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Multiversus


20inchDT

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Jego tornado (bok+special) jest zbyt łatwe, długie i skuteczne... dla początkujących. Jeśli w miarę się ogarnia, to można tego uniknąć. No ale moim zdaniem jest zbyt mocny odrzut jak całe siądzie i powinni dać cooldown, bo są tacy agenci co spamują. Według mnie powinni to znerfić, ale tragedii nie ma. 

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Jak sobie odblokujesz za gold lub glemium (czy jak to się tam nazywa) to zostaje na stałe. Teraz doczytałem, że rotacja ma być co 2 tygodnie. Jak się nad tym zastanowić, to nawet dobrze, bo będzie można spróbować innych postaci w online bez kupowania. A jak ktoś wybitnie się spodoba to kupić. Postęp na postaci zostaje, nawet jak jest tymczasowo zablokowana. 

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  • 2 tygodnie później...
Cytat

We want to let everyone know that we are delaying the start of Season 1 & the release of Morty to a later date. We know this might be disappointing for some and want to assure our Community that we are dedicated to delivering new and exciting content that delights players. We’ll let you know the timing as soon as we can. We appreciate your patience & enthusiasm and look forward to unveiling Season 1 very soon! 

Start pierwszego sezonu oraz nowa postać (Morty) opóźnione na "późniejszą datę".

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  • 2 tygodnie później...
  • 2 miesiące temu...

Gram od wcześniejszego dostępu do bety (lipiec), cały 1 sezon pykałem regularnie i jak dla mnie formuła się wyczerpała. Dodali na chwilę mecze rankingowe, które mi nie działały, nawet po ich teoretycznym naprawieniu. Z randomami już średnio chce mi się grać. Darmowe nagrody za 2 sezon jak dla mnie są beznadziejne, a płacić nie mam zamiaru. Może jak dodadzą Skorpiona to wrócę z ciekawości :corvo:.

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  • 4 miesiące temu...

Zamykają betę 25 czerwca, premiera "pełnej wersji" w 2024. Śmiech na sali, puste krzesła. Po spektakularnym starcie, dobrym wsparciu, nowych postaciach, a następnie kilku kiepskich decyzjach (okrutny system monetyzacji) i wyhamowaniu rozwoju zbierają zabawki i obiecują gruszki na wierzbie. :down:

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  • 11 miesięcy temu...
  • 2 miesiące temu...

Gra będzie wypuszczona ponownie po długiej przerwie. Ma być tryb PvE, wyzwania singlowe i dodawana zawartość dla jednego gracza. W becie monetyzacja była dosyć okrutna, ale ograniczała się jedynie do kosmetyki (z tego co pamiętam). Postacie można było odblokować ciułając darmową walutę, poza tym była rotacja darmowych bohaterów co 2 tygodnie. Ja chętnie wrócę, za darmo można sprawdzić samemu.

  • Dzięki 1
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Free Content – Thank You to the Community

We have something special for all players who complete the new tutorial… a seven-day reward calendar that will allow you to unlock a new character – Banana Guard from Adventure Time – at launch, for free! If that wasn’t a-peeling enough, if you complete all seven days of this reward calendar, you can also pick up the Lady Banana Guard character variant. We hope everyone has as much fun playing with Banana Guard as the team had designing them.

Free Content – Returning Open Beta Players

For our returning players from Open Beta, if you log in to MultiVersus by June 11, you’ll receive access to Season 1 premium Battle Pass for free! And as part of that you’ll get the Jason Voorhees character from Friday the 13th as your first reward. We’ll talk more about that in a moment.

Additionally, Open Beta players who return to MultiVersus at any point will receive a special edition Snow Suit Finn commemorative character variant, a special edition Rising Stars ringout, and a special edition Banana Guard announcer pack.

Battle Pass Updates

It’s incredibly important for the Battle Pass to be fun and rewarding, and we’ve taken steps to improve the experience.

First, if you’re a returning player and log in by June 11, you’ll get the Season 1 premium Battle Pass for free.

We’ve increased the number of high-value items in both the free and premium tiers by adding more ringouts, character variants, taunts, and currency. You can also now earn premium currency (Gleamium) through both tiers, which can be used on many different in-game items, whether it’s for new characters or saving to use towards the next season’s premium Battle Pass.

For Season 1 at launch, we’ve loaded up the premium tier of the Battle Pass with a lot of great rewards, including a new character – Jason Voorhees (Friday the 13th) – plus more variants, ringouts, taunts, and currency. The premium battle pass also allows you to earn enough Gleamium to get the next premium Battle Pass. And keep in mind, while the new fighter (Jason) is a premium tier reward, returning players who log in by June 11 will get this pass for free, plus he’ll also be available via character tokens or in-game currency when the pass is over.

Another Battle Pass update is its duration. At launch, the Season 1 Battle Pass will be eight weeks, and the final tier of the pass will be repeatable, so you can keep playing and earning rewards even if you reach the end of it early.

Currency Updates

During the Open Beta, players may have acquired Gleamium, character tokens, and Battle Pass tokens – all of these items will still be available at launch and can be used in the same way.

In the Open Beta, characters tokens were only acquired through the Founder’s Pack and used to unlock characters. When we launch, we will not be offering new character tokens, but if you already have existing character tokens in your inventory, you can still use them to unlock characters.

Similarly, Battle Pass tokens were used to unlock the premium Battle Pass tier during Open Beta and were also only acquired through the Founder’s Pack. When we launch, we will not be offering new Battle Pass tokens, but if you already have existing Battle Pass tokens in your inventory, you can still use them to unlock the premium Battle Pass tier.

We are, however, making some adjustments based on learnings from the Open Beta. Specifically, we’ll be introducing new replacement currencies to focus more on specific reward types.

First, there is Fighter currency, which can be earned in-game and used to obtain fighters. Keep in mind, Fighter currency is different from character tokens, and it cannot be exchanged for character tokens. As we mentioned above, we will not be offering new character tokens. On top of this, you can also try out new characters through our weekly free character rotation, which will work the same way as it did during the Open Beta.

Next, there is a separate Perk currency, that you can use to get… you guessed it, perks.

And we’re introducing a Prestige currency, which rewards players for all of the items and cosmetics they collect for their favorite fighters.

Here’s how Prestige currency works: Each cosmetic item you acquire awards its own Prestige currency value based on type and rarity. Eventually, you’ll use your Prestige currency to unlock Prestige cosmetics, which represent the rarest cosmetics in the game. These items can only be unlocked using Prestige currency.

When we launch, all returning players will receive an allotment of Prestige currency based on the number of cosmetics they acquired during the Open Beta as a reward for all previous purchases and unlocks.

Here’s a look at the different currency types available at launch and how to get them:

You’ll notice that Gold is not included above. That’s because Gold will no longer be available in the game. In its place, we’ll be providing commemorative cosmetics that correlate to a player’s Gold earned during Open Beta. These are exclusive items that can’t be earned any other way. Keep a lookout for them in your inventory.

Perks Updates

As a refresher, Perks are powerups that you can attach to characters to give them particular buffs during combat. Following the Open Beta, we found that most players only used a few key Perks while others often went unused. They can be a fun way to spice up gameplay, so we wanted to find a way to make them more valuable to players. In an effort to adjust the system, we removed the old Perks that players rarely used, reworked favorites, and added new Perks that should enhance the gameplay experience. To make this fair for all players, we’ll be resetting all Perks from Open Beta, which provides the opportunity to acquire as few or as many of the new, adjusted Perks as you see fit, it’s up to you.

As mentioned above, Perks will now be unlocked using the Perk currency, attainable through playing the game, and all players will receive an allotment that correlates to the number of Perks unlocked from the Open Beta.

So, what does this mean for mastery? Well, mastery tracks for characters will also be changing. To keep everything fair for all players, both player and account mastery tracks will be set to level 1 at launch, giving everyone an opportunity to earn those rewards. Mastery tracks are a great way to give you both short-term and long-term goals when starting out, and ultimately, we want to give all players the chance to earn lots of items.

Odnośnik do komentarza

Zbugowane gowno przez caly dzien gre wywalalo. 

 

Gra jest wolniejsza a Hitboxy robilo dziecko ktore nie umie w kolorownki i non stop wychodzi poza kontury xD

 

Nie zalicza Daily w Riftach 

 

Dali daily do postaci ktorej nie mozna odblokowac do jutra czyli tego Banana

 

Kamera to czasami nie wiadomo co robi postacie wieksze niz w Tekkenie 

 

Trzeba zaliczac kilka riftow w Coop zeby miec max krysztalkow trzeba robic coop w czyms co lol mialo byc PvE po co? 

 

No ogolnie drugi slaby start tej samej gierki i beka z tego ze zmienili jedyna rzecz ktorej ludzie sie nie czepiali czyli Gameplay xD

 

 

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Kamera musi zostać poprawiona, tym bardziej że dodali arenę z laboratorium Dextera, która się przesuwa, dramat. Mnie daily się zaliczały, no ale żeby zebrać te wszystkie skórki itd., to będzie w to trzeba grać 6h dziennie. Wciąż nie ma rankingowych meczy! Długa droga przed nimi.

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