https://www.reviews.org/au/games/valve-steam-deck-australia-interview/
“With the LCD [Steam Deck], it was obviously the display,” said Aldehayyat. “We really wanted a better display and, thankfully, we got that. Maybe I shouldn’t say this, but VRR is a thing that we’ve been asked a lot about and I can say that we also wanted it really badly for the OLED ones. We just couldn’t get it done on time. So that’s probably a feature that is on the top of our list of things that we would like to do.”
“It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence,” said Yang. “We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.”