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Battlefield 4


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@eX4cT_PL: wiem o tym, ale- jak widzisz na wlasnym przykladzie- jest najwidoczniej mimo wszystko jakas zaleznosc pinga od szybkosci lacza (zakladajac,ze z tymi samymi serwerami sie laczyles przy obu pomiarach).

tommi... żaden ze mnie specjalista ale jeszcze w czasach CSa na piecu zgłębiałem tajniki niskiego pingu i generalnie sprawa wygląda tak: Deklarowany przez providera transfer maksymalny nie ma wpływu na PING. Najważniejsza jest infrastruktura dostawcy, fakt czy gubi po drodze twoje pakiety i odległości od serwerów. Nawet jeśli ping w jakis sposób się zmieni przy zmianie transferu na wyższy nie koreluj tego ze sobą ;) Pamietam, że w czasach sieci osiedlowej z fatalnymi transferami miałem rewelacyjny PING, który utraciłem po przejściu do duuuużo szybszego UPC...

tak czy inaczej trzymam kciuki...

 

Odnośnie skakania - jestem noobem - nie umiałem zabijać Kabotyna bo skakał - jestem przeszczęśliwy, że juz nie będzie mógł... proste...

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Originally Posted by BASED DICE

Low frame rate/stuttering

PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we’re using the information we received to optimize the performance for the launch of the game. We also released three game client updates and a number of game server updates during the Beta to address some of these issues and to gather more information to ensure a smoother launch.

 

Stuck on loading screen

We have identified some of the reasons why players, mainly on PC, were getting stuck on the loading screen and are currently working around the clock to decrease the rate at which this occurs. The latest PC patch for the Beta helped for some players and we are confident we will be able to minimize this issue for launch.

 

High CPU usage during the Beta

CPU usage could sometimes skyrocket for dual, quad and six-core processors. We identified some of the reasons and released three patches with fixes that went live during the Beta, to address the problems. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.

 

Controller layouts (X360/PS3)

We’ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives that we hope will make you feel right at home. If you’re more comfortable with the controls from Battlefield 3, we’ve got you covered. Just by bringing up the options menu, you can choose the “Legacy” layout, which is similar to that in Battlefield 3.

 

Empty server listings (X360/PS3)

While in the Server Browser you may have seen lists of empty servers. By changing the filter options, you’ll be able to find populated servers that you can join. You can also use the “Quick Match” function to quickly get into the action.

 

The elevator catapult (All platforms)

Although an interesting concept, elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game. But we did enjoy all the crazy videos you’ve posted. Thanks!

 

Gameplay balancing

We are still balancing gameplay, and in true DICE fashion will continue to do so well after the release of Battlefield 4. Below are just some of the gameplay changes based on your feedback that we’re making in time for the launch of the game.

 

Infantry Changes

-Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill. The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.

 

-Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm. The rate of fire was too high when combined with the low recoil of the weapon, making it more powerful than intended in burst mode.

 

-Tweaked the compensator and muzzle brake so they’re properly less accurate in sustained automatic fire.

 

-Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons. Low ROF weapons were remaining accurate long enough to get easy kills outside of their intended optimal range.

 

-Increased the default throw distance of the portable ammo and med packs. This makes it easier to throw these packs to teammates.

 

-Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPG’s, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.

 

-Increased the muzzle flash of the 25mm and 40mm launchers to make their threat position more visible.

 

-Fixed an issue where the knife stab didn’t align with the kill event.

 

-The revive time has been increased from 7s to 10s.

 

Vehicle Changes

-Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.

 

-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).

 

-Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.

 

-Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.

 

-Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.

 

-Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.

 

-Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.

 

-Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.

 

Locking Weapon Changes

-RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.

 

-Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.

 

-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.

 

General Changes

-The kill string in the score log now appears sooner, making the UI more responsive to a kill event.

 

-The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges. The assist was over powerful at close range, and not powerful enough at medium range. Players should now find that close combat requires much more player input and the snap to a target is far less forgiving. At medium range the player should experience a bit more assistance tracking targets, but generally still reduced aim assist effectiveness.

 

PC Specific Changes

-Fixed a string in On Foot PC key bindings that should have read “CROUCH (TOGGLE) / PRONE (HOLD)”.

 

-Removed an unused “Underslung” key binding on PC, the “Select Gadget 1″ key binding now controls both of these actions as expected.

Some big changes like:

Locking Weapon Changes

-RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.

BASED DICE

-Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.

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-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).

 

-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.

sam nie wiem, co to tym myslec... z jednej strony zastanawiam sie, po kiego grzyba w ogole przy tym grzebali? miesiacami kombinowali i patchowali BF3 zanim doszli do czegos zadowalajacego- nie mozna bylo tego 1 do 1 przejac do BF4 zamiast zaczynac od poczatku? deja vu mam i cos mi tu znowu patchami smierdzi...

z drugiej strony przy 64 graczach na next gen, a wiec duzo wiecej piechociarzy, jak kilkunastu stingerowcow bedzie na mapie to przy 2 hits=kill heli nie polatalby sobie za bardzo, wiec moze to ma sens...

zobaczymy- wyjdzie w praniu.

 

Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill. The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.

to chyba bug, ktory bralem za problemy z netem: nagle ni z gruchy ni z pietruchy pstryk i mnie nie ma. Czesto to mialem.

 

If you’re more comfortable with the controls from Battlefield 3, we’ve got you covered. Just by bringing up the options menu, you can choose the “Legacy” layout, which is similar to that in Battlefield 3.

hmm, nie wiem czy sie cieszyc, bo nie pamietam, jak sie nazywal layout ktorego uzywalem w czolgu- mam nadzieje, ze to nie ten legacy, tylko ze dopiero wypuszcza w finalu naprawde podobne sterowanie.

 

RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.

po ch.. to w ogole wrzucali? tak trudno bylo sie domyslic?

 

The elevator catapult (All platforms)

Although an interesting concept, elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game. But we did enjoy all the crazy videos you’ve posted. Thanks!

  :rofl:  :thumbsup: Edytowane przez tommi
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ja wiem, chodzilo mi o to, ze w tej becie BF4 zmienilem sobie sterowanie pojazdami z default na jakies tam inne, nie pamietam wlasnie jakie, ktore wydawalo mi sie najbardziej zblizone do tego z BF3, ale i tak jeszcze bylo uciazliwe- dlatego mam nadzieje, ze to nie bylo to Legacy wlasnie, tylko ze ono dopiero dopiero w pelnej wersji bedzie (tak rozumiem ten wpis, tylko ta nazwa "Legacy" mi sie kojarzy, jakbym ja juz widzial gdzies w tej becie- dlatego mam watpliwosci) i ze faktycznie bedzie identyko jak w BF3.

Edytowane przez tommi
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Chyba z ta grafika na current-geny nie powinno byc tak zle, ba nawet lepiej niz w przypadku Bf3. :)

 

http://www.oxm.co.uk/64205/dice-making-battlefield-4-look-the-same-on-all-platforms-would-be-the-cowards-way-out/

 

"It was like, you should compare it to other games on the same platform. And people said, 'OK but still - why doesn't it look as good as on PC? You don't care about the consoles.' Well, we're pushing your hardware as hard as we can, and I'm quite certain that we'll get that this summer as well - because we are pushing the PC, we're pushing the Xbox One and we're pushing the PS4, and also making sure that the Xbox 360 and PS3 software looks amazing, way better than it did for Battlefield 3."

Edytowane przez walek
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Pytanko co do zamówienia BF4. Szukam preordera z kodem na przeniesienie gry z PS3 na PS4. Znalazłem takie tylko na http://www.gram.pl/sklep/ps3/battlefield-4 . Tutaj: http://pl.playstation.com/ps4upgrade/ piszą, że każdy Battlefield 4 mam mieć kod na przeniesienie gry z PS3 na PS4. Czy macie pewność, że każda gra będzie miała taki kod w środku?

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biorac pod uwage ze na starcie lineup jest slaby jak stolec po kombinacji mleka i sledzia dylemat coraz wiekszy... bankowo wezme wersje ps3 na chwile obecna mino okrojenia licze na mniejsze mapy typu metro/bazar gdzie dalej bedzie fun a nie gra w ciuciubabke. do ogrania jest eszcze nowy batman poczekam na wasze opinie o ps4 i wtedy sie zdecyduje na przesiadke z nowym beefem;)

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-RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.

 

Geez, ale te bronie znowu będą tubą z pociskiem. Tak nawiasem, to Marines w tym roku usprawniają SMAW-a dodając mu laser findera, żeby służył również za urządzenie spottujące.

 

 

-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).

 

-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.

 

W BF3 było idealnie, choć w sumie laserowo namierzane cele nie powinny być zwodzone flarami. Dałbym może jakąś inną "rozpraszajkę", ale wtedy wybór - albo dla flar, albo dla laserowego namierzania. 3 trafienia to bardzo dużo, praktycznie w pojedynkę trzeba wystrzelić aż 6 pocisków, lub drużynowo zgrać się z jego restockiem flar. Serio, to już latające czołgi są. Mogliby wreszcie zacząć dzielić - inny patch dla wersji z PS3, oraz inny dla wersji dla next gen i PC... :/

 

 

The elevator catapult (All platforms)

Although an interesting concept, elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game. But we did enjoy all the crazy videos you’ve posted. Thanks!

 

De facto elevatory działają jak teleportery. One nie jadą oczywiście w górę. Można było czasami dostrzec sojusznika za ścianą, gdy wsiadł do windy i nagle znikał i pojawiał się na górze. DICE chciało oszukać system, system wydymał DICE jak zwykle... :)

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nie ma sprawy :) kurde, jeszcze rowne 2 tyg.- niecierpliwie sie juz troche ;)

Pytanko co do zamówienia BF4. Szukam preordera z kodem na przeniesienie gry z PS3 na PS4. Znalazłem takie tylko na http://www.gram.pl/sklep/ps3/battlefield-4 . Tutaj: http://pl.playstation.com/ps4upgrade/ piszą, że każdy Battlefield 4 mam mieć kod na przeniesienie gry z PS3 na PS4. Czy macie pewność, że każda gra będzie miała taki kod w środku?

Pryxu, mi ktoryms razem po uruchomieniu BF3 komunikat w menu wyskoczyl, ze bedzie ten upgrade za 39 PLN i nie bylo tam ani slowa, ze to tylko konkretnej serii egzemplarzy dotyczy czy cos- na tej podstawie rowniez zakladam, ze to ogolnodostepne bedzie, niezaleznie od tego gdzie kupisz.

Edytowane przez tommi
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