Skocz do zawartości

Metro: Last Light


Gość donsterydo

Rekomendowane odpowiedzi

Szczerze mówiąc to nie wiem co ludzie tak się tego czepiają. Mi np. nie chciałoby się czytać polskich/angielskich napisów do ruskiego dubbingu.

No ale w grach z wlasnie takim dubingiem, gdzie wszyscy mowia po angielsku, ruscy,wlosi itd nieco ulatuje klimat. 

Np w Max Payne 3 bardzo mi sie podobalo ze zostal zachowany oryginalny jezyk gdy sie biegalo po Brazylii.

To dodawalo klimatu.

Odnośnik do komentarza

 

Szczerze mówiąc to nie wiem co ludzie tak się tego czepiają. Mi np. nie chciałoby się czytać polskich/angielskich napisów do ruskiego dubbingu.

No ale w grach z wlasnie takim dubingiem, gdzie wszyscy mowia po angielsku, ruscy,wlosi itd nieco ulatuje klimat. 

Np w Max Payne 3 bardzo mi sie podobalo ze zostal zachowany oryginalny jezyk gdy sie biegalo po Brazylii.

To dodawalo klimatu.

 

Ja takiej "wczuwy" nie mam.

 

Trofea:

http://www.ps3trophies.org/game/metro-last-light/trophies/

 

 

Ed.

Gameplay:

Edytowane przez McDrive
Odnośnik do komentarza

W jedynce z tego co wiem to była, więc tutaj też powinna być. 

Z tym może być różnie. Na pewno będzie angielski i polski napisy.

 

Ed.

 

Nie musicie składać pre-ordera na Metro: Last Light, by odblokować tryb stalkera i inne dodatki.

 

Aby cieszyć się najwyższym poziomem trudności w Metro: Last Light, Amerykanie muszą złożyć pre-order. U nas na szczęście jest zupełnie inaczej.    

 

Cenega nie zamierza popełniać błędów Zachodu. To, co Amerykanie dostaną jedynie w pre-orderze, polscy graczy otrzymają niezależnie od tego czy kupią grę w przedsprzedaży, czy też dopiero w późniejszym terminie. Jest to to tyle ważna (i dobra!) informacja, że bonusy, o których mowa, to coś więcej niż tylko alternatywne przebranie czy inna zbroja dla konia.

Polski dystrybutor poinformował właśnie, że w pierwszym premierowym nakładzie gry (na konsole i pecety) na pewno nie zabraknie trybu stalkera, zmodyfikowanej broni AKS-74U i 100 sztuk amunicji. I właśnie o tryb stalkera toczą się największe boje w kraju Jankesów.

I nie ma się co dziwić, bo tryb ten był nieodłącznym elementem Metro 2033, za którego nikt nie chciał żadnych pieniędzy, a który wprowadzał rozgrywkę na zupełnie nowy, hardkorowy poziom. To tak, jakby wyciąć z gry najwyższy poziom trudności, jedną z absolutnie fundamentalnych rzeczy, zmuszając tym samym graczy do kupna kota w worku - czyli złożenia zamówień przedpremierowych.

Pozostaje tylko mieć nadzieję, żeby pierwszy premierowy nakład gry nie wyczerpał się zbyt szybko. Tak czy inaczej, brawo, Cenega!

Źródło: informacja prasowa

 

 

 

http://gamezilla.komputerswiat.pl/newsy/2013/19/nie-musicie-skladac-pre-ordera-na-metro-last-light-by-odblokowac-tryb-stalkera-i-inne-dodatki

 

Plus też to, że podobno jednak ma być rosyjski plus polskie napisy.

Edytowane przez McDrive
Odnośnik do komentarza

są pierwsze recenzje i spis ocen - pozytywnych:)

 

 

GameTrailers - 9.1
IGN - 7.2
Videogamer - 7.0
Eurogamer - 7.0
GameSpot - 9.0
Destructoid - 7.0
Game Informer - 8.7
Machinima - 7.5
Polygon - 8.5
Edge Magazine UK - 8.0
Digital Spy - 4/5
Official Xbox Magazine UK - 8.0
Official PlauStation Magazine UK - 9.0
Canadian Online Gamers - 8.2
PlayStation LifeStyle - 8.0
Cheat Code Central - 4/5
The Escapist - 4.5/5
NowGamer - 7.0
GamesBeat - 8.3

 

http://gamezilla.komputerswiat.pl/recenzje/2013/5/recenzja-metro-last-light

 

E: wideorecenzja PL http://gamezilla.komputerswiat.pl/filmy/2013/05/wideorecenzja-metro-last-light

Edytowane przez PRQc
Odnośnik do komentarza

Recka Destructoid:

Metro 2033 is a game so good, Destructoid reviewed it a year and a half after its release, finally giving it a scored assessment after the original reviewer made it to chapter three and gave up. The claustrophobic Ukrainian shooter, fueled by an engrossing story and highly effective horror elements, was truly one of the great story-led shooters of its generation.

Despite its dedicated fans, 2033 was nonetheless subject to a number of recurring criticisms, and these criticisms are all addressed in Metro: Last Light. The sequel is a humble game in many ways, going out of its way to improve upon everything laid forth in the original.

The result is a rewarding and visually beautiful shooter, but one that goes so far in the refinement process that it risks missing the entire point of Metro 2033. Indeed, while Last Light is quality in many ways, it may disappoint those looking for more of what 4A Games offered last time.

01-620x.jpg

Metro: Last Light (PC [reviewed], PlayStation 3, Xbox 360)
Developer: 4A Games
Publisher: Deep Silver
Released: May 14, 2013 (NA) / May 17, 2013 (EU)
MSRP: $59.99
Rig: Intel i7-3770K @3.50 GHz, with 8GB of RAM, GeForce Titan GPU  

Metro: Last Light thrusts players once more into the boots of Artyom, one of humanity's last survivors in the underground Metro tunnels of Russia. The narrative sees our hero dealing with the consequences of wiping out the surface-dwelling sentient creatures known as Dark Ones with a missile strike, while also working to suss out a plot involving three of the Metro's major factions: Polis, The Reds, and The Reich.

Last Light goes deeper into the culture of the Metro than before, and indeed some of the game's best moments are those scenes of civilization between dangerous territories -- densely populated towns and settlements packed with completely ancillary surrounding characters with huge amounts of dialog that inattentive players could easily miss. The world feels more alive and considerably deeper than that of 2033. It's a world where there's just as much to be gained from simply wandering around or sitting down than rushing into the combat sequences.

Though much of the game is thematically similar to the last, changes have been made to balance, A.I., and difficulty to create a very different experience. Where before, enemies almost always had the advantage over Artyom and stealth was a necessity, now there is plentiful ammunition and more powerful weaponry to the point where sneaking around is simply an option as opposed to a vital survival tactic.

With a lot more ammo, weaker enemies, and boosted damage resistance on Artyom's side, combat can be a lot less frustrating, but also far less challenging. Weapon kickback has been reduced, while regular ammo is no longer weak enough to make spending "military grade" bullets tempting. Indeed, most sections can be completed more quickly by simply running in with an assault rifle and slaughtering the opposition.

It's quicker to run and gun, but it's not necessarily more fun. Stealth might not be so crucial now, but it's still the most enjoyable way to play. Blowing out lamps and shooting lights to create a nocturnal killing field is as fun as ever, and slowly picking through the darkness, flinging knives at opponents, or sneaking up behind them for a one-hit blow can be both empowering and tense. Darkness does a far better job of concealing Artyom, and those enemies with lamps or night vision goggles are clearly defined, allowing for a better command of the combat zone.

02-620x.jpg

However, Last Light has again gone a little too far in its overhaul. Stealth, like combat, now gives Artyom a distinct advantage over his enemies. Throwing knives and silenced pistols are powerful to the point of being damn near game breakers, turning Artyom into something resembling a deadly CIA operative as opposed to a vulnerable and embattled survivalist. Enemies barely react when a light is shot out over their heads, and darkness renders you so invisible that you can sneak around practically under somebody's nose. These changes make for a game that is far more welcoming to newcomers but completely tosses all the survival horror ideas out the window.

For those wanting a more familiar Metro 2033 experience, there is Ranger Mode, which reduces available ammunition, takes away the HUD, and generally makes things far more oppressive. Unfortunately, despite being labeled by 4A as "the way Metro was meant to be played," Ranger Mode is only available as a pre-order bonus or a piece of extra paid-for content. As such, it has not been reviewed here, as it is not part of the default experience. If you find yourself unwilling or unable to access Ranger Mode, your best bet is to up the difficulty level. It won't be the same, but it'll at least be a bit tougher.

03-620x.jpg

Although Last Light is a wholly different type of game, it's not necessarily bad. Indeed, with a far more interesting story, a gorgeous atmosphere, and a few moments of genuine terror, Last Light has a lot to offer. By far, those chapters taking place on the post-nuclear surface world are not only highlights of this game, they also provide some of the best action-horror sequences seen in games for a long time.

The surface areas of Metro 2033 were interesting but often irritating sections, where the lack of ammo could be a truly damnable thing and enemies were more annoying than intimidating. Last Light's less claustrophobic environments are, by contrast, absolutely terrifying. Despite many of them taking place in daylight (or the grey misery that constitutes daylight in Metro's world) and featuring large, open arenas, surface sections are littered with debris, monsters lurking in grass or water, and haunting sounds. Several areas are also infused with ghosts of the past, inflicting flashbacks on Artyom that one could only describe as downright harrowing.

This is where Last Light truly shines -- not in the underground tunnels that made Metro 2033 what it was, but in the blasted wasteland populated by harsh acid rain, mutated animals, and disturbing echoes of the past. Once again, some of the terror is undermined by the fact that filters for Artyom's gas mask are far more plentiful, but the intimidating atmosphere is such that it works wonders in demolishing any sense of safety or complacence. Here is where I got a lot of that old feeling back, that creeping sensation of vulnerability and fear.

04-620x.jpg

Another early highlight is a chapter involving spider-like beasts that hate the light. Making their home in dark and abandoned sections of the Metro, these creatures must be driven back with Artyom's flashlight and have a nasty habit of sneaking up from behind. Once again, these sections exploit the player's paranoia and feelings of exposure with a level of devilish expertise.

It should also be said that, while Metro 2033 fans might not have wanted it to be so useful, the combat is pretty damn good. Enemy movements are sensible this time, and while they're easier to take out, cutting down twisted Nazi and Communist descendants rarely fails to satisfy. There's also a terrific sense of variety in a game that could so easily have just gone through the regular motions. Those moments of wonderful downtime, intense combat sequences, sections of travel by boat or rail car -- the game's structure and sense of pacing are worthy of praise.

06-620x.jpg

Hammering home the game's crucially intense atmosphere is a commitment to gorgeous graphics. Running at high settings on my PC, this is a game so good-looking it easily gives Crytek's efforts a run for their money, with some utterly lovely lighting effects and bustling, densely populated areas full of motion and eye-catching scenery. The graphics would mean nothing without solid design backing it up, however, and this is where Last Light truly capitalizes on the technology powering it.

Few games can pull off grey and brown in a way that manages to feel unique, especially in a generation famously scorned for such color schemes, but this is one of those releases that make a harsh, bleak world look fresh and even stunning. Chapters taking place during heavy surface world rainstorms are particularly pulchritudinous, and simply take one's breath away, despite taking place in a world so depressing and blighted.

And of course, the soundtrack is a fitting accompaniment, as baleful as it is beauteous, while the voice talent, naturally running thick with Russian accents, is top-notch stuff. The sound design is married perfectly to the visuals, creating a rare example of total cohesion in aesthetic that you don't see done so well in many other games.

05-620x.jpg

Despite looking and sounding beautiful, a few grievous bugs threaten to tarnish otherwise polished package. At various points, Artyom will be accompanied by an ally who is required to open certain doors and lead the way. At one point, I had to restart an entire chapter because a checkpoint saved after one of these allies decided to stop moving. He was needed to lead me to a door and trigger an event, but he wouldn't do so no matter how many times I reloaded the checkpoint. Fortunately, individual chapters aren't especially long, but it was still quite inconvenient.

My PC copy was also subject to a number of crashes, including one in the very final battle of the game. Overall, I crashed to the desktop three times during the course of the eight-hour adventure -- not an unplayable number of times, but enough to merit a stern mention.

07-620x.jpg

Metro: Last Light is a disappointment in several respects. That simply has to be said. Its design painstakingly addresses criticisms of Metro 2033 to such an overzealous degree that it actually undoes many of the things 2033 was praised for. The fact you have to pre-order or pay to access a game closer to the original's heart is also damn near inexcusable, and again I emphasize that I will not review a mode that has been tacked on in such a fashion.

However -- and it's a big however -- Last Light is also a fine game on its own, and if we're to judge it without the shadow of 2033 looming overhead, we can say it's a game packed with structurally sound combat, a rewardingly fluid narrative, and an atmosphere that runs the gamut from intriguing to chilling. 

As a default experience, Metro: Last Light is a good game that forgets why Metro 2033 was a great one.

 

Odnośnik do komentarza

prawda jest taka, ze dopiero od jakiegoś czasu interesuje sie tym tytułem, a dzieje sie tak z nadmiaru dobrych tytułów, przez które nie mam czasu skoczyć nawet do WC.   :P  a co za tym idzie?   ze przez ten cały czas nawet nie spojrzałem na datę premiery..  a to juz tuz, tuz!!!  :woot:  :banana:  yummy

Edytowane przez MEVEK
Odnośnik do komentarza
Gość suteq

Kurczę poszczególne rozdziały są strasznie krótkie, dosłownie kilka minut. Boję się, że gierka jest na 3h. ;/ 

Świat owszem jest super, klimat naprawdę super, ale kurczę fabuła cienka jak sik pajonka. ;/

Odnośnik do komentarza
Gość suteq

Obecnie jestem w 13 rozdziale, grałem może 2,5, maxymalnie 3h. Nie wiem ile jest rozdziałów właśnie, ale jak dwadzieścia kilka to troszkę słabo. Aha, gram na Normalu, żadne Easy i parcie do przodu. Teraz jak przechodziłem po cichaczu to idę, patrzę drzwi się otwierają, dawaj za kolumnę, trzech typów szło, w tym jeden z latarką, ale mi serce waliło, żeby mnie nie wykryli. :D

Naprawdę gierka ma mocny klimat, no i fabularnie się rozkręciła. :)

Teraz jak jestem sam to rozdziały wydają się być dłuższe, wcześniej było po kilka minut.

Pamiętacie ten fragment z trailera/gameplaya

 

 

jak widzimy gdy wódz Nazistów przemawia, a wszyscy słuchają i krzyczą na przemian?

Ten "rodział" trwa jakieś 2 minuty. xD

 

 

Ah i znowu jest motyw z "odkrywaczem", a mianowicie jak zrobimy konkretne rzeczy to znowu ekran nam pojaśnieje i usłyszymy charakterystyczny dźwięk. Czyżby dwa zakończenia? :P 

Parę razy twórcy dają nam wolną rękę w wyborach i to jest bardzo fajne.

A efekt przecierania szybki w masce jest bardzo bardzo fajny. :D

Edytowane przez suteq
Odnośnik do komentarza

@sutek

 

Chapterow jest

31

 

 

A jesli chodzi o te podswietlanie, to nie tylko jak odkrywamy, ale jak skaradamy sie, nie zabijamy tylko ogluszamy, dajemy kase biednym, sluchamy dialogow etc.

I tak, na podstawie tego beda 2 endingi ;).

 

 

Grą jestem zachwycony, przytlaczajacy post-apo klimacik (wylewa sie po prostu), historia, gunplay, dodatki w postaci wlasnie skradania, po Bioshocku Inf, kolejny FPS ktory mi przypadl do gustu (choc nawet jedynka mi sie podobala i z 4 razy ukonczylem) :).

Edytowane przez Bansai
Odnośnik do komentarza

Dołącz do dyskusji

Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.
Uwaga: Twój wpis zanim będzie widoczny, będzie wymagał zatwierdzenia moderatora.

Gość
Dodaj odpowiedź do tematu...

×   Wklejono zawartość z formatowaniem.   Usuń formatowanie

  Dozwolonych jest tylko 75 emoji.

×   Odnośnik został automatycznie osadzony.   Przywróć wyświetlanie jako odnośnik

×   Przywrócono poprzednią zawartość.   Wyczyść edytor

×   Nie możesz bezpośrednio wkleić grafiki. Dodaj lub załącz grafiki z adresu URL.

  • Ostatnio przeglądający   0 użytkowników

    • Brak zarejestrowanych użytkowników przeglądających tę stronę.
×
×
  • Dodaj nową pozycję...