Skocz do zawartości

Featured Replies

  • Odpowiedzi 21 tys.
  • Wyświetleń 592,8 tys.
  • Dodano
  • Ostatniej odpowiedzi

Top użytkownicy w tym temacie

Najpopularniejszy posty

  • waldusthecyc
    waldusthecyc

    hav3n - to nie jest klepanie po plecach, to nie jest szeptanie "brawo kolego", to nie jest mrugnięcie okiem - to jest radość z prawdy. Ludzie od lat wiedzeni taśmowymi kłamstwami o tym co ich otacza,

  • waldusthecyc
    waldusthecyc

    śmiech na sali to jest Twoje pyerdolenie jak to niby w USA jest tak samo ciężko jak w Polsce. Nie wiem kiedy ostatnio byłeś w Polsce, matematyka jest taka sama na całym świecie więc otwórz oczy:   j

Opublikowano

Cóż, zdjęcie sugeruje, że faktycznie jest coś na rzeczy. No zobaczymy.

 

Toć mówiłem, że będzie. Jak można wątpić w moje słowa :/

Opublikowano

"You have no idea what we're going to be talking about here" (more laughs)

 

lol, Shu ;)

Opublikowano

Jakby mieli pokazać coś ciekawego, to byłby stream na żywo, a tak to idę spać, bo szkoda czasu.

Opublikowano

moze bedzie last guardian

Opublikowano

"Virtual Reality is a new innovation that may well shape the future of games."

Opublikowano

sony_gdc_0438.jpg

 

sony_gdc_0443.jpg

 

Eksperymentowano z VR od czasów wprowadzenia PV Move ;)

Edytowane przez Maciomaniak

Opublikowano

sony_gdc_0443.jpg

sony_gdc_0453.jpg

Edytowane przez Zaqair

Opublikowano

ale moze bez szopki  z wklejaniem zdjec i cytatów zapychaczy

Opublikowano

Now showing a God of War first person tech demonsration using an HMD

 

łoo, zobaczyłbym to

Opublikowano

sony_gdc_0459.jpg

sony_gdc_0460.jpg

 

Wiecej zdjec:

 

 

 

sony_gdc_0462.jpg

sony_gdc_0464.jpg

sony_gdc_0468.jpg

m_5328ebd25c6bc_s.jpg

sony_gdc_0476.jpgsony_gdc_0554.jpg

 

 

 

Shuhei Yoshida:

"I'm thrilled to introduce Project Morpheus, a VR system for PS4."

- This prototype is by no means final, and we'll continue to work on this to improve, but we believe this is a good representation of how PlayStation will deliver VR.

- This is the development kit for Sony VR games, says Yoshida.

- We believe Morpheus witll further enhance... with integration with PlayStation Camera and PS Move.

- He says it's an expansion of the PS4 medium for developers.

Richard Marks of Sony's Magic Lab:

- Marks says he's been working on a joint project with NASA and their Jet Propulsion Lab already, and says some of them are in the audience tonight.He wants to make it so that when NASA makes it to a new place, people with PS4s at home can feel like they're right with them.

- VR is going to be pervasive, and what I mean by that is it's going to be used for all sorts of things you might not think it would be used for.

- Marks says Sony has identified six main areas for VR work. Sight, sound, tracking, control, ease of use, and content.

- Ease of use: Marks says you'll have to be able to drive to the store, buy one, plug it in, and have it just work. Plus it needs to be comfortable.

 

- Sony says it already has software partners for VR, and here's a big slide with their names. Autodesk and Crytek are on there, Epic Games...

sony_gdc_0515.jpg

 

- There's a special build of Thief from Square Enix, for the Morpheus as well.

 

Podsumowanie:

- The headset has a 1080p display, 90-degree field of view

- Tracking duties are handled by the PlayStation Camera, which polls at 1000Hz (one thousand times every second it's checking your position) and you can turn 360 degrees.

- The current dev kit supports custom headphones

- There's a special build of Thief from Square Enix, for the Morpheus as well.

- A 5-meter wire currently connects the headset, but they're working on freeing it up. They're refusing to answer any questions on final specs or when it's coming out ("as soon as possible, for as low as possible.")

- You can also only use a single one per PlayStation.

- Sony is also staying mum on who's actually working on VR games, although once again they're hoping to widely distribute the development kits.

- Works with people with glasses.

 

Q&A:

 

 

Q: "Locmotion: you can put your hands in the game with the PS Move... any option to get your feet in there so you can move around?"

A: "We're researching... it depends on what you're trying to accomplish."

 

Q: "have you let your kids try it or any kids... are there recommended age ranges?"

A: "We've had young people try it and they've been very excited by it."

 

Q: "I'm wondering why the name 'Project Morpheus'

A: "Well... we decided on the name last week" (laughs). "It was decided because Morpheus is the god of dreams... not a Matrix reference." (laughs)

 

Q: On the list of content and tool partners, there were many involved in 3D. Can you comment in the specific role that you see 3D playing with Project Morpheus."

A: "It's different than 3D cinema -- this is fundamentally different because we're correctly rendering the view for each eye. The experience is different than 3D TV. Some of the tools will overlap, especially the authoring tools will be useful for VR rendering."

 

Q: "what do you guys see for VR for school systems? Do you see this project being used for education?"

A: "One of the great things about consumers electronics is affordability.There's great work now by USC using VR for PTSD treatment. Our hardware will be useful for those efforts too. Currently our experience with NASA has been positive."

 

Q: "Seems like Project Morpheus works in conjunction with the PS Move. Is the next step in the process to work on haptic responses?"

A: "I think haptics would further enhance presense. We're not currently working on any specialized VR haptic peripheral, but down the road I think haptics will be a big part of VR"

 

Q: "given the horsepower question, will the VR experience rendered for the PS4 be rendered slower than 2D games on the PS4?"

A: "The graphics are so rich because you are immersed. You need a different kind of graphics optimization."

 

Q: "Are you looking into eye tracking?"

A: "Yes"

 

Q: "How many units do you plan people to have?"

A:" Right now it's one per PS4"

 

Q: "Will it support PC? HMZ series was popular among PC gamers because it was HDMI. Do you see a future where it could go beyond the console world?"

A: "We're not discussion product decisions today."

 

Q: "Are you working with Oculus or other makers to sync APIs?"

A: "I think now it's all just in spirit, there isn't any standardization yet."

 

Q: "When will the unit come out?"

A: "As soon as possible" (laughs)

 

Q:"Is it wired?"

A: current protoype is wired... 5 meters. We're investigating other solutions, obviously everyone wants it to be wireless.

 

Q:"Would the unit ever be stand-along without a playstation?"

A: No not really.

 

 

 

Zrodlo i jezeli ktos chce wiecej wiedziec:

 

http://live.theverge.com/live-sony-playstation-future-of-innovation-gdc-2014/

 

Potwierdzone,mozna isc spac ;)

Edytowane przez Zaqair

Opublikowano

Za(pipi)iście wyglądają, to podobno prototyp wersji developerskiej ;)

Edytowane przez Maciomaniak

Opublikowano

jeśli to wypali to to oznacza poczatek konca, nasze dzieci jak uslysza ze kiedys sie patrzało podczas grania w telewizor to sie popukaja i powiedza "prowo albo debil" ;[

Edytowane przez _Milan_

Opublikowano

jeśli to wypali to to oznacza poczatek konca, nasze dzieci jak uslysza ze kiedys sie patrzało podczas grania w telewizor to sie popukaja i powiedza "prowo albo debil" ;[

 

myśle, że do tego zaj.ebiście długa droga.

Opublikowano

jesli za zycia zagram w portala 3 w morfeuszu , to umre spelniony

Opublikowano

własnie widzę że współpracują z autodeskiem, jak bedzie autocad vr na ps4 to mnie mają, projektowanie donic jeszcze nigdy nie było tak zayebiste.

Opublikowano

Taka gra jak Skyrim w świetnej grafice... Oj wtopiłbym się w taki świat.

Opublikowano

(pipi)a pokazuja jakies slajdy od ico team

Gość
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.

Ostatnio przeglądający 0

  • Brak zarejestrowanych użytkowników przeglądających tę stronę.