Skocz do zawartości

Steam


Gość

Rekomendowane odpowiedzi

Jeszcze o RE4 Ultimate:

 

Feature wise, the new PC version is based on the Xbox 360 version, which in turn is based on Wii/GCN versions.

Many of the texture assets have been redone (not everything, mind you) from the ground up, as you can see in the screenshot gallery on the Steam Store page. I've uploaded a handful of side-by-side comparison shots for good measure just to give everyone an idea.

The game has an option to toggle between original and HD texture pack. HD texture pack is approximately 5GB while the standard pack weighs in at 1.6GB (they're in separate directories). After excluding common redistributables such as DirectX and Visual C++, the game itself comes out to about 11GB.

Similar to the Xbox 360/PS3 version, most cut scenes are rendered real time and in-engine. Some cut scenes, such as those from the Separate Ways content introduced with the PS2 version, were only captured in video. Aside from that, movies such as the opening CGI movie are naturally upscaled from the original 2005 release (again, same with all other versions).

Graphics Option - Game allows you to select whatever resolution your Windows OS supports. That said, the game is optimized for 1920x1080 (16:9) format running at 60fps and has been tested as such, but it seems to work in higher resolutions as well. Anything beyond 1080p has not been formally tested and therefore not 'officially' supported by Capcom, but I've had it run fine on 2560x1600, 2560x1440, and 1920x1200 settings. Your mileage may vary. In-menu, the game will also have anti-aliasing options up to 8X, three shadow quality settings, aforementioned texture quality toggle, full screen on/off toggle, motion blur on/off toggle, and one other 'fun' graphics option that I just won't mention at this time so as not to ruin the surprise. There are other graphics options not surfaced via the in-game menu, but I'm sure many of you tinkerers will find it without problem. Standard disclaimer: any tweaks you make outside of the game menu aren't officially supported by Capcom ;-)

ss_626a1a93979a338a192417831fe54ed09fff7
ss_5da6bdd607884031440b5e5ea214deaa8a4e6
ss_f7cc9be5bc96569cad4072b938d4e6215e52b

 

Parę screenów w wyższych rozdzielczościach (wygląda na to, że ograniczenie do 60 FPS to tylko opcja):

http://www.capcom-unity.com/brelston/blog/2014/01/23/re4-pc-comparison-screens-plus-links-to-60fps-trailer

 

 

Q&A:

 

 

Q: What are the available graphics options?

A: RE4 is optimized for 1920x1080 at 60fps. Anything beyond 1080p has not formally been tested but we have seen it perform fine on 2560x1600, 2560x1440 and 1920x1200. The game will also have anti-aliasing up to 8X, three shadow quality settings, HD/SD texture quality toggle and one other "fun" option we'll keep to ourselves for now. Tinkerers will also find other graphics options that work best for them :)


Q: I hear the game now natively supports mouse controls How does it work?
A: Traversal: Mouse movement will be used to free-roam camera view during traversal while WASD keys controls character movement on the map (keys are remappable).

Shooting mechanics: Hold down the right-click button to enter aim mode. During aim-mode, mouse movement will be used to control the laser pointer. Simply point the laser to the desired target and tap left-click to fire. Same for knifing - hold Space bar and tap left-click. Really simple.


Q: What customization options are available in the game?
A: Control options wise, it will have the following:
1. Custom key binding per action for keyboard users
2. Three preset control schemes for gamepad users
3. Inverted aim ON/OFF
4. Mouse acceleration ON/OFF
5. Mouse sensitivity 1 ~ 30
6. game pad vibration ON/OFF


Q: What version of RE4 is the new Steam version based on?
A: It's based on the Xbox 360 version, which in turn is based on the GameCube / Wii versions.


Q: Why is the game 15GB when past versions were much smaller?
A: About 11GB of the data is the game itself. 1.6GB are the original SD textures, leaving roughly 5GB for the HD texture pack.


Q: Can v-sync be turned on/off?
A: A number of other undocumented graphics settings can be tweaked via config.ini, but these functions are not officially supported by Capcom. Use at your own risk.


Q: What is the maximum frame rate?
A: The in-game menu provides two options - Fixed 30fps and Fixed 60fps


Q: Screen seems too bright/dark. Can it be adjusted?
A: Yes, there is a slider in the menu that allows you to fine-tune the brightness level.


Q: Are the cutscenes realtime or pre-rendered movie files?
A: Only the "Separate Ways" cutscenes are movie files. The rest of the game cutscenes are realtime.


Q: What are the available controller options?
A: The game supports full mouse/keyboard control as well as XInput-based devices such as the Xbox 360 game pad. Inventory management is also done via keyboard or game pad.


Q: When will I receive my pre-purchase bonus content?
A: The digital soundtrack and digital archives will be available on launch day (Feb 28 2014)


Q: I'm a huge RE4 fan! Tell me more about the Pre-purchase bonus content. What exactly is included?
A: Soundtrack: The soundtrack comes from a two-disc CD compilation sold in Japan. It's sampled at 320kbps/48Hz in MP3 format for maximum compatibility while keeping file size manageable for your portable device. Disc 1 "Darkness Side" contains 32 tracks while Disc 2 "Aggressive Side" includes 30 tracks. All in all, 140+ minutes for your listening pleasure.

Full Color Digital Archive: The 80+ page Digital Archive is not your typical art book. It comes from our 'Resident Evil Archives' Volume II encyclopedia published and sold by our friends at BradyGames. We've taken the best parts from the Archives featuring Resident Evil 4 characters, creatures, story, concept art, and more! Love the Resident Evil lore and want to know more? Check out Volume 1 covering events taking place between 1960 ~ 1998 while Volume 2 covers year 2002 through 2009.


Q: Are there achievements and trading cards?
A: Yes to both; the former are based on the Xbox 360 Achievements.


Q: I heard rumors of the German version being censored. Is this true?
A: No. RE4 fans in Germany can enjoy RE4 in it's full, uncensored g(l)ory. However, Assignment Ada and Mercenaries unfortunately is not included in the German version. Separate Ways, Movie Viewer, and Ada's Report ARE included and unlockable.

As an aside, the Hand Canon becomes available when you beat the main story in Professional difficulty while completing Separate Ways unlocks the Chicago Typwriter.


Q: There's a thriving modding community for the previous PC version. Any plan for Workshop support in this version?
A: There are no plans to add Steam Workshop given technical challenges working with legacy code from 2005. At the same time, we will not stop modders from toying around with the Steamworks edition. Modding is not supported by Capcom, so play at your own risk.


Q: Do you have any plans to support DirectX 10, 11, and beyond?
A: No. The game does not use nor require advanced functions offered through DX10/11. The game will utilize DirectX 9.0c for maximum OS compatibility.

 

 

Also,

http://fc00.deviantart.net/fs71/f/2014/006/a/7/ui_example_by_aloo81-d717oqs.gif

Odnośnik do komentarza
  • 2 tygodnie później...

Żeby była jasność:

 

Jeśli wydropiłeś wszystkie karty, to jest jeszcze jedna możliwość zdobycia kolejnych: boostery. Otóż dostają je losowo ludzie, którzy wykorzystali już limit wszystkich kart do wydropienia w danej grze. Przyznawane są one totalnie losowo i kiedyś dostałem 2 czy 3 w przeciągu 2 tygodni, a teraz od 2 miesięcy cisza.

Reszta działa tak jak opisał raven: możesz je kupić albo się z kimś wymienić.

Odnośnik do komentarza

Yep, coś w tym stylu. Z kart robisz odznaki, a za odznaki dostajesz levele. Szkoda, że zamiast za granie na Steamie level podbija się płatnymi rzeczami, z drugiej strony jak masz to w du,pie to można mnóstwo euro wyciągnąć ze sprzedaży tych gier (ja spokojnie ponad 50 z kart wyciągnąłem).

Odnośnik do komentarza

Szkoda, że zamiast za granie na Steamie level podbija się płatnymi rzeczami

Po pierwsze, co Ci wyższy level?

 

Po drugie, płacić nie musisz, teoretycznie. Można się wymieniać, jeśli nie chcesz odznaki z każdego byle indyka dorzucanego jako zapchajdziura do co nowego bundla.

 

Niemniej jednak ja tam nie mam nic przeciwko. Dzięki takim ludziom, dla których liczy się wirtualny prestiż trochę gierek na Steam za darmo wpadło, za kasę ze sprzedaży kart.

Odnośnik do komentarza

Jedyna sensowna korzysc z kolejnych poziomow, to zwiekszona szansa na booster.

 

 

Podczas posiadania uprawnienia Poziom Steam zwiększa szanse na otrzymanie pakietu kart:

  • Poziom 10: Szansa zwiększona o +20%
  • Poziom 20: Szansa zwiększona o +40%
  • Poziom 30: Szansa zwiększona o +60%
  • Poziom 40: Szansa zwiększona o +80%
  • Poziom 50: Szansa zwiększona o +100% (dwukrotnie większa szansa)
  • Itd.
Odnośnik do komentarza

BlazBlue: Calamity Trigger na Steam - http://store.steampowered.com/app/263300

 

W zestawie 2CD OST.

 

Stara wersja gry, przeniesiona z G4WL, w dodatku okrojona z multi (lawl). Niemniej jednak wezmę jak będzie przecena, bo ja w bijatyki i tak pogrywam "każualowo" żeby tylko odreagować.

Edytowane przez Suavek
Odnośnik do komentarza

Dołącz do dyskusji

Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.
Uwaga: Twój wpis zanim będzie widoczny, będzie wymagał zatwierdzenia moderatora.

Gość
Dodaj odpowiedź do tematu...

×   Wklejono zawartość z formatowaniem.   Usuń formatowanie

  Dozwolonych jest tylko 75 emoji.

×   Odnośnik został automatycznie osadzony.   Przywróć wyświetlanie jako odnośnik

×   Przywrócono poprzednią zawartość.   Wyczyść edytor

×   Nie możesz bezpośrednio wkleić grafiki. Dodaj lub załącz grafiki z adresu URL.

  • Ostatnio przeglądający   0 użytkowników

    • Brak zarejestrowanych użytkowników przeglądających tę stronę.
×
×
  • Dodaj nową pozycję...