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Mortal Kombat


ornit

Rekomendowane odpowiedzi

nowy patch juz online

 

General Gameplay fixes

  • Many movelist frame data corrections.
  • Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
  • Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out
  • Removed the ability to mash normal attacks while continuing to block after blocking an attack
  • You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
  • Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
  • Fixed several characters being able to attack on the first frame of a jump.
  • Added unlock counter for Krypt.
  • Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team
  • Battle match from a chat lobby.
  • Ping meter accuracy improvements.
  • You can now choose to not play a Ranked Match if the connection is below the set threshold.
  • Matchmaking improvements when finding a Ranked or Player Match.
  • Player Skill Rating algorithm improved.
  • Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
  • Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
  • Fixed an issue causing some offline replays to report “playback does not agree”.
  • Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

Character Specific Fixes

  • Cassie (Hollywood)
     - Assault Force combo can no longer be special canceled after the knockdown.
  • Ermac (Spectral)
     – Special cancels done during Soul Accession now award the correct amount of meter.
  • Goro
     – Brutal Kick now hits overhead.
  • Jason
     – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
  • Jason (Unstoppable)
     – Some special moves were delaying resurrection from happening until the move was over.
  • Jax
     – Can no longer get a free hit on opponents after his X-Ray.
  • Johnny Cage
     – Adjusted some hitboxes to hit crouching opponents more consistently.
  • Kitana
     – Can now perform her X-Ray attack while airborne.
  • Kitana
     –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
  • Kitana
     – Gained a new attack on away +3 (Pretty Kick)
  • Kitana (Mournful)
     – Glaive Throw no longer disables blocking removing a possible infinite combo.
  • Kitana (Mournful)
     – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
  • Kitana (Mournful)
     – Opponent can no longer by OTG’d after being hit by Staff Grab
  • Kung Jin
     - Cartwheel Smash is now -3 on block (down from +4)
  • Kung Jin (Bojutsu)
     – Several staff attacks were not combo damage scaling correctly
  • Kung Lao (Tempest)
     – Cyclone now has 7 startup frames (up from 5)
  • Kung Lao (Tempest)
     - Hat Spin & Orbiting Hat will now combo link correctly afterwards
  • Kung Lao (Tempest)
     – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
  • Mileena
     - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
  • Mileena
     – Can now perform her X-Ray attack while airborne.
  • Mileena
     – Improved tracking on X-Ray
  • Quan Chi (Summoner)
     - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
  • Quan Chi (Summoner)
     – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
  • Quan Chi (Summoner)
     – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
  • Quan Chi (Warlock)
     – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
  • Quan Chi (Warlock)
     – Gained a new special move Portal Scoop (D, F, FP).
  • Raiden
     - Shocker was causing combo damage scaling to be reset.
  • Raiden (Thunder God)
     - adjusted some combo damage scaling
  • Shinnok
     – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
  • Shinnok
     – Can now enhance Hell Sparks & Hell Blast on block.
  • Shinnok (Impostor)
     – Now steals Dash Punch from Jax instead of Ground Pound.
  • Shinnok (Necromancer)
     – Can now control the location of Judgment Smash & Judgment Fist.
  • Sonya (Special Forces)
     – No longer gains meter for Park Drone and Remove Park.
  • Sonya (Special Forces)
     - Park Drone and Remove Park no longer resets combo damage scaling
  • Subzero (Grandmaster)
     – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
  • Subzero (Grandmaster)
     – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
  • Takeda
     – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
  • Takeda
     – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
  • Takeda (Ronin)
     – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.

Odnośnik do komentarza

czemu polowy zawartosci? 4 postacie i nikomu w sumie nie potrzebne skorki do paru postaci to polowa gry? masz 24 postaci w 3 wariantach i MNOSTWO zawartosci dla singlowego gracza jak i tego co kocha multi, dziennie aktualizowane wieze, wojne frakcji itp, nie czuje nawet przez sekunde, ze mam polowe gry

  • Plusik 2
Odnośnik do komentarza

przesadzony wg mnie, sam hejtowalem przed premiera a full mnie zaskoczyl mega pozytywnie, jedynie moge miec pretensje o mala ilosc aren - z 4-5 wiecej by mi sie przydalo i by bylo rewelacyjnie

 

tak samo przesadzony jest hejt na platne fatality - kto ci karze je kupowac? niektorzy to tak hejtuja jakby to byl jedyny sposob na te finishery i przerastalo ich nacisniecie przycisku option i wejscia do command list postaci do zakladki ciosow konczacych by podejrzec kombinacje

Odnośnik do komentarza

Dołącz do dyskusji

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