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Konsole NextGen  

296 użytkowników zagłosowało

  1. 1. Na którą konsolę nextgen czekasz najbardziej?

    • PlayStation 4
    • Xbox 720
    • Wii U
    • Jestem zawiedziony konsolami, nie zakupie kolejnej.
  2. 2. Nazwa następcy Xbox 360 to?

  3. 3. Premiera nowego Xboxa będzie?

  4. 4. Premiera PS4 będzie?

  5. 5. Ile RAM będą posiadać nowe konsole?

  6. 6. Nowe konsole będą kosztować...

    • 299-399 € (1199-1599 zł)
    • 400-499 € (1600-1999 zł)
    • 500-599 € (2000-2399 zł)
  7. 7. Ile rdzeni będą mieć nowe konsole?

  8. 8. Czy granie na PS Network dalej będzie za darmo?

    • Tak, będzie dalej za free.
    • Nie, będą opłaty podobne do XBL GOLD.
  9. 9. Czy liczysz na wsteczną kompatybilność?

    • Tak! Chcę czasami ogrywać tytuły ze starych platform.
    • Nie, wolę już żeby konsola była trochę tańsza.


Rekomendowane odpowiedzi

VG Leaks details PS4's 'dual camera'

 

It contains a pair of wide-angle cameras. Each camera offers a resolution of 1280 x 720 pixels (720p).
Sound is processed by a 4 microphone array working at 48 Khz.
The device can perform some non gaming tasks such as:
- Recognize the user and log in the system
- Video chat
In the gaming field it supports head and hand tracking as new game inputs.
 

http://www.vgleaks.com/orbis-dual-camera-whats-this/

Odnośnik do komentarza
Speaking to us last week about the calibre of his studio's upcoming shooter, Yerli said: "I don't think Crytek can do more on current generation consoles than Crysis 3. I actually think people will be astonished that next gen launch titles from other companies might not be much different from Crysis 3."

 

On his company's own efforts for new hardware, Yerli added: "Crytek's projects generally will be way above what we've achieved on the existing consoles."

 

Yerli also praised the work his team has done creating what he believes is a unique game world.

 

"Crysis 3 has its own visual identity, [the urban rainforest] is a world that hasn't been done before, that kind of depiction, the quality and level of immersion. I think no game has ever done that kind of setting, it's a visual spectacle.

 

"It has not even been done in Hollywood. People might suggest there are similarities with I Am Legend, but that is quite different to this. I Am Legend is overgrown, but Crysis 3's urban rainforest is a whole different level of that. It has its own identity and I'm very proud of what the team achieved in this regard."

 

 

Nie wiem jak rozumieć to pogrubione zdanie. Mam złe przeczucia. Jeśli mówi o pecetowej wersji C3 to spoko.

Edytowane przez Figaro
Odnośnik do komentarza
Gość DonSterydo

Figaro, no niby Crysis 3 miał być graficznym cudem na konsolach, a beta wygląda jak kupsztal. Nie ma co ich słuchać bo nawet jak konsola będzie 3x wydajniejsza to byle jaki developer zrobi grę, która wciąga kryzysa 3 nosem pod względem oprawy.

 

Zwykłe bzdurzenie jacy to oni wspaniali, że gry na nextgenach będą wyglądać jak ich na currentgenie.

Odnośnik do komentarza
Gość DonSterydo

Tutaj mamy coś co sugeruje, że Microsoft ma wyłączność na serię Gears of War na kolejną generację - 4 lutego opublikowali ogłoszenie (Microsoft), że szukają osoby odpowiedzialnej za stronę wydawniczą serii Gears of War. W innym ogłoszeniu (28 stycznia) szukają na podobne stanowisko osoby odpowiedzialnej za inne projekty, z producentami pokroju Epic (wskazują też jako plus znajomość japońskiego - może któryś z tych devów, to jakieś większe japońskie studio):

 

http://www.neogaf.com/forum/showpost.php?p=47480882&postcount=1121

 

 

Microsoft Studios is looking for a Producer to work on the publishing-side of Gears of War and other core AAA games made by our top-tier external development partners.

You will work closely with a Senior Producer and an experienced cross-dis(nene)line leads team at Microsoft Studios and with world-class game companies to create innovative and successful interactive entertainment experiences. Executing on a game’s vision takes many traits, including teamwork, leadership and a dedication to excellence.

RESPONSIBILITIES:
On a day-to-day basis, as a Producer you will work with a Senior Producer and Executive Producer on a large variety of tasks related to game development and the Gears of War franchise. These tasks include:

Build a strong working relationship with the game development team and help them with any obstacles to ensure that the game is “fun” and on time. When working with our premier development partners, it is also critical to have a thorough understanding and love for the genre of games in the genre they are working on. The goal is to deliver the best games ever produced in this genre.
Actively parti(pipi)te in a large cross-functional “virtual” team, including groups as diverse as: Programming, Art, Game Design, Audio, Test, Marketing, Content Publishing, User Research, Localization, Business Development, Finance, Legal, GeoPolitical, web site development teams, and more.
Identify problems in advance and drive creative solutions to fix them. A Producer needs to be able to see challenges before they arise, create plans to manage the tasks and alleviate the risks, and pitch in to execute those plans as needed.
Drive communication between the teams in Microsoft Studios and our development partner. Provide regular status to the various MGS teams, including conducting internal reviews with leads and MGS Management.
Act as a jack-of-all-trades, jumping in to help out where needed.

QUALIFICATIONS/SKILLS:
Passion for and Knowledge of Games. Beyond loving video games, understanding what makes a great video game is key.
Strong Cross-Team Communication Skills. You can talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.
Exceptional Organization Skills. You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you parti(pipi)te in a meeting, you clarify, capture and follow up on all action items.
Quality Focus. You can demonstrate your skills on how to create games that have a strong emphasis on high quality.
Experience Shipping Games. You must have experience shipping games through multiple product cycles.
Decision Making. You use your intellectual horsepower to break problems down into discrete elements and solutions, and can demonstrate how those solutions positively impact the entire product.
Self-Motivated. Reporting status is not enough. We are looking for future leaders who can take guidance and run with it, creating positive impact on the product.
Travel. Since most of our partners are not located in the Redmond area, you can expect to make four or more trips a year. Additional domestic travel, and possibly international travel, is also required.

DESIRED SKILLS AND PLUSES:
Bachelor’s degree
Experience working with external developers
Technical understanding of current game development technologies, tools, and processes.
Knowledge of game industry production tools, including MS Project and Excel.

 

 

Microsoft Studios is looking for a Lead Producer to work on the publishing-side of core AAA games made by our top-tier external development partners like Epic.

You will work with an experienced cross-dis(nene)line leads team at Studios and with world-class game companies to create innovative and successful interactive entertainment experiences. Executing on a game’s vision takes many traits, including teamwork, leadership and a dedication to excellence. Creating games is fun at its core, but full of challenges different from creating productivity software.

RESPONSIBILITIES:
As a Lead Producer in the Studios Publishing organization, you will work directly with an Executive Producer to lead the efforts on a core AAA title.

This role has a wide range of responsibilities:
Build a strong working relationship with the game development team and help them with any obstacles to ensure that the game is “fun” and on time. When working with our premier development partners, it is critical to have a thorough understanding and love for the genre of games in the genre they are working on. The goal is to deliver the best games ever produced in this genre.
Lead a large cross-functional virtual team, including groups as diverse as: Programming, Art, Game Design, Audio, Test, Marketing, Content Publishing, User Research, Localization, Business Development, Finance, Legal, web site development teams, and more. Managing game Producer and Associate Producers
Drive communication between Microsoft Studios and development partner, and across the rest of the Xbox organization. Provide regular status to the various Studios teams, including conducting internal reviews with leads and Studios Management.
Identify problems in advance and drive creative solutions to fix them. A Lead Producer needs to be able to see challenges before they arise, create plans to manage the tasks and alleviate the risks, and pitch in to execute those plans as needed.
Work with the external partner and the teams in Microsoft Studios to manage the game schedule and milestones.

QUALIFICATIONS/SKILLS:
Deep Experience Shipping Games. You must have experience shipping AAA current generation games through multiple product cycles. Experience with Action/Combat and Action/Adventure genres a plus.
Strong Cross-Team Communication Skills. You can talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.
Passion for and Knowledge of Games. Beyond loving video games, understanding what makes a great video game is key.
Deals with Ambiguity. There is no instruction manual on how to be a great producer. You use your instincts, experiences, and team to identify, assess, and solve problems quickly and often.
Exceptional Organization Skills. You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you parti(pipi)te in a meeting, you clarify, capture and follow up on all action items.
Travel. Since most of our partners are not located in the Redmond area, you can expect to make four or more trips a year. Additional domestic travel, and possibly international travel, is also required.
Working knowledge of Japanese language is a plus.

Odnośnik do komentarza

 

Tutaj mamy coś co sugeruje, że Microsoft ma wyłączność na serię Gears of War na kolejną generację - 4 lutego opublikowali ogłoszenie (Microsoft), że szukają osoby odpowiedzialnej za stronę wydawniczą serii Gears of War. W innym ogłoszeniu (28 stycznia) szukają na podobne stanowisko osoby odpowiedzialnej za inne projekty, z producentami pokroju Epic (wskazują też jako plus znajomość japońskiego - może któryś z tych devów, to jakieś większe japońskie studio):

 

http://www.neogaf.com/forum/showpost.php?p=47480882&postcount=1121

 

 

Microsoft Studios is looking for a Producer to work on the publishing-side of Gears of War and other core AAA games made by our top-tier external development partners.

 

You will work closely with a Senior Producer and an experienced cross-dis(nene)line leads team at Microsoft Studios and with world-class game companies to create innovative and successful interactive entertainment experiences. Executing on a game’s vision takes many traits, including teamwork, leadership and a dedication to excellence.

 

RESPONSIBILITIES:

On a day-to-day basis, as a Producer you will work with a Senior Producer and Executive Producer on a large variety of tasks related to game development and the Gears of War franchise. These tasks include:

 

Build a strong working relationship with the game development team and help them with any obstacles to ensure that the game is “fun” and on time. When working with our premier development partners, it is also critical to have a thorough understanding and love for the genre of games in the genre they are working on. The goal is to deliver the best games ever produced in this genre.

Actively parti(pipi)te in a large cross-functional “virtual” team, including groups as diverse as: Programming, Art, Game Design, Audio, Test, Marketing, Content Publishing, User Research, Localization, Business Development, Finance, Legal, GeoPolitical, web site development teams, and more.

Identify problems in advance and drive creative solutions to fix them. A Producer needs to be able to see challenges before they arise, create plans to manage the tasks and alleviate the risks, and pitch in to execute those plans as needed.

Drive communication between the teams in Microsoft Studios and our development partner. Provide regular status to the various MGS teams, including conducting internal reviews with leads and MGS Management.

Act as a jack-of-all-trades, jumping in to help out where needed.

 

QUALIFICATIONS/SKILLS:

Passion for and Knowledge of Games. Beyond loving video games, understanding what makes a great video game is key.

Strong Cross-Team Communication Skills. You can talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.

Exceptional Organization Skills. You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you parti(pipi)te in a meeting, you clarify, capture and follow up on all action items.

Quality Focus. You can demonstrate your skills on how to create games that have a strong emphasis on high quality.

Experience Shipping Games. You must have experience shipping games through multiple product cycles.

Decision Making. You use your intellectual horsepower to break problems down into discrete elements and solutions, and can demonstrate how those solutions positively impact the entire product.

Self-Motivated. Reporting status is not enough. We are looking for future leaders who can take guidance and run with it, creating positive impact on the product.

Travel. Since most of our partners are not located in the Redmond area, you can expect to make four or more trips a year. Additional domestic travel, and possibly international travel, is also required.

 

DESIRED SKILLS AND PLUSES:

Bachelor’s degree

Experience working with external developers

Technical understanding of current game development technologies, tools, and processes.

Knowledge of game industry production tools, including MS Project and Excel.

 

 

Microsoft Studios is looking for a Lead Producer to work on the publishing-side of core AAA games made by our top-tier external development partners like Epic.

 

You will work with an experienced cross-dis(nene)line leads team at Studios and with world-class game companies to create innovative and successful interactive entertainment experiences. Executing on a game’s vision takes many traits, including teamwork, leadership and a dedication to excellence. Creating games is fun at its core, but full of challenges different from creating productivity software.

 

RESPONSIBILITIES:

As a Lead Producer in the Studios Publishing organization, you will work directly with an Executive Producer to lead the efforts on a core AAA title.

 

This role has a wide range of responsibilities:

Build a strong working relationship with the game development team and help them with any obstacles to ensure that the game is “fun” and on time. When working with our premier development partners, it is critical to have a thorough understanding and love for the genre of games in the genre they are working on. The goal is to deliver the best games ever produced in this genre.

Lead a large cross-functional virtual team, including groups as diverse as: Programming, Art, Game Design, Audio, Test, Marketing, Content Publishing, User Research, Localization, Business Development, Finance, Legal, web site development teams, and more. Managing game Producer and Associate Producers

Drive communication between Microsoft Studios and development partner, and across the rest of the Xbox organization. Provide regular status to the various Studios teams, including conducting internal reviews with leads and Studios Management.

Identify problems in advance and drive creative solutions to fix them. A Lead Producer needs to be able to see challenges before they arise, create plans to manage the tasks and alleviate the risks, and pitch in to execute those plans as needed.

Work with the external partner and the teams in Microsoft Studios to manage the game schedule and milestones.

 

QUALIFICATIONS/SKILLS:

Deep Experience Shipping Games. You must have experience shipping AAA current generation games through multiple product cycles. Experience with Action/Combat and Action/Adventure genres a plus.

Strong Cross-Team Communication Skills. You can talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.

Passion for and Knowledge of Games. Beyond loving video games, understanding what makes a great video game is key.

Deals with Ambiguity. There is no instruction manual on how to be a great producer. You use your instincts, experiences, and team to identify, assess, and solve problems quickly and often.

Exceptional Organization Skills. You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you parti(pipi)te in a meeting, you clarify, capture and follow up on all action items.

Travel. Since most of our partners are not located in the Redmond area, you can expect to make four or more trips a year. Additional domestic travel, and possibly international travel, is also required.

Working knowledge of Japanese language is a plus.

 

A mimo to nadal zdarzają się dałny, również na neogafie, którzy na info o nowym IP od MSu piszą "lol halo kinect lol gears of war kinect"

Odnośnik do komentarza
Gość DonSterydo

MaZZ: Na ignorancję nic nie poradzisz. Na gaffie jest jeden fajny temat, gdzie jeden gościu przekopuje wszystkie ogłoszenia MS i później je streszcza. Z ostatnich informacji płyną takie wnioski jak chociażby prawdopodobne silne odejście Rare od robienia gier typowych dla Kinecta - sporo ludzi zatrudnionych z Codemasters, producent Gears of War: Judgement itp. Samo studio zamiast albo obok produkcji na Kinecta robi najprawdopodobniej jakąś grę action-adventure, FPS lub wspomnianą wyżej grę wyścigową (ludzie z Codemasters dają do myślenia) - możliwe, że w kolaboracji z innymi studiami. Innym wnioskiem jest, że MS prawdopodobnie sporo deweloperki, w zakresie wysokobudżetowych produkcji, w obecnej chwili zleca na zasadzie outsorcingu i produkcje jak Horizon czy Ryse to nie przypadek i zapewne nie ostatnie tego typu. Sporo się też będzie działo w dwóch studiach z Kanady - MGS Victoria i BigPark mają docelowo zatrudniać nawet 150 osób. Generalnie do Kanady idą spore nakłady finansowe.

Odnośnik do komentarza

Microsoft pewnie szykuje jakieś mocarne nowe ip na start nowego xboxa jak to było w przypadku halo i gears of war. Biorąc pod uwagę ilość nowych studiów microsoftu które już od jakiegoś czasu robią gry na next geny szykuje się genialny start nowego xboxa. Jeśli na starcie nowego ps4 nie będzie system sellerów pokroju gran turismo 6 czy Uncharted 4 to już wiem że najpierw kupie konsole microsoftu. 

Odnośnik do komentarza
Gość DonSterydo

To że dużo się robi nie oznacza, że wszystko rzucą od pierwszego dnia - tak jak co generację będą pewnie dozować ilość gier odpowiednio do rosnącej bazy użytkowników żeby nie spalić na starcie połowy z tych gier.

Odnośnik do komentarza

A mimo to nadal zdarzają się dałny, również na neogafie, którzy na info o nowym IP od MSu piszą "lol halo kinect lol gears of war kinect"

A czyja to wina ? Proste będą zapowiedzi potwierdzające że nie będą to kinect'owe pierdółki to nastawienie ludzi powinno się zmienić. Sam podchodzę do tych wszystkich plotek o nowych Ip od MS z dystansem by się nie rozczarować bo się nagle okaże że jednak sporo z nich to jednak "produkcje" na kinect'a.

Odnośnik do komentarza

 

A mimo to nadal zdarzają się dałny, również na neogafie, którzy na info o nowym IP od MSu piszą "lol halo kinect lol gears of war kinect"

A czyja to wina ? Proste będą zapowiedzi potwierdzające że nie będą to kinect'owe pierdółki to nastawienie ludzi powinno się zmienić. Sam podchodzę do tych wszystkich plotek o nowych Ip od MS z dystansem by się nie rozczarować bo się nagle okaże że jednak sporo z nich to jednak "produkcje" na kinect'a.

 

Nie, to wina idiotów którzy na widok faktów świadczących o tworzeniu gier z gatunku fps/rpg/action adventure, tworzeniu nowych studiów i zatrudnaniu dziesiątek osób z wielkim doświadczeniem w branży, nadal pjerdolą coś o kinekcie.

Odnośnik do komentarza

 

 

A mimo to nadal zdarzają się dałny, również na neogafie, którzy na info o nowym IP od MSu piszą "lol halo kinect lol gears of war kinect"

A czyja to wina ? Proste będą zapowiedzi potwierdzające że nie będą to kinect'owe pierdółki to nastawienie ludzi powinno się zmienić. Sam podchodzę do tych wszystkich plotek o nowych Ip od MS z dystansem by się nie rozczarować bo się nagle okaże że jednak sporo z nich to jednak "produkcje" na kinect'a.

 

Nie, to wina idiotów którzy na widok faktów świadczących o tworzeniu gier z gatunku fps/rpg/action adventure, tworzeniu nowych studiów i zatrudnaniu dziesiątek osób z wielkim doświadczeniem w branży, nadal pjerdolą coś o kinekcie.

Albo idiotów, którzy widząc dobrą grę z tych samych gatunków, ale na platformę Sony piszą "gó.wno gó.wno samograje".

Odnośnik do komentarza
Gość DonSterydo

 

A mimo to nadal zdarzają się dałny, również na neogafie, którzy na info o nowym IP od MSu piszą "lol halo kinect lol gears of war kinect"

A czyja to wina ? Proste będą zapowiedzi potwierdzające że nie będą to kinect'owe pierdółki to nastawienie ludzi powinno się zmienić. Sam podchodzę do tych wszystkich plotek o nowych Ip od MS z dystansem by się nie rozczarować bo się nagle okaże że jednak sporo z nich to jednak "produkcje" na kinect'a.

 

Wątpię żeby zatrudniali setki ludzi do robienia gier na Kinecta, z których 90% nikt nie kupuje - MS chyba ma instynkt samozachowawczy ;) Dalej będą gry jak Kinect Sports czy Dance Cetral, ale nie będą w to przeinwestowywać, mają czarno na białym co się sprzedaje, a co nie. Można wymieniać dziesiątki tradycyjnych gier, które schodzą w milionach, a gier ruchowych w tej kategorii można policzyć na palcach jednej ręki.

Odnośnik do komentarza

Wątpię żeby zatrudniali setki ludzi do robienia gier na Kinecta, z których 90% nikt nie kupuje - MS chyba ma instynkt samozachowawczy ;)

Ale nie powiesz mi że nie dało się zauważyć od dłuższego czasu wzmożonych wysiłków MS aby wypromować kinect'a wypuszczając na niego sporo ex'ów (temat o ich jakości przemilczę) przy jednoczesnym sprawianiu wrażenia olania w tym temacie normalnych ex'ów ? Stąd moje przypuszczenia z podejrzliwością ludzi do plotek o nowych Ip od MS.

Edytowane przez Karas
Odnośnik do komentarza

Karas masz rację, M$ inwestuje w sprzęt, który wprowadził na rynek. Milony osób, które zakupiły Kinecta mogły by się poczuć jak posiadacze dildosów od SONY (Wonderbook to pierwsza jaskółka, ale wcześniej zima była długaaaa). Te gierki w 90% to kupsztajny, ale nie można powiedzieć, że pokpiono sprawę ze wsparciem, zwyczajnie M$ ma słabe studia wewnętrzne i na tej generacji już nie podskoczy. Jakkolwiek by to naiwnie nie brzmiało, to wspieranie średnio udanego sprzętu to jednak jest spory plus dla korporacji, przynajmniej z punktu widzenia klienta, który zdecydował się na taki zakup. SONY w ostatnich latach ma z tym wyraźne problemy (PSP, PSP Go, Move, VITA) i to, że się nie "rozdrabnia" to nie jest jakaś silna karta przetargowa. Jeżeli producent Cię przekonuje, że produkt na który wydałeś powiedzmy 1000 złotych to cud techniki, który będzie najmocniej wspieranym systemem na rynku, a dzieje się zupełnie inaczej, to logika nie pozwala Ci ufać w każdą kolejną taką wypowiedź (a SONY zaliczyło 3(sic!) takie wtopy z rzędu, co jak widać wielu osobom nie przeszkadza). Dlatego też czekam na zbliżającą się konferencję, na ten orgastyczny wytrysk informacji, przynajmniej mam co dzielić przez 10. Niestety, ale wiarygodność SONY w ostatnich latach < wiarygodność M$ w tych samym czasie (piszę o sektorze zajmującym się konsolami), a jeżeli jest inaczej to proszę mi to wytknąć i udododnić, że zbliżająca się konfa to coś zupełnie innego niż czcze gadanie ku uciesze niezorientowanej w temacie gawiedzi.

Odnośnik do komentarza

 

Tutaj mamy coś co sugeruje, że Microsoft ma wyłączność na serię Gears of War na kolejną generację - 4 lutego opublikowali ogłoszenie (Microsoft), że szukają osoby odpowiedzialnej za stronę wydawniczą serii Gears of War. W innym ogłoszeniu (28 stycznia) szukają na podobne stanowisko osoby odpowiedzialnej za inne projekty, z producentami pokroju Epic (wskazują też jako plus znajomość japońskiego - może któryś z tych devów, to jakieś większe japońskie studio):

 

http://www.neogaf.com/forum/showpost.php?p=47480882&postcount=1121

 

 

Microsoft Studios is looking for a Producer to work on the publishing-side of Gears of War and other core AAA games made by our top-tier external development partners.

 

You will work closely with a Senior Producer and an experienced cross-dis(nene)line leads team at Microsoft Studios and with world-class game companies to create innovative and successful interactive entertainment experiences. Executing on a game’s vision takes many traits, including teamwork, leadership and a dedication to excellence.

 

RESPONSIBILITIES:

On a day-to-day basis, as a Producer you will work with a Senior Producer and Executive Producer on a large variety of tasks related to game development and the Gears of War franchise. These tasks include:

 

Build a strong working relationship with the game development team and help them with any obstacles to ensure that the game is “fun” and on time. When working with our premier development partners, it is also critical to have a thorough understanding and love for the genre of games in the genre they are working on. The goal is to deliver the best games ever produced in this genre.

Actively parti(pipi)te in a large cross-functional “virtual” team, including groups as diverse as: Programming, Art, Game Design, Audio, Test, Marketing, Content Publishing, User Research, Localization, Business Development, Finance, Legal, GeoPolitical, web site development teams, and more.

Identify problems in advance and drive creative solutions to fix them. A Producer needs to be able to see challenges before they arise, create plans to manage the tasks and alleviate the risks, and pitch in to execute those plans as needed.

Drive communication between the teams in Microsoft Studios and our development partner. Provide regular status to the various MGS teams, including conducting internal reviews with leads and MGS Management.

Act as a jack-of-all-trades, jumping in to help out where needed.

 

QUALIFICATIONS/SKILLS:

Passion for and Knowledge of Games. Beyond loving video games, understanding what makes a great video game is key.

Strong Cross-Team Communication Skills. You can talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.

Exceptional Organization Skills. You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you parti(pipi)te in a meeting, you clarify, capture and follow up on all action items.

Quality Focus. You can demonstrate your skills on how to create games that have a strong emphasis on high quality.

Experience Shipping Games. You must have experience shipping games through multiple product cycles.

Decision Making. You use your intellectual horsepower to break problems down into discrete elements and solutions, and can demonstrate how those solutions positively impact the entire product.

Self-Motivated. Reporting status is not enough. We are looking for future leaders who can take guidance and run with it, creating positive impact on the product.

Travel. Since most of our partners are not located in the Redmond area, you can expect to make four or more trips a year. Additional domestic travel, and possibly international travel, is also required.

 

DESIRED SKILLS AND PLUSES:

Bachelor’s degree

Experience working with external developers

Technical understanding of current game development technologies, tools, and processes.

Knowledge of game industry production tools, including MS Project and Excel.

 

 

Microsoft Studios is looking for a Lead Producer to work on the publishing-side of core AAA games made by our top-tier external development partners like Epic.

 

You will work with an experienced cross-dis(nene)line leads team at Studios and with world-class game companies to create innovative and successful interactive entertainment experiences. Executing on a game’s vision takes many traits, including teamwork, leadership and a dedication to excellence. Creating games is fun at its core, but full of challenges different from creating productivity software.

 

RESPONSIBILITIES:

As a Lead Producer in the Studios Publishing organization, you will work directly with an Executive Producer to lead the efforts on a core AAA title.

 

This role has a wide range of responsibilities:

Build a strong working relationship with the game development team and help them with any obstacles to ensure that the game is “fun” and on time. When working with our premier development partners, it is critical to have a thorough understanding and love for the genre of games in the genre they are working on. The goal is to deliver the best games ever produced in this genre.

Lead a large cross-functional virtual team, including groups as diverse as: Programming, Art, Game Design, Audio, Test, Marketing, Content Publishing, User Research, Localization, Business Development, Finance, Legal, web site development teams, and more. Managing game Producer and Associate Producers

Drive communication between Microsoft Studios and development partner, and across the rest of the Xbox organization. Provide regular status to the various Studios teams, including conducting internal reviews with leads and Studios Management.

Identify problems in advance and drive creative solutions to fix them. A Lead Producer needs to be able to see challenges before they arise, create plans to manage the tasks and alleviate the risks, and pitch in to execute those plans as needed.

Work with the external partner and the teams in Microsoft Studios to manage the game schedule and milestones.

 

QUALIFICATIONS/SKILLS:

Deep Experience Shipping Games. You must have experience shipping AAA current generation games through multiple product cycles. Experience with Action/Combat and Action/Adventure genres a plus.

Strong Cross-Team Communication Skills. You can talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike. When conflicts occur, you bring people together, you listen, you mitigate, and you resolve.

Passion for and Knowledge of Games. Beyond loving video games, understanding what makes a great video game is key.

Deals with Ambiguity. There is no instruction manual on how to be a great producer. You use your instincts, experiences, and team to identify, assess, and solve problems quickly and often.

Exceptional Organization Skills. You are detailed and organized. You never let anything fall through the cracks. You are clear, concise, and specific. When you parti(pipi)te in a meeting, you clarify, capture and follow up on all action items.

Travel. Since most of our partners are not located in the Redmond area, you can expect to make four or more trips a year. Additional domestic travel, and possibly international travel, is also required.

Working knowledge of Japanese language is a plus.

Robi się ciekawie, MS ma w tej chwili 20 First Party Studios (z czego przynajmniej 4 to ''only kinect'') robiących gry na X360/Next Gena a wiadomo że wiele kasy inwestują jeszcze w nowe gry od Third Party. 

 

Ciekawe jakie nowe IP robią na nowego Xa, tą generacje MS przywitał m.in. Gears of War i Mass Effect  :)

 

Co do Rare to ponad rok temu otworzyli nowy oddział z ok. 100 osobami, w głównym siedzi chyba z 200 ale w powrót do normalnych gier nie chce mi się wierzyć.

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Gość DonSterydo

Masz jakieś źródła do tych 100 i 200 osobowych teamów? Jeśli faktycznie zatrudniają ze 200 osób, to by wyjaśniło wiele odnośnie ich ogłoszeń, z których wynikałoby, że pracują nad 4 grami jednocześnie - przy takiej liczbie ludzi byłoby to prawdopodobne.

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Khem pajgi, po czym wnioskujesz że PSP nie miał wsparcia?

 

PSP GO - w sklepiku jest dużo tytułów, co jeszcze by mieli robić dla nieudanego modelu? Był czas że 10 gier za free dawali.

 

Vita - Sony staje na rzęsach by pchać ten wózek (Plus, reklamy, konkursy, itp. ), a startup miała mocny.

 

Jedynie z Movem jako tako się zgodzę. Ogólnie hejt z du.py...

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Dołącz do dyskusji

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