowaną Polityką prywatności Polityka prywatności.