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Killzone 3 - ONLINE Multiplayer


TakeshiX

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@elentario, kurde jak wy grzejecie w to multi. Uwielbiam je, ale przy posiedzeniu robie tak gora 10 tysiecy i robie przerwe :)

 

 

Mnie wzięło bo to pierwszy fpp w jakiego ciupię od czasów Q3. Nie wiem nawet jaka jest różnica pomiędzy fpp, a fps.. :P <noob>

 

EDIT: Shooter = Perspective

 

Zatem nic się nie zmieniło.. :)

Edytowane przez elentario
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Lewis, Twoja sygna mnie zmiazdzyla! :)

 

@elentario, kurde jak wy grzejecie w to multi. Uwielbiam je, ale przy posiedzeniu robie tak gora 10 tysiecy i robie przerwe :)

 

Moze serwery kaput i jak wroca do zycia to skoncza sie cyrki z cofaniem statystyk.

10 tyś to średnio z jednego meczu można wyciągnąć :) Ja wieczorem otwieram browara,odpalam konsolę, robię ekipę i jazda na serwer warzone grać. Z fajną ekipą można szpilić bez końca, więc musze się pilnować, aby od konsoli nie oderwał mnie ...... budzik dzwoniący do pracy :D

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10 tyś to średnio z jednego meczu można wyciągnąć :) Ja wieczorem otwieram browara,odpalam konsolę, robię ekipę i jazda na serwer warzone grać. Z fajną ekipą można szpilić bez końca, więc musze się pilnować, aby od konsoli nie oderwał mnie ...... budzik dzwoniący do pracy :D

 

Warto dodać, że 'gdy tylko serwer pozwoli' ;) Przez ten weekend straciłem ponad 100 tys. Ale co tam.. Ważne, że multi śmiga. :)

Edytowane przez elentario
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No z 10 kola to troche przesadzilem bo ja srednio z gry wyciagam ok 4. No ale zawsze... ;)

 

Lol ja nigdy nie mam mniej niż 6k i myślałem,że obsyssam ; O Czyli aż tak źle ze mną nie jest, dobrze wiedzieć. btw dziś dostałem message od jakiegoś typa,że cheatuje i mam aimbota-move jest jednak priceless.

Screw you :P

 

Tak w ogole jaki jest wasz rekord fragow pod rzad? :P

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Odnośnie błędów gry, poza kwiatkami typu sypiąca się mapa, warto wspomnieć o partyzantce, gdzie czasami zrzuca nas za plecy 3/4 przeciwników. Nie raz tak idiotycznie zginąłem.

Co do fragów pod rząd przebieraniec + shotgun = 40/50 killów, biegasz sobie beztrosko po mapie, można ładować brutal melee, wówczas nie stracimy kamuflażu, punkty napieprzają jak szalone.

Najwięcej punktów zakosiłem wraz z medalem

W czepku urodzony Złoty medal: 25 Ocalały z zamachu Ukończone - 10 tys. za złoty medal + ponad 20 tys. za partię.

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dla tych co im przepadaja punkty XP i nie zapisujeich na głównym serwerze coś z forum killzone.com

tylko że po Angielsku /jeżeli ktoś zna dobrze Angilski proszę w skrócie przetłumaczyć jakie szykują na to lekarstwo :)

 

Stats Posting Problems

 

 

on 03-23-2011 05:19 PM

 

Hi all,

 

 

I’m sorry about not getting back to you sooner. We have to take our time reading the forums, looking up issues and confirm them in-house before we can tell you anything substantial. This has been problematic with the score posting issue. Sometimes it might look like we are not in the forum, because we don’t respond to each post or thread. But we are monitoring the forum constantly and trying to deal with the issues that come up.

 

 

Recap

 

Let’s do a short recap first. Starting on Friday we rolled out patch 1.06 together with a server side fix to improve performance (lag). We also rolled out a score processing fix.

 

The patch notes for 1.06 read as follows:

 

1. Lag optimization

2. Fix for individual players not receiving their statistics when they leave before a game ends.

 

 

Result

 

 

Lag:

 

I think we can safely say that lag has decreased a lot since 1.06 and the server side fix. We’ve seen a lot of posts commenting on the positive changes and we’ve not seen any major lag issues after 1.06. I hope you can agree.

 

 

XP:

 

Before patch 1.06 some of you posted the problems of XP not registering. We found an issue that prevented scores from posting for individuals. We (mistakenly) thought that this was one and the same. We were able to reproduce and fix the bug that did not post scores for individual players not receiving their statistics when they leave before a game ends. So we continued with the fix stated above in the patch. We were also confident that no other XP was lost, as we are playing on the live servers continuously and did not experience any other issues.

 

 

As we now know there is a separate issue that causes some scores not to be processed correctly. That was obviously not fixed by Patch 1.06. This is not because the patch was faulty, it did in fact fix the ‘other’ stat posting problem. It did not fix the issue that we did not know was there yet.

 

 

Finding (and therefore solving) the remaining score posting issue is proving difficult. We have been playing daily for prolonged periods of time with multiple accounts on all game modes and maps. And we have not been able to reproduce the issue. I’m not saying it doesn’t exist, I’m just saying that all our stats were accounted for correctly.

 

 

We did however find something in the back end that (if all conditions were met) did not process scores properly for Guerrilla Warfare matches. We are planning a server side fix (not a patch) that we know will fix this problem. But this still requires testing before we roll it out.

 

 

We hope to do this early next week. This is server side only, which means no patch, and all regions will be affected at the same time. But there will be some server downtime. As soon as we know a date and time we will let you know.

 

 

Also, if we find more problems, we will inform you as soon as possible.

 

 

Thanks,

 

-------------------------------------------------------------

 

 

Hey guys,

 

 

 

You raised some questions:

 

 

 

- "conditions for GW losing XP'

 

What we know is that in some cases stats were posted to early. So if the game would go past a certain length it would post stats, but not anything after that. BUT if the round was not completed before the time limit it would post properly at the end of the game time. So the game needed to be finished at a certain point in time. This was probably caused by our lengthening the GW time. This is still the case until we do the server side fix.

 

 

 

-Unlock points

 

I'm writing a different thread about this currently and will post this today. But in short: we checked out a number of people who specificaly claimed that they lost unlock points. But in ALL CASES the Unlock Points were correct. I'll elaborate on this in the Unlock Points posts, which I will post later today.

 

 

-----------------------------------------------------------------------------------------------------

Server Side Maintenance March 28th - 11:00am - 12:00am GMT

----------------------------------------------------------------------------------------------------

on 03-25-2011 01:18 PM

 

Hi all,

 

 

 

Next Monday we are planning some server maintenance. We expect an hour of downtime from 11:00am GMT to 12:00.

 

 

 

The result will be:

 

 

 

1. Improved balancing rules to make sure empty factions/games get balanced better and quicker.

2. A fix for Guerrilla Warfare games where scores were not correctly processed.

3. People with a slower connection sometimes experience ghost players in their game. This has been fixed. The symptoms of this were:

 

* Other players that quitted the game remain present in game (standing still and cannot be killed)

* Other players that quitted the game are shown on the leaderboards.

* When the player rolls over to the next round, he gets stuck in the connection screen.

 

Please note: this is not the next patch. These are server side fixes only. I will be listing details of the next patch in a separate post shortly.

 

-----------------------------------------------------------------------------------------------------------------

Edytowane przez kAos
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Patch 1.07 doda nierankingowe Custom Games:

 

Hey all,

 

I know you want to be informed as much as possible. So I'm writing up the preliminary patch notes for Patch 1.07.

 

Please Note: this is subject to change and we don't know exactly when this will go live yet. I will inform you on that as soon as we can, but we are trying to roll this out in the first week of April.

 

Patch 1.07 Contents list:

 

Custom Games PHASE ONE for Clans and solo players - Explanation below

 

Gameplay

 

* Bullet Damage and Faster Aim ribbon now unlock correctly

* Separate turn speeds for ADS on Primary weapons in Multiplayer

* Increased Accuracy ribbon effectiveness has been lowered

* Bullet Damage ribbon effectiveness has been lowered

* The 3rd person revive beam now shows correctly

* Bilgarsk Boulevard - preventing players getting stuck at spawn location

* Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry

* Fixed a crash when joining a Guerrilla Warfare Clan match

* Blood Gracht – Fix for a hang when the Recon ability was used

 

Functionality

 

* Fixed a crash while joining a Warzone game

* Player gets directed to multiplayer lobby when being kicked from game due to inactivity

* Adjustments to reduce the server load

 

Exploit

 

 

* MAWLR Graveyard –Improved collision around one of the Capture and Hold locations

* Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level

* Bilgarsk Boulevard - Removed invisible collision of S&D objectives in Guerrilla Warfare

* Bilgarsk Boulevard - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level

 

 

Single Player Campaign

 

 

* Scrapyard Shortcut - Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers

 

Menu

 

* Added a “Mute all” button

* Updated icons and text on the Medals statistics

* Fixed clipped text for moderator messages

* The Faster Reload ribbon now updates properly on the Personal statistics page

* The Increased Accuracy ribbon now updates properly on the Personal statistics page

* The Bullet Damage ribbon now updates properly on the Personal statistics page

* Fixes a hang when accepting a squad invite on the final results screen of an online game

* Fixed the Pause functionality in Botzone on the Class selection screen

* "Squad menu" is changed to "manage players” in the menu

 

Move/Sharpshooter

 

* Button configuration improvements - Swapped L1/L2 grenade and aim

* Melee is now on the circle button

* Multiplayer - Aim Lock will now time out after one second

* Camera turn upped while using jetpack. Lowered for mounted weapons

 

Explanation of Custom Games

 

Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don't know when this will be yet.

 

PHASE ONE

 

Phase One of Custom Games gives players the option to create unranked games with the choice of:

 

* Game Mode

* Map

* Missions (Warzone only)

* Mission Time (Warzone only)

* Invite Squad members

* Invite Enemy Squad Leader

 

This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don’t get an invite to these games won’t be able to join through matchmaking.

 

PHASE TWO

 

We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:

 

* More configuration options for missions in Warzone and Operations

* Adjustable kill count for Guerrilla Warfare

* Configurable Unlocks (choose which one you want to play with)

* Configurable Classes (choose which one you want to play with)

* Configurable Weapons, Abilities, Skills, Ribbons

* Friendly Fire On/Off

* Brutal Melee On/Off

 

That's it for now!

 

Thanks,

 

Lev

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