Treść opublikowana przez Daffy
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Ratchet and Clank Redux
reduxa robi jakis nowy oddzial insomniac w kooperacji z glownym? obilo mi sie o uszy
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DriveClub
efekty pogode i caly silnik odpowiadajacy za oswietlenie - tego jeszcze w historii zadna gra samochodowa nie miala oddana tak realistycznie jak pisalem - problemem tej gry sa tekstury i uproszczenia, ktora zaczynaja razic czesto zbyt blisko toru to dalej z punktu widzenia wizualnego najladniejszy racer w historii ale tez uwazam, ze CARS nie ma sie czego wstydzic - maly team zrobil multiplatformowy tytul z tyloma autami na trasie, zmienna pogoda, fizyka w 60fps i calosc nie wyglada wcale slabo - to jest dopiero imponujace tym bardziej czekam, na prezentacje F6 i GT7 gdzie obie firmy zrobia cos na spokojnie i od postaw pod nextgeny pod specyfikacje jednego sprzetu ze swoim ogromnym budzetem - powinno byc mega
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DriveClub
- DriveClub
- Premier League
debiut valdesa!!!!!!!!!!- Wiedźmin 3: Dziki Gon
kazdy z wysylka kurierem taki ma- Premier League
jones od zawsze jest przekozak, to typ czlowieka co wklada glowe tam gdzie inni boja sie nogi- Wiedźmin 3: Dziki Gon
patch 1.01 na xone: They removed occlusion and reduced the AF. tez uwazam ze obie konsole powinny miec opcje lockowania na 30fps, moze wprowadza w patchu jak np w infamous second son, ktory tez po premierze dostal mozliwosc locka na 30fps zamiast skokow np z 50 na 32fps- Wiedźmin 3: Dziki Gon
kiedy ostatnio grales w gta5? przeciez jakis miech-dwa temu wyszedl patch co ostro poprawil framerate, nawet digital foundry testowalo i prawie zawsze 30fps- E3 2015 (zakaz CW i spamu/chatu)
w shadow fall faktycznie dalo sie wyczuc ducha obu crysisow w konstrukcji gry, jak podobnie bedzie z rpg i duchem new vegas to tylko calowac piastki, gg to mistrzowie w grafie, jak wreszcie ktos odpowiedni pouklada klocki nalezycie w single player to strach sie bac jak zakosi ich gierka- Mortal Kombat
- E3 2015 (zakaz CW i spamu/chatu)
wg mnie sony pewniaki na konfie: cos z sf5, cos z ratcheta, cos z uncharted i cos z jrpg od level5, persona5 zabiora z soba ale glowy nie dam czy bedzie bezposrednio na konfie: shadow of the beast, no men sky, tearaway, gow3 remaster, until down, amplitude raczej pokaza: rime, cos nad czym grzebie bend, gg, media molecule i quantic dreams, deep down marzenia (choc na pewno w produkcji): druga gra naughty dog, gow4, gt7, gravity rush2- Premier League
Co do de gei jak zwykle zgadzam się z zwyrolem- Mortal Kombat
nawet nie wiedzialem ze raidenem mozna takie cuda wyprawiac, ile on zatem przed patchem zabieral combosami? swoja droga ed boon nawet dziala tymi patchami, w mk9 o wiele toporniej wychodzily te wszystkie zmiany w balansie- Wiedźmin 3: Dziki Gon
gta5, evil within, ac unity itp patchami zalatali kosliwy framerate do poziomu akceptowalnego (w gta5 na ps3 do praktycznie betonowych 30fps) wiec za wyjatkiem day one patcha do wieska3 obstawiam, ze w przylosci beda kolejne, ktore co nieco poprawia- Wiedźmin 3: Dziki Gon
prawda, chwalili sie- PES 2015
w tym pesie sie dziwnie broni po prostu, nie przypominam sobie gry pilkarskiej gdzie najlepsza obrona nie jest odbieranie pilki tylko zostawianie tego konsoli (trzymamy kwadrat) a sami biegamy obok pilkarza z pilka odcinajac mu ewentualna droge podania wg mnie totalnie jest to zwalone- Wiedźmin 3: Dziki Gon
poogladalem sobie streamy na ps4 - genialnie sie ta gra prezentuje - klimat jest wrecz nieprawdopodobny, ale nawet po patchu w niektrorych scenkach i walkach w gameplayu framerate leci na pysk - bardziej klatkujacej gry na ps4 chyba jeszcze nie bylo- DriveClub - Rywalizacja Forumkowa - pierwszy post!
welna jak nie masz czasu to pisz na pw jaka trasa i autko - u mnie ostatnio nie ma problemu z czasem wiec bez problemu moge cos wrzucac- Ekstraklasa + Puchar Polski
- Cinema news
jezu jakie Max zbiera recenzje to glowa mala, nareszcie nie zbezczeszczono jakiejs legendy- Wiedźmin 3: Dziki Gon
paczkomatowcy maja juz wyslane, kurierowcy (w tym ja) dalej realizacja :(- Wiedźmin 3: Dziki Gon
patch juz jest od wczoraj przeciez w sieci podobno solidnie framerate poprawil- Mortal Kombat
patch zawiera jeszcze darmowy stroj klasyczny do reptile'a- Mortal Kombat
nowy patch juz online General Gameplay fixes Many movelist frame data corrections. Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2 Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out Removed the ability to mash normal attacks while continuing to block after blocking an attack You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns. Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play) Fixed several characters being able to attack on the first frame of a jump. Added unlock counter for Krypt. Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby. Ping meter accuracy improvements. You can now choose to not play a Ranked Match if the connection is below the set threshold. Matchmaking improvements when finding a Ranked or Player Match. Player Skill Rating algorithm improved. Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard. Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower. Fixed an issue causing some offline replays to report “playback does not agree”. Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button Character Specific Fixes Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown. Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter. Goro – Brutal Kick now hits overhead. Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving. Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over. Jax – Can no longer get a free hit on opponents after his X-Ray. Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently. Kitana – Can now perform her X-Ray attack while airborne. Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking. Kitana – Gained a new attack on away +3 (Pretty Kick) Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo. Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out. Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab Kung Jin - Cartwheel Smash is now -3 on block (down from +4) Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5) Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat. Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray. Mileena – Can now perform her X-Ray attack while airborne. Mileena – Improved tracking on X-Ray Quan Chi (Summoner) - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent. Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit. Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned. Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam). Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP). Raiden - Shocker was causing combo damage scaling to be reset. Raiden (Thunder God) - adjusted some combo damage scaling Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel) Shinnok – Can now enhance Hell Sparks & Hell Blast on block. Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound. Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist. Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park. Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox. Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own. Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry. Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up. Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.