Quality of Life Improvements
Changed map rotation on all servers to be randomised
Optimisation to significantly improve loading times
Optimisation to improve matchmaking times
Optimisation to reduce the amount of in-game stuttering through improved streaming speeds
Optimisation to improve overall visual quality of the game
Matchmaking optimisation to improve ping times and network stability through improved region selection and packet loss consideration
Added an option to toggle steady aim on/off
Added an option to adjust scoped weapon sensitivity
Added option to adjust volume of each voice channel individually
The “HUD Display Mode” is now set to “Always On” by default
Removed locked sectors from appearing on the HUD
Adjusted sizing of certain map icons and text on the in-game map to be more readable
Change so that the player will stop leaning if they start to sprint
Improved controller vibration under certain scenarios
Improved UI spacing and formatting for the deploy screen menus
Bug Fixes
Fixed an issue where the player could become softlock when attempting to join a unit that is full or locked
Fixed an issue where the player may receive a network error when attempting to initiate matchmaking whilst the loading wheel is present
Fixed multiple issues where XP would not update correctly to show correct level or XP data in various locations
Fixed an issue where players can become softlocked on the “Match Found” prompt
Fixed an issue where players could navigate to other units as a Unit Leader
Fixed an issue where menus could not be scrolled down using the right stick of the controller
Fixed an issue where opening the in-game map whilst driving a vehicle will stop it from accelerating
Fixed numerous random crashes that could occur based on crash report data
Fixed multiple issues where the player was being kicked on entering the map and then being removed back to the frontend
Fixed a Networking issue, whereupon hard disconnection the user would not be able to join a game anymore without relaunching
Fixed an issue where the player can become softlocked on the “Leave unit” prompt if a spawn point is added or removed from the available list whilst it’s open
Fixed multiple issues with the “Steady Aim Toggle” setting
Fixed an issue where the movement sensitivity of a player would be significantly decreased after dying as a tank gunner
Fixed issue where button input is registered after closing scoreboard
Implemented multiple UI Fixes on deployment map screen
Fixed an issue where the Kick UI would not disappear from the HUD
Fixed an issue where the Melee weapon shortcut was not working on Controller Layout C & D
Fixed an issue where there were floating assets in Omaha
Fixed multiple instances of incorrect collision on Carentan
Fixed multiple UI focus issues
Fixed multiple VOIP icon issue
Thank you for your patience whilst we worked to deploy this patch for Hell Let Loose!
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See you on the frontline. o7