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Battlefield 3


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Ja uda mi się kupić za 70zł BF3+premium to wracam do gry. Może jeszcze dziś znów Morda polatamy razem :)

Kupno unlocka wszystkich broni i perków tez wliczyłeś w te 70zł? ;p

 

Naturalnie :) Przecież nie będę wszystkiego odblokowywał od nowa :F Chcę od razu wejść z butem do gry :)

 

EDIT: Dobra mam już BF3, czekam tylko, aż mi koleś passy wyśle. Wieczorkiem mała wojna? TS z pierwszej strony już nie aktualny, może mi ktoś podać nowy?

Edytowane przez Kruhol CPE
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Jezeli ktos chce zagrac w BF1942(PC)

10th Anniversary: Download and play Battlefield 1942 for free!

We are very happy and proud to be able to give you Battlefield 1942, the game that started it all. Now available for free* on Origin as a digital download for the first time, everyone will be able to download and play this original PC game that helped define DICE and the multiplayer shooter genre....

Wiecej info pod linkiem:

http://blogs.battlef...f1942-for-free/

 

8.11 Update serwerow:

Battlefield 3 Game Server R33 change list

1) (Server renters on PC only) The “rcon” server info command now reports external IP and port as well as information regarding whether the backend queue is enabled or not.

2) Fixed an occasional issue where console servers changed max player counts incorrectly.

3) We now enforce a minimum player count of 4 on both PC and consoles (PC previously had no such limitation while console servers had 2 players as the limit) to be able to exit preround on Ranked servers. You will still be able to move around freely in preround, but the match doesn’t officially start (and thus no stats are affected) until at least 4 players have joined. This goes for both PC and console servers. This will make it harder to easily use Ranked servers as boosting servers.

4) “Hardcore no map” is now a proper preset on both the server side and backend. This means console users can now filter between hardcore servers with and/or without the “no map” setting.

5) We fixed a bug where server admins could exploit the system to effectively become immortal on his/her server.

6) We introduced a number of server stability improvements which should lead to less crashes throughout. Two specific crashes that we have eliminated are:

A) Servers running 9 or more maps that would crash when loading the 9th map

B) Servers running high player counts in combination with very high ticket count where end game reports would stall out the server

 

http://battlelog.bat...54787636097951/

Edytowane przez zaq123456
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  • 3 tygodnie później...

1) Addressed “input lag” on PS3

If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.

2) Improved audio stability on PS3

The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .

3) Weapons balancing

Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.

M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.

L85A2: Slightly reduced horizontal recoil.

AUG: first shot recoil slightly to increase weapon controllability.

FAMAS: Slightly reduced horizontal recoil.

G53: Vertical recoil reduced to make this weapon more controllable.

QBZ-95B: Slightly reduced horizontal recoil.

LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.

Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.

M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.

UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.

MP412: Increased its accuracy to better distinguish it from the .44 Magnum.

M26: Increased aimed accuracy to be in line with the other shotguns.

4) Weapons bug fixes

Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.

Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.

Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.

Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.

Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.

5) M-COM disarm fix

Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.

6) Alborz Mountains rock fix

Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.

7) Operation Shield/Alborz Mountains Tank Superiority area fix

Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.

8) Death Valley collision fix

Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.

9) Sharqi Squad Rush spawn fix

Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.

10) Alborz Mountains Squad Rush fix

Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.

11) Gunship balancing changes

We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.

12) Mobile Artillery spawn bug fixed

Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.

13) Tweaked hard to get medals

Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.

How to download the latest update (Multiplayer Update 5)

PC SPECIFIC INFO

Patch goes live: No later than December 4

How to download patch once it is live: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.

http://battlelog.battlefield.com/bf3/news/view/2832654788585875743/

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