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Rocket League


bartiz

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@Moldar

Fajnie wyszło, ogólnie bardzo przyjemny meczyk to był.

 

Poniżej info odnośnie kwietniowej aktualizacji. Post pojawił się wczoraj, ale raczej nie jest to prima aprilis, bo info pojawiło się dzisiaj na oficjalnym kanale RL na fejsie.

 

April-Update-Preview-1650x880.jpg

Hey everyone! We’re back again with an update from Psyonix HQ! Our topic this time is an in-depth look at some new content, features, and changes coming in the next Rocket League patch. So let’s jump right in!

 

New Mode – “Hoops”

The patch (scheduled for release late April), will bring the all-new, basketball-inspired game mode to the Rocket League community.  “Hoops” will be available in Exhibition, Private Match or new Casual Playlist that pits players against each other in a 2v2 showdown.  Look out for Hoops and its exclusive Arena, “Dunk House,” soon!

 

Replay Quick-Saving

One of the most common requests from our community has been to add a quick-save feature and that’s exactly what we’ve added in this update. Press the new “Save Replay” hot-key/ button at any time during the match and your machine will take it from there — no more waiting for the post-match screen!

 

Replay Naming

To go along with the new quick-save feature, we’re also introducing the ability to name and rename Replays. This means that players can soon name any new Replay in the post-game lobby or rename preexisting ones from the “Replays” menu.

 

What’s with that BOUNCE!?

From Wasteland to DFH Stadium, we’ve noticed the physics of the ball behaving in unusual ways (and so have you based on some of the videos we’ve seen). In the upcoming patch, we will introduce global changes to the physics behavior (with additional changes to the Wasteland Arena, specifically) to help ensure that the ball behaves as you would expect it to.

EXAMPLE 1 –  Global Horizontal

EXAMPLE 2 – Global Vertical

EXAMPLE 3 – Wasteland

 

Xbox One and “Cosmic” Arena!

As a reminder to all Xbox One players, this patch will also introduce the content detailed in our Xbox Roadmap blog from earlier this year. You will be getting all features listed in the article above, including Rocket Labs — which brings new and experimental Arenas with virtual reality-inspired aesthetics to the Casual Playlist. As an added bonus, all platforms will receive the brand new Rocket Labs arena, “Cosmic,” inspired by the classic Supersonic Acrobatic Rocket-Powered Battle-Cars map!

As always, we’ll keep you updated on more of our feature additions and other topics regularly through ourFacebook and Twitter pages. Good luck out there!

http://www.rocketleaguegame.com/news/2016/04/april-update-preview/

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PATCH NOTES V1.16 (PC/PS4)

  THE HEADLINES

  • Improvements to ball-bounce behavior
  • Adjustments to hitboxes for several vehicles to bring outliers more inline with other Battle-Cars
  • ESRB Rating has been lowered to “E”
Complete list below..

 

CHANGES AND UPDATES

 

GENERAL

  • Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…
    • Fixed Scarab and Grog’s hitboxes, which were not long enough
    • Fixed Breakout and Hotshot’s hitboxes,  which were not wide enough
    • Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
    • Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
    • Fixed Dominus’ hitbox, which was not long or tall enough
  • Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.
    • Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces
  • ESRB Rating has been lowered to “E” from “E10+” (this should just affect parental control settings)
BUG FIXES

 

GENERAL

  • Fixed an exploit that allowed Battle-Cars to jump considerably higher than they were supposed to
http://www.rocketleaguegame.com/news/2016/04/patch-notes-v1-16-pcps4-3/
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Gość DonSterydo

Na gafie piszom, że dostajom takie info na skrzynki:

 

 

 

ROCKET LEAGUE CROSS-NETWORK PLAY ARRIVES ON XBOX ONE AND STEAM PC 

Psyonix Celebrates an Historic Moment in Multiplayer Gaming

SAN DIEGO, CA – May 24, 2016 – Independent videogame developer and publisher, Psyonix, announced today that the sports-action hit, Rocket League™, now supports cross-­network play between the Xbox One and Steam PC versions, making it the first-ever Xbox One game to do so. Nearly 2 million Xbox One players have competed in Rocket League™ since its launch in February 2016, but starting today, that pool of teammates and opponents grows even larger.

With this new addition, players can now easily include (or not include) cross-network rivals in both public and private matches, thanks to an easy-to-find toggle check box in the Options menu.

"We're really excited to bring Xbox One and PC players closer together," said Jeremy Dunham, Vice President, Psyonix. "Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft's new cross-network policies, we're proud to give it to them."

Xbox One and Steam PC cross-network compatibility is scheduled to release worldwide starting 3pm PT/ 6pm ET/ 10pm UTC.
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Gość suteq

Czyli granie z randomami odpada? Nie bardzo mam z kim grać po sieci, ale pewnie paru userów z forumka by się znalazło... 

No niby można, ale jest to dosyć średnia opcja. Ze znajomymi i komunikacją to jest w ogóle inna gra. 

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