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Figaro

Senior Member
  • Dołączył

  • Ostatnia wizyta

Treść opublikowana przez Figaro

  1. Figaro odpowiedział(a) na odpowiedź w temacie w Souls-like
    Brawo. Pamiętam jak zaczynałeś. Przyznam że nie wierzyłem w Ciebie. Im proud, son.
  2. Figaro odpowiedział(a) na Lipa temat w Wii U
    I jak tam, Don, jakie wrażenia z dotychczasowo granych gier Nintendowskich? Która Ci się najbardziej spodobała?
  3. Figaro odpowiedział(a) na Figaro temat w Souls-like
    brałbym gdybym miał telefon
  4. Figaro odpowiedział(a) na odpowiedź w temacie w Graczpospolita
    Najs!!! Miłej zabawy. Pamiętaj, Kirby w coopie
  5. Figaro odpowiedział(a) na odpowiedź w temacie w Graczpospolita
    E tam, głębia srębia. Ta gra jest zayebista z innego powodu - z powodu konsolowo-japońskiego klimatu, wyebistych bossów, awesome dialogów (tę grę można cytować w nieskończoność) no i genialnego soundtracku, którego do dzisiaj słucham. Gra się w to też bardzo przyjemnie, nie jest to najgłębsza rozrywka, ale nie przesadzajmy, można trochę kombinować.
  6. Figaro odpowiedział(a) na odpowiedź w temacie w Graczpospolita
    Ja tam wtopiłem w tę grę 30 godzin, więc nie wiem o co chodzi Plus jeszcze VR Missions.
  7. Aonuma wants Zelda U to give players more story freedom Ben Lamoreux: Majora’s Mask has always been one of my favorite Zelda games and one of my favorite games overall. One of the things I liked about it is that more so than any other Zelda game and a lot of the games at the time, your actions can directly influence the events of the story and change how the characters around you act. Can we see something like that return on a larger scale in Zelda Wii U or future Zelda titles? Eiji Aonuma: The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes. http://www.gengame.net/2014/06/eiji-aonuma-wants-zelda-u-to-give-players-more-freedom-to-choose-their-path-the-story-takes/
  8. Figaro odpowiedział(a) na Figaro temat w Souls-like
    Niestety nie.
  9. Figaro odpowiedział(a) na Figaro temat w Souls-like
    Można.
  10. Figaro odpowiedział(a) na odpowiedź w temacie w Graczpospolita
    Ale Armstronga to ty szanuj.
  11. Figaro odpowiedział(a) na odpowiedź w temacie w Wii U
    Polecam ten filmik: Gra może być serio dobra.
  12. Figaro odpowiedział(a) na Lipa temat w Wii U
    No to ładnie, Xord, bądź z siebie dumny
  13. Figaro odpowiedział(a) na Lipa temat w Wii U
    Tak? A ile masz lat? Tzn nie wg gry.
  14. Figaro odpowiedział(a) na Figaro temat w Souls-like
    Wydaje Sony Japan, więc nie ma szans.
  15. Figaro odpowiedział(a) na Figaro temat w Souls-like
    Ale jest jucha, która będzie wylewać się dokładnie w tym miejscu gdzie dostanie. Lubię takie duperelki. Ale dobra, to nie jest CW więc nie rzucajcie się na chłopaka.
  16. Figaro odpowiedział(a) na Figaro temat w Kącik RPG
    Ta gra ma tyle dobrych utworów. Niektóre są nieprawdopodobnie creepy, ale taki ich urok. W ogóle ta gra jest dobra. Z miesiąca na miesiąc coraz bardziej ją doceniam. Była taka melancholijna, głęboka i mięsista w content. No i gra mi przypomina życiowe wydarzenia, które miały miejsce podczas grania, chyba każdy tak ma. No i gdy to usłyszałem w grze dostałem niezłe ciarki.
  17. Figaro odpowiedział(a) na Figaro temat w PS4
    Informacja dotyczy "jedynki", ale logicznym wydaje się, że jest to jednocześnie reboot serii, przy czym być może tak upchany w kanonie, by nie wykluczać wydarzeń z głównego nurtu od R&C do Into the Nexus. Bo dziwnym byłoby, gdyby zrebootowali część pierwszą, a już kolejna miałaby kontynuować Into the Nexus. Nie jest to dziwne.
  18. Casillasa szanujcie.
  19. Figaro odpowiedział(a) na Figaro temat w Souls-like
    miły zbiór informacji: - Early 2015 release - Action RPG - PS4 Exclusive. (Sony IP) - No easier difficulty. Targeting the same level of difficulty as Demon's Souls. - Game length will be around the same as Souls games. - Visually one of the most impressive current gen games. - Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out. - Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC. - Bloodborne does not star a static protagonist, can customize character and stats like previous souls games. - From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again. - The world and story is completely new, and the setting takes full advantage of the PS4's capabilities - City is called Yharnam, it's massive, looks like London back in the 19th century - game will take place during various times of day and weather. - "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U ) - City is very densely layered. 'More complex than Thief' - When asked, From Software says it's not pursuing the same open structure of Dark Souls II - The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?) - Q: Will zones only be filled with enemies? A: You will feel alone. - But the game has NPC's, can choose to save or ignore some that are in trouble. - Ragdolls are in - Cloth physics - Fog gates are in - Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards - Monsters bleed where you slice them. - Some areas are really dark, you'll need a torch to navigate. - There will be no map display in the game - No shields, focus on faster action. - Rolling, backstepping, locking on, parry and kicking are all in. - There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference. - Still tons of weapons and armor to collect - Weapons are divided by right and left hand so you cannot dual wield certain weapons. - Bladed weapon in right hand is referred to as a 'Sawcleaver' - Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities. - If you hit an enemy's torch they get set on fire. - You cannot play this the same way as Demon's Souls'. Have to be more aggressive. - He wants combat to not just focus on action but also the strategic element. - The combat in the game is designed to feel like a life or death struggle. - Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc). - The keywords for the game is "blood" and "beast". - Blood a key focus and is also used to regain your HP and gain various other benefits. - They said the Virus(bloodborned) has progressions. - You get blood sucking it from corpses or items. - Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate] - There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
  20. Eiji Aonuma: "I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving" http://kotaku.com/the-new-zelda-might-not-have-the-puzzles-you-expect-1590544423 Brzmi dobrze... Brzmi bardzo, bardzo dobrze. 2015 będzie genialnym rokiem.
  21. Figaro odpowiedział(a) na Figaro temat w Souls-like
    Tak, ale gdzie w tym zabawa. To tylko videa gaemz
  22. Nie każda gra działa Pro Controllerem.
  23. Figaro odpowiedział(a) na Figaro temat w Souls-like
    Też jestem spokojny. A to w dodatku early footage. Kto by pomyślał, że gotg wyjdzie już w drugim roku generacji.
  24. Figaro odpowiedział(a) na Figaro temat w Souls-like
    Na gamescom i TGS dostaniemy nowe materiały.
  25. Figaro odpowiedział(a) na Figaro temat w Souls-like
    Będzie lock on.

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