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Bog2e

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O Bog2e

  • Urodziny 18.04.1985

Kontakt

  • Strona WWW:
    http://
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  • GG:
    3062482

Informacje o profilu

  • Skąd:
    Bytom
  • GamerTag:
    Bogee_PL
  • PSN ID:
    Bogee_PL
  1. Zakupiłem niedawno, skończyłem single i teraz chciałem pograć troszkę w multi ale za każdym razie disconectuje mnie po kilku minutach. Czy ktoś ma podobnie? W innych grach nie mam takiego problemu.
  2. Panowie, które wsparcia nie liczą sie do serii ofiar? Te, które dostajemy z paczek i co jeszcze? Ostatnio mój Pave Low zdobył kilka killsów a nie dostałem AC 130, przecież między nimi są dwa kille różnicy? (miałem obydwa wybrane)
  3. Bog2e

    PS Network FAQ

    Siema, chciałem zapytać co trzeba zrobić żeby otworzyć NAT? Zmieniłem ostatnio dostawce neta i miałem w MW2 NAT średni. Zerknąłem do ustawień routera czy nie trzeba jakiś portów pootwierać czy coś ale nic nie zmieniałem bo jestem w tym zielony, wróciłem do gry a tam NAT ograniczony!? Co jest grane? Może mi ktoś pomóc? Szukam odpowiedzi w necie i tutaj na forum ale jak ktoś jest laikiem w te klocki to i znaleźć ciężko. Router mam asus RT-G32 a w ustawieniach w konsoli pokazuje mi że NAT typ 2 (to chyba dobrze?) Z góry dzięki za pomoc, pozdro.
  4. pisze się na to jeżeli można, mam vise electron płatniczą i nie bardzo wiem jak nia placic wiec zdam się na Was
  5. siemka mam trzy pytania do obeznanych z online: 1. Co to jest to cale akimbo? I jak to zdobyc? 2. Czy ma to jakis zwiazek z tym ze niektorzy nosza "ulepszone bronie?" 3.I czy ten perk 'jednoosobowa armia' dziala w ten sposob ze tylko raz mozna zmienic klase 'od razu' a pozniej to juz normalnie trzeba czekac do respa? Wszak pisza ze mozna zmienic kiedykolwiek ale w praktyce jest inaczej.
  6. hmm troche to dziwne ja gram ponad tydzien, nabilem 40 level a atomowki ani jednej jeszcze nie ujrzalem? a wracajac do headseta, czy ten oficjalny sony spisuje sie dobrze? bo chce kupic jakis bezprzewodowy i ten sony sprawia lepsze wizualne wrazenie niz ten z madcatz specjalny do mw. Ktos potwierdzi?
  7. Witam, czy celownik holograficzny rozni sie czyms od laserowego poza stylistyka kropki i obudowy? No i czy u Was tez tak szumi w headsecie? Mam zywkly hs logitecha na kablu i ledwo co rozumiem co do mnie mowia a w wiekszosci przypadkow slysze mamrot i szum. W innych grach lub poza rozgrywka w mw hs sprawuje sie lepiej.
  8. ID - Bogee_PL Wiek - 24 HS- jest gram prawie codziennie po 22. pozdro.
  9. Bog2e

    PS Network FAQ

    nic nie dzialalo nawet system restore ale format zadzialal i teraz kumpel moze grac, w kazdym razie dzieki za odpowiedz.
  10. Bog2e

    PS Network FAQ

    siemka, mam pytanie, kumpel nie moze zalogowac sie do ps network bo wyskakuje mu haslo ze nie mozna wpisywac sie loginem innego uzytkownika. Ja kiedys robilem mu u siebie update ze swojego konta na jego konsoli i czy teraz oon juz nie moze sie zarejestrowac swoim kontem na jego konsoli?
  11. Wczoraj zakupiłem i odrazu zacząłem od onlina. Wrażenia mocno mieszane <_< Pierwsze co sie rzuca w oczy to dziwne menu, wdg mnie brzydkie ale kij z menu sama gra jest graficznie słaba. Moze mam jakies omamy ale pol roku temu gralem sporo w jedynke na xie i mam nieodparte wrazenie ze byla ladniejsza. Moze to roznica w wersjach (teraz gram na ps3) a moze po prostu IW nie popisali sie w tej kwestii. No nic grafa nie jest przeciez najwazniejsza, liczy sie gameplay. Faktycznie chyba latwiej sie zabija i szybciej sie ginie, co do jakosci map sie nie wypowiadam bo musze pograc ale dwie rzeczy ktore irytuja mnie na potege to polskie tlumaczenie i te idiotyczne ikonki ktore wyskakuja po killsach, nijak nie pasujace do rozgrywki. Graficzka rodem z pegasusa ze stokrotkami albo rozowa czaszka, no w morde, kto to wymyslil? Gdyby jeszcze kazdy smigal z flaga to ok ale nie takie idiotyzmy. Co do tego tlumaczenia, nawet jak sie trafia jakies poprawne to kole w oczy niestety. Sprobuje wymienic jakos gre na anglika i nie polecam wersji PL. Mam nadzieje ze po ograniu zmienie zdanie ale na razie MW2 <MW. Zabieram sie za singla. pozdro.
  12. Bog2e

    NBA 2K10

    Właśnie ściągam patcha na Ps3, który ma poprawić następujące rzeczy: GENERAL - Improved game performance in all arenas and camera angles. - Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas. - Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games. - Fixed an issue where Coach Settings were not properly saving to the user?s Settings file. - Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court. - Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game. - In-game saves should now load up correctly in the Playoffs game mode. - Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode. - Games played in the NBA D-League should now have appropriate sized crowds. - Fixed a slowdown issue during stoppages of play with created teams. - Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know! GAMEPLAY - Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact. - Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee. - Addressed issues in defensive rotations that didn?t function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations. - Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes. - Plays will no longer break when the user strays slightly from the intended path. - Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed. - Assists should now only be credited to the passer at appropriate times. - Only 1 timeout is deducted from the total when the CPU calls a timeout for the user. - The CPU should no longer pass the ball to a teammate when the re(pipi)ient has a foot out of bounds. - Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now. - CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game). - CPU players should now be more aware of being called for 3 second violations. - Defensive assist is now turned off when the ball is not in play. - The CPU now properly respects any changes to the Help Defense slider settings. - The dribbler should no longer teleport back a few feet on the court following a two player steal attempt. - Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw. - Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball. - Fixed a case where the PG would run in a circle (in anti(pipi)ation of receiving the ball) in the backcourt during transitions. - Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket. - Fixed an issue where the user was unable to give certain players their player-specific animation packages. - Fixed an issue with a baseline layup where opposing defenders weren?t able to create contact when the animation played out. - Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk. - The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound. - Improvements to the ?walk the dog? inbounds play including increased velocity on the inbound. - A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.). PRESENTATION - During NBA Today/Association games, the ?Upcoming Schedule? overlay will no longer obstruct gameplay. - Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court. - Blank overlays should no longer quickly appear/disappear during gameplay. ONLINE - Improved performance and stability for all online game types. - Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots. - Ranked game difficulty has been changed to SuperStar for Team-Up games. - Removed the spotlights for online play only to improve performance during stoppages of play. - Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation. - Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence. - Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game. - Fixed a hang that would sometimes occur when making substitutions during an online Association game. - Fatigue should now behave as expected during private Team-Up games. - Fixed a hang in Who?s Online that would occur when the user scrolled quickly with a large number of friends on the list. - Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com. - Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot. - Fixed an issue where a user?s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game. - Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game. - Fixed an issue where games in online leagues would diverge if users made changes to the default roster. - Addressed an issue where completed ranked games would sometimes not report the results to the server. MY PLAYER - Fixed an issue that would cause a clone of the user?s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch. - Users can now change quarter length in My Player to any amount of minutes between 5 and 12. - Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball. - The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving. - Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract. - Fixed a rare case that would cause a hang during the offseason following a My Player season. - Animation packages will no longer be reset to the ?best? package every time a corresponding attribute is upgraded. - The user?s ?Drills Remaining? value will now be properly saved as new drills are accumulated throughout the NBA/D-League season. ASSOCIATION - The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added. - Fixed an issue where player ratings would drop upon the successful completion of a Development Drill. - Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player?s career. Additionally, general Player Progression/Regression has been slightly increased as well. - Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn?t getting reset despite recalling players back to their NBA team. - Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with. - 10-day contracts should now work in year 2 and beyond. - Lower rated players should now be more accepting of the ?Role Player? role. - Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players. - Corrected an issue where users were able to continue drafting players once the NBA Draft had ended. - Users should no longer have an obstructed view of the court when performing Development Drills. - Users should no longer be able to see the overall rating of players during the NBA Draft. - Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract. Szczególnie cieszą mnie poprawy w My player, wkręciłem się w ten tryb
  13. Bog2e

    NBA 2K10

    Witam, czy tylko u mnie nba today zaspalo i sa mecze z wczoraj czy u was tez? Inne pytanie, sa juz jakies "crews' do grania online? chetnie bym z kims zagral.
  14. Bog2e

    Jaką grę wybrać?

    Witam, chciałem zacząć przygodę z Guitar Hero na PS3 i mam pytanie, która grę wybrać. Grałem kiedyś na xie w Legends of Rock i spodobało mi się aczkoliwek dobór utworów mógłby być lepszy. Grałem wtedy na padzie więc teraz chće kupić zestaw z gitarką i patrząc na utwory chyba wybiorę World Tour. Czy to dobry wybór, co polecacie? pozdro.
  15. Bog2e

    FIFA FAQ

    Zawiesza Wam się gra przy rozpoczęciu albo początkowym loadingu meczu towarzyskiego? Zarówno u mnie jak i u kolegi na konsoli na dwóch innych wersjach gier i innych systemach konsol dzieje się tak samo. Po necie wszystko śmiga ale praktycznie nie jesteśmy w stanie zagrać ze sobą meczu na żywo przez ciągłe zwiechy, wie ktoś o co chodzi?
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