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The Last of Us


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W przyszłym tygodniu Naughty Dog powie coś nowego o The Last of Us:

 

Looking for fresh news about The Last of Us and Naughty Dog? Naughty Dog will be at New York Comic Con on a very special panel, where they’ll reveal some new information about The Last of Us. More details will be coming next week on the Naughty Dog blog and from other sources, so keep your eyes peeled.

 

http://blog.us.plays...all-stars-more/

 

Na pewno jednak nie będzie to nic o multiplayerze. Może cutscenka z przedstawieniem nowej postaci?

Edytowane przez SzczurekPB
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No, dzisiaj powinniśmy dostać coś nowego o TLoU. Obstawiałem, że to będzie cutscenka, w której zaprezentują nową postać graną przez którąś z trójki:

 

- Merle Dandridge (podkładała głos Alyx Vance w Half-Life 2)

- Annie Wersching (kilka seriali, np. 24)

- Ashley Scott (Błękitna głębia, Jericho)

 

Ale prawdopodobnie jednak to będzie coś innego.

 

Rozpiska na stronie (http://www.darkhorse...events-schedule) mówi coś takiego:

 

1:00 p.m. NAUGHTY DOG STUDIOS: Neil Druckmann, Faith Erin Hicks

 

Sprawdziłem sobie i Faith Erin Hicks tworzy komiksy. Zatem dzisiaj chyba zaprezentują/zapowiedzą komiks o The Last of Us.

Edytowane przez SzczurekPB
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Gość DonSterydo

Jeśli komiks to pewnie o początkach zarazy czyli o tym co wydarzyło się kilkanaście lat przed wydarzeniami z gry.

 

Ja ta mnowych trailerów, gameplayów nie musze oglądać, czekam tylko na datę wydania.

 

Podbijam. A może wrzucą jakieś komiksowe wstawki do samej gry - w Halo: CEA było coś takiego, takie animowane komiksy i dobrze się sprawdziło.

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Gość DonSterydo

Podbijam. A może wrzucą jakieś komiksowe wstawki do samej gry - w Halo: CEA było coś takiego, takie animowane komiksy i dobrze się sprawdziło.

 

Komiksowe wstawki to się wrzuca do gry jak studio nie ma kasy/nie potrafi robić cutscenek :P

 

Ale nie zamiast cutscenek, a dodatkowo. Coś właśnie w tym stylu:

 

 

 

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Tak jak napisałem na poprzedniej stronie: będzie komiks opowiadający o życiu Ellie.

 

The Last of Us Prequel Comic, Art Book Revealed

 

Dark Horse has announced plans to release a comic telling the backstory of Ellie from The Last of Us, as well as a The Last of Us art book. Four issue miniseries The Last of Us: American Dreams will show that Ellie “has grown up in a postpandemic world, shuttled between military orphanages in one of the last remaining quarantine zones and resigned to the fact that when she’s old enough, she’ll be channeled into the army or left to fend for herself—until she meets an older girl determined to find a third way out.”

 

American Dreams will explore “the first steps” of the journey that leads Ellie to meeting Joel and sets the stage for the story of The Last of Us. For more on exactly how American Dreams will factor into the plot of the game, we spoke with Naughty Dog creative director Neil Druckmann, who will be writing the comic along with co-writer and artist Faith Erin Hicks.

 

“At first I was very reluctant to do anything like this, just because we’re still developing the game,” Druckmann told IGN. “There’s a lot to be done in the game and it requires so much energy that I didn’t want to be distracted by something else. At the same time, I didn’t want to just hand off these characters and find a writer, find an artist and do this thing and just say it’s not canon. If we were going to do this, we wanted to do it right.”

 

pastedgraphic-4-copyjpg-9d9df2_800w-610x905.jpg

 

In order to do it right, Druckmann and his team made sure that American Dreams will be an experience that anyone -- whether they’ve played The Last of Us or not -- will be able to appreciate. “I wanted to see a story that can stand on its own, so if you’ve never played the game you’d still be able to read this comic and get an intriguing story with these characters,” he said. “At the same time, if you do read this comic book and you play the game, you should get greater depth, a greater understanding of these characters and the world and what’s going on with them. The other cool thing is that working on the comic book has helped me develop more of Ellie’s backstory. Because we haven’t finished the game yet, we’ve been able to weave some of those threads into the story of the game. So there are certain parts as you play the game, if you’ve read the comic book, you’ll understand what Ellie’s referring to, or have a deeper understanding of what made her make that decision.”

 

Druckmann told us that the team paid careful attention to the backstory they’d already drafted for Ellie before adapting it into American Dreams. “The hard part was ‘where was Ellie before all these events of the game?’ How was her character different? And then trying to make those differences be a big part of this story,” he said. “In the broad strokes we kind of knew her backstory, and then we picked out a particular event and said ‘let’s flesh out this event for this story.’ Just like we do with the game, it’s very character-driven. That’s the journey of Joel and Ellie, here we have the events of Ellie before, but we introduce this character Riley who Ellie is very drawn to for reasons you’ll see in the story in the comic. The relationship that she forms with this other girl sets up some of the events that lead into the story of the game.”

 

Overall, Druckman says he and Hicks mainly focused on the same storytelling tenets that Naughty Dog follows for creating compelling plots in games. “Different mediums obviously require different writing execution, but on a high level I don’t know if they’re that different from how we approach storytelling [in games], which is that we try to find characters who have interesting contradictions within them,” he said. “We try to create interesting relationships within characters and those relationships usually lead to some kind of personal conflict or external conflict, so you set up a structure, an arc, a journey that these characters are going to go through that will forever change them. So in that way it’s very much the same, and that’s why we’ve approached the comic book like we wanted to tell another story of Ellie, show Ellie a year before the events of the game and show a journey she went on that has changed her, that has brought her closer to the character that we see at the beginning of the game.”

 

The Last of Us: American Dreams is currently scheduled to be released in Spring 2013. As for how that relates to the timing of the game, Druckmann simply said “They’re both coming out in the same year. That’s all I can say at this time.” Separately from American Dreams, Dark Horse will also release a The Last of Us art book. The book will launch “in conjunction with the release of the game” and will be a deluxe hardcover “exploring the characters, the infected humans, and the intricately realized world of the game.”

 

 

http://uk.ign.com/ar...d56656825000214

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The Last of Us may not have campaign co-op - but according to a job ad, a different co-op mode could be on the cards.

 

Published on Oct 15, 2012

 

The Last of Us, Naughty Dog's post-Uncharted, post-apocalyptic action game has not had any multiplayer details revealed thus far, but that doesn't mean the Sony studio isn't working on it - and it could well be a co-op mode according to a new Naughty Dog vacancy.

 

Creative director Neil Druckmann confirmed multiplayer for the game back in June, with the stipulation that "it is not co-op within the main campaign."

 

It could well be a variation on co-op action though, with the developer hiring for a co-op Game Designer.

 

Among the requirements are the following:

 

- Co-op AI & encounter design - designing and scripting co-op combat encounters, AI behavior design, and difficulty balancing.

 

- Co-op system design - creating mechanics, game modes, progression systems, reward structures, social features, etc. to serve the co-op experience.

 

- Creating and iterating gameplay designs with the team, and working in script to implement and/or tune them.

 

- Experience designing levels for single player for co-op console games

 

- Strong understanding of co-op level design and encounter design

 

- Strong understanding of co-op gameplay mechanics

 

- A strong passion to innovate in the area of co-op design

 

It all potentially fits The Last of Us as far as we can tell, especially compared to other Naughty Dog franchises.

 

It sounds as if Naughty Dog wants to do for co-op, what it did for multiplayer in Uncharted 3 - with talk of social features, AI, combat, scripting and the 'passion to innovate' part.

 

Maybe multiplayer in The Last of Us hasn't even got off the drawing board yet? How would you like to see the studio innovate with co-op?

 

 

 

Oni serio się nie spieszą.

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