Prawie nic nie pamiętam ze starego Obka, ogólnie byłem zawiedziony tą częścią przez level scaling i ogólne kroki wstecz w stosunku do Morrowinda i jakoś porzuciłem, mimo, że uwielbiam Skyrima i Morro. Na pewno nie skończyłem ani MSQ, ani podobno świetnych dodatków, porobiłem chyba frakcje, bo nawet niektóre pamiętam, były jak zwykle bardzo dobre. Tutaj pograłem na razie 2 godzinki i jest dobrze, technikalia chyba ok, bo jedna wpadka w początkowym lochu, poza tym śmiga. Jest wsparcie FSR4, mimo, że w UI nie pokazuje tego poprawnie, śmiga więc w pięknej jakości i do tego całkiem niezłej wydajności na 9070 XT. Na pewno wkurza ta zółta poświata, ale oświetlenie ogólnie robi robotę. Chętnie przyjąłbym Morrowind, czy Skyrima na takiej Unrealowej nakładce. Na pewno też coś poprawili z systemem rozwoju i walką, jest jakaś szybsza, nieco lepiej czuć ciosy, oczywiście jak na TESy :). Czy w wersji prehistorycznej też był fast travel do wszystkich miasteczek od razu? Trochę się zdziwiłem, że nie trzeba zapierdalać całą mapę z buta, czy konia już na początku gry :D. Ogólnie mnie się podoba, lepszy taki TES, niż jakieś pseudo RPG, ale Morrowind to nie jest. Ale przynajmniej na PC quickload jest od razu, bez ekranu, przynajmniej tak jest u mnie. Fajna lista zmian, jest tego sporo, no tak w Oblivionie nie było sprintu xD zapomniałem: GraphicsThese are all of the graphical changes in Oblivion Remastered. A total graphical overhaul, built on Unreal Engine 5 Completely new character models Each race is more clearly defined in terms of physical appearance New enemy models New environmental assets, both out in the open world and in dungeons New equipment models based on the old designs A new, dynamic lighting system New and much improved weather effects, like rain and snow New spell and magic animations Completely new load screen art GameplayThese are all of the gameplay-related changes in Oblivion Remastered. Completely new movement animations, whether walking, running, jumping, sneaking, or swimming Much improved third-person camera, centered over-the-shoulder Much improved third-person controls; the player character now moves independent of your camera's direction You can now sprint by clicking L3 New combat animations for swinging weapons, blocking, and shooting your bow New on-hit animations to give combat more impact, as enemies react to your blows Improved aiming with bows Enemy movement speed seems to have been reduced to give combat a more weighted feel The compass now shows the distance to your current objective marker There is now an auto aim toggle in the options menu Character ProgressionThese are all of the changes that have been made to how your character grows stronger in Oblivion Remastered. New character creator with completely new models Character creator now offers a wide range of eye colours, skin colours, and hair colours You can now choose an 'origin' for your character, based on your race (we believe this is just flavour text, but we'll update this point if there's more to it) Overhauled levelling system Levelling up a major skill gives you a lot of experience towards the next character level Levelling up a minor skill gets you a small amount of experience towards the next character level Enemy scaling has been toned down AudioThese are all of the audio-based changes in Oblivion Remastered. New voicework across the game, in addition to a lot of the old voicework Some characters have been recast, while most others keep their original voices Higher quality soundtrack New combat sound effects New environmental sound effects (birdsong, weather, etc.) NPC voices and other sound effects are now muffled by walls, doors, etc. NPC voices now have echo applied to them inside of large buildings, like chapels User InterfaceThese are all of the changes tied to menus and the broader user interface in Oblivion Remastered. New, overhauled menus with better visibility New user interface in gameplay Menu shortcuts are assigned to the d-pad (up for character stats, left for magic, right for inventory, down for map) The world map's clarity has been improved, with more noticeable icons The dialogue minigame still functions in the same way, but the wheel is easier to understand visually, and repeated attempts at persuasion result in coloured indications of the character's preferences OtherThese are all of the more miscellaneous changes that have been made to Oblivion Remastered. New accessibility features, like text size There is no difficulty slider like in the original game — difficulty is now split between five distinct settings, ranging from very easy to very hard Additional autosaves Autosaves can be toggled on changing location, resting, and waiting Full Trophy support on PS5 (the original Oblivion on PS3 didn't have them)