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Quantum Break


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Tak jak przedmówca - ucieszyła mnie zapowiedź czegoś nowego. A na Alana przyjdzie jeszcze czas. QB zapowiada się bardzo ciekawie. I ma być też serial.

Wzorem Defiance, wydarzenia z gry i serialu będą się wzajemnie przenikały i uzupełniały. W informacji prasowej napisali: "Sposób prowadzenia rozgrywki będzie miał wpływ na serial, a przebieg serialu będzie odzwierciedlał postępy użytkownika w grze”.

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  • 2 weeks later...

Podczas oglądania trailera w pewnym momencie mówię do siebie "co to (pipi)a trailer z prawdziwymi aktorami?" :P

 

Mordki, mimika twarzy normalnie rozrywa łeb - WOW nie wierzę. I pomyśleć, że jeszcze xxx czas temu Sam Lake straszył karykaturą twarzy w MP a teraz... :)

 

A poza tym sama gra zapowiada się co najmniej ciekawie.

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Guest DonSterydo

To może być największa bomba na Xone jeśli nie skiepszczą gameplay'u przerywnikami co minutę.

 

 

Rozwala mnie, że 3 lata temu taką animację twarzy uzyskiwało się tylko przy użyciu ponad 20 kamer HD, a dzisiaj wystarczy jedna kamera na opasce i 30 kropek na twarzy aktora :P

 

 

EDYTA:

 

So says Sam Lake in a talk with Geoff Keighley. When asked who the game’s protagonist will be, Lake stated that “this time around, we took a bit more of a TV series approach, so we have two playable characters. Actually, in a funny way, two and a half, because you actually get to play the main bad guy at certain key points as well. So let’s say two and a half.” 

Edited by DonSterydo
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http://www.pixelux.com/Remedy-QuantumBreak2013.html?id=20614102&siteID=123112&linkID=9242259

 

Pixelux Entertainment announced today that Remedy Entertainment is the first to use the new Digital Molecular Matter (DMM) Playback System for high quality in-game destruction in their upcoming Xbox One Title, "Quantum Break". Microsoft showed "Quantum Break" during its May 21st Xbox One presentation as one of the launch titles for its new console..

DMM is a deformation-based fracture system that simulates the physical properties of any material using finite element analysis. If a structure exists - big or small, dense or thin, floppy or rigid - DMM causes it to react in the same way as dictated by reality. For example, wood doesn't simply break along a predetermined seam every time - rather, it bends and splinters into pieces from the point of impact. The same rules apply to any substance imaginable: rubber bends and snaps back into place. Glass shatters. Steel dents and bends. Plastic deforms. DMM can even simulate plants and organic objects through the adjustment of 14 different material physics settings ranging from toughness to volume preservation.

DMM has been incorporated into a Maya plugin that can be used to author very high-end destruction scenes. To date, over 20 feature films, commercials and even TV series have had key destruction sequences created using DMM technology.

The DMM Playback system allows 3-dimensional animations produced with the DMM plugin to be played back in-game with real-time performance. DMM Playback makes use of GPU-acceleration to minimize CPU overhead.

"DMM has played a key role in shaping Quantum Break, our vision of next-gen entertainment. We have been able to simulate complex scenarios on a scale that hasn't been possible before and then allow players experience them in real time. Can't wait to show the world more of what we're able to do!", said Mikko Uromo, Tech Team Lead at Remedy Entertainment.

 

Zobaczymy jak im to wyjdzie

 

Podobno w grudniu na VGX zobaczymy większy kawałek z gry.

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