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Mamy forum:
http://forums.eidosgames.com/index.php (spójrzcie na listę "Upcoming games")

Tylko zagadką dla mnie jak narazie dlaczego na forum mamy THI4F ... ?, zagadką są też platformy docelowe.
Sami twórcy zaś ponoć przyznali się że usłyszymy niedługo więcej jakiekolwiek informacji (E3 ?)
narazie jest "too early".


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  • 3 years later...

Uwielbiam Thief'a ( mam nawet cala kolekcje :P ), wiec jak tylko zobaczylem ten trailer to od razu mi sie micha rozszerzyla :D Nie ma takiej drugiej klimatycznej skradanki. Wogole w skradankach to teraz posucha straszna...

PS. Pewnie sobie jeszcze dlugo na gre poczekamy, ale wierze ze bedzie warto :)

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  • 8 months later...

Jutro prawdopodobnie Thief 4 trafi na okładkę GameInformera. Wreszcie coś się rusza w temacie tej gry :D

No i przy okazji potwierdziły się plotki, że produkcja najnowszego Thiefa została przeniesiona na next-geny - a gra w sumie została "zapowiedziana" ponad 3,5 lata temu.


Źródło: http://www.neogaf.com/forum/showthread.php?t=518784 - okładka GI będzie zawierać strzały plus post comunity managera z Eidos:

*ahem* What's this??

You guys are talking about Deus Ex in the Thief forums??

This won't do. Not at all.

I'm gonna have to do something about this.............. Something drastic.

Lets reconvene tomorrow. Set your watches, taffers.



  • Upvote 1
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I potwierdziło się:


Eidos Montreal has been working for years to reboot the classic stealth series Thief, and the fruits of its labor will finally be revealed in issue 240 of Game Informer Magazine.

Our April cover story is a world-exclusive look at this next-generation stealth title. Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game's levels.

Square Enix plans to release Thief for PS4, PC, and other next-gen platforms sometime in 2014. Check out our coverage trailer for a taste of all the content you can look forward to absorbing over the next month.


Temat można przenieść do działu PS4 ;)



Chyba dla osób, które urodziły się "wczoraj" :P

  • Upvote 1
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Jak wyżej. Czekam na niepokojące misje z "zombiakami" i nie tylko, w stylu właśnie "Return To The Cathedral" czy "Cragscleft Prison" albo legendarne "Down In The Bonehoard".


Zapewne się nie doczekam ; d Wrzucą nas pewnie znowu do burdelu i na bal ; d Jedno zdjęcie już trochę na to wskazuje. 

Edited by Sebastian Ś.
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 Liczę na porządną grę stealth - bez żadnych tam uproszczeń dla casuali - piękny powrót do korzeni :)

Chyba sam nie wierzysz w to co napisałeś?  Realia branży są z goła inne niż w czasach debiutu Thief 1 i 2 więc na jakiś mega trudny i wymagający stealth bym nie liczył. W końcu gierkę mają kupić masy, a te jak wiadomo w dzisiejszych czasach są po prostu głupie.

Choć nie powiem, może wyjdzie coś fajnego z tego nowego Thief'a.

Edited by Paliodor
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Info z GameInformera:


Overview/opening sequence

- Garrett has been away from his hometown for a long time
- When he returns to City, he sees “a city of melting prosperity”
- Iron-fisted Baron now rules the city
- Baron crushes City’s citizens through militarized watch
- Good fortune only for the elite
- Garrett views the political chaos as a chance to get rich
- Not concerned with being the hero
- Garrett finds his way into the Stonemarket district in the back of a covered wagon
- Watches the bodies of plague victims piling up on street corners
- Guards quell small civil disputes with force
- Wealthy men stroll by with bodyguards
- “Would-be revolutionaries preach to deaf ears while men in stockades slowly waste away”
- Garrett becomes interested in a conversation between two guards talking about Eastwick, a wealthy man
- Theodore Eastwick: prin(nene)le architest, richest man
- Baron commissioned Eastwick to build many of the City’s Gothic structures
- Guards say that Eastwick is visiting a pleasure house on the other side of the size
- Eastwick going to the House of Blossoms
- This is an underground cathouse serving the elite
- Gates close at midnight
- Garrett crouches behind crates, which results in a dark tint covering the screen to show that you’re hiding safely
- Bottle thrown to distract the guards, and then Garrett climbs up a pipe up the side of a building
- Garrett moves across roofs, bounds over merchant tables and under wagons, and dives through a nearby building window
- Eastwick passes through the secret entrance in the House of Blossoms
- All of the above is not a cut-scene

Next sequence

- Garrett enters the House of Blossoms undetected
- Area has rich patrons, scantily clad women who saunter by and flirt with men
- Xiao Xiao, a transvestite, greets guests
- Garrett loses Eastwick in a crowd
- Xiao Xaio notes that there is more security than usual and that anyone with something valuable can store it in his office strongbox
- Use Xiao Xiao’s logbook to determine where Eastwick has gone
- Garrett wants to get his hands on whatever is in the storngbox, so he heads to Xiao Xiao’s room
- Logbook shows Garrett which bedroom Eastwick is in
- Garrett then decides to lighten Xiao Xiao’s strongbox
- This results in a lockpicking mini-game
- Align the tumblers of a lock until it opens
- Before Garrett can crack the lock, Xiao Xiao enters

Another sequence

- Xiao Xiao enters, but Garrett rolls into a darkened corner
- Xiao Xiao doesn’t detect Garrett
- Xiao Xiao leaves to deal with a situation with one of his girls
- Garrett opens the chest and takes out a jewel-encrusted heirloom
- Garrett can’t leave the room since Xiao Xiao is just outside the door talking with the girl
- Secret button slides the wall to slide open and reveals a hidden passageway
- Garrett comes across Eastwick’s room by using the House of Blossoms’ network of backdoors
- Garrett enters the room and takes a medallion
- He then uses Focus to look at the wall Eastwick is examining
- Focus shows a mysterious symbol written on the wall in blue energy
- Symbol corresponds to one of the runes written on the medallion
- Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
- Four adjacent rooms show four more symbols to line up
- After the last symbol is in place, the medallion whirls and spins
- Soon after, Eastwick notices that he has been robbed and calls for help
- Garrett hears through the wall that Xiao Xiao is ordering guards to search everywhere

Last sequence

- Guards are scattered everywhere
- Garrett heads to one of the House of Blossoms’ back rooms
- He had heard two serving girls talking about a catastrophe that followed after the ventilation system was accidentally overfilled with opium
- Garrett dumps the house’s stock of opium into vents and cracks open the flue
- Everyone is sent into a deep sleep as the vapors flood the House of Blossoms
- Garrett has to hold his breath and move quick or he’ll see the same fate
- Guards circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a doorframe
- Statue falls and crushes two guards
- Another guard pins Garrett against a wall
- To buy time, Garrett enters Focus mode
- Garrett grabs the guard’s arm, jerks it back behind his soldier, eventually falls against the stone floor
- Garrett breaks free from the final guards, grapples onto a nearby vent, and rapples down into the depths of City’s sewers


- Garrett isn’t a fighter
- Fighting against four or more guards in combat won’t go well
- Guards and other NPCs are aware of the level design, so they know where a person might try to hide
- Guards understand the topography of the level and which areas could be useful for hiding
- Different NPCs will look for Garrett in different ways

Gameplay mechanics

- Navigation beacon shows players where to go
- Dev. team wants players to explore environments as they see fit
- Multiple entrances and exists in each room
- Multiple options available for stealth approach
- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Doing so will give you a bigger radius of things to see
- Fingerpints system: gives you hints on which drawers are best to look in
- Every drawer is accessible
- Can pickpocket
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
- Can spend money to upgrade supplies and equipment at the end of each mission
- Various artifacts are scattered throughout the game’s levels
- Can use these to decorate Garrett’s hideout
- Garrett is motivated by the thrill of stealing something that others can’t take
- Focus will show a number of attack points on enemies
- Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
- Can also string together a number of points to perform a more debilitating attack
- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
- Major mechanics are in place


- Blackjack: use when sneaking up behind guards to knock them unconscious
- Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside)
- Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
- Claw: grapple attaches to certain points


- Garrett design made by game director Nicolas Cantin
- Garrett’s scar represents that his past has left long-lasting effects on his life
- Eidos being vague about how faithful the team is remaining to the original Thief lore
- Many of the series’ magical elements will be toned down
- “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
- Team was kept small and “stayed within the concept phase of development for a longer period of time.”
- The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
- “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
- Many experiments during first three years of development


Edited by MBeniek
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- Fighting against four or more guards in combat won’t go well

mam paść z zachwytu? W Thief jak człowiek widział DWÓCH mieczników to szedł w cień, bo problemem był już jeden



- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels

- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker

zgubiłeś się? włącz focus i wszystko będzie pokolorowane. Już w jakiejś grze było coś podobnego. Mirrors Edge?

Przecież nie możemy pozwolić aby gracz stał w miejscu przez 5 minut i zastanawiał się jak wyjść.



- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others

no tak, klasyczne już spowolnienie czasu. Podczas kradzieży pewnie będzie trzeba kręcić kółka stickiem i naciskać kwadrat w rytm QTE



- Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want

jaki combat?! W Thief maczugi używałem tylko po to aby ogłuszyć przeciwnika a najczęściej używana strzałą była mchowa.



może coś z tego wyjdzie, może mnie pozytywnie zaskoczą. Jak narazie zakładam, że będzie to kopia AC.



czy tylko ja uważam, ze te screeny są o wiele za jasne jak na Thiefa?

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Są, ale jak sobie przypomne ten irytujący i obleśny niebieski odcień z trójki to wolę już to ... 

Jedną z "ciemniejszych" gier tej generacji jaką moge sobie przypomnieć był Dark Souls - przyznam że miejscami tam mrok był aż zbyt "ciemny" to z dwojga złego wolałbym już jednak coś widzieć i ewentualnie pobawić się ustawieniami gammy, kontrastu.


Jako fan serii już dawno pogodziłem się z tym że nie wyjdzie nic lepszego od T1, T2, fanmisji i Dark Moda.

Thief 3 to była w moich oczach bardzo dobra gierka, lecz już czułem że brakowało jej "czegoś" (może to, to że przechodziło się te wszystkie lokacje tak szybko, kiedy w poprzednich częściach człowiek miał tyle czasu się nimi napawać że skutecznie zapadły w pamięć).


Jestem sceptycznie nastawiony jednakże jeśli im wyjdzie coś na tyle dobrego jak Dishonored to nie będzie źle.

Oby tylko gra nie robiła z Garreta wojownika, niech walną jakieś wielkie, ciekawe lokacje, utrzymają klimat <ambient !>, otoczkę i tajemniczość miasta a wszystko powinno zagrać.

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Spodziewałeś się hardkorowej gry w której nie ma żadnej pomocy gdzie iść, nie można walczyć, bo nie ma szans, że się wygra itd. ? Niestety, ale nie w obecnych czasach.


Ogólnie myślę, że dobrym sposobem byłoby robienie w grach jakiś poziomów hardcore w których nie byłoby żadnych ułatwień.

Edited by terror
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