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Cloudgine is Microsoft’s secret Xbox One sauce

 

Microsoft has made a big deal about utilising the Cloud for gaming this generation to differentiate it from the last and open up brand-new opportunities to scale experiences beyond what localised hardware can handle. This is all well and good but beyond a (pretty impressive) demonstration on how the technology can be used in the future – the company hasn’t yet gone into details on how they will helpdevelopers implement it into their titles.

According to leaked information, a company called Cloudgine will play a part in Microsoft’s E3 conference this year. On their website they describe their technology as "delivering rendering and processing power from the cloud, allowing game developers to define new ground-breaking online gaming mechanics".

 

Not convinced? Why don’t we take a look at the founder of Cloudgine’s background?

 

David Jones, before Cloudgine, was the founder of Realtime Worlds. Haven’t heard of this games developer? If you’re an Xbox gamer you should have… It’s the studio behind the hit Crackdown franchise. In fact, Crackdown 3 is also expected to see an unveil at E3 albeit not released until 2016.

 

Before this, he worked at Rockstar North (then called DMA Design), creators of the controversial and insanely popular Grand Theft Auto series. Jones has a vast and respectable gaming background of open-world titles which are the types of games most set to benefit from Cloud processing.

 

It would make sense for Microsoft to display the power of the Cloud to the many disbelievers in a title as renowned and anti(pipi)ted as Crackdown 3. In a double-edged attack it would boost sales from consumers, whilst showcasing the technology developers should be using…

 

The Xbox One’s engineers speak plenty about how they built the console to be perfectly “balanced” to reduce bottlenecks, be scalable, and most importantly be fast. It’s the slightly strange eSRAM implementation which developers are struggling to get used to – but boosts throughput to an incredible 192GB/s.

 

As a result, resources can be pulled in and out quickly. At Microsoft’s BUILD event last year; the team showed hardware-based tiled resource support added in DX11.2. Due to this, 3GBs of textures were able to be stored in 16MB of RAM. To point out the obvious, this means the 32MB eSRAM available can store up to 6GB worth…

 

In the technical post available here, the poster writes: “Couple the eSRAM's ultra fast bandwidth with tiled texture streaming middleware tools like Granite, and the eSRAM just became orders of magnitude more important for your next gen gaming. Between software developments such as this and the implications of the data move engines with LZ encode/decode compression capabilities on making cloud gaming practical on common broadband connections, Microsoft's design choice of going with embedded eSRAM for the Xbox One is beginning to make a lot more sense.

 

Critics have pointed out many-a-time about whether broadband connections are reliable enough for Cloud processing to be utilised properly. Between local hardware processing and streaming ahead of time using these latest tools, perhaps provided by Cloudgine, it is in the majority of cases. It is sure to be one of the reasons for Microsoft’s original “always online” policy which would have given developers piece of mind when they develop games that the consoles will have the broadband access to support Cloud-based functionality.

 

Hardware-based Tiled Resources have been a standard in most graphics cards since early 2012 and is supported in both the Xbox One and the PS4. What Microsoft is doing however, is making it much more accessible through providing APIs in DirectX 11.2 so developers do not have to find their own implementation. eSRAM is essentially the dedicated hardware for tiled resources and DirectX 11.2 contains the APIs to take advantage of it. It is always better for developers to have easier access to powerful resources at a hardware level.

 

Rebellion Games’ Jean-Baptiste Bolcato told GamingBolt in an interview that a new SDK is coming from Microsoft “that’s much faster and we will be comfortably running at 1080p on Xbox One” in regards to their upcoming Sniper Elite 3 game. With the new SDK coming soon, and DirectX 12 coming next year, it will help developers fully utilise the Xbox One’s unique hardware capabilities.

Cloudgine could be what helps developers big and small take advantage of the Cloud, and provide an easy way of making use of the eSRAM specifically to create fantastic new experiences.

 

Certain Xbox titles already use Cloud processing to some extent. Two of this generation’s biggest titles so far, Titanfall and Forza 5, both take the load off the console’s hardware by processing AI in the Cloud. In the near-future, we’re likely to see dynamic weather processed in the same way, before moving on to full open-worlds which could be the case with Crackdown 3 in 2016.

 

 

http://www.developer-tech.com/news/2014/may/20/cloudgine-microsofts-secret-xbox-one-sauce/

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http://gematsu.com/2014/05/5pb-announces-three-new-xbox-one-adventure-games

 

 

5pb. announces three new Xbox One adventure games Chaos;Child, Mystereet F, and Psycho Pass on the way.

5pb. announced three new Xbox One adventure games during a Niconico presentation this morning.

 

First, the developer’s previously announced Chaos;Child, whose platform was yet to be announced, will launch for Xbox One sometime in 2014.

 

Next up is Mystereet F: The Detectives’ Curtain Call, which includes Abel Software’s original Mystereet and a completely new version of the still incomplete Mystereet 2 re-developed for Xbox One.

 

And finally, 5pb. are also developing an Xbox One game based on the Psycho-Pass anime. It will have an original story drawn up by Nitroplus, and it will support both Kinect and Smartglass interaction.

 

Watch a trailer for Chaos;Child below.

 
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W Sztkoholmie właśnie startuje cały dzień konferencji AMD + Microsoft

 

https://www.eventbrite.com/e/amd-microsoft-game-developer-day-tickets-11172787107

 

Presentation content will be primarily aimed at Graphics programmers 

 

(The evening drinks reception from 6pm will be open to producers, artists, business folks etc, please don’t book tickets, just turn up at 6pm)

This Free Developer Day is open to all Game Developers in Europe - Publisher studios, Indie studios, small or large. Desktop / Tablet developers and Students (studying relevant courses with enough technical skill to understand the content) are all welcome.

 

You will NOT need to sign a Non Disclosure Agreement to attend

All attendees to complete registration through this website.

All applications to date have been approved, please just show up on the day, no need to bring a paper ticket as we will have a list of registered developers

Agenda: 

 

09.25-09.30 – Welcome and agenda: Kevin Strange, AMD 
09.30-10.00 – GCN Performance ftw: Stephan Hodes, AMD
10.00-10.30 – TressFX: The Fast and the Furry Nick Thibieroz, AMD
10.30-11.00 – Xbox Indie Scene 2014: Mike Froggatt, Microsoft
11.00-11.15 – Break
11.15-12.00 – Introduction to DirectX 12: Ivan Nevraev, Microsoft
12.00-12.30 – D3D 12: “The future is so bright you gotta wear shades”: Dave Oldcorn, AMD
12.30-14.00 – Lunch break
14.00-14.45 – Rendering Battlefield 4 with Mantle (includes demo): Johan Andersson, Frostbite
14.45-15.30 – Inside XBox One: Martin Fuller, Microsoft
15.30-16.00 – Coffee break
16.00-16.45 – Low-level Shader Optimization for Next-Gen and DirectX 11: Emil Persson, Avalanche
16.45-17.30 – Holy Smoke! Faster Particle Rendering using DirectCompute Gareth Thomas, AMD
17.30-20.00 – Drinks reception - mingle

 

We look forward to seeing you all 

Cheers, Kevin Strange - AMD EMEA Developer Relations Manager

 

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z cyklu devtalk blablabla:

 

http://www.shortandsweetreviews.co/2014/06/cloud-is-advantage-for-xbox-one-ray.html

 

GamingBolt spoke to Confetti FX founder Wolfgang Engel, who had a hand in creating RAGE technology and visuals for various Rockstar franchises, about the future of Microsoft and the cloud. Microsoft showcased the potential of Cloud tech at the last BUILD event – could it possibly give the Xbox One more processing power.


“This is very cool tech, because you can offload tasks like AI that do not need to be real-time. This way you can relieve the CPU pressure and do other things on the CPU. I think this is an advantage for the Xbox One.”

Engel also believes the PS4 and Xbox One will support ray tracing in the future, despite difficulties in implementing the same. “Yes. We have a prototype ray tracer running that could do this. One of the challenges is to get things working with the same art assets that are also used for the rasterized game. This is what we were looking into.

 

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Microsoft Working on New AAA Service-Based Core Game In Collaboration With Third Party Studio

 

Microsoft Studios is looking for a Senior Producer to drive the future of gaming through AAA core games and service-based experiences, technology, and business models. You will work with AAA external game developers and an internal team of top-notch, experienced, cross-dis(nene)line employees in Microsoft’s Xbox organization. Qualification for the role must include a min of 6+ years making AAA games with a min of 2+ years at a Senior Producer role.

 

RESPONSIBILITIES:

As a Senior Producer in the Microsoft Studios Publishing organization, you will work directly with an Executive Producer to lead the efforts on a core AAA title.

This role has a range of responsibilities:

Lead the development and execution of a gaming service based on a AAA game for core gamers that both keeps them enthusiastically engaged while also driving financial success.

Lead a cross-functional, virtual team across design, engineering, business, analytics, user research, IT, and more.

Drive communication between Microsoft Studios and development partner, and across the rest of the Xbox organization. Provide regular status to the various Studios teams, including conducting internal reviews with leads and Studios Management.

Identify problems in advance and drive creative solutions to fix them. A Senior Producer needs to be able to see challenges before they arise, create plans to manage the tasks and alleviate the risks, and pitch in to execute those plans as needed.

Assess development risks and evaluate teams, create and maintain development schedules and project plans, establish milestone themes, guide and setup process, removes roadblock, ability to manage the final/burn down of the game.

Work with the external partner and the teams in Microsoft Studios to manage the game schedule and milestones.

 

 

http://www.dualshockers.com/2014/06/04/microsoft-working-on-new-aaa-service-based-core-game-in-collaboration-with-third-party-studio/

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MS wystartował z forum, gdzie można przedstawiać swoje sugestie odnośnie Xbox'a: http://xbox.uservoice.com/

 

 

 

Xbox Feedback is the most effective place for your ideas, suggestions, and feedback to be seen by the teams that create Xbox products and services. This site allows you to suggest a new feature, enhancements to an existing feature, or to vote on ideas that others have submitted. 

 

Of course, your great ideas do take time to develop and deploy to Xbox, but we'll be sure to update entries here when we do announce or release a suggestion from Xbox Feedback.

 

To get started, choose the category that best fits your idea from the menu on the right of this page. 

Thank you for visiting and for helping to enhance the Xbox experience for gamers everywhere!

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Here’s a shortlist of features rolling out in the next few days to folks getting early access to the Xbox One system update.

  • Snap Mode for Achievements. As we showed at our E3 Green Carpet event before the show, we’re offering an easier way to track and view your achievements in the moment. With Achievement Snap, you can track your achievement progress in real time without ever leaving the game. You can also ‘Get Help’ on any Achievements you’re struggling with. Xbox will scan the web for you and deliver relevant tips and strategy content right to your TV. You can view a video about this feature here.
  • Double-tap to Snap. Double-tap the button on you controller to bring up Snap Center, where you can launch Achievements or any other snap-able app, without leaving your game. Already have an app snapped? Double-tap quickly switches between your game and the snapped app.
  • Choice of Spoken Language. Folks in New Zealand, Ireland and Austria can now enable voice control using the English or German voice models from other countries. And if you're an expat in an English-speaking country, you, too, can choose any of the other English language models that fit you.
  • Future Digital Bundles and Compilation Discs. We’re doing some work now so that publishers will have options for great digital bundle and disc compilation offerings in the future. As we test this feature, we’ll be seeing more flexible combinations of game titles and game content.
  • ‘Like’ Game DVR clips. We’re are adding the ability to ‘Like’ all your favorite Game DVR clips as well as activity feed items in SmartGlass.

 

snapowanie achievementow W KOŃCU

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Źródło: http://www.eurogamer.pl/articles/2014-06-17-jak-dziala-uwalnianie-zasobow-zarezerwowanych-na-kinect-w-xbox-one


 


Microsoft wyjaśnił, jaki wpływ na możliwości Xbox One będzie miało odblokowanie dziesięciu procent zasobów obliczeniowych, zarezerwowanych do tej pory na Kinect.


Część użytkowników spodziewała się, że niektóre funkcje zestawu czujników będą teraz niedostępne, lecz przedstawiciele producenta wyjaśnili w rozmowie z Eurogamerem, że tak się nie stanie.


- Wiele osób pyta, co oznacza odblokowanie rezerw Kinecta. Czy nie będzie można już powiedzieć „Xbox, nagraj to”? Nie, ta komenda zawsze będzie działać - tłumaczy Ken Lobb, dyrektor kreatywny w Microsoft Studios.


Producent sprzętu przygotował elastyczny system - mówi Lobb - gdzie zasoby w chipie graficznym oraz w pamięci RAM dostosują się do wymagań.


- Jeśli ktoś powie „Xbox, nagraj to”, komenda zadziała we wszystkich grach, o ile mamy Kinect. Jeśli jednak nie podłączymy Kinecta, nie oznacza to, że mamy nagle więcej pamięci RAM - dodaje Lobb.


 

Microsoft zoptymalizował system operacyjny konsoli, by wspierać „przełączanie”. Kinect nasłu(pipi)e w jednym momencie, ale nagle zasoby mogą zostać przeniesione do innych zadań, wyrenderować klatkę obrazu i wrócić do nasłuchiwania.


Jeśli deweloper przygotuje grę bez wsparcia Kinecta, to wszystkie jego funkcje są zawieszone na czas rozgrywki, ale po przejściu do menu natychmiast się aktywują.


Wykorzystanie dodatkowych zasobów leży po stronie twórców. Studio Bungie, na przykład, zdołało podnieść rozdzielczość Destiny do 1080p przy 30 klatkach na sekundę, dorównując tym samym wersji PlayStation 4. Ale zastosowania mogą być różne.


- To więcej mocy w GPU, ale także większa przepustowość i obie wartości mają znaczenie. W niektórych grach przełoży się to na rozdzielczość, liczbę klatek czy też więcej przeciwników na ekranie.


Phil Harrison z Microsoft Studios Europe dodaje, że zwiększone zasoby to część usprawnień platformy Xbox One.


- Biblioteki udostępniane deweloperom na początku życia konsoli różnią się znacząco od tego, co dostają pięć, osiem, dziesięć lat później - mówi.


- Naszym zadaniem jako właściciela platformy jest upewnienie się, że gracze otrzymują funkcje ulepszające wrażenia z rozgrywki, a twórcy dostają narzędzia w pełni wykorzystujące architekturę. Oba elementy muszą być odpowiednio zrównoważone.


Harrison dodaje, że nowe biblioteki dostępne są już teraz, używane na przykład w Destiny. Korzyści w innych tytułach powinniśmy zobaczyć w okresie świątecznym tego roku.


 

Lobb uważa, że decyzja o oferowaniu Xbox One bez zestawu czujników była bardzo mądra, ale sam pozostaje fanem Kinecta.


- Uwielbiam Kinect. W moim przypadku nie chodzi o tysiące rzeczy, jakie może robić. Cały czas nagrywam rozgrywkę i używam komend głosowych. Dla mnie są to te dwie rzeczy, sto dolarów nie ma większego znaczenia, lecz w przypadku wielu osób jest inaczej. Dlatego też oferujemy opcję wyboru. Jeśli ktoś nie chce tańczyć czy mówić „Xbox, nagraj to”, nie potrzebuje urządzenia.


Lobb dodaje, że Microsoft publikuje znaczące aktualizacje Xbox One co miesiąc, czyli dużo częściej niż było w przypadku X360.


- W mojej opinii najlepszą rzeczą związaną z Xbox One, uwzględnioną już w oryginalnym planie, jest fakt, że mieliśmy monolityczny system [na X360 - dop. red.], a teraz mamy system oparty o aplikacje [w Xbox One].


- W przeszłości aktualizowaliśmy oprogramowanie co roku. Teraz robimy to co miesiąc. Dla mnie to najlepszy elementy Xbox One.


- Wszystko inne jest wspaniałe. Kocham gry. Kiedyś po prostu zapełniałem cały dysk, teraz mogę podłączyć napęd o pojemności 3 TB. I gotowe, czas na zakupy! Dodajemy rzeczy, o których nie mówiliśmy. Wiemy, co będzie w lipcu, sierpniu, wrześniu. To bardzo ekscytująca sfera Xboksa, ponieważ nie chodzi tylko o stronę użytkownika, ale także dewelopera.


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We recently announced more than 45 new experiences coming to Xbox and we’re already delivering on that promise. Just in time for the MLG Championship broadcast live from Anaheim, CA, from June 20-22, Major League Gaming (MLG), the global leader in eSports, today released the MLG app for Xbox One.

Following the success of the MLG app for Xbox 360, Xbox Live members can now watch all of MLG.tv’s professionally-produced, premium, competitive gaming content on both consoles. In addition to the action packed MLG Championship this weekend starting Friday, June 20 at 2:30pm PT, MLG’s popular programming includes the MLG news show “eSports Report,” the world’s best players, teams and leagues and premier competitions. Check out the MLG.tv programming schedule for more information.

“We’re excited to deliver the extensive line up of MLG.tv programming to gaming fans on Xbox Live and to entertain the passionate audience on both Xbox One and Xbox 360,” said Sundance DiGiovanni, MLG CEO and co-founder. “MLG showcases the best in competitive gaming and we will continue to release new competitive content and introduce new streamers via the MLG.tv platform in the coming months.”

“MLG brings something unique to gamers and gaming fans around the world, the opportunity to compete and spectate on one of the world’s largest gaming stages,” said Mike Nichols, Corporate Vice President, Xbox. “When MLG launched on Xbox 360, we brought its popular content to the big screen for the first time and we’re excited to expand on that vision with the launch on Xbox One. Xbox fans around the world can now experience the upcoming MLG Championship and other premier events on Xbox One or Xbox 360, showcasing the best gamers from around the world.” 

 

The selection of MLG.tv programming available via the MLG app on Xbox One includes:

 

 

  • MLG Championship – June 20-22 – broadcast live from Anaheim, CA, starting Friday, June 20 at 2:30pm PT and continuing through Sunday, June 22, the Championship features thousands of the best gamers playing “Call of Duty: Ghosts,” “StarCraft II: Heart of the Swarm,” “Killer Instinct,” and more.
  • MLG’s eSports Report: showcasing the latest news in competitive gaming.
  • MLG “Call of Duty: Ghosts” Pro League – showcasing the top MLG Pro Circuit Call of Duty teams.
  • MLG partner streams including international eSports leagues Gfinity and ACL Pro, top Call of Duty players Nadeshot and Scumpii, premier teams such as OpTic Gaming, EnVyUs, FaZe and Curse and YouTube sensations.

In addition to the Xbox One app, you also can watch the MLG Championship via the app on Xbox 360. 

 

Źródło: http://news.xbox.com/2014/06/ent-mlg-on-xbox-one?utm_source=dlvr.it&utm_medium=twitter

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Nowy Raiden w 2015 roku na Xone:

 

Raiden.jpg

 

Today during a press conference in Tokyo a new Raiden game was announced for Xbox One. The game, which for now bears the simple working title Raiden, is scheduled for release in 2015 top celebrate the series’ 25th anniversary.  The first chapter of the series, the popular arcade classic also named Raiden, was in fact released in 1990.

It’ll be developed and published by MOSS, that recently launched Raiden IV: Overkill for PS3 in Japan.

At the moment the game has been announced only for Xbox One, even if no exclusivity has been explicitly mentioned. You can see the logo below, and the first official artwork at the top of the post.

 

Źródło: http://www.dualshockers.com/2014/06/19/new-raiden-game-for-xbox-one-announced-gets-first-official-artwork/

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When the Xbox One was first introduced, the Family Sharing feature was one of the very positive ideas that many regret not having made it to the released console, but Xbox Division head Phil Spencer promises that it’s still on the roadmap, alongside others like digital pre-load.

We looked at the digital features that we talked about last year, and yeah, as a gamer there are a lot of those features that really resonated. They were smart features for people who have a lot of games and maybe play on a couple consoles and have a bunch of people in the house and want to share with friends. As I look at our monthly update roadmaps and other things, those kind of features are in our roadmap.

Spencer also explained that while the features are still being worked on, there are objective challenges that need to be overcome before they can see the light.

There’s a little bit of a challenge that you have DRM on the disk and how does that game play… We got hung up last year on kinda the enabling features, around when it has to connect to the internet and all of that, when in the end the feature that we really cared about, that people are like “I’ve got this collection of content that I can do family sharing, I can share with my friends…” There are a bunch of things we have ideas about. I haven’t given up on those ideas. There is some complexity now that you’ve got disks around that, you have DRM that you have to figure out, but it’s definitely part of our map with the overall product.

During the same podcast it was suggested that it could be done only with digital games, but Spencer mentioned that it wouldn’t be fair to those that bought the disk without knowing they wouldn’t benefit from the feature in the future. That’s why he want to be sure that the feature is done the right way. He also added that Microsoft is still looking at digital distribution improvements like pre-load. They just want to do it “at the right time and especially in the right way.”

If Family Sharing was one of your favorite dishes in the original Xbox One menu, there’s still hope. We’ll just have to wait and see if Spencer and his team will manage to overcome the DRM challenges that are holding the feature back.

 

http://www.dualshockers.com/2014/06/24/phil-spencer-promises-xbox-one-family-sharing-is-still-on-the-roadmap-explains-the-challenges/

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Microsoft to flesh out second tier launch in September

GotY Editions to be released at knock-down prices.

Microsoft is set to fatten the launch line up for Xbox One (September 5th) in second tier territories, by releasing the console alongside last year's Xbox exclusives, as Game of the Year editions, each at a cheaper price. We got confirmation of that from André Cardoso, at Microsoft Portugal:

"The previous Xbox One exclusives will be avaiable at launch at a cheaper price. For now we can only confirm our own games, we're still waiting on third party games [like Assassin's Creed IV: Black Flag] to create a backcataloge. We expect to lauch the GOTY editions for our own games, like Forza 5 Motorsport and Ryse: Son of Rome, at a cheaper price. We're still figuring out the exact price."

We also asked Xbox product marketing officer, Jim McMullin, if the busy release schedule around that time was done to boost the launch of Xbox One on September 5:

"A lot of portfolios are stocked in september, those two things are necessarily linked. I think that we're launching as soon as we can, I think that we want the best experience for launch, I also think that those big titles are going to be really exciting."

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Perfect World Co., Ltd. today confirmed to the biggest Chinese console forum A9VG that Cryptic's fantasy MMORPG Neverwinter will come to Xbox One later this year. According to A9VG, the game's Xbox One version will also be available in Chinese market. The game is already in a playable status as A9VG is inviting a small group of Chinese gamers to join an internal test event during July 12 - 27.
 
While release date for Neverwinter Xbox One remains unknown, industry insider implies that the game will be one of the launch titles of Chinese Xbox One in September. In June, Perfect World's CEO Xiao Hong told that at least 2 Xbox One titles were being developed by their Chinese and oversea studios. You can expect to learn more at ChinaJoy 2014 in early August.

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Microsoft planuje zamknąć dział Xbox Entertainment Studios, odpowiedzialny za produkcję programów i seriali na wyłączność dla konsol Xbox One i X360.

Doniesienia o takiej decyzji pojawiły się wczoraj w serwisie Variety, zaraz po ogłoszeniu, że amerykańska korporacja zamierza zwolnić nawet 18 tysięcy pracowników do końca przyszłego roku.

„Planujemy zamknięcie Xbox Entertainment Studios w nadchodzących miesiącach” - potwierdził rzecznik firmy w wypowiedzi dla Eurogamera.

Dobra wiadomość jest taka, że powstające już projekty zostaną dokończone. Możemy więc spodziewać się premier Halo: Nightfall, serialu na bazie Halofilmu dokumentalnego o Atarioraz gry Quantum Break. Microsoft nie rezygnuje także z interaktywnych audycji sportowych.

Choć dział Xbox Entertainment Studios zostanie zamknięty, to dyrektor generalny Microsoftu - Satya Nadella - pozostaje zaangażowany w rozwój gier, ale także nowe aplikacje dla Xbox One - dodaje przedstawiciel firmy.

źródło: eurogamer

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Earlier this month, Microsoft rolled out the July Xbox One system update. It included new features such as Snap mode for achievements, double-tap to snap, ability to choose spoken language, ability to kike Game DVR clips in SmartGlass and more. Today, Microsoft has started rolling out August 1408 system update preview to beta testers. This update includes the following improvements,


  • The ability to purchase from Xbox.com or SmartGlass app: Your Xbox One console will wake up and download the content automatically. You just need to set the console to Instant On to enjoy this feature.
  • Low battery notification: When your controller is running out of battery, you will get on-screen notification about it.
  • Vibration when holding Xbox button: You will now have vibration feedback when you press and hold Xbox button in the controller.
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25 maja 2018 roku zacznie obowiązywać w Polsce Rozporządzenie Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE (określane jako "RODO", "ORODO", "GDPR" lub "Ogólne Rozporządzenie o Ochronie Danych"). W związku z tym prosimy o zapoznanie się ze zaktualizowaną Polityką prywatności Polityka prywatności.