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Battlefield 1 (BF5)


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Get ready to team up! Today we are introducing the first wave of Platoons features for Battlefield 1 on the Community Test Environment. It’s something a lot of you have been asking for and while it’s still work-in-progress, we want to get it into the hands of our players as soon as possible, so you can help improve it.

Our focus in this initial release has been to add some of the core and most essential Platoons features, such as the Platoon Tag, while building a robust system that we can continue to expand and improve going forward. Looking at the previous Platoons in Battlefield, we have then chosen to keep some features for this initial release, while skipping some we deemed less essential, and at the same time adding some new features we believe can greatly improve the experience.

With Platoons for Battlefield 1 on the CTE, we will be looking for two types of feedback for Platoons:

  1. Bug reports and improvement suggestions for the feature set we’re going live with in this initial release. Is there something that isn’t working? Something that is not properly explained or hard to figure out? Do you have ideas for minor changes that could greatly improve the experience?

  2. After having fully grasped and tested this initial release, we would love your ideas on what we could add to Platoons going forward, be it small or big. What do you think would make the feature even stronger and more valuable? What would be the next thing to add if it was up to you?

Bug reporting and improvement suggestions will help us improve and strengthen this initial version, while feature suggestions will help shape the future of Platoons based on actual player feedback.

Below is an overview of what’s available with this initial release. We can’t wait for you to try it out and give us your feedback.

Create & Manage - Any player will be able to create a Platoon; you will however be limited to one General role, the highest rank and the rank a Platoon creator will start with, at any one time. When creating a Platoon, you can add the following info:

Name - This is required and 3-24 characters. Names are not exclusive, although some names may be restricted or simply not pass the profanity filter.

Tag - This is required and 1-4 alpha-numerical characters. Tags are not exclusive, although some names may be restricted or simply not pass the profanity filter.

Description - This is optional and up to 256 characters. Use this to describe your Platoon however you see fit. Again, a profanity filter may complain about some words.

Emblem - You can choose an emblem for the Platoon from your own personal Emblem gallery. The emblem will then be “copied” to the Platoon, meaning that if you later update your own emblem, it’s not automatically reflected in the Platoon emblem. Then you must update the Platoon emblem.

Access Type - This selection defines how other players can and cannot join your Platoon. We will be initially testing 3 access types that can be changed at any time: Open: Anyone can join the Platoon instantly. Apply-to-Join: Anyone can apply; Platoon members with permissions can accept or reject applications. Closed: No one can join the Platoon while in this state. It’s always possible to change any of these values or settings at any time, as long as the Platoon member has permission to modify it. In relation, we will also be testing 4 distinct Platoon member ranks:

General - This is the highest Platoon rank and there can only be one General in the Platoon at any one time. The creator will initially get this rank, but can transfer it to someone else (and must be done if you want to leave the Platoon). The General has access to everything, including the option to change name, tag and even disband the Platoon.

Colonel - Colonel is the second-highest rank and has access to most Platoon management tools, such as editing the description, emblem and the access type. This means they can step in for the General most of the time.

Lieutenant - The Lieutenant is the lowest level rank with management permissions. Mainly their ability to accept or reject Platoon applications, if the Platoon is set to “Apply-to-Join”, as well as link their Rented Servers to the Platoon.

Private - Private is the initial rank any new member gets in the Platoon and doesn’t give you access to anything, besides the fact that you are now a member of the Platoon and can represent it and join other members playing. As a rule of thumb, you can always promote someone else to one rank lower than your own, and demote or kick members that are one rank or lower than your own. Rank permissions also always stack, so if you’re promoted you can know for certain that you have the same access as before – and more.

Find & Join - Platoons is all about playing together, so we encourage everyone to try and find Platoons to join instead of only creating their own. In the “Find Platoon” section, you will sometimes get a list of recommended Platoons to join, which is currently based on other Platoons that your friends are representing and that you are not already a member of. In the future, other criteria could also help power these recommendations (something we would love input on!). If you don’t see any recommended Platoons or if you just have a specific Platoon in mind, you can always use the text search to look up Platoons, which is searching on the name only. Once you’ve found a Platoon to join, its access type will of course determine how easy it is for you to join. So maybe you can just join it, right then and there, or you must apply. Or if you’re unlucky, it’s closed and that’s that. We currently employ limitations of 100 members per Platoon – if your group is more than 100 people, we suggest you create more Platoons with the same name, tag, emblem and description – and you can at max be a member of 10 Platoons. This includes pending applications; if you are a member of 8 Platoons and have 2 Platoons with pending applications to join, you will not be able to join or apply for any other Platoon unless you leave a Platoon or cancel an application. Increasing these limits are something we will consider going forward.

Representing and Playing with Your Platoon - For many players, representing your Platoon is what it’s all about and we have tried to make this process easy, smooth and awesome with the new system. First, you can always only represent one Platoon at any given time, and you can also choose not to represent any. You will retain your membership and rank in the Platoon; it’s basically just something you toggle. When you represent a Platoon, its tag will automatically be displayed in front of your name and its emblem will automatically be displayed wherever your emblem is usually displayed. This essentially “overrides” your equipped emblem; when you represent a Platoon, we want you to really represent it. It’s especially while you’re playing multiplayer that representing your Platoon will be of importance. Besides having the tag and emblem, if you fill up a squad with other players that represent the same Platoon, the squad will automatically be renamed to the Platoon’s name. So if I’m representing the DICE Platoon, and get into a squad with 4 other players that also represent DICE, our squad will now be called – you guessed it – DICE. Furthermore, if your represented Platoon contributed the most to a Flag Capture, a pennant carrying your Platoon emblem will be shown on the flag pole. More bragging rights for you! One of our primary focus areas has also been to more easily facilitate playing together in groups, so we’ve added the ability to always see where your Platoon is playing and join them. A recommendation to join a Platoon that’s playing may be shown already on the Battlefield 1 home area, but as soon as you go into Platoons itself, you’ll be able to see all the different servers where your Platoon mates are playing, across all Platoons. And don’t worry, non-members won’t be able to join you directly from there or see exactly what server you’re playing on. They will be able to see that you’re playing, but not get the exact coordinates, so to speak.

Known Issues and Ongoing Work -

You probably need to restart the CTE client once to get the update.

There is a known issue on CTE that you cannot create a platoon with the same name as another already existing platoon. We are currently working on a fix for this. To distinguish an official platoon, look for the verified status symbol next to the name.

Edytowane przez El Loco Chocko
Odnośnik do komentarza

PLAY THE FUCKIN' OBJECTIVE!

 

A tak serio, to graj przede wszystkim zespołowo. Jako szturmowiec zwalczaj pojazdy, jako medyk podnoś i lecz, jako wsparcie rzucaj amunicję i przygważdżaj ogniem zaporowym, jako snajper spotuj flarami i oznaczaj lornetką. 

 

R1 jest Twoim przyjacielem, służy do oznaczania wrogów. Jak zobaczysz wroga, to go od razu spotuj, nawet jak wiesz, że go zabijesz. Pod R1 masz również komendy; używaj ich do poproszenia o apteczkę, amunicję.

 

Przetestuj sobie każdą dostępną broń - ich różne warianty sprawiają, że można znaleźć swoją ulubioną, oraz dopasować ją do aktualnej mapy. 

 

Graj z kolegami, dopiero taka współpraca pokazuje piękno Battlefielda. 

 

Obejrzyj serię dokumentów Apokalipsa: I wojna światowa, żeby zrozumieć historię.

 

No i to tyle.

 

Tu są jeszcze jakieś ciekawostki: https://www.reddit.com/r/battlefield_one/comments/62dqch/new_players_codex_an_introduction_to_almost/

Edytowane przez Rozi
Odnośnik do komentarza

Tęskno mi było do jakiegoś multi i BF okazał się strzałem w dziesiątkę, bardzo miodnie się w to pyka. Pamiętam beta nie byłem zachwycony, chyba przez tą pustynną mapę (bez kitu imo chyba najgorsza możliwa) i conquest, tak teraz kozak się gra rushe czy operacje, chyba mój ulubiony tryb.

 

I co do operacji właśnie, jak tam Wam wyszukuje gry w tym trybie na mapach z dlc?  

  • Plusik 1
Odnośnik do komentarza

Nie wiem co to,czy lag czy błędy gry,bo tam powinny być jeszcze ze 2 hity w głowę,szczególnie ten ostatni przed przeładowaniem.

Te rewolwery mają straszne opóźnienia po nacisnieciu spusta (oczywiscie po filmiku tego nie wyczujesz)  pocisk chyba wychodzi 1.5 sekundy z lufy xd do tego ma taki odrzut ze człowiek głupieje .Grałem tym i centralnie wycelowane w korpus potrafiło nie trafić .Dla mnie to lag błąd  czy inny niedorobiony wuj.

Edytowane przez Mecenas
Odnośnik do komentarza

O fak,czyli odpada jeden pojazd,bo zanim ustawię to ktoś już mi buchnie ;)

 

No niestety. Do któregoś patcha wybranie ikony pojazdu automatycznie go "rezerwowało" i można dowolnie było go ustawić przed respem. Teraz wchodząc do menu "dostosuj" ktoś może się zrespić przed nami i nici z latania. Na szczęście większość ustawień zapamiętuje do następnego razu, więc jak raz ustawisz to później powinieneś mieć wybraną broń cały czas.

Mi osobiście nie zapamiętuje skórek do myśliwców i chcąc latać z wybraną, muszę za każdym razem ją wybierać od nowa.

pisze o wersji ps4 nie wiem jak na innych

 

dlaczego nie można pilota/czołgisty dodać do menu "dostosuj żołnierza" (które notabene też dodali w którymś patchu) to tylko DICE wie :/

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Dołącz do dyskusji

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