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Mario Tennis Aces


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u mnie tak wygladal najbardziej zaciety mecz w statsach

 

 

36970939_1820939534619791_56672597613981

 

 

 

44 minuty temu, funditto napisał:

Przejrzałem ten ranking i najbardziej zaskoczył mnie gość ok 10 miejsca, który ma 100 % wygranych przy 27 meczach :o

duzo czolowki na swiecie ma na 200-300 meczy z jedna porazke - albo hakerzy albo usilne bawienie sie w anulowanie meczow z trudniejszymi postaciami i ciagle siedzenie w pierwszej rundzie drabinki turniejowej

Odnośnik do komentarza

Zazdrosc gromita wylala sie juz z discorda na forumek, piekne uczucie :fsg:

 

5 minut temu, Ficuś napisał:

albo hakerzy

 

albo japonczycy xd

 

5 minut temu, Ficuś napisał:

i ciagle siedzenie w pierwszej rundzie drabinki turniejowej

 

tak sie nie da, bo siedzac caly czas w pierwszej rundzie mieliby przeciez same porazki xD

Edytowane przez Kinoji
Odnośnik do komentarza

win ratio tak ale punkty mizernie wpadaja co troche wlasnie wprowadza mi metlik do tego jak czolowka robi takie statsy bo po prostu nie wierze, ze grajac prawilnie oni by na siebie nie wpadali wczesniej czy pozniej w finalach, a tam jak sami wiemy poziom jest mega wysoki

Odnośnik do komentarza

25h nabite od premiery i juz 100meczow turniejowych w lipcu, fajnie jak widac na przestrzeni tygodni jak ludzie rozkminiaja taktyki - przy premierze kazdy bral boo lub rosaline bo malo kto ogarnial ich podkrecone strzaly, jak juz ludzie to ogarneli to zaczelo grac na zone shoty bo malo kto ogarnial timing bloku, jak i to ludzie ogarneli to obecnie przoduje taktyka na jr (hi gromit) i czeste dropshoty pomieszane z lobami

 

no mega gierka, ciekawe co ja czeka w przyszlosci i jak beda ja balansowac, bo pomimo pewnych wad w tym wzgledzie (zwlaszcza u jr) to miod z tej gry jest NIESAMOWITY

Odnośnik do komentarza

w piatek bedzie patch:

 

The range of the backwards trick shot has been reduced (the "cone width")
 

The amount of energy gained from successful backwards trick shots have been reduced
 

The distance of horizontal trick shots have been reduced
 

The cone width of horizontal trick shots have been reduced
 

The timing to pull of successful trick shots in general is stricter
 

Doing a late trick shot uses up more energy
 

In order to do a body shot from a zone serve it has to bounce once.
 

Bowser Jr's charge move speed has been reduced
 

Bowser Jr's "turning angle" has been reduced
 

There will be more balancing for the entire roster by the August tournament
 

For the August Tournament you will be able to sort the leaderboard by the rating rather than the cumulative points.

Odnośnik do komentarza

Jezusiczku, jak juz czlowiek sie wkreci w systemik tk mecze wygladaja cudownie :banderas:

dzisiaj sobie popykałen kilka razy turniej i dwa razy odpadlem w polfinale, a za trzecim musialem isc na sluzbe juz i final zostal na jutro xd

adventure mode dobrze jednak podstaw uczy, chociaz ten kort se slupem i meczyk advanced na wymiany mega w(pipi)iajacy

Odnośnik do komentarza
  • 2 tygodnie później...

jutro kolejny patch, na razie tylko opisali go na japonskiej stronce stad inne nazwy niektorych postaci

 

Change on game balance

We increased the minimum consumption of energy when using Ajiriki Serve from 25% to 30%.

The energy required to activate it has not changed from 33%.

We shortened the distance blown away when we called the shot with the effect of blowing away the other party to the back of the court, such as Max Charge Shot.

Top spin and lob are sliced, slices are top spin, flat is flat so you can reduce the effect of being blown away.

We adjusted the rebounding of the ball when hitting the central pillar in the coat of the oare sea.

Change in character performance

Changed the performance of some characters.
Character name Changes

Kinopio

I stretched the distance that I could hit without jumping, slightly.

I shortened the rigidity time after hanging on.

I increased the height of the bouncing ball.

I increased the speed to reach the maximum speed of movement slightly.

Kinopico

I stretched the distance that I could hit without jumping, slightly.

I shortened the rigidity time after hanging on.

I increased the height of the bouncing ball.

I made the volley ball speed slightly faster.

Wario

I extended the distance that I could hit without jumping.

I upgraded the skill that aims at the side line a little.

I made the volley ball speed a bit faster.

Kupa Jr.

I shorter the distance that I can hit back with the lateral technical shot.

I shortened the distance that I could hit back without interruption.

I narrowed the distance that I could hit and hit a bit.

I reduced the height of the ball to hit a bit.

I have downgraded my ability to pursue the side line.

I slowed down the ball speed of the counterattack.

I slowed down the speed to reach the maximum speed of movement slightly.

Waluigi

I shorter the distance that I can hit back with the lateral technical shot.

I shortened the distance that I could hit back without interruption.

I narrowed the distance that I could hit and hit a bit.

I turned down the ability to aim at the side line.

I slowed the maximum speed of the movement a little.

I slowed the volley ball speed slightly.

Bow-wow

I slightly shortened the distance to hit back with the lateral technical shot.

I sharply shortened the distance that I could hit and hit.

Bowser

I slightly shortened the distance to hit back with the lateral technical shot.

Rosetta

I reduced the height of the ball to hit a bit.

Theresa

I reduced the height of the ball to hit a bit.

Nokonoko

While we were in the couler, we adjusted the hit determination as a body shot to the look.

Add setting
【OPTION】 "R Stick only" can now be selected as a technical shot operation.

Joy-Con When using a technical shot with horizontal holding, it is operated by pressing twice on the direction button (or Y button) regardless of option setting.

【FREE MATCH】 The coat "stadium only" can now be selected under the search condition of "someone plays with someone" in Internet communication.

【Free Match】 【Swing】 "Tottoko" (6 game 1 set match) added.

Change on story mode

I made it possible to retry at the mission failure without returning to the world map.

During the mission challenge, I made it possible to retry from the pose menu.

【How to play】 We relaxed judgment of tutorial block.

【Forest driving range】 We adjusted the charge amount of the opponent's charge shot.

【Destroyed】 Adjusted the charge amount of the opponent's charge shot and the probability of using the target.

【Out of the oare sea】 Adjusted the charge amount of the opponent's charge shot and the probability of using the target.

Change concerning swing mode

【Larry Challenge】 In the swing mode Rally Challenge, we made sure that smash points do not appear.

I changed the still picture of how to hold Joy-Con to a movie of how to play.

Other changes

Fixed an issue where the "TOO EARLY" indication was displayed to evaluate the timing of the block even when the shot button was not pushed when the ball of the aim and the special shot was hit back with the technical shot.

Even during the technical shot, you can block balls of aims and special shots by pressing the shot button at the appropriate timing.

Fixed an issue where ordinary blocks became easier to succeed until after hitting a great success technical shot in the one-point rally, and then hitting a technical shot other than the great success.

If you strike a technical shot at the best timing, it will be "a great success" and the energy gauge will recover greatly.

This problem does not occur in the block during acceleration or technical shot.

Fixed an issue where the energy gauge was displayed in yellow instead of red when the energy was slightly less than 1/3.

In the online tournament, the problem that the character icon entered in the block on the right side of the tournament table was reversed left and right was fixed.

Fixed a problem that was sometimes stopped when the communication status was extremely bad in local communication battle and Internet communication battle.

Fixed text notation problem.

Regarding online tournament rating

If I lost the game, the rating ceased to rise.

If you win the game the rating will not go down and if you lose the match the rating will not rise. The rating varies depending on the game result, but the amount of change varies depending on the rating difference with the opponent and the content of the game. (The amount of change may be 0.)

When the software was forcibly terminated during the game, the number of losing times increased and the rating became 0.5% lower.

When intentional disconnection is seen many, it may not be published in the ranking.

From August 2018, ranking display function in "ranking" order was added to ranking board.

Along with this, ratings are not displayed on the ranking board of cumulative points. Regarding your own July rating, please check "grades" displayed on the left of the tournament table.

At the time of monthly change, the rating at the start will change according to the play result of the previous month. (It will be reflected from the monthly change from July to August.)

Rating 2000 or less → 2000 started

Rating 2000 - 2500 - Maintain rating

Rating 2500 or more → 1/10 of the value exceeding 2500 plus 2500

* If you have not played in the previous month or if invalid data is found, it will be reset to 2000.

Odnośnik do komentarza
1 godzinę temu, funditto napisał:

Myślałem, że Special i dlatego masz problem, bo robisz tylko jedno uderzenie i kończy Ci się pasek specjala, ale skoro nie to czemu się nie pozbędziesz zasłaniającej ręki ? 

PoZbywam ale wtedy odnawia się mu życie i znów muszę Zbijać, nie mam opcji żeby w drugiej fazie uderzyć w oko ;/

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Dołącz do dyskusji

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