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YETI

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Treść opublikowana przez YETI

  1. YETI odpowiedział(a) na Figaro temat w CD Projekt Red
    Niektórzy to naprawdę albo są naiwni albo urodzili się wczoraj. Wersja next genowa dla wszytskich którzy kupili gierke na tej generacji i jeszcze frytki do tego xDDD
  2. YETI odpowiedział(a) na odpowiedź w temacie w PS4
    Mevek, oczywiście że ugrasz, w TLoU2 też ugrasz jak już to multi wyjdzie, jeżeli mechanika się nie zmieni. W tym momencie nawet z randomami gra się na luzie, bo każdy zna panujące zasady, a jak jesteś dobry to robisz takie rzeczy.
  3. YETI odpowiedział(a) na odpowiedź w temacie w PS4
    Ciareczki. Poda ktoś nazwę utworu?
  4. Nowe samsungi maja mieć aplikacje gamepass, świetna sprawa, zobaczymy jak będzie z jakością.
  5. No tak, jest krytyka graczy, piszą o tym serwisy (mogę tu wstawić kilka linków), microsoft przeprasza na twitterze. Boty, hehe, nic się nie stało, obiecali next gen gameplay, a nie experience, gaf? Nie znam. Te wasz zielony matrix xDDDD Najlepsze jest to, że można bez trudu znaleźć posty na tym forum, które oceniają ten Insaid, również posty botów. (pipi)nia, ale dobrze.
  6. YETI odpowiedział(a) na odpowiedź w temacie w Seriale
    Leci codziennie na super polsat o 10, maraton z całego tygodnia w soboty od 10. Genialny serial.
  7. Gdyby microsoft miał przepraszać za gry, to musiałby to robić prawie przy każdy swoim exie. Tak, Insaid Xbox to rozczarowanie, beka też była dobra na gafie.
  8. YETI odpowiedział(a) na odpowiedź w temacie w Seriale
    A wyobraź sobie Świat według Bundych w dzisiejszych czasach?
  9. Jasne że jest rozczarowanie, bo w czwartek mieliśmy zobaczyć pierwsze gry na PS5. Rozczarowanie i beka samą konferencja? Jak się odbędzie i będzie prezentowała poziom Insaid Xbox, to jak najbardziej.
  10. YETI odpowiedział(a) na odpowiedź w temacie w PS4
  11. Rozwiń myśl, bo nie wiem o co ci chodzi?
  12. Obecnie zakupy gierek w tym zwierzyńcu robi się tak. Więc nie zdziwi mnie kolejny obsuw, jeżeli sytuacja w przeciągu kilku najbliższych dni nie ulegnie poprawię.
  13. Były wiceprezes xboxa to wie, ja to wiem, każda rozumna istota to wie, tylko Soul tego nie wie.
  14. YETI odpowiedział(a) na odpowiedź w temacie w PS4
    The Last Of Us Part 2 is going to be a complex game to dissect but in terms of the visuals and the quality of storytelling (specifically the writing and voice-acting) it’s exactly as good as you’d expect. It’s easily the best-looking game of the current generation, even more so than Uncharted 4, with the best foliage and facial animation we’ve ever seen. Playing on a PS4 Pro there’s been only a few brief seconds of slowdown, with performance otherwise exceptionally good for such a complex game. Metro It’s helped in large part because the sound design is out of this world. The accompanying music is sensational, and if this brief section is anything to go by it’s possible Gustavo Santaolalla has bettered his work from the first game. But the audio design is beefy and hard. The thump of bat on bone is enough to make you wince, and the sound of gunfire pierces the desolation of the old world. Just from this small snippet of game, the audio is tantalising, offering glimpses of what might be coming. Godisageek If the world-building and story presentation continue at this pace, with this much detail and care put into every section, Naughty Dog has done the impossible – made a sequel which surpasses the original in every way. Overall, if the game can keep up this level of emotion and cinematic brutality, then the Last of Us Part II is going to be one of the best games ever made. From the pacing, the detail in the environments to the humanising of your enemies, this game is going to blow you away. Srabdard MESJASZU, PRZYBYWAJ
  15. YETI odpowiedział(a) na odpowiedź w temacie w PS4
    "The story will eventually speak for itself in the full context of the game, but as for the extended gameplay section we've played, it shows that in terms of gorgeous, terrifying spectacle and scrappy, panicked survival, The Last of Us is still unrivalled." Eurogamer. Zarówno otwarta, jak i bardziej cicha eksterminacja przeciwników jest brutalna i przerażająco realistyczna. Na średnim poziomie trudności możemy umrzeć już po dwóch trafieniach pistoletem bądź też jednym strzale ze strzelby, wymierzonym z bliska. Szybko uczymy się, że heroiczne zrywy kończą się śmiercią Ellie i koniecznością powtarzania etapu. Oczywiście czasami eksperymentowanie kończy się wykryciem i improwizowaniem, co w The Last of Us 2 owocuje iście filmowymi scenami desperackiej walki o przetrwanie, gdzie ratujemy się rzuconą cegłą, używaniem ludzi jako żywych tarcz i strzelaniem w panice na oślep. Po przetrwaniu takiej „sieczki”, czasami lepiej kontynuować przygodę, mimo chaotycznej utraty cennej amunicji, ale lepsze to, niż ponowny stres związany z przejściem danego fragmentu. Pierwsza cześć nie należała do mało realistycznych tytułów - w „dwójce” cały czas towarzyszy nam uczucie, że gra jeszcze bardziej stawia realizm w centrum. Śmierć nie jest tu widowiskiem. To smutne zakończenie walki o przeżycie. Czujemy o wiele silniej niż w wielu innych grach, że bohaterka jest zmuszana do zabijania. Nie ma wyboru i musi pozbawiać innych życia, żeby zachować swoje. To produkcja zdecydowanie tylko dla dojrzałego odbiorcy. Eurogamer pl
  16. Niby skąd mam wiedzieć, co ja, producent konsol? Zapytałem, czy informacja jest prawdziwa, tyle.
  17. Z tą masową produkcją to informacja pewna, czy jakiś przeciek od Chińczyka z fabryki?
  18. Chyba sie zawiedziesz, bo Sony oficjalnie zapowiedziało, że będą "tylko" gry. Więc raczej prezentacja samej konsoli na kolejnej konferencji.
  19. Tu bardzo ciekawe plotka o nowym IP SCEJ, niestety brak konkretów. Back in december 2017, at 4Gamer's annual interview with japanase developers, Japan Studio creative director Tsutomu Kouno (Legend of Dragoon and ICO designer, and director of the award-winning LocoRoco and it's sequel) said that in 2018 he would unveil a new game after a nearly decade-long silence since the release of LocoRoco 2 in 2008. That obviously didn't happen as the only announcements the studio made that year were Team Asobi's Astro-Bot: Rescue Mission, From Software's Deráciné and Clap Hanz's Everybody's Golf VR."Yeah, but what does that have to do with next week's PS5 games reveal event?" you may ask. Well, to answer that we'll need to see the full picture, so let's go back to spring of 2014. A couple of weeks before E3 2014, reddit user Ruin4r leaked a list of games that would be coming exclusively to PS4: The Last Guardian, a new God of War game, a The Last of Us sequel, Crash Bandicoot, an "unnamed space game" and Bend Studio's Dead Don't Ride - which has been key in verifying the authenticity of the leak thanks to a cryptic tweet posted by Shinobi602 on april 2016 in which he also reffered to Bend's unannounced PS4 game as Dead Don't Ride, before it ended up being titled Days Gone. On april 18th 2016, Ruin4r came back to reddit to say that all of the projects previously mentioned by him are still in development and clarified that many of them were in early stages when he first leaked them, which was the case not only for God of War, The Last of Us: Part II or Days Gone, but also for the "unnamed space game". Before we move on, in an effort to reinforce Ruin4r's reliability, I'd like to mention that he also was the only individual who leaked the reveal of a Shadow of the Colossus remake at E3 2017. Meanwhile, on the "official" side of things, we have SIE Worldwide Studios president Shuhei Yoshida, who during an interview with Greg Miller and Colin Moriarty at E3 2015, told them that "Japan Studio is now producing a really great project that I'm really excited about", said project was also Allan Becker's (former Santa Monica studio head who took over Japan Studio's direction between 2011 and february 2020) key title in his plan to turn around the studio. For those who may wonder, that game was not Gravity Rush 2, as Toyama's title was later referenced as a different project by Yoshida during the interview.At the end of the year, as part of an interview to 4Gamer, Japan Studio producer Teruyuki Toriyama mentioned that in 2016 he would be involved with the production of an "ambitious title", also implying that said title would be in the works for the following years. Then in 2016 during a livestream in celebration of Famitsu's 30th anniversary, Yasuhiro Kitao (former marketing and promotion over at Japan Studio) teased an upcoming unannounced project early in development by the studio to Famitsu's chief editor Katsuhiko Hayashi by handing him a tablet whose specific content remained unknown. Hayashi was blown away by whatever thing he saw and told the audience that, even if it would be many years until we properly see something from the game, it would be worth the wait. Later in the year, again courtesy of 4Gamer, we got another statement by producer Teruyuki Toriyama, who told us that the studio was "moving forward with the creation of ambitious titles." In december 2017 we discovered the existence of a new trademark by Sony Interactive Entertainment called "RaySpace" - one could say that the "unnamed space game" from earlier got it's title. That same month we also got 4Gamer's interview with creative director Tsusomu Kouno, who teased a game announcement for 2018, while Teruyuki Toriyama also promised "ambitious title announcements" for the coming year. But as 2018 went by and we were told by Sony themselves to not expect major first-party reveals at their E3 showcase and learned that PSX wouldn't be a thing that year, it started to be clear that there was a change of plans and the game wouldn't be shown. Eventually, december came and so a new 4Gamer interview with Japan Studio staff. What was shocking is that Teruyuki Toriyama once again told us that he was "preparing for the debut of an unannounced title currently in production", but that didn't happen for the second year in a row. So what was going on with this project during the period 2018-2019? Well, I wanna get one thing absolutely clear: the game wasn't cancelled, as we would've heard the echoes of a downfall of this size just like we did when Santa Monica cancelled Darkside/Internal 7 in early 2014. That being said, this is what I think that went on: As VGC reported a couple of weeks ago, the Horizon Zero Dawn sequel currently in the works at Guerrilla Games started up as a PS4 game until the development shifted to Sony's next generation console. This probably happened in either the latter half of 2017 or the first half of 2018, as Sony stopped to announce AAA PS4 titles around that time. With Ghost of Tsushima, announced in fall 2017, being planned for spring 2020, one could imagine that initially both RaySpace and the HZD sequel were planned to be late 2020 releases. But as production on Horizon Zero Dawn 2 shifted to PS5, I think its likely that Japan Studio's project went through a similar thing - as that has also been the case with other PS4 titles in production according to ZhugeEX. And that finally brings us to the present, 2020. I think you all are aware of the rumors of a Silent Hill soft-reboot in development at Japan Studio by Keiichiro Toyama (creator of Silent Hill and director of the Siren and Gravity Rush series). One of the main sources behind the Silent Hill rumor is the ResetEra user KatharsisT, whose information on the matter has been verified by the forum's mod team. Well, turns out that she recently said that, just like the Silent Hill game, there's another secret project in the works at Japan Studio that's going to be revealed soon, probably at the PS5 event.Considering that we are going to see Horizon Zero Dawn 2 at the event, I think the second game that Japan Studio is going to debut at the show, all things considered, has to be Tsusomu Kouno's project - RaySpace. https://www.neogaf.com/threads/japan-studios-ambitious-new-aaa-ip-set-in-space-to-be-unveiled-at-ps5s-event.1544613/
  20. YETI odpowiedział(a) na YETI temat w PS4
  21. YETI odpowiedział(a) na odpowiedź w temacie w PS4
    Pięknie
  22. Ciekawe czy się sprawdzi, pierwsza i druga część pisane pod PS5, chętnie w coś takiego bym zagrał. Spotkanie z Piramidogłowym na next genie, trochę bym się cykał