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Tormented Souls II

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Opublikowano

Gra ukonczona. Wedlug licznika gry zajelo mi to 18 godzin i 27 minut. Niemniej, w pewnym momencie zaladowalem wczesniejszy stan gry przed wejsciem na cmentarz by oszczedzic amunicje na walke z bossem. Tym samym za drugim razem cmentarz przebieglem w 15 min, gdzie za pierwszym razem sporo lazilem i myslalem nad zagadkami. Zakladam, ze moj wlasciwy czas spedzony z gra to 20 godzin. Licznik konsoli pokazuje 26 godzin, wiec spora roznica.

Co ciekawe, licznik konsoli pokazuje mi, ze przy pierwszym Tormented Souls spedzilem 23 godziny. Z tego co pamietam to jedynke ukonczylem 3-krotnie, a wiec pokazuje to jak wieksza gra jest druga czesc.

171 wrogow zabitych, 35 razy zapisany stan gry, 65 uzytych przedmiotow leczacych, 85 zebranych dokumentow.

Nie wiem czy chce mi sie bawic w platyne. Te trofea za przechodzenie gry bez zapisu lub uzywajac tylko jednego przedmiotu leczacego mnie nie jaraja. W horrorach zawsze mnie motywuje zebranie wszystkich files, a wiec za to sie wezme. Potem przejscie na hardzie i bede usatysfakcjonowany. Dziwne, ze trofeum za przejscie na easy nie wpadlo po ukonczeniu gry na normalu. Pewnie jakis kolejny bug.

Gra bije Silent Hill f na glowe. Pije do tej gry, bo wyszly w podobnym czasie. W Tormented Souls 2 wlozono przynajmniej 4 razy wiecej pracy niz w Silent Hill f. Ale o Silent Hillu niedlugo sie wypowiem szerzej w stosownym temacie.

Horror niemal idealny. Walka sprawia mase przyjemnosci. W broniach czuc power. Projekt lokacji to mistrzostwo. Potwory roznorodne, czego brakuje w ostatnich horrorach. Byly tylko te drobne bugi. Jeden bug zablokowal mi tez zagadke z ciemnoscia, ale wystarczylo wyjsc i wejsc z powrotem do pokoju.

Zaraz zabieram sie za drugie przejscie i na pewno odswieze sobie jedynke.

Edytowane przez Lukas_AT

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  • Skończyłem. 19 godzin, rank C Przecudowna gra, zdecydowanie największe zaskoczenie roku obok Clair Obscur. Zaczynając spodziewałem się max poziomu pierwszej części, a dostałem najlepszego przedstawi

  • Gra ukonczona. Wedlug licznika gry zajelo mi to 18 godzin i 27 minut. Niemniej, w pewnym momencie zaladowalem wczesniejszy stan gry przed wejsciem na cmentarz by oszczedzic amunicje na walke z bossem.

  • Gram ponownie i juz po 1.5h wyszedlem z klasztoru. Teraz to szybko pojdzie. Zbieram wszystkie dokumenty i ponownie delektuje sie gierka. Potem zagram na hardzie i wystarczy. Jedyneczka czeka na powrot

Opublikowano

Ja się wypsztykałem z ammo i leczonek i mam problem z pierwszą bossówą. Będę musiał ją młotkiem dokończyć, ale nie wiem czy mi się chce w taki sposób xd

Opublikowano
3 godziny temu, Lukas_AT napisał(a):

Dziwne, ze trofeum za przejscie na easy nie wpadlo po ukonczeniu gry na normalu. Pewnie jakis kolejny bug.

Jest sporo gier, w których trofea za poziomy trudności się nie stackują i trzeba je przechodzić oddzielnie, więc akurat tu bym się buga nie dopatrywał.

Opublikowano
6 godzin temu, Szermac napisał(a):

Ja się wypsztykałem z ammo i leczonek i mam problem z pierwszą bossówą. Będę musiał ją młotkiem dokończyć, ale nie wiem czy mi się chce w taki sposób xd

Gdzie sie podzial ten poskramiacz maszkar? Co mi tu smierdzi... Nie tego sie spodziewalem po Tobie sorry

Opublikowano

Gram ponownie i juz po 1.5h wyszedlem z klasztoru. Teraz to szybko pojdzie. Zbieram wszystkie dokumenty i ponownie delektuje sie gierka. Potem zagram na hardzie i wystarczy. Jedyneczka czeka na powrot. banderas

IMG_2554.jpeg

Opublikowano
W dniu 8.11.2025 o 10:59, smoo napisał(a):

Nadchodzi potężny patch oraz dodatkowy content rayos

Patch 1.3.2 Soft Launch

Hey everyone,

Over the last few days the team has been testing the v1.3.2 patch in order to verify over 60 fixes including the softlocks that have been frustrating players since launch. In light of the save location issue that occurred with the v.1.3 rollout (and subsequent rollback to v1.2) on Monday 3rd November, we’ve decided to take a more cautious approach with this release by soft launching the patch today via beta branch.

If you would like to check out the patch you can do so as follows:

1. Right click on the Tormented Souls 2 app in your Steam library.
2. Select ‘properties’.
3. Select ‘betas’ from the left-hand menu.
4. Click on the ‘beta participation’ dropdown and select ‘public_beta_1.3.2'
5. Select ‘installed files’ from the left-hand menu and click ‘verify integrity of game files’.

For those players that are experiencing softlocks, this patch should now allow you to continue your progress and finish the game! See below for the full changelog:

Gameplay


- Fixed: Registry achievement unlock condition
- Fixed: Master Key achievement unlock condition
- Fixed: Hoplophile achievement unlock condition
- Fixed: Serial Killer achievement unlock condition
- Fixed: Vindication achievement unlock condition
- Fixed: Ranger achievement unlock condition
- Fixed: Upper Wing elevator became unusable and displayed a message about insufficient power
- Fixed: Warehouse elevator became unusable and displayed a message about insufficient power
- Fixed: School elevator became unusable and displayed a message about insufficient power
- Fixed: Burial Chamber elevator became unusable and displayed a message about insufficient power
- Fixed: Players could go out of bounds in the Cemetery Grounds
- Fixed: Players could go out of bounds in the Arcade
- Fixed: The darkness mechanic not triggering in the Lower Wing
- Fixed: Joseph's diary, "03. The Dark Book is Here!", could be obtained twice
- Removed the (unintended) fifth Joseph diary entry
- Fixed: Players could lose control of the Kitchen and the Playground moveable objects
- Fixed: Unlocked Laboratory door would lock again when leaving the area
- Fixed: Elevator Passage elevator to the Ancient Temple became unusable and displayed a message about insufficient power
- Fixed: Soft lock when pressing the change target input
- Fixed: Soft lock in the Iron Maiden boss fight when interacting with the boss during stand-up animation
- Fixed: Item pick-up interactions in the Iron Maiden boss fight were unresponsive
- Fixed: Iron Maiden jumped to downed animation if hit during the roar animation
- Fixed: Iron Maiden cutscene would freeze if the inventory was open upon Iron Maiden's defeat
- Fixed: Soft lock in the Harvester boss fight
- Fixed: An unusable Harpoon could be collected after the Harvester was defeated
- Fixed: Dr Hertz boss entered down stage before all other enemies were defeated
- Added additional visuals to Dr Hertz defeat animation
- Fixed: Caroline's death animation would be in mid-air when killed by Pighead's grab attack
- Fixed: Lighting in Pighead defeated cutscene
- Fixed: The final boss would sometimes stop attacking
- Fixed: The final boss could be damaged during its invulnerable stage
- Fixed: Game crashed after defeating the final boss while spamming multiple inputs during cutscenes
- Tweaked the final boss's animations during the close-up camera
- Fixed: Enemies in the South Corridor were unaffected by Nailer shots
- Fixed: Invisible enemies in the Computer Lab
- Fixed: Enemy behaviour in the Janitor's Room tunnel
- Fixed: Turning off DLC costumes removed the white t-shirt outfit
- Fixed: Keyboard and mouse input rebinding not functioning correctly
- Fixed: Aiming issue when changing from controller Type C to keyboard and mouse controls
- Fixed: 3rd and 4th save slots did not work as intended
- Fixed: Cryptex interaction soft lock
- Fixed: Players could get stuck in the environment after completing the Pharmacy fridge puzzle
- Fixed: The VHS Tape - Freezer item could be removed from the VHS player in the Conference Room
- Fixed: Third reliquary piece could sometimes be blocked by an invisible placeholder item
- Fixed: Reliquary pieces would sometimes disappear when leaving the area
- Fixed: Four Horsemen puzzle interaction soft lock
- Fixed: Four Horsemen puzzle soft lock when closing the interact window quickly after pressing a rotate button
- Fixed: Fuses would sometimes disappear after being placed in the Generator Room fuse board slots
- Fixed: Hawk Figurine could not be obtained if the safe in the Other Side was closed

Localisation and Text


- Changed the description of Gasoline, Coil Nails, Acid Test Tubes, and Powder and Shot to inform players that these are ammo items (still missing in PT-BR)
- Fixed: Incorrect text when attempting to combine items with the Shotgun
- Fixed: Typo for Extended Automatic Nailer (EN)
- Fixed: Results screen displayed an incorrect number of enemies killed
- Fixed: Typo in Sister Miriam's diary, "04. Sister Inquisitor" (EN)
- Implemented the missing translation when interacting with the table in the Torture Museum
- Fixed: Text disappeared too quickly on Chapter House door puzzle
- Fixed: French translation during Crematorium cutscene
- Fixed: Incorrect text displayed when examining the Cassette Player for the first time
- Fixed: Incorrect interaction text in Upper Wing
- Fixed: Incorrect text displayed when examining the Club Key
- The credits have been updated

Visuals


- Fixed: V-Sync not working as intended
- Fixed: Enemy death animation would repeat
- Fixed: Ammo count remained in quickslot after weapon shortcut was changed
- Fixed: Button layout Type C displayed the wrong button icon when being grabbed by enemies
- Fixed: Caroline disappeared from cutscenes
- Fixed: Lighting issue when interacting with the judas cradle in the Torture Museum
- Fixed: Trench coat outfit would disappear in the Iron Maiden defeated cutscene
- Fixed: Plant Sprayer model incorrect textures
- Fixed: Lighting issue in Butcher Shop Cellar
- Added missing elevator map icons in Reception
- Fixed: Slaughter Room door lights would turn off after leaving the room
- Fixed: Cemetery constellation boards obscured by descriptive text
- Fixed: Camera issue in Mass Grave (Other Side)
- Fixed: Computer Lab combination key icon not displayed on the map after interaction
- Fixed: Girls' Restroom mirror candles obscured by poor lighting
- Fixed: Apple Seeds reappeared after the Classroom 103 puzzle was completed
- The brightness has been increased during the bad ending cutscene
- Fixed: VHS puzzle icons not updating on the map after completion
- Fixed: Incorrect Unreal Engine icon on taskbar

Audio


- Fixed: The shadows audio continued after death
- Fixed: Some items contained within breakables objects missing SFX
- Implemented the missing brazen bull SFX
- Implemented the missing blood statue SFX
- Reduced the volume of the steam pipe SFX
- Corrected the School Basement elevator interaction SFX
- Fixed: Classroom 103 teacher breathing SFX continued after completing the puzzle
- Implemented the missing Bunker elevator doors SFX
- Fixed: Dr Hertz boss fight music would end without looping

The plan is to keep this beta branch live for 24 hrs and if no major issues are reported by the community we will push this to everyone and begin porting to other platforms. If you do encounter any issues while playing v1.3.2 please leave a comment on this thread or join our Discord where we have created a patch 1.3.2 channel.

We also have a list of known issues that we’re hoping to fix in a later patch:

Known issues


- End slate displays the incorrect number of health items used
- End slate displays the incorrect number of saves made
- Caroline's animation can get stuck when using tank controls and switching quickly from running to the inventory
- New ammo descriptions for Gasoline, Coil Nails, Acid Test Tubes, and Powder and Shot are missing in PT-BR
- Dr Hertz death cutscene plays in 4:3
- Examining the Lighter displays no or incorrect description text
- Settings cannot be upscaled to 2K and 4K
- Reliquary piece models are too bright
- Elevator alarm SFX continues when game is paused
- Camera gets stuck when the cutscene of Caroline entering the Freezer (Past) is skipped
- Players must interact with Joseph twice to get "02. The Sacred Book of the Nephilim"
- Caroline can get stuck in the environment when pushed by enemies
- Joseph's diary 04, "04. The Evil Spell", can be picked up in both the Playground and the Train Station
- Isabella's diary 03, "03. Children are Disappearing", can be picked up in both Classroom 103 and Arcade
- Incorrect icon display for upgraded Shotgun
- Ghost enemies can get stuck on Caroline when attacking simultaneously
- Shotgun displays incorrect inventory icon when second additional barrel is combined without first additional barrel

We really appreciate your patience and understanding, and hope that these fixes will allow you to finally enjoy Tormented Souls 2 as intended. In the coming weeks we’ll be working on the additional fixes as well as a free update that will include some cool post-game content, more on this soon!

Thanks as always,

Dual Effect & PQube

Ale dojebane changelog. Miałem odpalać dzisiaj, ale chyba jeszcze poczekam te kilka dni, aż to wpadnie juz w pełni przetestowane. Aczkolwiek jaranko czytając tutaj posty mam nieziemskie.

Opublikowano

Takie updejty szybko po premierze to się ceni. Tym bardziej, że tych deveów tam jest niewiele.

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