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Mad Max

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Gry na licencji to przeważnie crapy. Do tego zero faktycznego gameplaya(pewnie E3) więc słabo. 

Aczkolwiek trzymam kciuki, bo dobrych sandboxów nigdy za wiele, zwłaszcza w takim suchym okresie jakim jest wrzesień. 

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1. Wychodzi Mad Max, okazuje się hitem.

2. Ekipa rozochocona sukcesem zabiera się za "Water World".

3. Wodny Świat okazuje się hitem.

4. Mogę umierać.

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Water world to nie film o tym jak kevin costner jest listonoszem z przyszłości i ratuje świat? Kevin wtedy w kilku crapach grał to mi się mylą (Robin hooda szanuje)

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Akurat Water World był świetny według mnie - serio, nie wiem, skąd ta finansowa klapa (budżet, to wiem), bo mi się strasznie film podobał (Postman też nie był taki najgorszy, aczkolwiek to zupełnie nie ta liga).

Żeby zbytnio nie odbiegać od tematu to pochwalę się, że próbowałem odświeżyć sobie trylogię Mad Maxa i wymiękłem przy "jedynce" - po około godzinie wyłączyłem - tego się dzisiaj już nie da oglądać - czasem lepiej pozostawić niektóre obrazy we wspomnieniach (podobnie mam z Blade Runnerem).

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  • Events in the game take place before the new movie, Mad Max: Fury Road. Although this is still Avalanche's own take on Max and the Wasteland.
  • Director of the Mad Max movies, George Miller, was directly involved in the beginning of development before being occupied with filming Fury Road. Avalanche still kept him and his company KMM updated on the development of the game.
  • Your main nemesis in the game and warlord of the Wasteland is Scrotus. His gang attack Max in the beginning and steal his Interceptor and leave him for dead.
  • Early in the game you come across Dog like from The Road Warrior. Dog is able to sniff out water and other supplies.
  • Bit of a spin on invisible walls: You can travel beyond the borders and limits of the in-game map to an area called The Big Nothing, a volatile part of the wasteland where no food or water is present and is consumed by dangerous sandstorms. If you can survive a few seconds in the area you'll sometimes find some rare parts for your car that the storms throw around.
  • Within the Wasteland you'll need food and water to replenish Max's health and both are scarce. Avalanche point out to try looking in the sky for circling birds, this usually means there could be something dead and decomposing they're flying over which means...maggots. They're a good source of protein for Max and you can consume rodents for health too.
  • While food and water are scarce fuel isn't. From Emil Krafting, senior game designer: "We want resources to be scarce, but we also want a car game, we want to drive a lot and so on. So gas can’t be super scarce, because otherwise it would be a walking game instead of a driving game,”.
  • On foot hand to hand combat still feels like the Batman: Arkham games. Rhythmic button presses, counter-attacks, and being able to roll or dodge attacks.
  • You have access to your Garage from the pause menu allowing you to upgrade your car on the fly. The on the fly. The original plan was to have Garages scattered across the Wasteland but Avalanche felt it interfered with gameplay.
  • You can find various "Vantage Points" around the wasteland that are tethered hot air balloons. Going up in these you can use your binoculars to scout the area to find resources, landmarks, strongholds, scarecrows and even see enemy convoys. Discovering these adds them to your map similar to State of Decay. Some of the Vantage Points however might be chained up meaning you'll need to use the Magnum Opus's harpoon gun to free them or the hot air balloons might require fuel.
  • Save/Checkpoint system is described as "forgiving". If you find scrap or a collectible you don't lose it despite dying and when you do die the game respawns you at the nearest Vantage Point or liberated stronghold.
  • You can take out Scrotus' strongholds and doing so reduces his influence in the Wasteland and the vacant strongholds allows for other wastelanders to move in and take refuge. Likewise, totemic scarecrows littered around the Wasteland to terrorize wastelanders can be destroyed to further reduce his influence.
  • You meet Max's companion, Chumbucket, fairly early in the game and rides along with you in the Magnum Opus wielding a harpoon gun. He can use the harpoon gun to rip off tires and other parts on enemy vehicles, pull enemies out of the drivers seat and even use to impale enemies on foot.
  • An upgrade to the harpoon is called The Thunderpoon....Yup I'm serious..
  • Chumbucket can also improve his skills if you acquire some new new tools, goggles or a head lamp. His skills become vital because Chum is responsible for fixing your car should you take too much damage.
  • Chumbucket also acts as a sort of GPS by pointing interesting landmarks.
  • GI heads to a fortified lighthouse stronghold lead by an NPC called Jeet. Himself and his small group of people in the stronghold are sick wanting medicine with Jeet described as a bit of tweaker suffering from extreme head pains and controls them by embedding shards of metal in to his body to cause pain elsewhere.
  • Another NPC encountered is a race announcer/organizer who is decked in Christmas lights head to toe with a lackey following behind carrying a generator to power the lights
  • You can use other wastelanders cars as long as they are not destroyed and when you are done driving them you can use a flare to call Chumbucket and the Magnum Opus to you.
  • The article mention that there is a lot of visual/environment variety. There are many things to ramp off and cliffs to fall off, also a dried up seabed with caves, coral, and use-to-be underwater sulfuric volcanoes, and there are subway tunnels, broken up bridges and highways.
  • The article doesn't mentions how far in the game it is but there is a second friendly stronghold that you can upgrade. The upgrades will allow you to collect scrap while the game is off, also food and water. The stronghold can also have a armory and a survey crew to mark spots on the map.
  • There is no multiplayer but in a separate part of the game there is a option called Opus Wars to view other players cars.

Info z GI (źródło)

Edited by MBeniek
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  • Save/Checkpoint system is described as "forgiving". If you find scrap or a collectible you don't lose it despite dying and when you do die the game respawns you at the nearest Vantage Point or liberated stronghold.

Męczą mnie gry w których nie ma "tradycyjnego" save'a , kiepsko gra się w grę w której potrzebujemy loot'u aby przetrwać, giniemy i mamy respawna. Takie coś całkowicie burzy imersję,  w Dying Light odpychało mnie to aż od gry.

 

 

Reszta gry oczywiście zapowiada się wyśmienicie  ^_^

Edited by Krizz

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Dwa nowe bullshoty(?)

Całkiem klimatyczne ale ten pytajnik przy bullshotach jest zbędny bo to oczywiste,że gra takiej grafy nie będzie mieć.

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17031229178_bf9b0180f3_o.jpg

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Sporo nowych informacji z OXM i Game Informer

 

In regards to open world exploration, points of interest and other title comparisons:

"It’s an open-world experience that we recognise, but one that doesn’t aim for Assassin’s Creed’s map-saturating, no-effort points of interest. it’s more a case that wherever you go, something’s always happening, or you can make something happen. every time you think you’re heading off to do one thing, you’ll likely end up being distracted by something entirely different.

No flying vehicles like the Gyrocopter.
When you get the Magnum Opus it's pretty much a skeleton. Avalanche want you to create your own ultimate car and war machine and that doesn't necessarily equate to upgrading every part with the best possible upgrade. There's no optimal car.
OXM's thoughts on the driving:

That feeling, that in among the usual tangle of open-world systems sits a proper driving game, is our favourite part of Mad Max so far. the cars are meticulously designed, with an incredible focus on the handling model and real-world physics of each one. Well-armoured vehicles are more sluggish, but ram with devastating force and become harder to roll. Faster, more vulnerable cars will suffer from direct contact, but make using secondary weapons (handled by chumbucket in the back, with ultra slow-motion added to help your aim) feel more efficient and valuable.

where most open-world car chases devolve into scrappy,hard-to-control, one-on-one contests,avalanche has made something that feels more akin to the films the game is based on – drawn-out, adrenaline-rush gauntlets that have you sideswiping enemies into scenery, bursting tyres, avoiding hijackers and finally, triumphantly, watching your target explode in a huge cloud of scrap – which can then be used to make your car even better.

Ammo is scarce so when you engage enemies it's mostly hand to hand combat but again you can use shivs along with clubs and other weapons you can disarm of enemies or find laying around. Max isn't Batman so he can't just vault across a room to take people out so evasion along with blocking is needed and some enemies are just too tough to scrap with. For those guys you'll need to either lure them in to traps or simply wait for them to be exhausted.
You can build up and upgrade Max. Learn more combat moves and abilities like executions, find and upgrade his gear and more.
Strongholds or camps are detailed again. Described similar to Far Cry, these places range from old prisons, makeshift homes, forts, scrap storage yards etc.
One of the enemy camps they encountered was a old oil drilling platform with the main gate protected by 2 flamethrower mounts, sniper watchtowers and 3 guards patrolling. They killed the guards with the car and deactivated the flamethrowers by following their fuel lines to the source of hidden tanks. One of the sniper towers was blown up with the Thunderpoon which resulted in the collapsing tower colliding with the other watch tower and taking it out. Once in the camp and courtyard the rest of the gang will come out to engage you. Some camps have War Criers in watchtowers who if they see you will alert the whole camp which in turn gives the enemies a damage buff. The camp is also booby trapped that you'll have to deal with too or use them against the gang.
At last count there's over 200 unique locations in the wasteland including the camps.
Avalanche also created a timeline and concept art for Mad Max's world before the collapse and apocalypse but wouldn't reveal them to OXM.
Max isn't a big talker like the films.
Weather conditions can completely change things up. Heres OXM's explanations:

Sun
The Wasteland’s default state is cloudless and clear, heat haze your only obstacle to seeing all the way to the horizon. It’s harsh, hot and perfect for clubbing bad guys.

WIND
Wind is a physical thing in Mad Max, which can be both cosmetic and practical – the right gust might kick up a dust cloud from down the road, indicating a nearby convoy.

Storms
Storms are terrifying. Walls of sand kicked up by gales bear down on you, before you’re enveloped and get to watch your own personal lightshow as lightning arcs through the cloud.

Night
You might want to wait until the next night to pop out again. at which point you find out how beautiful this vicious world becomes by moonlight, and how easy it is to be ambushed.

All of the above
the beauty of the reactive weather systems is that you won’t just notice them, you have to contend with them. every change can alter how you play or where you want to go.

Day/Night cycle is 2 hours in real time.
Night time brings out entirely new enemies to contend with and greater chances of ambushes.
You can only carry 1 jerry can of fuel in the Magnum Opus. Great if you run out of juice but you can also use that can as a make shift grenade too.
The game’s designed as a seamless series of events..

.. from emergent vehicle chases that lead to on-ground combat when you crash, to a trudge through the desert for fuel that leads to discovering a wandering mission-giver, or a fight in a camp where you find a hauler covered in scrap. Every action can lead to another, endlessly, simultaneously sending you up upgrade trees, reaping rewards for simply playing how you want to.

OXM didn't get to see some gameplay elements like the legendary car schematics or the Legend system which "turns achievement hunting into a stat-building exercise".
You can unlock and care for a Dog side kick!


Closing comments from Avalanche about the nature of the game and the Wasteland:

“everything out in the wasteland is operating on its own terms,” says Rooke. “we’re not saying ‘there’s a car combat moment here’, ‘this person shows up there’ – it’s operating on its own rules. You may be driving around, nothing’s happening, getting a false sense of security, then all of a sudden a convoy shows up, and there are six or eight cars you have to deal with.

“or you see something alongside the road, you jump out of your car to see
if there’s something to scavenge, and a couple of guys jump out of the sand and all of a sudden you’re under attack. then on top of that, a couple of snipers show up and start taking shots at you. Suddenly, you’re 20 feet away from your car, which is your
safe haven, and that 20 feet seems like a very long way.”

Here's a couple of random events the guys at Avalanche did or encountered themselves that OXM talk about:

“Every now and then when I do a convoy, my car gets wrecked. I get out of the vehicle, someone else in the convoy stops, then I just steal their car and go after the convoy leader – then a sniper in the distance shoots out my tyre and I tumble around, so
I call for Chumbucket, he drives up and I can continue the fight.” Emil Kraftling,senior game designer

“We’ve got the Boombug, which is like an exploding suicide car – so if that comes up next to you and sets all its fuel on fire, you might want to take out his wheels so you can get away. Or you could harpoon the driver, pull him out, steal the car and run it into a camp.”
Alex Williams, senior game designer

“We have big characters all over the place. You could meet somebody interestingwhenyouleastexpectit – you could meet some lonely wanderer out there, walking around thirsty.” Frank Rooke, game director

Game Informer finished off their month long coverage with a Q&A podcast with game director Frank Rooke and the director of narrative design Odd Ahlgren. Questions came from fans and gamers that submitted them on GI.com:
http://www.gameinformer.com/b/podcas...-max-game.aspx

Points of interest:

First Person mode for driving is quite something. It was originally implemented to give players another choice of playing but is something that took off really well and has been worked on since Game Informer tried it.
Yeah, the Wasteland you're in is Australia...without saying it's Australia. lol
No aerial vehicles. Just ground based.
You can customize and upgrade Max like his jacket and other gear. You change Max's appearance like hairstyles or beards.
Max's shotgun and the sniper rifle on the Opus are the only firearms you wield.
Finding points of interest with require to actually find them, they don't just magically appear on your map.
Chumbucket isn't the only sidekick or companion that will help Max over the course of the game.
They were cagey on if or how long you could drive the legendary Black on Black V8 Interceptor. They said it had to be "earned" so it looks like you can get or build the car again despite losing it at the beginning of the game.
There are no "safe zones" in the game and even settlements or hideouts have to be "earned", IE freed from enemy occupation and upgraded.
They had no clue about "The Road Warrior" DLC that Sony announced at E3 2013 during the game's reveal. Of course that would be my question I submitted and doesn't get a answer! lol
Big E3 presence. So looks like we might not get any new footage until June though..:(

 

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Czyli we wrześniu MGSV i Mad Max day 1?

Zapowiada sie bardzo dobra gra, która przy okazji technicznie wygląda świetnie.

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walka w stylu batmana, klimat, dzieje się. zapowiada się naprawdę dobrze.

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Klimat post-apo, brutalniejsza walka a la Batman, do tego jeszcze walka miedzy pojazdami. Jestem kupiony, oj tak, szkoda tylko ze 1 wrzesnia gra wychodzi, wtedy priorytet ma dla mnie inny tytul niestety.

 

Ten moment jak typek wklada pod zebro reke zeby wyciagnac sobie robaczana przekaske ... :bad:

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Nerdgasm na najwyższym poziomie, nawet Thunderdome się pojawi :mog:

 

dinki-di.jpg

 

Max nawet żywi się tym samym żarciem dla psów co w filmach (2:17 - 2:20 na trailerze)

Edited by Timmy
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Guest Soul

walka w stylu batmana, klimat, dzieje się. zapowiada się naprawdę dobrze.

 

Tyle, że w Batmanie typy Cię atakują a nie przyglądają się jak w AC, póki co to jedyny minus, reszta zapowiada się zacnie :)

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walka w stylu batmana, klimat, dzieje się. zapowiada się naprawdę dobrze.

 

Tyle, że w Batmanie typy Cię atakują a nie przyglądają się jak w AC, póki co to jedyny minus, reszta zapowiada się zacnie :)

 

To jest hołd dla starego kina akcji. Widziałeś żeby Seagala atakowało kiedyś 2 na raz ? Oni nawet jak mieli spluwe to nie strzelali tylko podchodzili by dostać z obrotówki ;)

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Guest Soul

Wiesz, nie każdy może skumać ten hołd, no nic zobaczymy jak to w praniu im wyjdzie :)

Edited by Soul

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na E3 myślę że pokażą nieco więcej. do września jeszcze trochę czasu ale ogólnie dobrze to się zapowiada i można planować zakup.

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Guest Kasias

Czarny koń tego roku, to będzie Shadow of Mordor tegorocznej jesieni. Po MGS V, Batmanie, Wieśku i Rise of the Tomb Raider, następny kozak do ogrania. Całe szczęście, że Warner Bros. uśmierciło wersję na PS3/X360, bo wyszło to Maxowi tylko na dobre.

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