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Resident Evil: Revelations


Nemesis

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Tak wiadomo, jest DUŻA szansa że bedą:

 

http://uk.wii.ign.com/articles/121/1215509p1.html

 

"President Iwata announced that retail software demos will go live today in the eShop. This is still just in Japan, mind you, but America and Europe may very well be getting the demos delivered too within the next 24 hours"

 

Potem wymienione są 4 gry i jedna z nich jest Resident. Osobiscie sie nie nastawiam ale nadzieja umiera ostatnia. RE: Revelations to najbardziej oczekiwana przeze mnie gra na 3DS i w zasadzie powód zakupu konsolki. Mam nadzieję, że gra nie zawiedzie. Demko bym sprawdził z przyjemnością :)

Odnośnik do komentarza

http://www.gamestm.co.uk/reviews/resident-evil-revelations-review/

6/10

 

Pros

 

Revelations, for the most part, succeeds in combining classic RE horror with modern RE gameplay.

 

The large cast in Revelations "leaves you guessing" who's going to live, die, and carry on into future games until the very end. Voice acting is supposedly classic RE1 "so bad it's good" quality.

 

Jill and Parker's exploration of the "Queen Zenobia" cruise liner is wonderfully non-linear like the Spencer Mansion. It manages to successfully combine RE4 style action sequences with RE1 setpiece scares.

 

The environment itself will change over the course of the game with ship flooding.

 

The swimming in Revelations is pretty dangerous, enemies can come out from anywhere.

 

The puzzles are nowhere near as heavy duty as the ones found in previous games. They are more "self-contained" this time around and some do not feel like Resident Evil puzzles. The use of the touch screen for these puzzles is well implemented though.

 

The "Scanner" is a really good risk/reward system that can provide more tension and threat of damage with rewards of items, ammo, memos, and achievements.

 

 

Cons

 

The Scanner can potentially ruin the flow of the game. OCD gamers will progress much more slowly due to constant room-by-room scanning.

 

Revelations is broken up into a series of multiple chapters which last 15-30 minutes a piece. Each one has a tedious recap. The game feels like it was designed for people with "the attention span of an iOS gamer" rather than a console gamer.

 

The game often shifts focus away from Jill and Parker and onto two different playable duos. These duos have a much different focus of gameplay than J and P's, but simply aren't as fun as the original duo. Once again proving Chris is the worst male RE protagonist.

 

The breaks in gameplay created by chapters and the rotating trio of duo system breaks the immersion of classic RE that the game tries to create with Jill and Parker of having one giant non-linear mansion-like environment to figure out.

 

Revelations can feel incredibly repetitive. You only fight a handful of enemies and you'll see them quite often. There's little strategy required to fight them and most of the bosses are "uninspired"

 

Revelations feels unfinished and ultimately feels like a "portable game sequel" rather than a fully fledged console sequel.

 

Odnośnik do komentarza

Nintendo Power issue 275

Resident Evil: Revelations - 9.0 out of 10

Reviewer: Steve Thomason

 

- The cruise ship in the Mediterranean "proves to be the most discomforting since the original RE mansion"

- "The game made me jump with embarrassing regularity while playing in a bright lit office"

- Big focus on exploration and scrounging for items and health

- Main focus is the ship with side plots that require you to play as different characters

- These side plots move much faster (more action) than the main story on the ship

- Game runs in episodes much like a TV series

- "couple of neat plot twists"

- "The big conspiracy at the center of the game never quite managed to hook me"

- No surprise appearances (Jill and Chris are the only old characters to return)

- About 10 hours to complete

- Raid Mode is more focused and more compelling multi player than Mercenaries 3D

- Raid Mode has more "staying power than Mercenaries"

- Same control scheme as Mercenaries

- Use your thumb on the touch screen to activate some fingerprint locks

- StreetPass enables you to receive special rewards for use in both multi and single player modes

- Genesis Bioscanner is a "nifty addition to the RE formula, and something we hope to see expanded upon in the future"

- Production values are great. CGI cinematics and soundtrack are great. "Hard pressed to think of even a Wii game that seems to have as many resources poured into it"

- Underwater is not "nearly as frustrating as it is in most games"

 

Ending statement:

"If Revelations isn't the best reason to own a Nintendo 3DS right now, it's pretty darn close. The game is a showcase for what the handheld is capable of and a potent reminder of why Resident Evil remains one of the medium's most celebrated franchises."

Odnośnik do komentarza

Dołącz do dyskusji

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