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Figuś

Senior Member
  • Dołączył

Treść opublikowana przez Figuś

  1. Figuś odpowiedział(a) na Wojtq temat w Seriale
    Pewnie na Sky Showtime czy jak to ten paramount + ma się u ns nazywać
  2. Figuś odpowiedział(a) na Figuś temat w Ogólne
    nie było patcha z 1440p dla PS5, nie wiadomo czy będzie i jeśli już to kiedy
  3. Figuś odpowiedział(a) na Daffy temat w Region Filmowy
  4. Figuś odpowiedział(a) na Figuś temat w Ogólne
    Tak
  5. Tak będziesz miał tylko z comiesięcznymi grami z podstawowego plusa, o grach z wyższych tierów zapomnij, bo zaden z wydawców by na to nie poszedł, liczę że będzie podobnie jak w GP że gra będzie stałe -20% ceny przez okres bycia dostępnej w subskrypcji
  6. @Czezare będziecie musieli dopłacić różnicę do danego tieru na okres jaki posiadacie podstawowego plusa. Na razie to wszystko jest bardzo słabo wyjaśnione pod tym względem i poczekałbym na większe info, ale raczej bym się nie spodziewał tak korzystnych warunków podbicia jak jest na Xboxie.
  7. Zgłoś jakiegoś posta z danego tematu i napisz o co chodzi, admini szybciej zareagują.
  8. Figuś odpowiedział(a) na Figuś temat w Ogólne
    This update to Dying Light 2 Stay Human focuses on fixing a lot of co-op issues, and delivering completely new, endgame content awaited by the community. Below please find the detailed Patch content: New Game+ After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+! 30 new inhibitors New platinum objectives for parkour challenges Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters) A new legendary weapon tier added Gold encounters added Enemy difficulty scales with the player level Co-op Updates Fixed connection and stability issues in co-op Fixed connection issues with the players who are further advanced inthe story Improved game performance in co-op Co-op story blocks Fixed an issue that caused blocked progression in a single player game mode after a co-op session Fixed few remaining death loops in co-op Fixed an issue with a missing NPC during the Missing People quest in a co-op session Co-op quality Improved weapon visualization in online menu and inventory Improved handling of challenges requirements in co-op Fixed random bandit respawns while players are still in the bandit camp Fixed issues with the player being unable to access inventory or map after dying several times in co-op Fixed blocked story progression with „enemies nearby” notification Fixed rare issue when a player can’t move after a revive Fixes for far away peer respawn from the host and respawning in geometry Fixed AI jitter in random cases Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more Fixed sound duplication in co-op Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks Fixed the display of incorrect icons on the map after a co-op party Fixed “call for help” when the player is being summoned during a gather in co-op Fixed black screens in certain situations that could cause progression blockers during co-op progression Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session Updated the time of tutorial windows to 30 seconds during the co-op sessions Fixed a bug that allows player to have multiple story quests active Content Update Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants Gameplay Updates Enemies with bows are less annoying — decreased damage output Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage Fixed a possibility to fast travel between map regions after completing various quests Fixed a random AI bug of Human encounters Fixed infected invulnerability to arrows Fixed missing rewards after Bandit encounters Fixed the Virals patrol movement in GRE facilities Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value Quest Updates Fixed a bug related to wall-clipping during the Let’s Waltz quest Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest Fixed the map display bug in The Only Way Out quest Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op Fixed Sophie’s inaccessible position in The Raid quest UI/UX Updates Added FOV slider on PlayStation 5, and Xbox Series X Improved UI textures optimization Fixed issues related to switching between keyboard and controller Fixed inhibitor pop-up message in Markers of Plague quest Fixed quest display in journal Fixed tutorial window display Fixed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display Aiden should no longer T-pose in the main menu Fixed crashes related to launching the game in 5760×1080 resolution Fixed display of incorrect numbers on Immunity Bar Minor changes to PC key bindings Technical Updates Improved game stability Several crash sources fixed Improved the stability of frame rate in various places on the map Fixed multiple bugs that allowed players to see and fall outside map texture Fixed occasional texture glitches in various places on the map Fixed various audio glitches …and numerous additional bug fixes and quality improvements. https://dl2.dyinglightgame.com/news/update-1-3-0-is-here/
  9. Figuś odpowiedział(a) na Figuś temat w Kącik RPG
  10. Sprzątają w PS Now https://forum.psnprofiles.com/topic/121506-games-leaving-ps-now-may-update-56-without-warning/?page=5
  11. Figuś odpowiedział(a) na Figuś temat w PS5
    Możliwe że to wina przewodu HDMI, używasz tego dołączonego do PS5?
  12. Figuś odpowiedział(a) na Sylvan Wielki temat w PS5
    Przeniosłem wam dyskusję to tematu firmware
  13. Figuś odpowiedział(a) na Figuś temat w PS5
  14. Przeniosłem wam dyskusję tutaj
  15. Figuś odpowiedział(a) na Figuś temat w PS5
  16. Figuś odpowiedział(a) na Sylvan Wielki temat w Ogólne
  17. Tylko nie zapomnij do Asury kupić drugiej połowy gry w DLC Takie tam PS360tkowe czasy
  18. Max Payne rimejki, GoW z tych zapowiedzianych. No i gry Housemarqe Day One zawsze wjadą.
  19. Tribes of Midgard bardzo spoko, to Dead Gods ludzie tez polecają, fifa wiadomo XD
  20. Problemem może być spierdolka sponsorów którzy nie chcą się w lidze niżej reklamować albo wymuszenie zmniejszenia stawek sponsorskich, no i brak kasy z C+ bo to co daje Polszmat w pierwszej lidze to śmiech na sali z tym co można dostać w eklapie. Bezpośrednio awansują dwie pierwsze drużyny, trzecia po barażach.
  21. Wiem, fajnie jakby się to stało standardem w grach pisanych wyłącznie na ta generację, problemem będzie tylko brak TV kompatybilnego dla niektórych.

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