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Tom Clancy's The Division


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Jest jakaś mapka z kryjówkami, która pokazuje jaki jest tam sprzedawca (sprzęt, broń itp). Przydałoby się, bo w ciemno latać po kryjówkach to słabo się widzi, żeby zobaczyć kto za sprzedawca jest.

https://www.reddit.com/r/thedivision/

https://www.reddit.com/r/thedivision/comments/4baxxz/daily_reset_info_320_321/

 

 

O dzięki wielkie, zwłaszcza ten drugi link to wypas, codziennie zawsze aktualizacja, niezły bajer :)

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DPS jak dla mnie to najbardziej oszukana statystyka w tej grze, w ogole nie bierze pod uwage stability co jest chore, bo to jedna z wazniejszych statystyk, w zamian za to system bierze pod uwage na przyklad hip fire accuracy ktory dodaje w pyte do DPSu, no litosci xD

 

Takze olac te statystyke, skupic sie na buildach pod kryt chance i dmg, gwarantuje, bedziecie bestia a challenging mode mozna wtedy farmic w 10-15 minut dla zlotych itemow a nie meczyc sie z nim dla 20 fenixow.

 

btw. zrobilem maly montaz PvP z wczoraj, sporo rogali po DZ latalo - pierwszy klip idelanie pokazuje to co Vector pod kryty potrafi, jakbys komus wietrarke w ryj wsadzil, a typy pewnie zdziwione ze we 2 z kosmicznym DPSem ktory nabili iloscia kul w magazynku nie moga mnie polozyc :yao:

 

https://www.youtube.com/watch?v=vzF5-8tdB1E

Ja nie wiem. Mam nabity chyba 32-33 lvl w dz, sporo h przegranych i nie moge cos na rogali trafic... Praktycznie zero. Jak jakiegos mi pokaze na mapce to daleko i zanim dobiegne to juz ich dawno nie ma. Pecha chyba mam.

Odnośnik do komentarza

Patch Notes jutrzejszej aktualizacji:

GAMEPLAY

Named enemies. will now drop better loot in Challenge mode than in Hard mode.
Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
Modifications to the weapon talent: Trained.
It can now only be rolled on Shotgun, Marksman rifles and Pistols
Its bonus has been reduced from 1%-5% to a constant 0.1%
For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
Fixed a speed run exploit for the Rooftop Comm Relay mission
Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
Fixed an issue where some NPCs in low cover would not react to being shot by the player
Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod

DARK ZONE

Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
Improved Dark Zone Chests items quality:
Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
Keys chests now have a chance to drop High-End (Gold) items
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
Fixed instances where players would receive a DELTA error message when entering the Dark Zone
Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player

GRAPHICS

Fixed a few lights that did not cast global illumination

UI

Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more prominently
The mini-map mission tracker has been optimized to be less confusing to players
Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor's inventory
Fixed incorrect side-missions being displayed in the Map legend

AUDIO

Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no sound
Fixed a bug where the audio for entering a contaminated area would be cut-off
Fixed a bug where audio would not play when scrolling through vanity items

LOCALIZATION

Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
In-game localization bug fixes

PC

Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)

XBOX ONE

Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot

PLAYSTATION 4

Added an option to disable the PlayStation 4 controller speaker
Improved textures and models streaming speed
Fixed an issue where ISAC volume could get too loud when playing with headsets

  • Plusik 1
Odnośnik do komentarza

Czy ta gra nie jest za prosta? Po screenach widzę, że spora część grających lata w endgame itemach, tak jakby ich zdobycie nie kosztowało nic wysiłku. Dark zone i bycie rogue na wyższych lvl chyba też nie popłaca co? Jedna śmierć jako poszukiwany i kilkugodzinna farma idzie się rypać, nie ma co bardzo zachęcające do PvP. Już w becie tak było przy niskich lvl, a co tam się musi dziać przy wyższych.

Odnośnik do komentarza

@Soul - mój prawie docelowy gear/build był tu:

http://www.psxextreme.info/topic/103429-tom-clancys-the-division/?p=3686513

 

150k ONS, 45k hp, Midas

crity w tors 38k, head po 76k

Czysty dps bez boosta attack speed, tylko CC i CDMG, ja nagrałem sie dużo w D3, więc wiem jak budować postać w oparciu o staty :)

 

No tak jak piszesz oczywiście, że opłaca sie krafcić, mi po prostu już sie nie chciało.

Skończyłem już z Division pozatym, peace :)

Odnośnik do komentarza

Ojejuniu, wreszcie ludzie beda widziec moje cudowne mody na broni :fsg:

Swietne zmiany w DZ, alez bedzie grane :banderas:

 

Improved textures and models streaming speed

Fixed an issue where ISAC volume could get too loud when playing with headsets

 

:banderas:

 

Będzie, po przerwie świątecznej szykuję się na DZ, akurat Ukyo nadrobi sprzęt.

Trzeba przygotować się na częstsze kasowanie Rogue'ów - po patchu powinno być ich więcej.

 

:shotgun:

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