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F1 2010


Rekomendowane odpowiedzi

Ja bym się jednak na porządnego sima zbytnio nie nastawiał, bo wiadomo jaką drogę w ostatnich latach obrali panowie z Codies ;)

No i gra ma być "cusual friendly" i ma się bardzo dobrze sprzedać... to nie niszowy rFactor.

 

Mam jednak nadzieję, że poziom "arkejdu" będzie w tej grze do przełknięcia :P

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  • 2 tygodnie później...
  • 2 tygodnie później...

Wszystkie znaki na niebie i ziemi, że Codies nie spieprzą sprawy. Czekam na tę grę jak na nadejście Mesjasza. Bez kitu. Czuć klimat, a to jest ważne. Grafika jest świetna, krople deszczu spadające, na bolid, zalewające ekran, coś pięknego. Dźwięki wydają się niezłe, zobaczymy jak to będzie w praniu. Ciężko mi ocenić model jazdy, po filmiku, ale wygląda to całkiem nieźle. Jestem bardzo optymistycznie nastawiony, składam pre-ordera. Nie podoba mi się tylko HUD, mam nadzieję, że dadzą taki jaki jest w transmisjach, czyli ciemna kolorystyka. Wiecie o co chodzi. Może być kozacka bawka. Mam nadzieję, że będzie możliwość przejechania całego dystansu danego GP, łącznie z pit-stopami itp. To dopiero będzie mocarne przeżycie. Kozackim motywem jest głos inżyniera, który mówi o warunkach, chwali po udanym manewrze, czy ostrzega. Ja jestem najarany niesamowicie.

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Ja to bym nawet chciał, żeby wakacje się już skończyły, bylebym mógł pograc w to cudo.

F1 na PS3 mam już przejeżdżone w dłuż i wszerz a jak we wrześniu dorwę się do nowej formułki + DFGT (już na stanie :D) - będę w niebie ;]. Jakby ktoś powiedział że to drugie nagranie jest z kamery pokładowej prawdziwego bolidu to bym uwierzył (pomijając HUD oczywiście).

Edytowane przez maciucha
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Gość bigdaddy

Lipnego, żółtego filtru nie ma, i to nawet Ty wrzuciłeś fotkę, gdzie jest pokazane, że filtr został zniesiony :D post numer 81

 

tak ale ta fota to było tylko przeróbka w PS :) zaś po tych gameplayach widać że tak na serio będzie

Edytowane przez bigdaddy
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No i na tych filmikach ktoś gra chyba na kierownicy, bo kierowca "wirtualny" bardzo płynnie porusza swoją kierownicą :D

Na wcześniejszych gameplayach było widać charakterystyczne dla pada "skakanie" :)

 

A jest w ogóle jakieś potwierdzone info, że gra będzie zawierała możliwość przełączania fizyki jazdy standard/pro jak to będzie np. w GT5 ?

No bo ta akcja którą na drugim filmiku zauważył marekjw2523 rzeczywiście do zbyt realistycznych nie należy :D

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Ciekawa lista informacji o grze(część już znana, ale jest też nowe info)

 

 

 

Gameplay

 

Marbles are washed away in the rain.

Different tyres have different affect on gameplay.

Heat hazes are in the game.

Player choice is critical. Will you change your tyres and take a gamble when your team predict rain, or will you stay safe, or in danger, and ignore that first option? It is entirely up to you and it can make or break a race.

When entering the pits, a small option box will appear where you can select what tyres you want.

 

 

 

Some examples of the pit radio below.

 

-We've fitted a set of scrubbed tyre's you should be able to push a little earlier once they're up to temperature.?

-Lap times are dropping, looks like track conditions are starting to improve.?

-You're losing a lot of time through sector 1.?

-It looks like we might see some light rain this session, just be aware of the conditions and try to pick the best moment to put a lap in.?

-Your brakes are in the optimum temperature zone.?

-The weather situation seems to be improving slightly, we could take a chance and switch you to inters if you want.?

-Alonso's out-pacing us, we need to put in some quick laps.?

-Looks like one of the McLarens is about to pit, their crew are getting ready.?

-Waved yellows in sector 3. Yellow flag conditions apply, watch out for debris.?

-Drive through penalty, drive through penalty for overtaking under yellow flag conditions.?

-You're way out in front, time to think about conserving the engine.?

-The track seems to be drying out, look for the drying line.?

-Great job! G-r-e-a-t job! What a win! Congratulations, 25 points!?

 

Codemasters are aiming to put in as much official merchandise as they can. This means caps, flags etc etc.

The game will run at 720p on consoles.

The weather options are: Dynamic, Clear, Light Cloud, Overcast, Light Rain, and Heavy Rain.

Your Race Engineer will update you on other drivers pit stops, with information on what tyres they have put on.

Each track has a different weather system, so for example Bahrain will always be hot and sunny and Spa unpredictable.

Not only will tarmac be affected by weather, but kerbs will as well. So, for example, running the kerbs a lot when it is wet is very risky.

AI does not follow other drivers tyre decisions but are likely to do the same thing if it works out well.

Marbles form off the racing line, so when driving on this you will lose grip.

Steering and throttle sensitivity can be adjusted.

The AI change their driving style for what weather there is.

Traffic can cause problems in qualifying.

A load of drivers coming into the pits at the same time can cause traffic jams.

Weather and pit stops are being balanced depending on the race options, such as the length.

Pit stops are compulsory from 20% race distance and above.

Wind is not featuring in F1 2010 and not a priority for near future games.

 

A tutaj jeszcze kilka ciekawostek. Mogą się nie które powtarzać ale jest i kilka nowych

 

- There are three types of motor maps that we can change while running: Cruise, Standard and Fast.

- In career mode improvements become available as additional configuration when your team improves several components. GP mode, Time Trial and Multiplayer are immediately available to all cars.

- The pit crew has a full pit "motion capture" (motion capture).

- From the view of the cockpit will be able to realize at a glance the condition of the tires.

- Tires are brighter for being new and being left dirty for use / wear a few laps later.

- In the garage you can choose the type of tire and also the set of tires you want to use.

- We rotate the mirror head to look left or right with the right stick.

- You are trying to implement the qualifying performance of the AI pilots rise and fall.

- Celebrations of the pilot are automatic and depend on the results / team / sesión..etc.

- Some objects are movable track and breakable, like the tire barriers when it hits them.

- difficulty settings and driving aids to cover all players looking for arcade or simulation.

- The car used in the state that are created and approved by their teams.

- The game runs at 30 fps. (All platforms)

- You can change the distribution of buttons on the taste of each.

- Girls on the grid will be present (motion capture).

- Resolution to 720p on consoles.

- No plans for DLC for F1 2010.

- Nor are there plans to implement Kinecta movements (Xbox360) and Move (Play3).

- The races will do with the actual distance (100%) or choose a percentage of distance: 20-30-40-50-60-70-80-90%

- pitstops are required from 20% of race distance.

- In pitstops races is required to use both types of compounds (hard and soft). The engineer will remind you (Single Player).

- You may remove the names of pilots who are above the cars.

- The steering wheel displays speed, motion, speed and position. It also shows warning lights (flags and penalties).

- There are race weekend short: A practice and a rating (15 minutes), plus career.

- There are race weekend complete: 3 Practice, 3 scores (Q1, Q2, Q3), plus career.

- The time in practice or qualifications is to speed (x2, x4, etc ...)

- You can vary the length of the race between weekends.

- It will support the G27 wheel lights (PC and play3).

- When we go to practice or qualifying pitlane to where our team mechanics to help us put it in the garage pushing as they do in real life.

- There will be a model of driving in cars but with small differences between the teams, such as logos.

- If you have a mishap or qualification practices waste time employing the mechanics to fix the fault / damage. Some failures are more serious than others with what we will more or less time in practice or qualifying.

- Abu Dhabi will transition from day to night and the lights will illuminate the great hotel.

- In Singapore night race will be.

- The steering wheel is always moving and they will stand the tension of the hands on the wheel at high speeds.

- There are options, as in other driving games, to put rear view in the top center of the screen.

 

- For certain damage you can get to retire from the race.

- In the race suffer lines of cars at the pit lane when, for example begins to rain all at once will change tires.

- You can set the distribution of braking before hitting the track through the menus for adjusting the car in the garage.

- Oversteer, understeer and wheelspin will be at the game properly.

- In the area of the grill is out of the dirty area and clean area.

- The track surface evolves according to the grand prize goes like in reality: the first day the track has little grip, and as they pass the hours with the cars on the track and therefore is deposited more and more rubber, the grip level increases. From a quick lap at the first session on Friday and a quick lap in Q3, there will be a big difference.

- The types of circuits impact on wear rates of tires. miestras and you're probably used to a specific compound of approximate length of X laps will vary from circuit to circuit.

- In the pitstops on occasion our mechanics can make mistakes that cause us to lose time. (Who knows if we get any tire with less pressure).

- During the practice sessions we will share track with other cars go in and out of their garages to test set-up changes or making reconnaissance laps.

- You can choose the fuel for practice and qualifying but the engineer adjusts for race strategy. You'll never run out of fuel but the car will lose power to save and to cross the finish line.

- There will be full of radio equipment during the race (Single Player).

- There is engine wear will be noticeable in the car's performance.

- There will be full set of flags and penalties in force this year in F1 with the exception of the red flag, so do not stop racing.

- You can toggle the flag system.

- Penalties may be reduced or realistic.

- If you skip one chicane and you have won any office, later will pass to those that have been developed, but a penalty.

- For an experienced player, the car will be slower with the aid on. Especially dry. In the wet a little less.

- At the start and tires are hot.

- There will strain and wear on tires, so that the care of your tires is a key part of the game.

- Race strategy will be very important. Tires, map engine, front wing angle will be set in a menu that can be accessed at any time.

- Be a long time in the wake of a car can affect engine cooling and also affects the aerodynamics.

- The effects of being in the wake of another pilot, aerodynamics and dirty air are important parts of the game.

- You can change the tilt of the front wing and the engine mapping on the run. We'll see how our pilot moves his hands and fingers to make these changes.

- The track surface changes, and how many cars are on the track condition and weather have effect together with other aspects.

- A dark line will begin to appear when many cars are on track status.

- Rubber balls appear on the track and will be collected by your tires.

- There is a full damage system, following previous Codemasters racing games that have used the Ego engine. When carbon fiber parts are broken rather than bent.

- With wet wheels dry track, the wheels crumble.

- Loss of grip if you leave the area dirty.

- Traffic can cause problems with qualifying.

- There will be flashbacks (ability to rewind to the point where there was an incident and continue the race from before that point) and repeats.

- There are five levels of difficulty of driving that can be adjusted before starting each session based on your preferences arcade or simulation. The highest level is called "Legend."

- At the highest difficulty are off all aid and also the option of flashback.

- the setup of the car has its advantages and disadvantages. When testing can hide certain parts of the circuit.

- The pit stops we can control only part of the reason is that only a few players "stupid" would be carried forward to the mechanics from other teams. We will have to stop and put the limiter. After the game leads us to our mechanics and all you have to do is stop in the pitlane in the exact spot to make the pitstop and then accelerate out. The most skilled player in the stopping maneuver will save time and output.

- If we pass from braking to the point where we have our mechanics take forward the man who has the jack to lift the car.

- Fuel consumption is linked to the acceleration and speed. The map engine to go faster "swallows" a lot of fuel. If we spend consuming the car switches to power saving and lose to reach goal.

- The fuel load (full, half, almost empty) changes the performance of the car .............. and also have other effects.

- You can turn off the fuel consumption.

- Overheating of brakes. Not affect the balance under braking but the braking distance.

- You can see the times by sector of other drivers on the monitor of the garage.

- During the race or training differences we know our part-time lap by lap. In the same way during a race will show the differences with the front or back.

- You can exit the gravel but little by little. Do not get stuck.

- You can ask your engineer to setup the car a balanced, aggressive, etc but of course you can get into these settings.

- The Engineer will prepare the car ideal setup for this circuit.

 

 

- A full dynamic weather system, so the weather can change during a race or qualifying sessions.

- The climate will affect the track and CONSEQUENCES, tires.

- In a race may be more than a downpour.

- In the rain, for example, the pools appear in certain parts of the track.

- There haze of heat.

- Selection Options climate are: Dynamic, clear, slightly cloudy, Cloudy, Rain llluvia weak and strong.

- Not only the asphalt will be affected by climate, also curbs. For example, run a lot through the curbs when wet can be risky.

- As soon as it stops raining, it builds up a dry line to draw, and pilots must sometimes go through the area to cool their wheels wet with rain. Is this the ideal time for a good strategy. Will it return to rain? Am I on the same tires? Pongo put extreme or intermediate?. The decision you make will be determinant.

- The drying track, will be scaled. That is, in short 3-lap races will dry faster than long runs ...

- The time may be changing during the weekend meeting.

- The volume of water displaced depends on the section of the track, the speed of the car and the tire used by each car, different tires and different amounts of water moving.

 

- It has been improved a lot. When folding, bending, rather than just slow down, turn away from the racing line on, say, a straight line.

- The AI will challenge you and every driver has a unique style of driving according to their real life style.

- The AI does not follow the decision on tires of other drivers but I seem to do the same if it works well.

- The IA change his driving style depending on the weather that is. So some drivers will drive better than normal in their circuits 'Talisman' (as Massa in Istanbul, Interlagos ...) or a yield better than others in the wet.

- The career mode based on your statements to the press vary track behavior affected driver (including your teammate).

- The rivals will change their behavior in court during the season depending on results, so each driver will be slightly different game.

 

 

- Compete in three, five or seven seasons. That is your choice to start the career mode.

- The longest season will be the hardest. So if you make the seven-year career mode, you start with the slower cars as Virgin and Spain.

- In the career mode is not just about running but also to achieve a variety of purposes, some for the weekend, one for the season, vs. teammate and rival vs career goals (based on length of chosen career.)

- You as a driver, do not improve the car. The team does this for you, informing you of the best applications and they are. You can contribute to the investigation of these details in the practice sessions, not directly on the entire pore. If you become the No.1 driver can determine the overall approach (the road to take the improvements), but not to the finer points I will have X instead of Y.

- Depending on what team you're driving (and their yields during the season) most likely to receive specific improvements for certain circuits (eg Monaco high downforce, low downforce in Spa and Monza).

- Teams change performance throughout the season.

- It is even possible that the weaker team on the grid to develop the car to be a championship contender in a period of changing seasons, the focus on research and development of the car in winter instead of including further improvements during the course of the season.

- You'll also be able to stop the development of the current season in your car and start work early in the model car next season.

- In the garage you can choose from several helmets.

- You play as a rookie. Your pilot will replace the worst driver in terms of statistics.

- For the paddock will be interviewed by a person using the voice of David Croft and have a variety of answers to choose for your questions. The same applies to press conferences (voice of Holly Samos is used during the press conference). Be sure to choose wisely the answers because this affects your career. The questions that make you not be random, will be on the race in which you parti(pipi)ated, so if you have a serious accident, that will be the main talking point. You have a variety of different responses to choose from. Your answers may have effect accordingly in some AI drivers. You can have arguments with your team.

- The best thing we have done so will have more interest the media.

- Press Conference after finishing the race will be made which are finished in the top 3.

- Limited number of tires for each Grand Prix event.

- Levels of difficulty of driving (5) are linked not only about the driving aids or AI opponents but are linked to the achievement of a greater variety of objectives. Can be adjusted before starting each session

- Sessions can be omitted.

- Using 8 engines in a season.

- Your Engineer will force the engine change.

- You earn XP points according to the objectives that you are getting during the season.

- You will be penalized for using less XP flashback.

- Your car or your teammate can be improved during the season with new parts. The team leader receives first improvements. The improvements are purchased with XP points.

- There is a rivalry system that also want extra XP if you beat a rival. You have an ongoing rivalry with your teammate.

- You have a female agent.

- Engineer Your career is always the same person with the same voice. This person tells you all the latest news and inform you of the standing of other drivers, and the tires are placed.

- AI pilots (pilots team officials) do not change their team due to a restriction in the license that is in the game. Your profile if you can switch teams as deals come to you during your career.

- There are different champions, not the same person all the time and equipment.

- The number of cars can not be changed due to the license.

- No preseason.

You can choose ? a limited number of nicknames for your character to start the game.

- Improvements are physical but not visual and affect the performance of the car.

- Can not save in the middle of one session.

- A Auto save between sessions.

- In the race if we take a small team such as Hispania Racing have other objectives other than winning race as the points and finish in a certain position.

- There will be a default setup for the team and the engineer for each track and you can tune it or leave it. . . or copy of your partner.

- If the team is not happy with you and probably will tell you after the race teams will arrive Offers below.

 

- maximum 12 players online. (For next year will be extended to two players. F1 2011 will focus on online)

- In online races can only have one car per team (restriction imposed by the license of this game.)

- In the online play with your profile created in the offline using your helmet chosen Career. It will be you. You will never be Lewis Hamilton, Fernando Alonso, Vettel, etc.

- There are blue and yellow flags.

- The configured in the offline setup can be used in online.

- You can create a season (championship) online, and when it is closed to continue the next time you match the same drivers.

- The tournament online can be configured (for example) with two human players and the other pilots of the IA (10).

- You can add AI cars to fill the grid.

- You may have the option to play ghost mode is not to collisions.

- There will be a single qualifying session.

- You may only use the licensed pilots in this mode.

- There is no split screen but there is a Time Attack mode to compete with our friends in the same screen. In this way there is a time table where we can see the times that you people doing online. Once we go through it the times will be updated automatically in the timesheets.

- LAN mode (for PC).

- There are private parties.

- You can toggle the flag system.

- For all modes can not save in the middle of races.

- Auto save between sessions.

- You can not go in the opposite direction. Doing so will not cause accidents ghost. If the attitude persists any player will be kicked out of the game and play.

 

 

kto nie zna angielskiego....

 

.. to powinien sie nauczyć. ;)

 

 

 

Edytowane przez filipppek
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