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Halo 4 - Linkowanie/spoilerowanie przed premiera = ban


k0ntra

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Halo: Combat Evolved - 2001

Halo 2 - 2004

Halo 3 - 2007

Halo Wars - 2009 (z tym, że nie jest to część głównej serii)

Halo 3 ODST - 2009

Halo Reach - 2010

Halo Anniversary - 2011 (remake pierwszej części + map pack)

 

To tak nie do końca co roku, tylko ostatnie 3 gry wyszły w takim odstępie. Porównaj to do CoD'a, czy Assassin's Creed.

Poza tym zdecyduj się, bo najpierw marudzisz, że za dużo tego, a potem mówisz, że chcesz Anniv 2 :D

Edytowane przez barth
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PS. Chcę Halo 2 Anniversary.

również bym mile widział. w dwójkę sobie pogrywam co czas jakiś, kilka misji jest na prawdę niezmiennie przyjemnych.

 

Ale nie ma się co martwić, że twórcy przeciągają fabułę w czasie. Przecież i tak prawdopodobnie ci "dobrzy" na końcu wygrają ;>

Edytowane przez mausenberg
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Gość DonSterydo

Sęk w tym, że tu nic nie jest robione na siłę. Fabuła wszystkich gier już dawno została napisana w kilku czy kilkunastu książkach. Mogą i zrobić jeszcze 10 części Halo jeśli będą dalej odkrywać te uniwersum. Chętnie bym przywitał ODST 2 i Halo Wars 2. Oba spin-offy bardzo mi się podobały.

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Pierw myślałem że to jakiś concept art rzucony na tv, ale to gameplay. Gościu z 343 potwierdził.

 

DMR z bliska

 

zB72t.jpg

 

Microsoft's 343 Industries is taking Halo to the next level, while maintaining that almost undefinable feel of what it's like to be the Master Chief.

 

"Wake up Chief. I need you." With Cortana's first words you feel like you are back to all of those hours of action-packed storytelling that filled the original Halo trilogy. The banter between Master Chief and Cortana as they seek out those attacking their ship just cements it. And then come the Elites and Grunts: your first firefight as Master Chief in years, and you know you are playing Halo.

 

But Halo 4 is shaping up to provide not just everything people have loved from the series, but even more than what you've experienced in the past. "It feels like Halo. But there are some subtle changes. We changed the HUD and we also added a sense of immersion--you can hear your breath as it sounds inside the helmet," said Frank O'Connor. O'Connor is the franchise director for Halo and has shepherded the series from original developer Bungie to Microsoft's 343 Industries.

 

Anyone who has been following the videos 343 has been putting out knows they have redone the series' sound, the music, and the graphics, but what you can't see is that it still plays like a Halo game. Running, jumping, shooting the battle rifle or pistol--it all feels very familiar. "It's definitely at a higher fidelity at this point. Our facial animation and motion capture technology are all going to make it look better."

 

How much did 343 change below the surface? They started with the Reach engine, but took it further. "Some of the core systems are still recognizable to what Bungie engineered, but every system has either been radically overhauled or completely written from the ground up," said O'Connor. "It has a different look--but it looks like a Halo game. If you were a wine connoisseur you would probably describe it as a completely different varietal."

 

Of course, that balance between improving the features of the game while still keeping that Halo feel has extended beyond the single-player game. The competitive multiplayer game has new modes; levels have new features; and the Spartan trainee players can create, level up, and purchase new armor and abilities. But the biggest change to online play is the Spartan Ops mode.

 

With this mode, players will engage in a co-op story with other Spartan trainees, not unlike the co-op of Portal 2. The difference with Halo 4 is that this story is episodic, with new missions being released each week. O'Connor said, "It's about the same amount of story as [a traditional] campaign stretched over weeks."

 

Besides giving players more bang for their buck, the Spartan Ops mode was created for another practical reason. Despite what a glance at the leaderboards seems to tell you, Halo players really don't play online. "Most people actually play campaign and don't play competitive. It's because the competitive landscape is really intimidating for people. So they prefer to play at their own pace," said O'Connor.

 

343 is hoping that Spartan Ops will get more gamers connecting online. O'Connor said, "It's competitive; [players are] competing for objectives and scores, but they are also cooperating to get the job done and experience the story."

 

The Spartan Ops story will stretch out for several weeks, but not months, according to O'Connor. And beyond that? "Season one comes free with the game. If we did another season we would be building that from scratch. Maybe that will be DLC; maybe it goes in the next game. We are still tinkering with that."

 

Speaking to Frank O'Connor, you get the sense they are still tinkering with other aspects of Halo 4, such as getting the feature set and the engine just right. "The Halo process is layering and layering and testing and layering off and on…it's really close to the ship date that you see what the final product looks like. We've gone pass the 'Can we do it?' to 'Can we do it better,' and that's what anyone working on a sequel should always be thinking."

 

So are there some surprises to come, like those in Halo Anniversary? "We are not supporting 3D TVs or Kinect for Halo 4," said O'Connor. "3D in Halo Anniversary was a benefit we got from the method we used to switch between classic and modern graphics, and we were able to use that area of the frame buffer to put out two sets of data at the same time."

 

And maybe O'Connor is right. The game may not need the flashy extras. 343 is already giving Halo 4 the largest levels the series has ever seen, the most feature-intense multiplayer yet, and a new online co-op campaign in Spartan Ops--not to mention richer sound and visuals. "We are still pushing more and more of the graphics. We had one guy at the showcase who thought this was the next-gen preview. I wouldn't go that far, but it does look good. There is still more and more to be squeezed out of the box," said O'Connor.

 

Because Halo 4 is the start of a new trilogy, why didn't they go next-gen with the game? "There are tens of millions of 360s this time around, and if you wait until the next generation you are going to start with a lower install base," said O'Connor. "Secondly, it's a sequel to a bunch of games that existed on one platform, and you want to take advantage of that momentum and reward the people who have already invested in the ecosystem of that console."

 

czuje że kampania to będzie jedno z najciekawszych przeżyć tej generacji.

Edytowane przez MaZZeo
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na pierwszym screenie ktos gra na bardzo ładnym TV ^_^

 

ejże ejże że co

 

"We are not supporting 3D TVs or Kinect for Halo 4," said O'Connor...

 

to dobry news (przynajmniej jeśli chodzi o kinecta) MS zmiękła pałka ... po E3 2011 Phill Spencer tak się ślinił że każda gierka z firs party będzie wspierać kinecta ...

Edytowane przez typfon
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Gość DonSterydo

343 is already giving Halo 4 the largest levels the series has ever seen, the most feature-intense multiplayer yet, and a new online co-op campaign in Spartan Ops--not to mention richer sound and visuals. "We are still pushing more and more of the graphics. We had one guy at the showcase who thought this was the next-gen preview. I wouldn't go that far, but it does look good. There is still more and more to be squeezed out of the box," said O'Connor.

 

To jest najciekawsze :) Największe levele w historii serii? Gimme that :)

 

na pierwszym screenie ktos gra na bardzo ładnym TV ^_^

 

ejże ejże że co

 

"We are not supporting 3D TVs or Kinect for Halo 4," said O'Connor...

 

to dobry news (przynajmniej jeśli chodzi o kinecta) MS zmiękła pałka ... po E3 2011 Phill Spencer tak się ślinił że każda gierka z firs party będzie wspierać kinecta ...

 

Nie wiem czy to dobry news. Forza 4 czy remejk Halo: CE nic nie straciły na tym, że była opcja z Kinectem.

 

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Jeszcze co do samej gry - to chciałbym żeby jak już w końcu pokażą kampanię, to by pokazali jakiś mało fabularny urywek ze środka gry, ale pewnie pokażą sam początek, a to wolałbym samemu zobaczyć grając.

Edytowane przez Raptor
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Wszystko co związane z singlem i Spartan Ops - olbrzymi plus

Brak obsługi Kinecta - duży plus

AA mają dobre i złe strony - plus

Bloom w DMR i Magu - duży minus

BR ma spread i recoil na raz - duży minus

Mag z Reach - $%&*% minus

 

Sterowanie z CoD'a? WTF? A podobno nie kopiują od żadnej innej serii.

Edytowane przez barth
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Dokładnie, zawsze są piękne ostre itp a jak przychodzi co do czego to człowiek z deka się krzywi.... i mówi sobie, że jakoś w necie to lepiej wyglądało AW to najlepszy przypadek na filmikach każdy srał w gacie a później wyszła grafika w SD i żenujące tekstury...

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